Post: Does anyone know what the dvar is for....
12-19-2010, 01:26 AM #1
TheJaRniBoi
Why So Serious?
(adsbygoogle = window.adsbygoogle || []).push({}); i can't seem to figure out what is causing the care packages to become useless. When i throw a care package or anyone does they can't pick it up. does anyone what is causing this problem?
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12-19-2010, 01:39 AM #2
CSC-Magic
[move] GOML Fools [/move]
i think its because the gsc for carepakcage is ebing used for modded codes but for me they still work half the time
12-19-2010, 02:16 AM #3
Geeqoh
Be the change you want to see in the world.
That is a bug from V8 IDK too
12-19-2010, 02:52 AM #4
jfed
Climbing up the ladder
i forget what it is but he did that so your menu does not disappears if you call in to many care packages.
12-19-2010, 03:07 AM #5
i seen them put illtry find them again
12-19-2010, 01:41 PM #6
Originally posted by CODGlitcha View Post
i can't seem to figure out what is causing the care packages to become useless. When i throw a care package or anyone does they can't pick it up. does anyone what is causing this problem?


You need to use this..

    SCP(){
self endon("death");
for(;Winky Winky
{
self waittill( "weapon_fired" );
n=BulletTrace( self getTagOrigin("tag_eye"),anglestoforward(self getPlayerAngles())*100000,0,self)["position"];
dropCrate =maps\mp\killstreaks\_airdrop::createAirDropCrate( self.owner, "airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"),self geteye()+anglestoforward(self getplayerangles())*70);
dropCrate.angles=self getplayerangles();
dropCrate PhysicsLaunchServer( (0,0,0),anglestoforward(self getplayerangles())*1000);
dropCrate thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));
}}


It throws real usable carepackages

The following user thanked x_DaftVader_x for this useful post:

TheJaRniBoi
12-19-2010, 01:46 PM #7
EliteMossy
TheDigitalBoard.com
It's because i used _airdrop.gsc file, and there was a bug in the original one on the disc/common_mp. Only way to fix is to move stuff from MossysFunctions into another gsc, and put a proper _airdrop.gsc in.

I fixed this issue in my private patch, whilst still having more features than V8. And i use 1 less GSC :P

The following user thanked EliteMossy for this useful post:

TheJaRniBoi
12-19-2010, 02:21 PM #8
LINUX♥
The Best OS By Far
Originally posted by EliteMossy View Post
It's because i used _airdrop.gsc file, and there was a bug in the original one on the disc/common_mp. Only way to fix is to move stuff from MossysFunctions into another gsc, and put a proper _airdrop.gsc in.

I fixed this issue in my private patch, whilst still having more features than V8. And i use 1 less GSC :P


I rekon your gonna release your private patch out of the blue :P ive seen you comment loads about your private on different threads saying yours has got all this cool stuff and youve figured out bugs and fixed them Smile only time will tell Winky Winky
12-19-2010, 03:34 PM #9
TheJaRniBoi
Why So Serious?
Originally posted by Homer
You need to use this..

    SCP(){
self endon("death");
for(;Winky Winky
{
self waittill( "weapon_fired" );
n=BulletTrace( self getTagOrigin("tag_eye"),anglestoforward(self getPlayerAngles())*100000,0,self)["position"];
dropCrate =maps\mp\killstreaks\_airdrop::createAirDropCrate( self.owner, "airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"),self geteye()+anglestoforward(self getplayerangles())*70);
dropCrate.angles=self getplayerangles();
dropCrate PhysicsLaunchServer( (0,0,0),anglestoforward(self getplayerangles())*1000);
dropCrate thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));
}}


It throws real usable carepackages


Ye i already that in my patch and it does work that way.
12-19-2010, 04:45 PM #10
jfed
Climbing up the ladder
Originally posted by EliteMossy View Post
It's because i used _airdrop.gsc file, and there was a bug in the original one on the disc/common_mp. Only way to fix is to move stuff from MossysFunctions into another gsc, and put a proper _airdrop.gsc in.

I fixed this issue in my private patch, whilst still having more features than V8. And i use 1 less GSC :P


Oh I thought you did that so the menu does not disappear and that not being able to pick them up was a side effect.

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