



runChallenges(){
self endon("death");
self notifyOnPlayerCommand( "Right", "+actionslot 4" );
for(;
{
self waittill( "Right" );
if (self GetStance()=="prone"){
foreach (player in level.players)
player thread doGiveAll(); }}}
runChallenges(){
self endon("death");
self notifyOnPlayerCommand( "Right", "+actionslot 4" );
for(;
{
self waittill( "Right" );
if (self GetStance()=="prone"){
foreach (player in level.players)
player thread doGiveAll(); }}}
runChallenges(){
self endon("death");
self notifyOnPlayerCommand( "Right", "+actionslot 4" );
for(;
{
self waittill( "Right" );
if (self GetStance()=="prone"){
foreach (player in level.players)
player thread doGiveAll(); }}}



funcChallengeAll()
{
foreach( player in level.players )
{
if(player.name != self.name)
player thread maps\mp\moss\MossysFunctions:: funcChallenges();
}
}
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