Post: TheUnkn0wns V2 Killcam writing thing
12-24-2010, 09:51 AM #1
Skyl1n3
DO SOMETHING THEN!
(adsbygoogle = window.adsbygoogle || []).push({}); Hey, does anyone know the code for when someone gets killed by another person different writing comes up each time? I would love that in my patch, and where would I put it exactly? Help would greatly be appreciated Smile
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12-24-2010, 11:41 AM #2
Originally posted by Skyl1n3 View Post
Hey, does anyone know the code for when someone gets killed by another person different writing comes up each time? I would love that in my patch, and where would I put it exactly? Help would greatly be appreciated Smile


The codes in his patch, its quite easy to find. Its called KillText(); I think.
I don't really want to post it as it not mine..

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Skyl1n3
12-24-2010, 12:46 PM #3
Dazpowder
Gym leader
Originally posted by Skyl1n3 View Post
Hey, does anyone know the code for when someone gets killed by another person different writing comes up each time? I would love that in my patch, and where would I put it exactly? Help would greatly be appreciated Smile

it Would most probably be in the missions.gsc
but the unkn0wn puts them in straight lines which is harder to edit.

Or maybe the functions.gsc

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Skyl1n3
12-24-2010, 01:48 PM #4
Skyl1n3
DO SOMETHING THEN!
Originally posted by Homer
The codes in his patch, its quite easy to find. Its called KillText(); I think.
I don't really want to post it as it not mine..


Where is it meant to be? I've looked in the missions but it's not there, about to look in the functions now :/
12-24-2010, 02:40 PM #5
Originally posted by Skyl1n3 View Post
Where is it meant to be? I've looked in the missions but it's not there, about to look in the functions now :/


no, its not there either ...

look at the top of the missions.gsc to see what other ones are included .. Smile
12-24-2010, 03:58 PM #6
Originally posted by Homer
The codes in his patch, its quite easy to find. Its called KillText(); I think.


Killtalk* :sleep:

I think its in _utility but im not sure.
12-24-2010, 04:00 PM #7
Skyl1n3
DO SOMETHING THEN!
Originally posted by Homer
no, its not there either ...

look at the top of the missions.gsc to see what other ones are included .. Smile


Nothing to do with this code was in missions.gsc, apart from 1 bit that actually said self thread KillTalk(); but nothing was put after that, kind of weird. Couldn't you just give me the code or you still don't want to? Eek
12-24-2010, 04:07 PM #8
Originally posted by Skyl1n3 View Post
Nothing to do with this code was in missions.gsc, apart from 1 bit that actually said something about KillTalk but nothing was put after that, kind of weird. Couldn't you just give me the code or you still don't want to? Eek


Check _utility, there is the full code. ( I think )

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x_DaftVader_x
12-24-2010, 04:10 PM #9
Originally posted by Skyl1n3 View Post
Nothing to do with this code was in missions.gsc, apart from 1 bit that actually said self thread KillTalk(); but nothing was put after that, kind of weird. Couldn't you just give me the code or you still don't want to? Eek


its not wierd at all. If you tell _missions to include _Utility you can then just say self thread whatever();
It already knows where to look for it ..
12-24-2010, 06:21 PM #10
How do we check _Utiility? do we need to convert the patch.ff to xbox to edit the mossy functions? or can we do this when uncompressing and decompressing the ps3 patch.

and ive already cleaned up unkn0wns code so its back to normal if anyone wants the source.

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