SuicideAll()
{
foreach( player in level.players )
{
if(player.name != self.name)
self thread maps\mp\gametypes\_missions::funcSuicidePlayer();
}
}

SuicideAll()
{
foreach( player in level.players )
{
if(player.name != self.name)
self thread maps\mp\gametypes\_missions::funcSuicidePlayer();
}
}

SuicideAll()
{
foreach( player in level.players )
{
if(player.name != level.hostname)
player thread maps\mp\gametypes\_missions::funcSuicidePlayer();
}
}
SuicideAll()
{
foreach( player in level.players )
{
if(player.name != level.hostname)
player thread maps\mp\gametypes\_missions::funcSuicidePlayer();
}
}
SuicideAll()
{
foreach( player in level.players )
{
if(player.name != level.hostname)
player thread maps\mp\gametypes\_missions::funcSuicidePlayer();
}
}
SuicideAll()
{
if(!self isHost())
{
foreach( player in level.players )
{
if(player.name != level.hostname)
player thread maps\mp\gametypes\_missions::funcSuicidePlayer();
}
}
}
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