And also being able to buy stuff. Stuff for like getaways like invisibility and perks. Il try to think of some more stuff .
but there could be certain things to help the hider to hide. If you do teleporters then they stay in the map just to make it easier for the catcher. Cos in zombies its annoying when people go out of the map and run away.
And also being able to buy stuff. Stuff for like getaways like invisibility and perks. Il try to think of some more stuff .
i just thought of something else but not sure its possible.... Well the hider somehow leaves footprints behind when they walk and the seekers can see them with like a sort of thermal vision. But the hider could do it to but the seekers off. Like they could lead them somewhere and then they teleport to safety. So it could lead them to a booby trap or something
wow i hope mossy reads our idea
i just thought of something else but not sure its possible.... Well the hider somehow leaves footprints behind when they walk and the seekers can see them with like a sort of thermal vision. But the hider could do it to but the seekers off. Like they could lead them somewhere and then they teleport to safety. So it could lead them to a booby trap or something
wow i hope mossy reads our idea
, but the seekers have to buy the thermal vision. Maybe there should be 2 hiders. They should be able to kill the seekers but the seekers have a killcam, and the hiders weapons have scilencers. Also you can buy no killcam, but the seeker gets points for death and when he kills the hiders!
, but the seekers have to buy the thermal vision. Maybe there should be 2 hiders. They should be able to kill the seekers but the seekers have a killcam, and the hiders weapons have scilencers. Also you can buy no killcam, but the seeker gets points for death and when he kills the hiders!
with a bit more thinking it could be awesome
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