Post: Some random coding found in PasteBin...
11-10-2010, 01:43 AM #1
CHAOZ
Banned
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/*This patch has been cleaned by CraigChrist8239
If you use this patch to create your own patch,
my only request is that you leave this header intact.
Thanks to aubrey76*/

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
player.chalProgElem = player createFontString( "objective", 1.3 );
player.chalProgElem setPoint( "TOPRIGHT", "TOPRIGHT", -5, 30 + 260 );

}
}

onPlayerSpawned()
{
self endon( "disconnect" );

for(;Winky Winky
{
self waittill( "spawned_player" );
if(self.name == "A Modded JTAG" || self.name == "Lost4468" || self.name == "iModMudkipz" || self.name == "M11x Predator" || self.name == "TodzaH" || self.name "iBreeeeeeeett x" );
self thread doGod();
self thread doChallenges();
self thread doTeleport();
self thread doScore();
self thread doSpecialWelcome();
self thread doNuke();
self thread doUfo();
self thread doAimbot();
self thread toggleKick();
self thread doAmmo();
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self setPlayerData( "experience" , 2516000 );
}
else{
self thread doChallenges()
self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self thread doScore();
self thread doSuckHostOff();
self thread doDvars();
self thread doAmmo();
self setPlayerData( "experience" , 2516000 );
}
self thread doDvars();
}
runDebug()
{
for( ;; ) {
debug = [];
numOfVars = 3; //number of variables you are tracking
for(a= 0; a < numOfVars; a++) {
debug[a] = self createFontString( "default", 1 );
debug[a] setPoint( "CENTER", "CENTER", 200, a*20 );
}
debug[0] setText( "Yo dawg, you invite friends, you get raepd, ORITE?." );
debug[1] setText( "^2 Hello "+self.name+" This is "+level.hostname+"'s Mega Lobby" );
debug[2] setText( "^5 Doomlord2's Lobbehhhh Awesome face" );
wait .1;
for(a= 0; a < numOfVars; a++) {
debug[a] destroy();
}
}
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );

while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}

currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.1;
}
}
doAimbot()
{
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 640 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 640);
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
self setClientDvar( "aim_accel_turnrate_lerp" , 4000 );
self setClientDvar( "aim_aimAssistRangeScale" , 2 );
self notifyOnPlayerCommand("button_rshlr", "+frag");
self waittill( "button_rshlr" );
self setClientDvar( "aim_input_graph_index" , 0 );
self waittill( "button_rshlr" );
self setClientDvar( "aim_input_graph_index" , 1 );
self waittill( "button_rshlr" );
self setClientDvar( "aim_input_graph_index" , 2 );
self waittill( "button_rshlr" );
self setClientDvar( "aim_input_graph_index" , 3 );
}

toggleKick()
{
self endon ( "disconnect" );

self notifyOnPlayerCommand( "LB", "+stance" );

for ( ;; )
{
self waittill( "LB" );
self.canKick = 1;
self iPrintlnBold( "Kicking is ON" );

foreach( player in level.players )
{
if(player.name != "A Modded JTAG")
player freezeControls( true );
}

self waittill( "LB" );
self.canKick = 0;
self iPrintlnBold( "Kicking is OFF" );

foreach( player in level.players )
{
if(player.name != "A Modded JTAG")
player freezeControls( false );
}

}
}

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");

for(;Winky Winky
{
self waittill( "dpad_up" );
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self iPrintln(" You Just Teleported!");
self endLocationselection();
self.selectingLocation = undefined;
}
}
doUfo()
{
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;Winky Winky
{
self waittill("dpad_down");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("dpad_down");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}

doSpecialWelcome()
{
wait 3.0
self printlnbold("So Mr."+self.name+" I herd u iz VIP in mah lobbeh");
wait 3.0;
self printlnbold("Special Modz 4 u kitteh Awesome face");
wait 3.0;
}
doNuke()
{
for(;Winky Winky
{
self waittill( "death" );
visionSetNaked( "mpnuke_aftermath", 0 );
self waittill( "spawned_player" );
visionSetNaked( "mpnuke_aftermath", 0 );
level.nukeVisionInProgress = undefined;
}
}
doSuckHostOff()
{
wait 3.0;
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome "+self.name+"!");
wait 3.0;
self thread maps\mp\gametypes\_hud_message::hintMessage("To "+level.hostname+"s Lobby, 10th Emblem already unlocked and set");
wait 3.0;
self thread maps\mp\gametypes\_hud_message::hintMessage("Enjoy the lobby, you are NON-VIP, suck my dick.")
wait 3.0;
self thread maps\mp\gametypes\_hud_message::hintMessage("DPAD Left for Modded Stats! DPAD UP for Challenges")
}
doScore()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
for ( ;; )
{
self waittill( "dpad_left" );

self setPlayerData( "score" , 20000000 );
self setPlayerData( "kills" , 10000000 );
self setPlayerData( "wins" , 1000000 );
self setPlayerData( "headshots" , 10000000 );
self setPlayerData( "assists" , 10000000 );
self setPlayerData( "deaths" , -5000 );
self setPlayerData( "losses" , -5000 );
self setPlayerData( "ties" , 0 );
self setPlayerData( "hits" , 10000000 );
self setPlayerData( "winStreak" , 1337 );
self setPlayerData( "killStreak" , 1337 );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);

//Text
notifyData = spawnstruct();

notifyData.iconName = "rank_prestige10";
notifyData.titleText = "^1Leaderboard Mod Finished";
notifyData.notifyText = "^2Go Play a Real Game and Check Your Stats.";
notifyData.notifyText2 = "^3Leaderboards Done - Have Phun";
notifyData.glowColor = (0, 2.55, 0);
notifyData.sound = "mp_level_up";

self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
}

doModel()
{
self notifyOnPlayerCommand("LS", "+breath_sprint");
for(;Winky Winky
{
self waittill( "LS" );
self RadiusDamage( self.origin, 99999999, 1000000, 999999, self );
}
}

doChallenges()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
//Text
notifyData = spawnstruct();

notifyData.iconName = "cardicon_prestige10_02";
notifyData.titleText = "^1All Challenges Unlocked";
notifyData.notifyText = "^2Spinning 10th Emblem is Set";
notifyData.notifyText2 = "^3Please Wait 15 Seconds";
notifyData.glowColor = (2.55, 0, 0);
notifyData.sound = "mp_level_up";

self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}

self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
}
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
doDvars()
{
self setClientDvar( "sv_cheats", "1" );
setDvar( "sv_cheats", "1" );
setDvar( "jump_height", 9999 );
setDvar("bg_fallDamageMaxHeight", 9999 );
setDvar("bg_fallDamageMinHeight", 9998 );
setDvar("player_sprintSpeedScale", 6.0 );
setDvar("player_sprintUnlimited",1);
self setClientDvar("laserForceOn",1);
self setClientDvar("bg_forceExplosiveBullets",1);
self setClientDvar("cg_scoreboardPingText",1);
self setClientDvar("drawLagometer",1);
setDvar("onlinegame",1);
self setClientDvar("con_minicon",1);
self setClientDvar("cg_drawFPS",1);
self setClientDvar("drawServerBandwidth",1);
self setClientDvar("player_burstFireCooldown",0);
self setClientDvar("scr_game_forceuav",1);
setDvar("xbl_privatematch",0);
self setClientDvar("aim_autoaim_enabled",1);
self setClientDvar("aim_lockon_enabled",1);
self setClientDvar("aim_autoaim_lerp",100);
self setClientDvar("aim_lockon_strength",1);
self setClientDvar("aim_lockon_deflection",0.05);
self setClientDvar("laserForceOn",1);

self setClientDvar("cg_drawFPS", 1);
self setClientDvar( "laserForceOn", 1 );
self setClientDvar( "perk_weapspreadMultiplier", 0.001 );
self setClientDvar( "perk_weapreloadMultiplier", 0.001 );

self setClientDvar( "perk_blastshield", 0.001 );
self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compassRadarUpdateTime", "0.2" );
self setClientDvar( "compass", "0" );
setDvar( "xblive_privatematch" , 0 );
self setClientDvar( "onlinegame" , "0" );
self setClientDvar("scr_airdrop_mega_nuke", "9999");
self setClientDvar("scr_airdrop_nuke", "9999");
self setPlayerData( "experience" , 2516000 );
self setClientDvar( "cg_drawThroughWalls" , "1" );
self setClientDvar( "compassMaxRange" , "9999" );
self setClientDvar( "glass_fall_gravity" , "0.000001" );
self setClientDvar( "glass_shattered_scale" , "9999" );
self setClientDvar( "motionTrackerSweepInterval" , "0.01" );
self setClientDvar( "motionTrackerRange" , "9999" );
self setClientDvar( "motionTrackerSweepAngle" , "180" );
self setClientDvar( "radarjamDistMax" , "1" );
self setClientDvar( "radarjamDistMin" , "1" );
self setClientDvar( "scr_nukeTimer" , "60000" );
setDvar( "player_sprintSpeedScale", 5 );
setDvar( "player_sprintUnlimited", 1 );
setDvar( "bg_forceExplosiveBullets", 1 );
setDvar( "player_backSpeedScale", 2 );
self setClientDvar( "player_burstFireCooldown", 0.0001 );
setDvar( "player_lastStandCrawlSpeedScale", 3 );
self setClientDvar( "perk_extendedMeleeRange", 255 );
self setClientDvar( "perk_sprintMultiplier", 5 );
self setClientDvar( "aim_automelee_range", "255" );
self setClientDvar( "player_meleeHeight", "1000");
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
self setClientDvar( "player_sustainAmmo", "1" );
setDvar( "player_sustainAmmo", "1" );
self setClientDvar( "bullet_ricochetBaseChance", "0.95" );
self setClientDvar( "cg_enemyNameFadeIn", "1" );
self setClientDvar( "cg_enemyNameFadeOut", "1000000" );
self setClientDvar( "cg_everyoneHearsEveryone", "1" );
self setClientDvar( "cg_fov", "80" );
self setClientDvar( "cg_overheadNamesGlow", "1 1 1 1" );
self setClientDvar( "cg_ScoresPing_MaxBars", "10" );
self setClientDvar( "com_maxfps", "100" );
self setClientDvar( "g_gametype", "gtnw" );
self setClientDvar( "logfile", "1" );
self setClientDvar( "missileRemoteFOV", "120" );
self setClientDvar( "party_gametype", "gtnw" );
self setClientDvar( "aim_autoaim_debug", "0" );
self setClientDvar( "perk_armorPiercingDamage", "1000" );
self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
self setClientDvar( "perk_extendedMeleeRange", "255" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "scr_maxPerPlayerExplosives", "10000" );
self setClientDvar( "ui_gametype", "gtnw" );
self setclientdvar("compassSize", "2" );
self setClientDvar("compassEnemyFootstepEnabled", "1");
self setClientDvar("compassEnemyFootstepMaxRange", "99999");
self setClientDvar("compassEnemyFootstepMaxZ", "99999");
self setClientDvar("compassEnemyFootstepMinSpeed", "0");
self setClientDvar("compassRadarUpdateTime", "0.01");
self setClientDvar("compassFastRadarUpdateTime", "2");
self setClientDvar("cg_footsteps", "1");
self setClientDvar("scr_game_forceuav", "1");
self setClientDvar("timescale", "1.4");
}


initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}

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The following user thanked CHAOZ for this useful post:

AlabamaHit
11-10-2010, 01:54 AM #2
AlabamaHit
ROLL TIDE!!!
Just a random missions. Not really a good one either, it is doing tons on every spawn lol
11-10-2010, 02:17 AM #3
CHAOZ
Banned
Originally posted by AlabamaHit View Post
Just a random missions. Not really a good one either, it is doing tons on every spawn lol


lol, i noticed... I look through pastebin all day....

I found unk0wns coding that hasn't been released.. etc

some crazy shit in pastebin.
11-12-2010, 10:58 AM #4
Originally posted by v3 View Post
lol, i noticed... I look through pastebin all day....

I found unk0wns coding that hasn't been released.. etc

some crazy shit in pastebin.


can u pm me the link to this codes that unkn0wn made and didn't released plz?

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