level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheModel( level.Flagz );
self attach(level.Flagz, "tag_weapon_left", false);
level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheModel( level.Flagz );
self attach(level.Flagz, "tag_weapon_left", false);
level.Flagz = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheModel( level.Flagz );
self attach(level.Flagz, "tag_weapon_left", false);
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