Post: D-pad Commands?
12-24-2010, 12:19 AM #1
Chrome Playa
Chrome Gaming Reloaded
(adsbygoogle = window.adsbygoogle || []).push({}); I know I have already posted this. And yes, I do realize there is a search button. However, I do not know what to search for. I searched for commands....nothing.....searched for dpad.....nothing. I just need a brief explanation on how to add D-pad commands to a patch. I've tried figuring it out by copying the d-pad command for the menu, but i don't know if it is the same. Any help would be appreciated.
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12-24-2010, 12:25 AM #2
EliteMossy
TheDigitalBoard.com
What is the problem?

    
MonitorUp(){
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("dpad_up","+actionslot 1");
for(;Winky Winky{
self waittill("dpad_up");
DoWhatever();
}}
12-24-2010, 12:28 AM #3
Chrome Playa
Chrome Gaming Reloaded
Originally posted by EliteMossy View Post
What is the problem?

    
MonitorUp(){
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("dpad_up","+actionslot 1");
for(;Winky Winky{
self waittill("dpad_up");
DoWhatever();
}}


So the MonitorUp just goes under funcVerifiedPlayer. I was making it way harder than it is.
12-24-2010, 12:32 AM #4
EliteMossy
TheDigitalBoard.com
Originally posted by chr0m3playa View Post
So the MonitorUp just goes under funcVerifiedPlayer. I was making it way harder than it is.


Whatever players you want to give it to, put it in onSpawned, so like

onPlayerSpawned(){
blahblah;

self thread MonitorUp();
}

MonitorUp(){
blah
}
12-24-2010, 12:54 AM #5
Chrome Playa
Chrome Gaming Reloaded
Originally posted by EliteMossy View Post
Whatever players you want to give it to, put it in onSpawned, so like

onPlayerSpawned(){
blahblah;

self thread MonitorUp();
}

MonitorUp(){
blah
}


Yea i get where your coming from...thanks

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