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This is a list of MW2 Patches, I have installed and played, with Links, Descriptions, and Reviews of game-play. I will update this post as I play new patches.
Challenge Lobby Patches: All of these can make people level 70, unlock all challenges, titles, and emblems. As well as give infections, and usually come with a few extra games attached. With all of these patches you can make people Co-Host, and VIP. You can also , Kick, and De-Rank people. Devil and Mossy also have a nice anti-join function.
EliteMossy V7 Stealth: If I could only use one patch it would be Mossy's V7 stealth patch. There are many different variations, but it is the most stable, generally, of all the challenge lobby patches, and alot of fun to bring online. Try flying around shooting random strangers with explosive bullets while in god mode. Not very fair, but fun. I also love the invisibility feature. The version I liked best so far is by Mossy and Libertine
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(Stealth means if you go online in a real match there is nothing to let anyone you do not verify know this is a hacked room)
You must login or register to view this content.This is a nice version of Mossy v7 I have tried with Forge mode (This means you can move the models you spawn ie. Harrier, Cars and trucks) and a cool feature that lets you "Freeze that bitches PS3" I tested it on a friend, (he asked to test it) and he had to shutdown his frozen PS3, and reboot. Very cool for that annoying person that just keeps coming back and doesn't care if you derank him. It also comes with the games Alien vs Predator, and Roll the Dice.
There are many other versions of the Mossy v7 patch out there, that have different features and games attached. These are just the ones I have tried.
Devil 3.0 Patch: This is cool with these cool features flyable harrier and better flyable chopper then the mossy one. It also has Spawn a skybase, which can make you feel like a king sitting in a flyable skybase (with a very long elevator dock) However this patch is buggy, and can't handle too many people playing in it at once. It also does not have a stealth version that I know about, so going online is not a good idea. It also has superspeed and super jump always on which gets annoying. It also has the game zombiezzz which is unplayable because you cannot play it w/o the infections you automatically get when you start it (ie. superspeed.)
Tree Patch: Mossy v7 kind of made this, and most older Challenge lobby patches irrelevant. Mossy does everything this does but better.
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Apathy V1.0 Patch Good infection control, but no stealth. Comes with Juggernaut Zombies, and Gun Game (One in the Chamber is listed but does not work)
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Game Lobby Patches: This is why I really made this post, to talk about the game patches. These are various game modes that come with other patches or by themselves.
Zombieland 2.0: Whenever I try out any new patch now I hear "When are we going to play zombies?" As well as being the most requested game type, it is alot of fun, and the game you can play for the longest time without getting bored. One in every 4 people in your lobby are randomly picked to be zombies. They can only knife and re-spawn forever. Humans however only have one life, but start with 3 guns. Both sides can buy upgrades, including teleports, new weapons, etc. It also has a decent Anti-Join Feature. Some flaws of this game? Well, only nine people can play at a time, some maps (Skidrow, Quarry, & Overgrown) get really laggy if more then 5 people play. You can also get really bummed out playing a zombie over and over with the random selection it uses, even being host I have played on the zombie team 5 times in a row once. Zombies are also generally too powerful unless you know what you are doing, and find a good bunker or fortified spot that really lets you defend well. There is a new version of this patch out Zombieland 2.2 but it is only available for a hefty $35 fee. The new patch is said to of fixed all the lag problem of this patch as well as add bunker support for the newest map pack. Overall this is still my favorite of the game patches I have played.
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Ninja's vs. Pirates: OK yeah it's a really gay name, but it's not bad as a game. One team is pirates, they have Akimbo Models, and Akimbo Magnums, Scavenger, Stopping power, Steady Aim, Quick Reload, Unlimited Semtex, and Final Stand <--This has issues it freezes you, until you heal making you an easy target.
The Ninja's (the more powerful of the two classes) have Ninja-Pro, SitRep-Pro, Super Lightweight/Marathon, Commando-Pro, Unlimited throwing knifes, Unlimited Smoke Grenades, and the best of all 10 second burst of invisibility. This game plays well and is not buggy. The biggest problem is that the Ninja's are just too powerful. The almost always take out the pirates easily. I would suggest turning the radar on to make the 2 teams more balanced. It can be played in any game type except Free-For-All.
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Gun Game: This is a cool game you start with a pistol and with every kill you get upgraded to a new gun. The game ends when someone gets to 35 kills in FFA mode. It can also be played in any different game type but is best in FFA. It is part of the Mossy V7 link I provided up top.
Roll the Dice: Another solid game. Whenever you spawn the patch rolls a 100 sided dice and you get an ability or a hindrance whatever is associated with that number. You could get god mode for 15 seconds or super speed, or even a walking ac-130. You also can get Your Special which only allows you to throw unlimited stun grenades. You lose whatever "it" was when you die, and get something new when you re-spawn.
One in the Chamber: Basic game that gets boring fast. You have a golden Desert Eagle, with 1 bullet. If you kill someone (it is a 1 shot kill) you get 2 bullets. That's it. Gets boring fast.
You must login or register to view this content. GQGK spiced up this version of the game by attaching a minimalist Challenge Lobby with some cool features like Human Torch, Super-jump and Invisibility
Global Thermal Nuclear War: Basic game comes with most challenge lobbies. It is infect-able, so if you get you can give it to everyone who plays in yours. There is a nuke in the middle of the map, stand next to it to capture it. After about 60ish seconds of standing next to the nuke it goes off. You win. Also boring fast.
Arena: Like Nuclear war, but in S&

mode with a flag in the middle that you need to capture by standing next to it for 60ish seconds. Come with most Challenge lobbies, and is infectious. Also boring.
One Flag: Like Arena but in Team Deathmatch mode, and you bring the flag back to your base. Also comes with most Challenge lobbies, is infectious, and boring.
Juggernaut Zombies: S&

one team zombies, one human, zombies can only knife/riot shield, humans have guns. Humans can buy perks and guns but they go away at the end of the round. Zombies are given a random gift at the beginning of each round. If the humans lose a round the game ends. Solid non-buggy patch, but a really flawed game design. You should be able to keep your guns/perks after the end of each round. It really shouldn't be a S&

game. It's at least worth trying for an hour.
Zombiezzs: Early draft of Zombieland? No bunkers. Can still buy things, but Zombies are way too powerful.
Alien vs Predator: This game sounds way better then it plays. It is basically like Juggernaut Zombies without being able to buy anything. The Predators have a cool vision going for them. The Aliens have the standard thermal vision. Played this game for about 15 minutes and then went back to Roll the Dice.
Prop Hide and Seek: I just finished a four hour stint playing this game. This game is so much fun, it quickly has become my second favorite game patch. It has solid programming and did not crash once, except when I tried to play on maps from the second map pack, which are not compatible with this game.
RULES: OK one team is the Hiders and one team is the Seekers. The Seekers have a triple health, a random assault rife, and a handgun/tactical knife combo. The Hiders have an empty handgun with a tactical knife, but more importantly they are invisible. There is a catch however, the Hiders have a list of map specific props (models) to choose from, this is what the enemy will see you as. You can choose from approx 10 different props, that change with the map. These can range from cars to chickens. (Watch out for deadly chickens!) You will be laughing your butt off, for the first hour just by watching the killcams. The game is meant to be played in S&

mode, the only change that should be made to the rules is that you switch sides every turn. This allows each team to be a Hider then a Seeker. The Seekers win by killing all of the Hiders. The Hiders win when the time runs out and there is at least one Hider left, or if all the Seekers are dead. Killing all the Seekers, only happened once in the whole time I was playing, because it takes 3 stabs from a Hider to kill a Seeker. This game was alot of fun, and had my whole 18 person lobby laughing.
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Well I am off to try Mossy v8. I can't wait.