Post: Release:Pet Pavelow
12-24-2010, 01:49 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Edit: Cleaned up the code and added the kill option as well ( and its a cobra now.. )

This spawns a Cobra above your head which then follows you around and targets enemies..


    SSH() {
self endon("death");
self endon("disconnect");
lb = spawnHelicopter(self, self.origin + (50, 0, 500), self.angles, "cobra_mp","vehicle_mi24p_hind_mp");
if (!isDefined(lb)) return;
lb.owner = self;
lb.team = self.team;
mg1 = spawnTurret("misc_turret", lb.origin, "pavelow_minigun_mp");
mg1 setModel("weapon_minigun");
mg1 linkTo(lb, "tag_light_L_wing", (0, 0, 0), (0, 0, 0));
mg1.owner = self;
mg1.team = self.team;
mg1 makeTurretInoperable();
mg1 SetDefaultDropPitch(Cool Man (aka Tustin);
mg1 SetTurretMinimapVisible(0);
mg2 = spawnTurret("misc_turret", lb.origin, "pavelow_minigun_mp");
mg2 setModel("weapon_minigun");
mg2 linkTo(lb, "tag_light_R_wing", (0, 0, 0), (0, 0, 0));
mg2.owner = self;
mg2.team = self.team;
mg2 makeTurretInoperable();
mg2 SetDefaultDropPitch(Cool Man (aka Tustin);
mg2 SetTurretMinimapVisible(0);
mg1 setMode("auto_nonai");
mg2 setMode("auto_nonai");
mg1 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
mg2 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
self thread CA(lb,mg1,mg2);
if (level.teamBased) {
mg1 setTurretTeam(self.team);
mg2 setTurretTeam(self.team);
}


for (;Winky Winky {
lb Vehicle_SetSpeed(1000, 16);
lb setVehGoalPos(self.origin + (51, 0, 601), 1);
wait 0.05;
}
}

CA(x,y,z) {
self notifyOnPlayerCommand("X", "+gostand");
for (;Winky Winky {
self waittill("X");

x delete();y delete();z delete();
}
}


(adsbygoogle = window.adsbygoogle || []).push({});

The following 9 users say thank you to x_DaftVader_x for this useful post:

-SilverSurfer-, DR-Dizzy, manster, OFWGKTA, silsil, Solid Snake, TheJaRniBoi, TONEY777
01-15-2011, 11:16 PM #29
Edited code a bit for you ..

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo