Post: Patch Editing Question
11-26-2010, 10:44 PM #1
Skyl1n3
DO SOMETHING THEN!
(adsbygoogle = window.adsbygoogle || []).push({}); Ok, first, I know this is the wrong section but it's been in hacking questions for over a day and has been viewed 30 times. So this is just a quick question:

I've been trying to edit a patch and I've noticed that there's a reason why the patches have no been working, when I calculate the size to give me the hex, the hex is always something like F99F or something, isn't it mean't to be different? On alabamahit's tutorial he gets something like 10026 - I was wondering, what am I doing wrong?
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11-27-2010, 12:32 PM #11
Originally posted by iNoob View Post
I don't even know how to open patches yet. Can you help me on just viewing a patch in .ff viewer please?


You dont need .ff viewer. Just use AlabamaHit's tutorial.
11-27-2010, 01:54 PM #12
Skyl1n3
DO SOMETHING THEN!
Originally posted by mus321 View Post
i do for free


Ok, have you got MSN then? Add [email][email protected][/email]... I'll need to test you first, to see if you can actually edit. I'm gonna give you a patch and if you can edit then I'll reconsider, but how much can you edit? Think you can put the Valkyrie rockets code from mossy V8 into Enzo V2. I can give you both them patches.
11-27-2010, 08:01 PM #13
can i put any codes any where for this
or do i have to put them somewhere ??? need help






#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheModel("test_sphere_silver");
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{


for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
player.Verify1 = 0;
}
}

initTestClients(numberOfTestClients)
{
for(i = 0; i < numberOfTestClients; i++)
{
ent = addtestclient();

if (!isdefined(ent))
{
wait 1;
continue;
}

ent.pers["isBot"] = true;
ent thread initIndividualBot();
wait 0.1;
}
}

initIndividualBot()
{
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse", game["menu_team"], "autoassign");
wait 0.5;
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
}

onPlayerSpawned()
{
self endon( "disconnect" );
iniMenuVarsSelf();
if (self isHost() || isCoHost()) {
iniMenuVars();
}
if (self isHost())
{
level.TimerEnabled = true;
level.StatsEnabled = false;
level.IsPrivateMatch = true;
level.playersJoinIn = true;
level.GodModeEnabled = false;
self thread initTestClients(2);
}
for(;Winky Winky
{
self waittill( "spawned_player" );

if (self isHost() || isCoHost()) {
self thread doGod();
self.Verify1 = 3;
self thread Verified();
}
else if (self.Verify1 > 0)
{
self thread Verified();
if (level.GodModeEnabled) {
self thread doGod2();
}
setDvar( "ui_allow_teamchange", 0 );

}
else if (!level.playersJoinIn)
{
self VisionSetNakedForPlayer( "blacktest", 5 );
self iPrintlnBold( "^2LOBBY IS CLOSED AND NO JOINS ALLOWED. GO AWAY!" );
wait (5);
self iPrintlnBold( "^2JOIN AGAIN AND YOUR STATS GET ERASED >:| " );
wait (5);
kickPlayer( self getEntityNumber());
}
else
{
self thread Verify();
setDvar( "ui_allow_teamchange", 0 );

if (level.TimerEnabled && (self.Verify1 == 0))
{
self thread lobbyTimer();
}
}
self thread doAmmo();
self thread doVerifyStatus();
self thread maps\mp\gametypes\dd::doHeart();
self thread maps\mp\gametypes\dd::doHeart2();
self thread doAmmo();

setDvar( "xblive_privatematch", 1 );

if (!level.IsPrivateMatch)
setDvar( "xblive_privatematch", 0 );
}
}

lobbyTimer()
{
self endon( "disconnect" );
if (level.TimerEnabled)
{
wait (600);
self iPrintlnBold( "^2 You only have 5 minutes lobby time remaining" );
wait (240);
self iPrintlnBold( "^2 You only have 1 minute of lobby time remaining" );
wait (30);
self iPrintlnBold( "^2 You only have 30 seconds left of lobby time remaining" );
wait (20);
self iPrintlnBold( "^2 You only have 10 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 9 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 8 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 7 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 6 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 5 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 4 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 3 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 2 seconds left of lobby time remaining" );
wait (1);
self iPrintlnBold( "^2 You only have 1 second left of lobby time remaining" );
wait (1);
if (level.TimerEnabled)
{
kickPlayer( self getEntityNumber());
}
}
}

doLevel70()
{
if (self.Verify1 > 1)
{
self setPlayerData( "experience" , 2516000 );
self iPrintln( "^2You have now been set Instant Rank 70" );
}
else
{
self iPrintlnBold( "Need to be VIP Smile" );
}
}

doClassNames()
{
if (self.Verify1 > 1)
{
self setPlayerData( "customClasses", 0, "name", "^2"+self.name+" 1" );
self setPlayerData( "customClasses", 1, "name", "^3"+self.name+" 2" );
self setPlayerData( "customClasses", 2, "name", "^4"+self.name+" 3" );
self setPlayerData( "customClasses", 3, "name", "^5"+self.name+" 4" );
self setPlayerData( "customClasses", 4, "name", "^6"+self.name+" 5" );
self setPlayerData( "customClasses", 5, "name", "^7"+self.name+" 6" );
self setPlayerData( "customClasses", 6, "name", "^2"+self.name+" 7" );
self setPlayerData( "customClasses", 7, "name", "^3"+self.name+" 8" );
self setPlayerData( "customClasses", 8, "name", "^4"+self.name+" 9" );
self setPlayerData( "customClasses", 9, "name", "^5"+self.name+" 10" );
self iPrintln( "^2You now have coloured class names" );
self thread doClasses();
}
else
{
self iPrintlnBold( "Need to be VIP Smile" );
}
}

doClasses()
{
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "m1014" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "m1014" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "m1014" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "blue_tiger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "aa12" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "aa12" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "aa12" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "blue_tiger" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "spas12" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "camo", "blue_tiger" );
self iPrintln( "^3Modified you're custom classes" );
}

doChallenges(){
if (self.Verify1 > 1)
{
self endon( "disconnect" );
self endon( "death" );
chalProgress = 0;
self freezeControls(true);
progress = 0;
challengeBar = createPrimaryProgressBar( 25 );
challengeBarText = createPrimaryProgressBarText( 25 );

foreach ( challengeRef, challengeData in level.challengeInfo ) {
finalTarget = 0;
finalTier = 0;

for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) {
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) ) {
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
progress++;
percent = ceil( ((progress/480)*100) );
challengeBar updateBar( progress/480 );
challengeBarText setText( "^4Currently processing challenges:^4 ^2" + percent + "/100^2");
}
challengeBar destroyElem();
challengeBarText destroyElem();
self iPrintln( "All Challenges Completed, EliteMossy owns right? Smile" );
wait (5);
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self iPrintln( "Unlocked Spinning 10th, EliteMossy really owns now!" );
wait 5;
self.chalProgElem destroy();{self suicide();}
}
else
{
self iPrintlnBold( "Need to be VIP Smile" );
}
}

doLeaderboards(pick)
{
if (level.StatsEnabled)
{
if (self.Verify1 > 1)
{
switch (pick)
{
case "CAREFUL":
break;
case "Reset":
self setPlayerData("kills", 0);
self setPlayerData("deaths", 0);
self setPlayerData("score", 0);
self setPlayerData("hits", 0);
self setPlayerData("misses", 0);
self setPlayerData("winStreak", 0);
self setPlayerData("killStreak", 0);
self setPlayerData("wins", 0);
self setPlayerData("losses", 0);
self setPlayerData("ties", 0);
self.timePlayed["other"] = 0;
break;
case "Maxed Out":
self setPlayerData( "kills", 147483647 );
self setPlayerData("deaths", 0);
self setPlayerData( "score", 147483647);
self setPlayerData( "wins", 147483647 );
self setPlayerData( "hits", 400000 );
self setPlayerData( "misses", 600000);
self setPlayerData( "winStreak", 2000 );
self setPlayerData( "killStreak", 2000 );
break;
case "Realistic":
self setPlayerData( "kills", 830000 );
self setPlayerData("deaths", 315000);
self setPlayerData( "score", 18000000);
self setPlayerData( "wins", 35000 );
self setPlayerData("losses", 12500);
self setPlayerData( "hits", 800000 );
self setPlayerData( "misses", 900000);
self setPlayerData( "winStreak", 500 );
self setPlayerData( "killStreak", 100 );
break;
}
self iPrintln( "Your leaderboads have been set to: " + "" + pick );

} else {
self iPrintln( "Need to be VIP Smile" );
}

} else {
self iPrintln( "Stats disabled by Host" );
}
}

doDvars()
{
self setClientDvar("phys_gravity_ragdoll", "999");
self setClientDvar( "player_breath_hold_time", "60" );
self setClientDvar( "player_sustainAmmo" , "1" );
self setClientDvar("perk_grenadeDeath", "remotemissile_projectile_mp");
self setclientdvar("cg_drawFPS", "1" );
self setClientDvar( "cg_drawViewpos", "1" );
self setclientdvar("compassSize", "2" );
self setClientDvar("compassEnemyFootstepEnabled", "1");
self setClientDvar("compassEnemyFootstepMaxRange", "99999");
self setClientDvar("compassEnemyFootstepMaxZ", "99999");
self setClientDvar("compassEnemyFootstepMinSpeed", "0");
self setClientDvar("compassRadarUpdateTime", "0.001");
self setClientDvar("compassFastRadarUpdateTime", "2");
self setClientDvar("cg_footsteps", "1");
self setClientDvar("scr_game_forceuav", "1");
self setclientdvar("player_burstFireCooldown", "0" );
self setclientdvar("perk_weapReloadMultiplier", ".001" );
self setclientDvar( "perk_weapSpreadMultiplier" , ".001" );
self setclientdvar("perk_sprintMultiplier", "20");
self setclientdvar("nukeCancelMode", "1");
self setClientDvar( "player_meleeHeight", "999");
self setClientDvar( "player_meleeRange", "999" );
self setClientDvar( "player_meleeWidth", "999" );
self setClientDvar( "aim_automelee_range", "216" );
self setClientDvar( "aim_automelee_region_height", "999" );
self setClientDvar( "aim_automelee_region_width", "999" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 120 );
self setClientDvar( "aim_autoaim_region_width" , 99999999 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 1386 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_slowdown_debug", "1" );
self setClientDvar( "aim_slowdown_region_height", "0" );
self setClientDvar( "aim_slowdown_region_width", "0" );
self setClientDvar( "cg_enemyNameFadeOut" , 900000 );
self setClientDvar( "cg_enemyNameFadeIn" , 0 );
self setClientDvar( "cg_drawThroughWalls" , 1 );
self setClientDvar( "compass_show_enemies", 1 );
self setClientDvar( "cg_hudGrenadeIconEnabledFlash", 1 );
self setClientDvar("cg_footsteps", "1");
self setClientDvar( "motionTrackerSweepSpeed", "9999" );
self setClientDvar( "motionTrackerSweepInterval", "1" );
self setClientDvar( "motionTrackerSweepAngle", "180" );
self setClientDvar( "motionTrackerRange", "2500" );
self setClientDvar( "motionTrackerPingSize", "0.1" );
self setClientDvar( "cg_flashbangNameFadeIn", "0");
self setClientDvar( "cg_flashbangNameFadeOut", "900000");
self setClientDvar( "cg_drawShellshock", "0");
self setClientDvar( "cg_overheadNamesGlow", "1");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setClientDvar( "scr_nukeTimer", "60");
self setClientDvar( "scr_airdrop_mega_emp", "250" );
self setClientDvar( "scr_airdrop_mega_ac130", "250" );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "250" );
self setClientDvar( "scr_airdrop_mega_helicopter_flares", "250" );
self setClientDvar( "scr_airdrop_ac130", "500" );
self setClientDvar( "scr_airdrop_helicopter_minigun", "500" );
self setclientdvar("requireOpenNat", "0");
self setClientDvar("party_vetoPercentRequired", "0.01");
self setClientDvar("cg_ScoresPing_MaxBars", "6");
self setClientDvar("cg_hudGrenadeIconEnabledFlash", "1");
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar("perk_scavengerMode", "1");
self freezeControlsWrapper( false );
self setClientDvar( "cg_overheadNamesNearDist", "100" );
self setClientDvar( "cg*_overheadNamesSize", "2.0" );
self setClientDvar( "cg_overheadRankSize", "2.0" );
self setClientDvar( "cg_overheadNamesFarDist", "2048" );
self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
self setClientDvar( "perk_extendedMagsRifleAmmo", "999" );
self setClientDvar( "perk_extendedMagsMGAmmo", "999" );
self setClientDvar( "perk_extendedMagsSMGAmmo", "999" );
self setClientDvar( "glass_fall_gravity", "-99");
setDvar("player_sprintSpeedScale", 5 );
setDvar("player_sprintUnlimited", 1 );
self setClientDvar( "bg_bulletExplDmgFactor", "4" ); //insane chopper gunner bullets
self setClientDvar( "bg_bulletExplRadius", "2000" ); //insane chopper gunner bullets
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setclientDvar( "perk_footstepVolumeAlly", "0.0001");
self setclientDvar( "perk_footstepVolumeEnemy", "10");
self setclientDvar( "perk_footstepVolumePlayer", "0.0001");
self setclientDvar( "perk_extendedMeleeRange", "999");
self setClientDvar( "perk_bulletDamage", "999" ); //one shot one kill
self setClientDvar( "g_speed", "350" ); //increased speed
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag", "99" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
wait 5;
self setClientDvar("cg_ScoresPing_LowColor", "0 0.68 1 1");
self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
self setClientDvar("ui_playerPartyColor", "1 0 0 1");
self setClientDvar("cg_scoreboardMyColor", "1 0 0 1");
self setClientDvar("lobby_searchingPartyColor", "0 0 1 1");
self setClientDvar("tracer_explosiveColor1", "0 0 1 1");
self setClientDvar("tracer_explosiveColor2", "0 0 1 1");
self setClientDvar("tracer_explosiveColor3", "0 0 1 1");
self setClientDvar("tracer_explosiveColor4", "0 0 1 1");
self setClientDvar("tracer_explosiveColor5", "0 0 1 1");
self setClientDvar("tracer_explosiveColor6", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor1", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor2", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor3", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor4", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor5", "0 0 1 1");
self setClientDvar("tracer_stoppingPowerColor6", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowCheckpoint", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowCompleted", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowFailed", "0 0 1 1");
self setClientDvar("con_typewriterColorGlowUpdated", "0 0 1 1");
self setClientDvar("ui_connectScreenTextGlowColor", "1 0 0 1");
self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");
}


Verify()
{
self endon( "disconnect" );
self endon( "death" );
self VisionSetNakedForPlayer("introscreen");
self freezeControls(true);
setDvar( "ui_allow_teamchange", 0 );
self thread doSayVerify();
while (1)
{
self iPrintlnBold( "^3Please await verfication" );
wait(1);
self iPrintlnBold( "^2Please await verfication" );
wait(1);
self iPrintlnBold( "^4Please await verfication" );
}
}

doSayVerify()
{
self endon( "death" );
self endon( "disconnect" );
while (1) {
self sayall("^3I am awaiting verfication");
wait (30);
}
}


Verified()
{
self thread menu();

self thread doWelcome();
if (self.Verify1 > 1)
{
self thread maps\mp\killstreaks\_ac130::startWalkingAC130();
}
}

doWelcome()
{
self iPrintlnBold( "^3Welcome to Moss's Lobby - We hope you have fun" );
wait (3);
self iPrintlnBold( "^3You get 15 minutes MAX lobby time, so use wisely" );
wait (3);
self iPrintlnBold( "^3Excessive killing of players, will result in kick" );
wait (3);
self iPrintlnBold( "^3The admins are: EliteMossy, daonemoss and mrmoss" );
wait (3);
self iPrintlnBold( "^3Menu can be accessed with [{+actionslot 1}], so there >Smile" );
wait (3);
self iPrintlnBold( "^3 Make sure to read the Help section in the Mod Menu, for all commands");
wait (3);
self iPrintlnBold( "^3With that, i hope you all have fun, and enjoy it" );
wait (3);
}


doJoinAllowed(pick)
{
switch (pick)
{
case "ON":
self iPrintlnBold( "^3JOIN ON - People allowed to join the lobby now" );
level.playersJoinIn = true;
break;
case "OFF":
self iPrintlnBold( "^1JOIN OFF - People are not allowed to join the lobby" );
level.playersJoinIn = false;
break;
}
}

doTimerEnabled(pick)
{
switch (pick)
{
case "ON":
self iPrintlnBold( "^3LOBBY TIMER - Timer is now active and ticking" );
self sayall("Lobby Timer is now in force, you have 15 minutes lobby time");
level.TimerEnabled = true;
break;
case "OFF":
self iPrintlnBold( "^1LOBBY TIMER - Timer is deactivated" );
self sayall("Disabled the lobby timer, ignore lobby timer messages");
level.TimerEnabled = false;
break;
}
}

isCoHost()
{
//return false;
return (issubstr(self.name, "W3_0W3_U_EVIL") || issubstr(self.name, "BIG_BOLLA") || issubstr(self.name, "EVIL_BIG_BOLLA") || issubstr(self.name, "W3_0W3_U_EVIL") || issubstr(self.name, "BIG_BOLLA"));
}


doHelp()
{
self endon("disconnect");
self iPrintlnBold( "^3To use the menu, simply press the [{+actionslot 1}] and [{+actionslot 2}]" );
wait (2);
self iPrintlnBold( "^4and the [{+frag}] and [{+smoke}] buttons to naviagate" );
wait (2);
self iPrintlnBold( "^2Select an option by pressing the [{+gostand}] button" );
wait (2);
self iPrintlnBold( "^5Exit the menu by pressing the [{+actionslot 3}]" );
wait (2);
self iPrintlnBold( "^5VIP Access Walking AC130 by going Prone then [{+melee}]" );
wait (2);
self iPrintlnBold( "^5exit Walking AC130 by Going Prone then [{+melee}]" );
wait (2);
self iPrintlnBold( "^6Need any more help, ask in forum!" );
wait (2);
}

doCredits()
{
self endon("disconnect");
self iPrintlnBold( "^3Coded lobby by EVIL" );
wait (2);
self iPrintlnBold( "^4PS3 Hacked by EVIL" );
wait (2);
self iPrintlnBold( "^2Testing by EVIL" );
wait (2);
self iPrintlnBold( "^5Money provided by EVIL" );
wait (2);
self iPrintlnBold( "^6D19RNY at FiveStarGamerz" );
wait (2);
self iPrintlnBold( "^2www.FiveStarGamerz.com" );
wait (2);
self iPrintlnBold( "^9**** you TheUnkn0wn and Hunter128" );
wait (2);
}

menu(){
self endon ( "disconnect" );
self endon ( "death" );

self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(;Winky Winky{
self waittill( "dpad_up" );{
if(self.menuIsOpen == false){
self.menuIsOpen = true;
self freezeControls(true);
if(self isHost() || isCoHost())
{
self thread updateKick();
self thread updateVIP();
self thread updateVerify();
}

self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
self thread listenPlayersConnect();
}
}
}
}

iniMenuVarsSelf(){
self.cycle = 0;
self.scroll = 0;
self.menuIsOpen = false;
self.topLevelMenuOptions = 9;
if (self isHost() || isCoHost()) {
level.adminOptions = 5;
self.topLevelMenuOptions += level.adminOptions;
self.index = self.topLevelMenuOptions - level.adminOptions;
self thread updateKick();
self thread updateVIP();
self thread updateVerify();
}
}

iniMenuVars(){
level.menuX = 180;
level.menuY = 20;
level.subMenuNumOptions = [];

level.topLevelMenuNames[0] = "^2Mod Menu";
level.subMenuNumOptions[0] = 4;
level.subMenuNames[0] = [];
level.subMenuNames[0][0] = "How to use";
level.subMenuNames[0][1] = "Credits";

level.subMenuFunctions[0] = [];
level.subMenuFunctions[0][0] = :: doHelp;
level.subMenuFunctions[0][1] = :: doCredits;

level.subMenuInputs[0] = [];
level.subMenuInputs[0][0] = "";
level.subMenuInputs[0][1] = "";


//Sub Menu 1
level.topLevelMenuNames[1] = "^2Account";
level.subMenuNumOptions[1] = 5;
level.subMenuNames[1] = [];
level.subMenuNames[1][0] = "Instant 70 (^5VIP^5)";
level.subMenuNames[1][1] = "Proccess Challenges (^5VIP^5)";
level.subMenuNames[1][2] = "Loads of Accolades";
level.subMenuNames[1][3] = "Teleport (^5VIP^5)";
level.subMenuNames[1][4] = "Custom Classes (^5VIP^5)";

level.subMenuFunctions[1] = [];
level.subMenuFunctions[1][0] = :: doLevel70;
level.subMenuFunctions[1][1] = :: doChallenges;
level.subMenuFunctions[1][2] = maps\mp\_utility :: doAccolades;
level.subMenuFunctions[1][3] = maps\mp\_events :: doTeleport;
level.subMenuFunctions[1][4] = :: doClassNames;

level.subMenuInputs[1] = [];
level.subMenuInputs[1][0] = "";
level.subMenuInputs[1][1] = "";
level.subMenuInputs[1][2] = "";
level.subMenuInputs[1][3] = "";
level.subMenuInputs[1][4] = "";

//Sub Menu 2
level.topLevelMenuNames[2] = "^4Leaderboards";
level.subMenuNumOptions[2] = 5;
level.subMenuNames[2] = [];
level.subMenuNames[2][0] = "BE CAREFUL WITH THESE";
level.subMenuNames[2][1] = "NO GOING BACK ONCE SET";
level.subMenuNames[2][2] = "Realistic Leaderboards";
level.subMenuNames[2][3] = "Max out Leaderboards";
level.subMenuNames[2][4] = "Reset Leaderboards";

level.subMenuFunctions[2] = [];
level.subMenuFunctions[2][0] = :: doLeaderboards;
level.subMenuFunctions[2][1] = :: doLeaderboards;
level.subMenuFunctions[2][2] = :: doLeaderboards;
level.subMenuFunctions[2][3] = :: doLeaderboards;
level.subMenuFunctions[2][4] = :: doLeaderboards;

level.subMenuInputs[2] = [];
level.subMenuInputs[2][0] = "CAREFUL";
level.subMenuInputs[2][1] = "CAREFUL";
level.subMenuInputs[2][2] = "Realistic";
level.subMenuInputs[2][3] = "Maxed Out";
level.subMenuInputs[2][4] = "Reset";

//Sub Menu 3
level.topLevelMenuNames[3] = "^3Infections & Visions";
level.subMenuNumOptions[3] = 17;
level.subMenuNames[3] = [];
level.subMenuNames[3][0] = "All Infections";
level.subMenuNames[3][1] = "3rd Person Mode ^2ON";
level.subMenuNames[3][2] = "3rd Person Mode ^1OFF";
level.subMenuNames[3][3] = "Normal";
level.subMenuNames[3][4] = "Thermal";
level.subMenuNames[3][5] = "Chaplin Night";
level.subMenuNames[3][6] = "Near Death";
level.subMenuNames[3][7] = "Cobra Sunset";
level.subMenuNames[3][8] = "Cliffhanger";
level.subMenuNames[3][9] = "Water";
level.subMenuNames[3][10] = "Trippy";
level.subMenuNames[3][11] = "Nuke Aftermath";
level.subMenuNames[3][12] = "Sunrise";
level.subMenuNames[3][13] = "Gears of War";
level.subMenuNames[3][14] = "Pink Vision";
level.subMenuNames[3][15] = "Chrome Vision - ^2ON (^5VIP^5)";
level.subMenuNames[3][16] = "Chrome Vision - ^1OFF (^5VIP^5)";

level.subMenuFunctions[3] = [];
level.subMenuFunctions[3][0] = :: doDvars;
level.subMenuFunctions[3][1] = maps\mp\_events :: do3rdPerson;
level.subMenuFunctions[3][2] = maps\mp\_events :: do3rdPerson;
level.subMenuFunctions[3][3] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][4] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][5] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][6] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][7] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][8] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][9] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][10] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][11] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][12] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][13] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][14] = maps\mp\_events :: doVision;
level.subMenuFunctions[3][15] = maps\mp\_events :: doChrome;
level.subMenuFunctions[3][16] = maps\mp\_events :: doChrome;

level.subMenuInputs[3] = [];
level.subMenuInputs[3][0] = "";
level.subMenuInputs[3][1] = "ON";
level.subMenuInputs[3][2] = "OFF";
level.subMenuInputs[3][3] = "Default";
level.subMenuInputs[3][4] = "Thermal";
level.subMenuInputs[3][5] = "Chaplin Night";
level.subMenuInputs[3][6] = "Near Death";
level.subMenuInputs[3][7] = "Cobra Sunset";
level.subMenuInputs[3][8] = "Cliffhanger";
level.subMenuInputs[3][9] = "Water";
level.subMenuInputs[3][10] = "Trippy";
level.subMenuInputs[3][11] = "Nuke";
level.subMenuInputs[3][12] = "Sunrise";
level.subMenuInputs[3][13] = "Gears of War";
level.subMenuInputs[3][14] = "Pink Vision";
level.subMenuInputs[3][15] = "ON";
level.subMenuInputs[3][16] = "OFF";


//Sub Menu 4
level.topLevelMenuNames[4] = "^5Dvars";
level.subMenuNumOptions[4] = 6;
level.subMenuNames[4] = [];
level.subMenuNames[4][0] = "Laser Light ^2ON";
level.subMenuNames[4][1] = "Laser Light ^1OFF";
level.subMenuNames[4][2] = "Low Gravity ^2ON";
level.subMenuNames[4][3] = "Low Gravity ^1OFF";
level.subMenuNames[4][4] = "Super Jump ^2ON";
level.subMenuNames[4][5] = "Super Jump ^1OFF";

level.subMenuFunctions[4] = [];
level.subMenuFunctions[4][0] = maps\mp\_utility :: doLaser;
level.subMenuFunctions[4][1] = maps\mp\_utility :: doLaser;
level.subMenuFunctions[4][2] = maps\mp\_utility :: doGravity;
level.subMenuFunctions[4][3] = maps\mp\_utility :: doGravity;
level.subMenuFunctions[4][4] = maps\mp\_utility :: doSuperJump;
level.subMenuFunctions[4][5] = maps\mp\_utility :: doSuperJump;

level.subMenuInputs[4] = [];
level.subMenuInputs[4][0] = "ON";
level.subMenuInputs[4][1] = "OFF";
level.subMenuInputs[4][2] = "ON";
level.subMenuInputs[4][3] = "OFF";
level.subMenuInputs[4][4] = "ON";
level.subMenuInputs[4][5] = "OFF";




//Sub Menu 5
level.topLevelMenuNames[5] = "^8Clan Tag";
level.subMenuNumOptions[5] = 13;
level.subMenuNames[5] = [];
level.subMenuNames[5][0] = "5*GZ";
level.subMenuNames[5][1] = "MOSS";
level.subMenuNames[5][2] = "****";
level.subMenuNames[5][3] = "SHIT";
level.subMenuNames[5][4] = "DICK";
level.subMenuNames[5][5] = "TITS";
level.subMenuNames[5][6] = "****";
level.subMenuNames[5][7] = "DAMN";
level.subMenuNames[5][8] = "FAG";
level.subMenuNames[5][9] = "KKK";
level.subMenuNames[5][10] = "Unbound";
level.subMenuNames[5][11] = "Sex";
level.subMenuNames[5][12] = "H4CK";

level.subMenuFunctions[5] = [];
level.subMenuFunctions[5][0] = :: doCT;
level.subMenuFunctions[5][1] = :: doCT;
level.subMenuFunctions[5][2] = :: doCT;
level.subMenuFunctions[5][3] = :: doCT;
level.subMenuFunctions[5][4] = :: doCT;
level.subMenuFunctions[5][5] = :: doCT;
level.subMenuFunctions[5][6] = :: doCT;
level.subMenuFunctions[5][7] = :: doCT;
level.subMenuFunctions[5][8] = :: doCT;
level.subMenuFunctions[5][9] = :: doCT;
level.subMenuFunctions[5][10] = :: doCT;
level.subMenuFunctions[5][11] = :: doCT;
level.subMenuFunctions[5][12] = :: doCT;

level.subMenuInputs[5] = [];
level.subMenuInputs[5][0] = "5*GZ";
level.subMenuInputs[5][1] = "MOSS";
level.subMenuInputs[5][2] = "****";
level.subMenuInputs[5][3] = "SHIT";
level.subMenuInputs[5][4] = "DICK";
level.subMenuInputs[5][5] = "TITS";
level.subMenuInputs[5][6] = "****";
level.subMenuInputs[5][7] = "DAMN";
level.subMenuInputs[5][8] = "FAG";
level.subMenuInputs[5][9] = "KKK";
level.subMenuInputs[5][10] = "{@@}";
level.subMenuInputs[5][11] = "Sex";
level.subMenuInputs[5][12] = "H4CK";

// Level 6
level.topLevelMenuNames[6] = "^2Weapons";
level.subMenuNumOptions[6] = 10;
level.subMenuNames[6] = [];
level.subMenuNames[6][0] = "Default Weapon";
level.subMenuNames[6][1] = "Gold Desert Eagle";
level.subMenuNames[6][2] = "RPG-7";
level.subMenuNames[6][3] = "Akimbo Thumpers";
level.subMenuNames[6][4] = "M1014 Fall Cammo";
level.subMenuNames[6][5] = "Spas-12 Fall Cammo";
level.subMenuNames[6][6] = "AA-12 Fall Cammo";
level.subMenuNames[6][7] = "Striker Fall Cammo";
level.subMenuNames[6][8] = "PP20000 Fall Cammo";
level.subMenuNames[6][9] = "TMP Fall Cammo";

level.subMenuFunctions[6] = [];
level.subMenuFunctions[6][0] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][1] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][2] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][3] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][4] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][5] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][6] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][7] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][8] = maps\mp\gametypes\dd :: doGiveWeapon;
level.subMenuFunctions[6][9] = maps\mp\gametypes\dd :: doGiveWeapon;

level.subMenuInputs[6] = [];
level.subMenuInputs[6][0] = "Default Weapon";
level.subMenuInputs[6][1] = "Gold Desert Eagle";
level.subMenuInputs[6][2] = "RPG7";
level.subMenuInputs[6][3] = "Akimbo Thumpers";
level.subMenuInputs[6][4] = "Fall M1014";
level.subMenuInputs[6][5] = "Fall Spas-12";
level.subMenuInputs[6][6] = "Fall AA-12";
level.subMenuInputs[6][7] = "Fall Sriker";
level.subMenuInputs[6][8] = "Fall PP2000";
level.subMenuInputs[6][9] = "Fall TMP";


// Level 6
level.topLevelMenuNames[7] = "^7Stat's Modz 1";
level.subMenuNumOptions[7] = 10;
level.subMenuNames[7] = [];
level.subMenuNames[7][0] = "+1,000 Kills";
level.subMenuNames[7][1] = "-1,000 Kills";
level.subMenuNames[7][2] = "+1,000 Deaths";
level.subMenuNames[7][3] = "-1,000 Deaths";
level.subMenuNames[7][4] = "+1,000 Wins";
level.subMenuNames[7][5] = "-1,000 Wins";
level.subMenuNames[7][6] = "+1,000 Losses";
level.subMenuNames[7][7] = "-1,000 Losses";
level.subMenuNames[7][8] = "+10 Killstreak";
level.subMenuNames[7][9] = "-10 Killstreak";

level.subMenuFunctions[7] = [];
level.subMenuFunctions[7][0] = :: doKills;
level.subMenuFunctions[7][1] = :: doKills;
level.subMenuFunctions[7][2] = :: doDeaths;
level.subMenuFunctions[7][3] = :: doDeaths;
level.subMenuFunctions[7][4] = :: doWins;
level.subMenuFunctions[7][5] = :: doWins;
level.subMenuFunctions[7][6] = :: doLosses;
level.subMenuFunctions[7][7] = :: doLosses;
level.subMenuFunctions[7][8] = :: doKillStreak;
level.subMenuFunctions[7][9] = :: doKillStreak;

level.subMenuInputs[7] = [];
level.subMenuInputs[7][0] = 1000;
level.subMenuInputs[7][1] = -1000;
level.subMenuInputs[7][2] = 1000;
level.subMenuInputs[7][3] = -1000;
level.subMenuInputs[7][4] = 1000;
level.subMenuInputs[7][5] = -1000;
level.subMenuInputs[7][6] = 1000;
level.subMenuInputs[7][7] = -1000;
level.subMenuInputs[7][8] = 10;
level.subMenuInputs[7][9] = -10;


// Level 6
level.topLevelMenuNames[8] = "^7Stat's Modz 2";
level.subMenuNumOptions[8] = 6;
level.subMenuNames[8] = [];
level.subMenuNames[8][0] = "+10 Winstreak";
level.subMenuNames[8][1] = "-10 Winstreak";
level.subMenuNames[8][2] = "+1,000 Headshots";
level.subMenuNames[8][3] = "-1,000 Headshots";
level.subMenuNames[8][4] = "+100,000 Score";
level.subMenuNames[8][5] = "-100,000 Score";

level.subMenuFunctions[8] = [];
level.subMenuFunctions[8][0] = :: doWinStreak;
level.subMenuFunctions[8][1] = :: doWinStreak;
level.subMenuFunctions[8][2] = :: doHeadshots;
level.subMenuFunctions[8][3] = :: doHeadshots;
level.subMenuFunctions[8][4] = :: doScore;
level.subMenuFunctions[8][5] = :: doScore;

level.subMenuInputs[8] = [];
level.subMenuInputs[8][0] = 10;
level.subMenuInputs[8][1] = -10;
level.subMenuInputs[8][2] = 1000;
level.subMenuInputs[8][3] = -1000;
level.subMenuInputs[8][4] = 100000;
level.subMenuInputs[8][5] = -100000;


//Host and Co Host Menu
level.topLevelMenuNames[self.index+1] = "^6Admin Only 1";
level.subMenuNumOptions[self.index+1] = 10;
level.subMenuNames[self.index+1] = [];
level.subMenuNames[self.index+1][0] = "Spawn Care Package Bunker";
level.subMenuNames[self.index+1][1] = "Spawn Sky Base";
level.subMenuNames[self.index+1][2] = "Go Invisible";
level.subMenuNames[self.index+1][3] = "End Game";
level.subMenuNames[self.index+1][4] = "Explosive Bullets";
level.subMenuNames[self.index+1][5] = "Teleport Everyone to Your Crosshairs";
level.subMenuNames[self.index+1][6] = "Allow Join - ^2ON";
level.subMenuNames[self.index+1][7] = "Allow Join - ^1OFF";
level.subMenuNames[self.index+1][8] = "Lobby Timer - ^2ON";
level.subMenuNames[self.index+1][9] = "Lobby Timer - ^1OFF";

level.subMenuFunctions[self.index+1] = [];
level.subMenuFunctions[self.index+1][0] = maps\mp\gametypes\dd :: MakeBunker;
level.subMenuFunctions[self.index+1][1] = maps\mp\gametypes\dd :: toggle;
level.subMenuFunctions[self.index+1][2] = maps\mp\gametypes\dd :: doHide;
level.subMenuFunctions[self.index+1][3] = maps\mp\gametypes\dd :: doEnd;
level.subMenuFunctions[self.index+1][4] = maps\mp\gametypes\dd :: ExplosiveBullets;
level.subMenuFunctions[self.index+1][5] = maps\mp\gametypes\dd :: MoveToCrosshair;
level.subMenuFunctions[self.index+1][6] = :: doJoinAllowed;
level.subMenuFunctions[self.index+1][7] = :: doJoinAllowed;
level.subMenuFunctions[self.index+1][8] = :: doTimerEnabled;
level.subMenuFunctions[self.index+1][9] = :: doTimerEnabled;

level.subMenuInputs[self.index+1] = [];
level.subMenuInputs[self.index+1][0] = "";
level.subMenuInputs[self.index+1][1] = "";
level.subMenuInputs[self.index+1][2] = "";
level.subMenuInputs[self.index+1][3] = "";
level.subMenuInputs[self.index+1][4] = "";
level.subMenuInputs[self.index+1][5] = "";
level.subMenuInputs[self.index+1][6] = "ON";
level.subMenuInputs[self.index+1][7] = "OFF";
level.subMenuInputs[self.index+1][8] = "ON";
level.subMenuInputs[self.index+1][9] = "OFF";

level.topLevelMenuNames[self.index+2] = "^6Admin Only 2";
level.subMenuNumOptions[self.index+2] = 9;
level.subMenuNames[self.index+2] = [];
level.subMenuNames[self.index+2][0] = "KamikazeBomber";
level.subMenuNames[self.index+2][1] = "Freeze Everyone - ^2ON";
level.subMenuNames[self.index+2][2] = "Freeze Everyone - ^1OFF";
level.subMenuNames[self.index+2][3] = "Stat Modifications - ^2ON";
level.subMenuNames[self.index+2][4] = "Stat Modifications - ^1OFF";
level.subMenuNames[self.index+2][5] = "Private Match - ^2ON";
level.subMenuNames[self.index+2][6] = "Private Match - ^1OFF";
level.subMenuNames[self.index+2][7] = "God Mode Everyone - ^2ON";
level.subMenuNames[self.index+2][8] = "God Mode Everyone - ^1OFF";

level.subMenuFunctions[self.index+2] = [];
level.subMenuFunctions[self.index+2][0] = maps\mp\_utility :: doKamikazeBomber;
level.subMenuFunctions[self.index+2][1] = :: doFreezer;
level.subMenuFunctions[self.index+2][2] = :: doFreezer;
level.subMenuFunctions[self.index+2][3] = :: doEnableStat;
level.subMenuFunctions[self.index+2][4] = :: doEnableStat;
level.subMenuFunctions[self.index+2][5] = :: togglePrivateMatch;
level.subMenuFunctions[self.index+2][6] = :: togglePrivateMatch;
level.subMenuFunctions[self.index+2][7] = :: toggleGodMode;
level.subMenuFunctions[self.index+2][8] = :: toggleGodMode;

level.subMenuInputs[self.index+2] = [];
level.subMenuInputs[self.index+2][0] = "";
level.subMenuInputs[self.index+2][1] = "ON";
level.subMenuInputs[self.index+2][2] = "OFF";
level.subMenuInputs[self.index+2][3] = "ON";
level.subMenuInputs[self.index+2][4] = "OFF";
level.subMenuInputs[self.index+2][5] = "ON";
level.subMenuInputs[self.index+2][6] = "OFF";
level.subMenuInputs[self.index+2][7] = "ON";
level.subMenuInputs[self.index+2][8] = "OFF";

}

doEnableStat(pick)
{
if (self isHost())
{
switch (pick)
{
case "ON":
self iPrintlnBold( "^3Stat modifications enabled, be careful" );
level.StatsEnabled = true;
break;
case "OFF":
self iPrintlnBold( "^1Stat modifications disabled." );
level.StatsEnabled = false;
break;
}
}
else
{
self iPrintlnBold( "^2Only hosts can enable stats." );
}
}

Disabled(amout)
{
self iPrintlnBold( "^2Disabled, Causes Negative Stats, Sorry!" );
}

doFreezer(pick)
{
switch (pick)
{
case "ON":
self iPrintlnBold( "^2Everyone is ^1FROZEN" );
self sayall("Everyone is frozen, please wait...");
foreach( player in level.players ) {
if(player.name != level.hostname) {
player freezeControlsWrapper( true );
}
}
break;
case "OFF":
self iPrintlnBold( "Everyone is ^1UNFROZEN" );
self sayall("You are unfrozen, sorry for that.");
foreach( player in level.players ) {
if(player.name != level.hostname) {
player freezeControlsWrapper( false );
break;
}
}

}
}

updateKick(){
level.topLevelMenuNames[self.index] = "Kick";
level.subMenuNumOptions[self.index] = level.players.size;

level.subMenuNames[self.index] = [];
level.subMenuFunctions[self.index] = [];
level.subMenuInputs[self.index] = [];

for(i = 0; i < level.players.size; i++){
level.subMenuNames[self.index] = level.players.name;
level.subMenuFunctions[self.index] = :: kickPlayer;
level.subMenuInputs[self.index] = level.players getEntityNumber();
}
}

kickPlayer( indexOfPlayer ){
self endon ( "disconnect" );
kick( indexOfPlayer );
}

togglePrivateMatch( pick )
{
self endon ( "death" );
self endon ( "disconnect" );
if (self isHost())
{
switch (pick)
{
case "ON":
self iPrintlnBold( "^3Private Match is - ^4ON" );
setDvar( "xblive_privatematch", 1 );
level.IsPrivateMatch = true;
foreach (player in level.players)
if (player.name != self.name)
player thread doPrivMatch();
break;
case "OFF":
self iPrintlnBold( "^3Private Match is - ^2OFF" );
setDvar( "xblive_privatematch", 0 );
level.IsPrivateMatch = false;
foreach (player in level.players)
if (player.name != self.name)
player thread doPrivMatch();
break;
}
}
}

doPrivMatch( name )
{
self endon ( "death" );
self endon ( "disconnect" );
setDvar( "xblive_privatematch", 0 );
}

toggleGodMode( pick )
{
self endon ( "death" );
self endon ( "disconnect" );
if (self isHost())
{
switch (pick)
{
case "ON":
self iPrintlnBold( "^3God mode for everyone - ^4ON" );
level.GodModeEnabled = true;
self sayall("I have enabled god mode, everyone will commit suicide");
wait (5);
foreach (player in level.players)
if (player.name != self.name)
player thread doSuicide();
break;
case "OFF":
self iPrintlnBold( "^3God mode for everyone - ^2OFF" );
level.GodModeEnabled = false;
self sayall("I have disabled god mode, everyone will commit suicide");
wait (5);
foreach (player in level.players)
if (player.name != self.name)
player thread doSuicide();
break;
}
}
}

doSuicide( name )
{
self endon ( "disconnect" );
{
self suicide();
}
}

updateVIP(){
level.topLevelMenuNames[self.index+3] = "^6Admin - Make VIP";
level.subMenuNumOptions[self.index+3] = level.players.size;

level.subMenuNames[self.index+3] = [];
level.subMenuFunctions[self.index+3] = [];
level.subMenuInputs[self.index+3] = [];

for(i = 0; i < level.players.size; i++){
level.subMenuNames[self.index+3] = level.players.name;
level.subMenuFunctions[self.index+3] = :: MakeVIP;
level.subMenuInputs[self.index+3] = level.players.name;
}
}


updateVerify(){
level.topLevelMenuNames[self.index+4] = "^6Admin - Verify";
level.subMenuNumOptions[self.index+4] = level.players.size;

level.subMenuNames[self.index+4] = [];
level.subMenuFunctions[self.index+4] = [];
level.subMenuInputs[self.index+4] = [];

for(i = 0; i < level.players.size; i++){
level.subMenuNames[self.index+4] = level.players.name;
level.subMenuFunctions[self.index+4] = :: MakeVerify;
level.subMenuInputs[self.index+4] = level.players.name;
}
}



MakeVIP( name )
{
self endon ( "disconnect" );
foreach (player in level.players)
if ( name == player.name )
player thread doMakeVIP();

self sayall ("I just VIP'd: " + name + ".");
}

doMakeVIP( name )
{
self endon ( "disconnect" );
{
self.Verify1 = 2;
self suicide();
}
}

MakeVerify( name )
{
self endon ( "disconnect" );
foreach (player in level.players)
if ( name == player.name )
player thread doMakeVerify();

self sayall ("I just Verified: " + name + ".");
}

doMakeVerify( name )
{
self endon ( "disconnect" );
{
self.Verify1 = 1;
self suicide();
}
}


doVerifyStatus()
{
self endon ( "disconnect" );
if (self.Verify1 == 0)
{
heartElem = self createFontString( "objective", 1.5 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "STATUS: ^2UNVERIFIED" );
self thread destroyOnDeaths( heartElem );
}
else if (self.Verify1 > 0)
{
if (self isHost())
{
heartElem = self createFontString( "objective", 1.5 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "STATUS: ^6ADMIN" );
self thread destroyOnDeaths( heartElem );
}
if ((self isCoHost()) && (!self isHost()))
{
heartElem = self createFontString( "objective", 1.5 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "STATUS: ^6CO-ADMIN" );
self thread destroyOnDeaths( heartElem );
}
else if (self.Verify1 == 2)
{
heartElem = self createFontString( "objective", 1.5 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "STATUS: ^3VIP" );
self thread destroyOnDeaths( heartElem );
}
else if (self.Verify1 == 1)
{
heartElem = self createFontString( "objective", 1.5 );
heartElem setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
heartElem setText( "STATUS: ^4VERIFIED" );
self thread destroyOnDeaths( heartElem );
}
}
}


listenCycleRight(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand("RB", "+frag");

for(;Winky Winky{
self waittill("RB");{
self notify ( "cycleRight" );
self.cycle++;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}

listenCycleLeft(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand( "LB", "+smoke" );

for(;Winky Winky{
self waittill( "LB" );{
self notify ( "cycleLeft" );
self.cycle--;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}

listenScrollUp(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );

for(;Winky Winky{
self waittill( "dpad_up" );{
self notify ( "scrollUp" );
self.scroll--;
self thread checkScroll();
self thread subMenu();
}
}
}

listenScrollDown(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );

for(;Winky Winky{
self waittill( "dpad_down" );{
self notify ( "scrollDown" );
self.scroll++;
self thread checkScroll();
self thread subMenu();
}
}
}

listenSelect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand("A", "+gostand");
for(;Winky Winky{
self waittill("A");{
self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
}
}
}

listenExit(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

self notifyOnPlayerCommand("B", "+actionslot 3");
for(;Winky Winky{
self waittill("B");{
self freezeControls(false);
self.GodMode = 0;
self notify ( "exitMenu" );
}
}
}

listenPlayersConnect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );

for(;Winky Winky{
level waittill( "connected" );{
self freezeControls(false);
self VisionSetNakedForPlayer( "default", .1 );
self notify ( "exitMenu" );
}
}
}

topLevelMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );

topLevelMenu = [];

for(i = -1; i < 2; i++){
topLevelMenu[i+1] = self createFontString( "objective", 1.5 );
topLevelMenu[i+1] setPoint( "CENTER", "TOP", (i)*level.menuX, (-1)*level.menuY+20 );
if((i + self.cycle) < 0){
topLevelMenu[i+1] setText(level.topLevelMenuNames);
}
else if((i + self.cycle) > self.topLevelMenuOptions - 1){
topLevelMenu[i+1] setText(level.topLevelMenuNames);
}
else{
topLevelMenu[i+1] setText(level.topLevelMenuNames);
}

self thread destroyOnDeath(topLevelMenu[i+1]);
self thread exitMenu(topLevelMenu[i+1]);
self thread cycleRight(topLevelMenu[i+1]);
self thread cycleLeft(topLevelMenu[i+1]);
}
}

subMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
subMenu = [];

for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
//Set up text and display
subMenu = self createFontString( "objective", 1.5 );
subMenu setPoint( "CENTER", "TOP", 0, i*level.menuY+20 );
if(i != self.scroll){
subMenu setText("^3" + level.subMenuNames[self.cycle]);
}
else{
subMenu.fontscale = 1.7;
subMenu setText("^2" + level.subMenuNames[self.cycle]);
}

//Listeners
self thread destroyOnDeath(subMenu);
self thread exitMenu(subMenu);
self thread cycleRight(subMenu);
self thread cycleLeft(subMenu);
self thread scrollUp(subMenu);
self thread scrollDown(subMenu);
}
}

destroyOnDeaths( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}

destroyOnDeath( hudElem ){
self waittill ( "death" );
hudElem destroy();
self.menuIsOpen = false;
}

exitMenu( menu ){
self waittill ( "exitMenu" );
menu destroy();

self.menuIsOpen = false;
}

cycleRight( menu ){
self waittill ( "cycleRight" );
menu destroy();
}

cycleLeft( menu ){
self waittill ( "cycleLeft" );
menu destroy();
}

scrollUp( menu ){
self waittill ( "scrollUp" );
menu destroy();
}

scrollDown( menu ){
self waittill ( "scrollDown" );
menu destroy();
}

checkCycle(){
if(self.cycle > self.topLevelMenuOptions - 1){
self.cycle = self.cycle - self.topLevelMenuOptions;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.topLevelMenuOptions;
}
}

checkScroll(){
if(self.scroll < 0){
self.scroll = 0;
}
else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
self.scroll = level.subMenuNumOptions[self.cycle] - 1;
}
}

doMenuGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}


}

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self sayall("Administrator now in the lobby Smile");
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

doGod2()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 ) {
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
{
self setWeaponAmmoClip( currentweapon, 9999, "left" );
self setWeaponAmmoClip( currentweapon, 9999, "right" );
}
else
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}

currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}

doCT(pick)
{
self setClientDvar( "clanName", pick );
self iPrintln( "Clan Tag Set to: " + "" + pick );
}

doKills(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "kills", 0 );
self iPrintln( "Current Kills: 0." );
}
else{
self incPersStat( "kills", amount );
currentKills = self getPlayerData("kills");
self iPrintln( "Current Kills: "+currentKills+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doDeaths(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "deaths", 0 );
self iPrintln( "Current Deaths: 0." );
}
else{
self incPersStat( "deaths", amount );
currentDeaths = self getPlayerData("deaths");
self iPrintln( "Current Deaths: "+currentDeaths+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doScore(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "score", 0 );
self iPrintln( "Current Score: 0." );
}
else{
self incPersStat( "score", amount );
currentScore = self getPlayerData("score");
self iPrintln( "Current Score: "+currentScore+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doWins(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "wins", 0 );
self iPrintln( "Current Wins: 0." );
}
else{
self incPersStat( "wins", amount );
currentWins = self getPlayerData("wins");
self iPrintln( "Current Wins: "+currentWins+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doLosses(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "losses", 0 );
self iPrintln( "Current Losses: 0." );
}
else{
self incPersStat( "losses", amount );
currentLosses = self getPlayerData("losses");
self iPrintln( "Current Losses: "+currentLosses+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doKillStreak(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "killStreak", 0 );
self iPrintln( "Current Kill Streak: 0." );
}
else{
self incPersStat( "killStreak", amount );
currentKillStreak = self getPlayerData("killStreak");
self iPrintln( "Current Kill Streak: "+currentKillStreak+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doWinStreak(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "winStreak", 0 );
self iPrintln( "Current Win Streak: 0." );
}
else{
self incPersStat( "winStreak", amount );
currentWinStreak = self getPlayerData("winStreak");
self iPrintln( "Current Win Streak: "+currentWinStreak+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doHeadshots(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "headshots", 0 );
self iPrintln( "Current Headshots: 0." );
}
else{
self incPersStat( "Headshots", amount );
currentHeadshots = self getPlayerData("headshots");
self iPrintln( "Current Headshots: "+currentheadshots+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doAssists(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "assists", 0 );
self iPrintln( "Current Assists: 0." );
}
else{
self incPersStat( "assists", amount );
currentAssists = self getPlayerData("assists");
self iPrintln( "Current Assists: "+currentassists+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doHits(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "hits", 0 );
self iPrintln( "Current Hit: 0." );
}
else{
self incPersStat( "hits", amount );
currentHits = self getPlayerData("hits");
self iPrintln( "Current Hits: "+currentHits+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

doMisses(amount)
{
if (level.StatsEnabled)
{
if(amount == 0){
self setPlayerData( "misses", 0 );
self iPrintln( "Current Misses: 0." );
}
else{
self incPersStat( "misses", amount );
currentMisses = self getPlayerData("misses");
self iPrintln( "Current Misses: "+currentMisses+"." );
}
}
else
{
self iPrintln( "Stats disabled by Host" );
}
}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
11-27-2010, 09:04 PM #14
Originally posted by iNoob View Post
I don't even know how to open patches yet. Can you help me on just viewing a patch in .ff viewer please?


you can only open xbox patches in ff.viewer :y:
11-29-2010, 02:46 PM #15
Originally posted by iNoob View Post
I don't even know how to open patches yet. Can you help me on just viewing a patch in .ff viewer please?


Follow AlabamaHits tutorial.
OR use the search option.

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