Post: Flashign Text On Screen Help Please!
01-10-2011, 11:18 PM #1
Pauly
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); Can Someone Give Me The Code For The Flashing Text On The Screen That Changes Colors Like From ENZO-F And can somone tell me where to put it cause i only want it to show if someone is verified Any Help is Appreciated I'll +rep for the awnser :bro:
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01-10-2011, 11:24 PM #2
DR-Dizzy
aka xAeRo-_EliTzZ 8|
Add this to wherever the player gets verified:
    self thread doHeart5();

Add this anywhere underneath:
    
doHeart5()
{
heartElem5 = self createFontString( "objective", 1.4 );
heartElem5 setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 100 );
heartElem5 setText( "ENTER TEXT HERE" );
self thread destroyOnDeath5( heartElem5 );
for ( ;; )
{
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.0;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 1, 0, 0 );
wait 0.3;
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.3;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 0, 1, 0 );
wait 0.3;
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.0;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 0, 0, 1 );
wait 0.3;
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.3;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 1, 0, 1 );
wait 0.3;
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.0;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 1, 5, 5 );
wait 0.3;
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.3;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 1, 1, 0 );
wait 0.3;
}
}

destroyOnDeath5( heartElem5 )
{
self waittill ( "death" );
heartElem5 destroy();
}
01-10-2011, 11:27 PM #3
Ox1337
Bounty hunter
Dr.Dizzy was faster xP
01-10-2011, 11:31 PM #4
Originally posted by Dr.Dizzy View Post
Add this to wherever the player gets verified:
    self thread doHeart5();

Add this anywhere underneath:
    
doHeart5()
{
heartElem5 = self createFontString( "objective", 1.4 );
heartElem5 setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 100 );
heartElem5 setText( "ENTER TEXT HERE" );
self thread destroyOnDeath5( heartElem5 );
for ( ;; )
{
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.0;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 1, 0, 0 );
wait 0.3;
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.3;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 0, 1, 0 );
wait 0.3;
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.0;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 0, 0, 1 );
wait 0.3;
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.3;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 1, 0, 1 );
wait 0.3;
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.0;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 1, 5, 5 );
wait 0.3;
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.3;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 1, 1, 0 );
wait 0.3;
}
}

destroyOnDeath5( heartElem5 )
{
self waittill ( "death" );
heartElem5 destroy();
}


Thanks, I needed this too :wub:
01-10-2011, 11:36 PM #5
Pauly
Banned
Originally posted by Dr.Dizzy View Post
Add this to wherever the player gets verified:
    self thread doHeart5();

Add this anywhere underneath:
    
doHeart5()
{
heartElem5 = self createFontString( "objective", 1.4 );
heartElem5 setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 100 );
heartElem5 setText( "ENTER TEXT HERE" );
self thread destroyOnDeath5( heartElem5 );
for ( ;; )
{
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.0;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 1, 0, 0 );
wait 0.3;
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.3;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 0, 1, 0 );
wait 0.3;
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.0;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 0, 0, 1 );
wait 0.3;
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.3;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 1, 0, 1 );
wait 0.3;
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.0;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 1, 5, 5 );
wait 0.3;
heartElem5 ChangeFontScaleOverTime( 0.3 );
heartElem5.fontScale = 2.3;
heartElem5 FadeOverTime( 0.3 );
heartElem5.color = ( 1, 1, 0 );
wait 0.3;
}
}

destroyOnDeath5( heartElem5 )
{
self waittill ( "death" );
heartElem5 destroy();
}

where would i put it if i wanted it to show even if someone wasnt verified
01-10-2011, 11:39 PM #6
DR-Dizzy
aka xAeRo-_EliTzZ 8|
Originally posted by Bushigan
where would i put it if i wanted it to show even if someone wasnt verified


onplayerspawned();
01-11-2011, 12:40 AM #7
Skyl1n3
DO SOMETHING THEN!
Originally posted by Dr.Dizzy View Post
onplayerspawned();


Nice, I've posted this in another thread too, it's stupid how many people don't know how to get it/don't know it O_o

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