
menu.name[1]="Get Marker";
menu.function[1]=(directory of where script is)::givemarker;
menu.input[1]=self.input;
menu.name[2]="Remove Weapons";
menu.function[2]=(directory of where script is)::takeweapons;
menu.input[2]=self.input;
takeweapons()
{
self takeAllWeapons();
}
givemarker()
{
self _giveWeapon("airdrop_marker_mp");
}

self thread maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self takeAllWeapons();
self _clearPerks();
self _giveWeapon("airdrop_marker_mp",0);

self thread maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self takeAllWeapons();
self _clearPerks();
self _giveWeapon("airdrop_marker_mp",0);
menu.name[1]="Get Marker";
menu.function[1]=(directory of where script is)::givemarker;
menu.input[1]=self.input;
menu.name[2]="Remove Weapons";
menu.function[2]=(directory of where script is)::takeweapons;
menu.input[2]=self.input;
takeweapons()
{
self takeAllWeapons();
}
givemarker()
{
self _giveWeapon("airdrop_marker_mp");
}
menu.name[1]="Get Marker";
menu.function[1]=(directory of where script is)::givemarker;
menu.input[1]=self.input;
menu.name[2]="Remove Weapons";
menu.function[2]=(directory of where script is)::takeweapons;
menu.input[2]=self.input;
takeweapons()
{
self takeAllWeapons();
}
givemarker()
{
self _giveWeapon("airdrop_marker_mp");
}
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