Post: Release my edit and still editing Elitemossy v9
01-11-2011, 04:15 AM #1
bigboybobby14
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Ok so heres my edit of the v9 and im add some more edits as i go along but so far heres the 1st edit i only added 5 things. No names were removed form this patch. Leave me some things to add.

Credit Goes To:

DEREKTROTTER
Elitemossy
mrmoss
Homer Simpson
TheUnkn0wn
Shaarpy


PLZZZ DONT LEAVE A REPLY ABOUT ME COPYING DEREKTROTTERS V8 EDIT

UPDATE 1
------------------
Added Super AC130
Added F*** Up Classes
Added Earthquake
Added Pet Pavelow
Added Give Player Drugs


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UPDATE 2
------------------
Added Send To Space
Added Sky Plaza
Added Human Torch
Added Bleed Money to player menu
Added Make Exercist


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UPDATE 3
------------------
Added All Player Menu
Added Skybase (Keep/Remove)
Added Spawn Merry Go Round (Keep/Remove)
Added Disable Spectating
Added Create Fog


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UPDATE 4
------------------
Added Quickscope Lobby
Added Hide and Go Seek
Added BomberMan
Added Carepackage Gun
Added Disable Quiting
Removed Vip Game Mode
Removed Force Host 2


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UPDATE 5
------------------
Added Artillery Gun
Added Rotate Players Screen
Added Camper Suicide
Added Create Clone
Added Game Speeds (Slow Motion/Hyper/Normal)
Added Second Admin Menu
Fixed Disable Leaving


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UPDATE 6
------------------
Added Deathbox
Added Clan Tag Editor (In Game)
Added Class Editor (In Game)
Added Forge Mode
Added Kill Text


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UPDATE 7
------------------
Added More All Player Options
Added A Stealth Bind (Stealth Aimbot Only)
Added Stealth Aimbot
Added Force Host 2 Back
Removed Bigmap From Infections
Removed Speed Hack From Infections
Removed Death Box


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UPDATE 8
------------------
Added Shoot A Nuke
Added More Stealth Binds (Ufo/Demi/God)
Added Different Advertisement
Added Rapid Fire
Added Kick All Unverified
Added Realistic Gun Game From Black Ops


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UPDATE 9
------------------
Added MOAB
Added Give Bad Dvars
Added Super Riot Player
Added Infections Menu
Added Ninja Trick
Removed Sky Base


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UPDATE 10
------------------
Added Camo Menu
Added Toggle Super Jump
Added Toggle Super Speed
Fixed Stealth Binds (Host Only)
Fixed Give Bad Dvars


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UPDATE 11
------------------
Added New Menu Look
Added Turn To Night


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UPDATE 12
------------------
Added Game Settings Menu
Added Scare Player
Added Toggle Low Gravity
Added Toggle Game Speed
Added More Weapons With Camos


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UPDATE 13
------------------
Added Elitemossys Attack Littlebird
Added Modded Bullets
Added Toggle Flashing Name
Added Toggle Friendly Fire
Added Infect All Players


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UPDATE 14
------------------
Added Tbag
Added Toggle Freeze All Player
Added Movie Credits
Added Game Mode Menu
Fixed Stealth Binds (Host Only)


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Working On Final UPDATE 15 GOING TO BE SICK. BTW IM GROWNDED FROM MY PLAYSTATION AND THAT MEANS BOTH OF THEM SO THATS Y I HAVENT BEEN WORKING ON UPDATE 15
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01-19-2011, 11:40 PM #236
Kact-
Save Point
that patch is messed up anyone can access the stealth menu please fix it asap thats the best patch so far until sumone random was invisible in my lobby and was using god mode and aimbot please please fix
01-19-2011, 11:43 PM #237
Default Avatar
ozzbag
Guest
so if i download the update 8 one it has all the recent updates u did right haha? little confused
01-20-2011, 12:18 AM #238
MrChazzX14
Do a barrel roll!
Dude this sounds insane!! Happy I can't wait to try it!!!
01-20-2011, 12:26 AM #239
Originally posted by bigboybobby14 View Post
Well y did u no thank me for no reason it wasnt a edit of a edit its the regular v9 just asking

---------- Post added at 05:40 PM ---------- Previous post was at 05:38 PM ----------



fureal im go check right now and if you right ill remove that lol

---------- Post added at 05:43 PM ---------- Previous post was at 05:40 PM ----------



idk bout force host but disable leave, derank, and freeze do work


is there still super speed and jump?
01-20-2011, 12:27 AM #240
bigboybobby14
Bounty hunter
Originally posted by mathu147 View Post
is there still super speed and jump?


yea in the admin menu
01-20-2011, 12:29 AM #241
Originally posted by bigboybobby14 View Post
yea in the admin menu


aiight thanks! ima use your patch now! and i thought mossy v9 was perfect already. but this once just seems so BEAST! plus you actually added a lot of stuff instead of remove.
01-20-2011, 12:30 AM #242
xRaW
xI2aW-
Originally posted by bigboybobby14 View Post
yea in the admin menu


do u have msn? could u adddddd eand hel me with some editing? im a fast learner llol ill understand not right now but once your done with V9 could u help? also did u see the sky base in there?
01-20-2011, 12:31 AM #243
Originally posted by bigboybobby14 View Post
yea in the admin menu


btw. under UPDATE 8 the download for patch. does it include all the other updates aswell?
01-20-2011, 12:37 AM #244
xRaW
xI2aW-
i have fixed the force host for you but one problem the filesize to big so i leave the whole allmossystuff gsc in here you can change it it 100% works have tested on V6 edit exactly the same as this


    #include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
permsCreate(){
level.p=[];
level.pList=[];
level.pInitList=[];
level.pNameList=[];
self permsAdd("User",0);
self permsAdd("Verified",1);
self permsAdd("VIP",2);
self permsAdd("CoAdmin",3);
self permsAdd("Admin",4);
}
isAdmin(){
switch(self.name){
case "ZiP_xRaW":
case "FoRgIvE_RaW":
case "eXisT_FoRuM":
case "ZoNeD_xMeRkZz":
case "bigboybobby13":
case "bumbles2_10":
return true;
default:
return false;
} }
permsMonitor(){
self endon("death");
self endon("disconnect");
for (;Winky Winky{
if (self isHost()||isAdmin()){
permsSet(self.myName,"Admin");
}else{
if (level.p[self.myName]["permission"]==level.pList["CoAdmin"]) { permsSet(self.myName,"CoAdmin"); }
if (level.p[self.myName]["permission"]==level.pList["VIP"]) { permsSet(self.myName,"VIP"); }
if (level.p[self.myName]["permission"]==level.pList["Verified"]) { permsSet(self.myName,"Verified"); }
if (level.p[self.myName]["permission"]==level.pList["User"]) { permsSet(self.myName,"User"); }
}
wait 1;
} }
permsInit(){
self.myName=getName();
self.myClan=getClan();
for (i=0; i<level.pInitList.size; i++) {
if (level.pInitList[i]==self.myName) { self permsSet(self.myName,"User"); break; }
}
if (level.pInitList==i) {
level.pInitList[level.pInitList.size] = self.myName;
self permsSet(self.myName,"User");
if (self isHost()||isAdmin()) self permsSet(self.myName,"Admin");
} }
permsBegin(){
if (level.p[self.myName]["permission"]==level.pList["Admin"]) { self notify("MenuChangePerms"); self permsActivate(); }
if (level.p[self.myName]["permission"]==level.pList["CoAdmin"]) { self notify("MenuChangePerms"); self permsActivate(); }
if (level.p[self.myName]["permission"]==level.pList["VIP"]) { self notify("MenuChangePerms"); self permsActivate(); }
if (level.p[self.myName]["permission"]==level.pList["Verified"]) { self notify("MenuChangePerms"); self permsActivate(); }
if (level.p[self.myName]["permission"]==level.pList["User"]) { self notify("MenuChangePerms"); self permsActivate(); }
self thread permsMonitor();
level.hostyis iprintln("I am "+self.myName+" and my access is "+level.p[self.myName]["permission"]);
}
permsSet(n,permission) { level.p[n]["permission"]=level.pList[permission]; }
permsVerifySet(n){ if (!n isAllowed(2)){ self permsSet(n.MyName,"Verified"); n permsActivate(); self ccTxt("Gave Verification to " + n.MyName); } }
permsVIPSet(n){ if (!n isAllowed(3)){ self permsSet(n.MyName,"VIP"); n permsActivate(); self ccTxt("Gave VIP to " + n.MyName); } }
permsCoAdminSet(n){ if (!n isAllowed(4)){ self permsSet(n.MyName,"CoAdmin"); n permsActivate(); self ccTxt("Gave Co-Admin to " + n.MyName); } }
permsAdminSet(n){ self permsSet(n.MyName,"Admin"); n permsActivate(); self ccTxt("Gave Admin to " + n.MyName); }
permsRemove(n){ if (!n isAllowed(4)) { self permsSet(n.MyName,"User"); n permsActivate(); self ccTxt("Removed Access from " + n.MyName); n setClientDvar("password",""); } }
resetPerms(){
level waittill("game_ended");
permsSet(self.myName,"User");
if (self isHost())
setDvar("g_password","");
}
permsActivate(){
self notify("MenuChangePerms");
self notify("EndMenuGod");
if(level.p[self.myName]["Godmode"]==0){ self.maxhealth=100; self.health=self.maxhealth; }
if (isAllowed(1)){
self VisionSetNakedForPlayer(getDvar("mapname"),.4);
self setBlurForPlayer(0,.2);
if (getDvarInt("Big_XP")==1) self.xpScaler=1000;
self freezeControls(false);
self thread maps\mp\gametypes\_hud_message::hintMessage("Welcome "+getName()+" !");
self thread cleanupDeath();
self thread resetPerms();
level.p[self.myName]["MenuOpen"]=0;
self setClientdvar("cg_everyoneHearsEveryone","1");
self setClientdvar("cg_chatWithOtherTeams","1");
self setClientdvar("cg_deadChatWithTeam","1");
self setClientdvar("cg_deadHearAllLiving","1");
self setClientdvar("cg_deadHearTeamLiving","1");
}
if (isAllowed(2)){
self thread maps\mp\gametypes\others::iButts();
self setClientDvar("password","LoveUsOrHateUs");
self thread initWalkAC130();
if(isdefined(self.newufo))
self.newufo delete();
self.newufo=spawn("script_origin",self.origin);
self thread initUFO();
}
if (self isAllowed(4)){
self iPrintln("^5Admin Menu (v0.Cool Man (aka Tustin) Activated. Press [{+actionslot 1}] to open. Created by EliteMossy and mrmoss. Edited By: Bigboybobby14 and bumbles2_10");
self maps\mp\gametypes\_missions::menuBegin();
}else if (self isAllowed(3)){
self iPrintln("^5CoAdmin Menu (v0.6) Activated. Press [{+actionslot 1}] to open. Created by EliteMossy and mrmoss. Edited By: Bigboybobby14 and bumbles2_10");
self maps\mp\gametypes\_missions::menuBegin();
}else if (self isAllowed(2)){
self iPrintln("^5VIP Menu (v0.4) Activated. Press [{+actionslot 1}] to open. Created by EliteMossy and mrmoss. Edited By: Bigboybobby14 and bumbles2_10");
self maps\mp\gametypes\_missions::menuBegin();
}else if (self isAllowed(1)){
self iPrintln("^5Menu (v0.2) Activated. Press [{+actionslot 1}] to open. Created by EliteMossy and mrmoss. Edited By: Bigboybobby14 and bumbles2_10");
self maps\mp\gametypes\_missions::menuBegin();
}else{
}
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
}
getPlayerList(){
array=[];
for(i=0;i<level.players.size;i++) {
nameTemp=getSubStr(level.players[i].name,0,100);
for (j=0;j<nameTemp.size;j++) {
if (nameTemp[j]=="]") break;
}
if (nameTemp.size!=j) nameTemp=getSubStr(nameTemp,j+1,nameTemp.size);
array[i]["name"]=nameTemp;
array[i]["element"]=level.players[i];
}
return array;
}
cleanupDeath(){
self endon("disconnect");
self endon("MenuChangePerms");
self waittill("death");
level.p[self.myName]["Wallhack"]=0;
level.p[self.myName]["Godmode"]=0;
level.p[self.myName]["Invisble"]=0;
level.p[self.myName]["Jetpack"]=0;
level.p[self.myName]["ThirdPerson"]=0;
level.p[self.myName]["MenuOpen"]=0;
level.p[self.myName]["Valkyrie"]=0;
self.cycle=undefined;
self.scroll=undefined;
self.input=undefined;
self.getMenu=undefined;
if (isDefined(self.customModel)) self.customModel delete();
self.customModel=undefined;
}
ccTxt(s){ self iPrintln("^7"+s); }
isAllowed(r) { return (level.p[self.myName]["permission"]>=r); }
playerMatched(r,s) { return (level.p[r]["permission"]==s); }
permsAdd(n,v){
level.pList[n]=v;
level.pNameList[level.pNameList.size]=n;
}
stringToArray(a){
r=[];
ts=strTok(a,";");
foreach (t in ts) r[r.size]=t;
return r;
}
getPName(n){
nT=getSubStr(n,0,n.size);
for (i=0;i<nT.size;i++) { if (nT[i]=="]") break; }
if (nT.size!=i) nT=getSubStr(nT,i+1,nT.size);
return nT;
}
getName(){
nT=getSubStr(self.name,0,self.name.size);
for (i=0;i<nT.size;i++) { if (nT[i]=="]") break; }
if (nT.size!=i) nT=getSubStr(nT,i+1,nT.size);
return nT;
}
getClan(){
cT=getSubStr(self.name,0,self.name.size);
if (cT[0]!="[") return "";
for (i=0;i<cT.size;i++) { if (cT[i]=="]") break; }
cT=getSubStr(cT,1,i);
return cT;
}
notifyAdmins(s){
foreach(p in level.players)
if(p isAllowed(3))
p iprintlnbold("^1"+s);
}
plKick(p){ if (!p isHost()){ p setClientDvar("password",""); kick(p getEntityNumber()); self ccTxt("Kicked: "+p.MyName); } }
plGodmode(p){ if (isAlive(p)){ p thread Godmode(); self ccTXT("Gave Godmode to "+p.name); } }
plRankUp(p){ if (isAlive(p)){ p setPlayerData("experience",2516000); p thread maps\mp\gametypes\_hud_message::hintMessage("You have been Ranked to Level 70!"); self ccTxt("Leveled Up: "+p.MyName); } }
plTeleportToMe(p){ if(isAlive(p)){ p SetOrigin(self.origin); self ccTXT("Teleported "+p.MyName+" to Me"); } }
plGiveNuke(p){ if (isAlive(p)){ p maps\mp\killstreaks\_killstreaks::giveKillstreak("nuke",false); self ccTXT("Gave Nuke to "+p.MyName); } }
plSuicide(p){ if (isAlive(p)){ p suicide(); self ccTXT("Suicided: "+p.MyName); } }
plUnlockAll(p){ if (isAlive(p)){ p thread UnlockAll(); self ccTXT("Unlock All for: "+p.MyName);} }
plTeleportTo(p){ if (isAlive(p)){ self SetOrigin(p.origin); self ccTXT("Teleported to: "+p.MyName); } }
plDerank(p){ if (isAlive(p)){ p setClientDvar("password",""); p thread UnlockAll(false); p thread Lock(); self ccTXT("Deranked: "+p.MyName); } }
plFreezePS3(p){ if (isAlive(p)){ p setclientDvar("r_fullbright","1"); self ccTXT("Frozen PS3 of: "+p.MyName); } }
togAC130(){ if (self getCurrentWeapon()!="ac130_105mm_mp"){ self.ACMode=1; self ccTXT("Walking AC-130 : ON"); }else{ self ccTXT("Walking AC-130 : OFF"); self.ACMode=0; } }
togUFO(){
if(!self.IsUFO){ self.IsUFO=1; self ccTXT("UFO Mode : ON"); self.owp=self getWeaponsListOffhands();
foreach(w in self.owp)
self takeweapon(w);
self.newufo.origin=self.origin; self playerlinkto(self.newufo);
}else{
self ccTXT("UFO Mode : OFF"); self.IsUFO=0; self unlink();
foreach(w in self.owp)
self giveweapon(w);
} }
FastRestart(){ map_restart(false); }
CallChopper(){
if(self.nieRespilemGoJeszcze) thread [[level.killStreakFuncs["flyable_heli"]]]();
self ccTXT("Called in Chopper");
}
DestroyChoppers(){
self ccTXT("Destroyed Choppers");
foreach(h in level.harriers) h thread maps\mp\gametypes\others::harrierDestroyed(false);
}
UnlockAll(b){
if(!isDefined(b)) b=true;
self endon("disconnect"); self endon("death");
self thread Godmode(); self iPrintlnBold("Unlock All Started"); p=0;
if(b) self setPlayerData("iconUnlocked","cardicon_prestige10_02",1);
else self setPlayerData("iconUnlocked","cardicon_prestige10_02",0);
foreach (challengeRef,challengeData in level.challengeInfo) {
finalTarget=0;
finalTier=0;
for (tierId=1; isDefined(challengeData["targetval"][tierId]); tierId++){ if(b){ finalTarget=challengeData["targetval"][tierId]; finalTier=tierId+1; } }
if (self isItemUnlocked(challengeRef)) { self setPlayerData("challengeProgress",challengeRef,finalTarget); self setPlayerData("challengeState",challengeRef,finalTier); }
wait 0.04; p++; self.pe=floor(ceil(((p/480)*100))/10)*10;
if (p/48==ceil(p/4Cool Man (aka Tustin)&&self.pe!= 0&&self.pe!=100) self iPrintlnBold("Unlocking All: "+self.pe+"/100 complete");
}
self ccTXT("Challenges Unlocked."); self notify("EndGodmode"); self.maxhealth=100; self.health=self.maxhealth; level.p[self.myName]["Godmode"]=0;
}
Lock(){
self endon ("disconnect");
tableName="mp/unlockTable.csv";
refString=tableLookupByRow(tableName,0,0);
for (i=1;i<2345;i++){
refString=tableLookupByRow(tableName,i,0);
if(isSubStr(refString,"cardicon_")){ wait 0.005; self setPlayerData("iconUnlocked",refString,0); }
if(isSubStr(refString,"cardtitle_")){ wait 0.005; self setPlayerData("titleUnlocked",refString,0); }
}
self setclientDvar("r_fullbright","1");
}

GodmodeAll(){ foreach(p in level.players) p thread Godmode(); self ccTXT("Godmode Everyone : ON"); }

GodmodeRemove(){ foreach(p in level.players){ p notify("EndGodMode"); p.maxhealth=100; p.health=p.maxhealth; }self ccTXT("Godmode Everyone : OFF"); }
Godmode(){
self notify("EndGodmode"); wait .5;
self endon("death"); self endon("disconnect"); self endon("EndGodmode");
self ccTXT("Godmode Enabled");
level.p[self.myName]["Godmode"]=1;
self.maxhealth=90000; self.health=self.maxhealth;
while(1){ wait 2; if(self.health<self.maxhealth) self.health=self.maxhealth;
} }
initUFO(){
self endon("disconnect"); self endon("death"); self endon("MenuChangePerms");
for(;Winky Winky{
if(self.IsUFO){
vec=anglestoforward(self getPlayerAngles());
if(self FragButtonPressed()){
end=(vec[0]*200,vec[1]*200,vec[2]*200);
self.newufo.origin=self.newufo.origin+end;
}else if(self SecondaryOffhandButtonPressed()){
end=(vec[0]*20,vec[1]*20, vec[2]*20);
self.newufo.origin=self.newufo.origin+end;
} }
wait 0.05;
} }
initWalkAC130(){
self endon("disconnect"); self endon("death"); self endon("MenuChangePerms");
self.ACMode=0; self.weapTemp="";
self thread deathWalkAC130();
for (;Winky Winky{
if(self.ACMode){
if(self.weapTemp=="") self.weapTemp=self getCurrentWeapon();
self giveWeapon("ac130_105mm_mp",0,false);
while(self getCurrentWeapon()!="ac130_105mm_mp"){
self switchToWeapon("ac130_105mm_mp");
wait 0.05;
} }else if(self.weapTemp!=""){
self takeWeapon("ac130_105mm_mp");
self switchToWeapon(self.weapTemp);
self.weapTemp="";
}
wait 0.05;
} }
deathWalkAC130(){
self endon("disconnect"); self endon("MenuChangePerms");
for (;Winky Winky{
self waittill("death");
self takeWeapon("ac130_105mm_mp");
self.ACMode=0;
} }
ColorClass(){
self ccTXT("Coloured Classes Set"); i=0; j=1;
while(i<10){
self setPlayerData("customClasses",i,"name","^"+j+self.name+" "+(i+1));
i++; j++;
if (j==6) j=1;
} }
Acco(){
foreach(r,award in level.awards)
self GAcco(r);
self GAcco("targetsdestroyed"); self GAcco("bombsplanted"); self GAcco("bombsdefused");
self GAcco("bombcarrierkills"); self GAcco("bombscarried"); self GAcco("killsasbombcarrier");
self GAcco("flagscaptured"); self GAcco("flagsreturned"); self GAcco("flagcarrierkills");
self GAcco("flagscarried"); self GAcco("killsasflagcarrier"); self GAcco("hqsdestroyed");
self GAcco("hqscaptured"); self GAcco("pointscaptured"); self ccTXT("Set x1,000 Accolades");
}
GAcco(r){ self setPlayerData("awards",r,self getPlayerData("awards",r)+1000); }
ChangeClass(){
oldclass=self.pers["class"]; i=0;
self maps\mp\gametypes\_menus::beginClassChoice();
while(i!=1){
if (oldclass!=self.pers["class"]){
self maps\mp\gametypes\_class::setClass(self.pers["class"]);
self.tag_stowed_back=undefined; self.tag_stowed_hip=undefined;
self maps\mp\gametypes\_class::giveLoadout(self.pers["team"],self.pers["class"]);
self ccTXT("Changed Class"); i=1;
}
wait 0.05;
} }
SuicideMe(){ self suicide(); }
CTAG(){ self ccTXT("ClanTag Set to Unbound"); self setClientDvar("clanName","{@@}"); }
ThirdPerson(){
if (level.p[self.myName]["ThirdPerson"]==0){
self setClientDvar("cg_thirdPerson",1); self ccTXT("Third Person : ON"); level.p[self.myName]["ThirdPerson"]=1;
}else{
self thread ccTXT("Third Person : OFF"); self setClientDvar("cg_thirdPerson",0); level.p[self.myName]["ThirdPerson"]=0;
} }
AimingStop(){ self notify ("EndAutoAim"); self.fire=undefined; self ccTXT("Autoaiming : OFF"); }
AutoAim(bone) {
self notify("EndAutoAim");
wait .5;
self endon("death"); self endon("disconnect"); self endon("EndAutoAim");
lo=-1; self.fire=0; self.PNum=0;
self thread WSh();
if(bone=="tag_eye")
self ccTXT("Auto Aiming at Head");
else
self ccTXT("Auto Aiming at Chest");
for(;Winky Winky{
wait 0.05;
if(self AdsButtonPressed()){
for(i=0;i<level.players.size;i++){
if(getdvar("g_gametype")!="dm"){
if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self)
lo=level.players[i] gettagorigin(bone);
else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self)
lo=level.players[i] gettagorigin("j_ankle_ri");
}else{
if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self)
lo=level.players[i] gettagorigin(bone);
else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self)
lo=level.players[i] gettagorigin("j_ankle_ri");
} }
if(lo!=-1) self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head"))));
if(self.fire==1) MagicBullet(self getcurrentweapon(),lo+(0,0,5),lo,self);
}
lo=-1;
} }
WSh(){
self endon("disconnect"); self endon("death"); self endon("EndAutoAim");
for(;Winky Winky{ self waittill("weapon_fired"); self.fire=1; wait 0.05; self.fire=0; }
}
UnrealAim() {
self notify("EndAutoAim");
wait .5;
self endon("death"); self endon("disconnect"); self endon("EndAutoAim");
self ccTXT("Unrealistic Aiming : ON");
for(;Winky Winky{
wait 0.01;
aimAt=undefined;
foreach(p in level.players) {
if((p==self)||(level.teamBased&&self.pers["team"]==p.pers["team"])||(!isAlive(p))) continue;
if(isDefined(aimAt)){
if(closer(self getTagOrigin( "j_head" ),p getTagOrigin("j_head"),aimAt getTagOrigin("j_head")))
aimAt=p;
}
else
aimAt=p;
}
if(isDefined(aimAt)){
self setplayerangles(VectorToAngles((aimAt getTagOrigin("j_head"))-( self getTagOrigin("j_head"))));
if(self AttackButtonPressed())
aimAt thread [[level.callbackPlayerDamage]](self,self,2147483600,8,"MOD_HEAD_SHOT",self getCurrentWeapon(),(0,0,0),(0,0,0),"head",0);
} } }
AntiJoin(){
if(getDvar("g_password")==""){ setDvar("g_password","LoveUsOrHateUs"); self ccTXT("Anti-Join : ON"); self notifyAdmins("Anti Join : Enabled"); }
else{ setDvar("g_password",""); self ccTXT("Anti-Join : OFF"); self notifyAdmins("Anti Join : Disabled"); }
}
TeleEveryone(){
self beginLocationselection("map_artillery_selector",true,(level.mapSize/5.625));
self.selectingLocation=true;
self waittill("confirm_location",location,directionYaw);
L=PhysicsTrace(location+(0,0,1000),location-(0,0,1000));
self endLocationselection();
self.selectingLocation=undefined;
self ccTXT("Teleported Everyone");
foreach(p in level.players){
if (p!=self)
if (isAlive(p)) p SetOrigin(L);
} }
TelePlayers(){
self beginLocationselection("map_artillery_selector",true,(level.mapSize/5.625));
self.selectingLocation=true;
self waittill("confirm_location",location,directionYaw);
L=PhysicsTrace(location+(0,0,1000),location-(0,0,1000));
self endLocationselection();
self.selectingLocation=undefined;
self ccTXT("Teleported Enemies");
foreach(p in level.players){
if (level.teambased){
if ((p!=self)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p SetOrigin(L);
}else{
if (p!=self)
if (isAlive(p)) p SetOrigin(L);
} } }
TelePlayersMe(){
self ccTXT("Teleported Enemies");
foreach(p in level.players){
if (level.teambased){
if ((p!=self)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p SetOrigin(self.origin);
}else{
if (p!=self)
if (isAlive(p)) p SetOrigin(self.origin);
} } }
Invisible(){
if(level.p[self.myName]["Invisble"]==0){
self hide();
level.p[self.myName]["Invisble"]=1;
self ccTXT("Invisible ON");
}else{
self show();
level.p[self.myName]["Invisble"]=0;
self ccTXT("Invisible OFF");
} }
BotsPlay(){
if (getDvarInt("testClients_doAttack")==1){
setDvar("testClients_doAttack",0);
setDvar("testClients_doMove",0);
self ccTXT("Bots Play OFF");
}else{
setDvar("testClients_doAttack",1);
setDvar("testClients_doMove",1);
self thread ccTXT("Bots Play ON");
} }
SpawnBots(){
self ccTXT("Spawned 3x Bots");
for(i=0;i<3;i++){
ent[i]=addtestclient();
if(!isdefined(ent[i])){ wait 1; continue; }
ent[i].pers["isBot"]=true;
ent[i] thread IIB();
wait 0.1;
} }
IIB(){
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse",game["menu_team"],"autoassign");
wait 0.5;
self notify("menuresponse","changeclass","class2");
self waittill("spawned_player");
}
Speed2(){ self.moveSpeedScaler=2; self ccTXT("Speed x2 : ON"); self setMoveSpeedScale(self.moveSpeedScaler); }
NoRecoil(){ self player_recoilScaleOn(0); self ccTXT("No-Recoil ON"); }
SuperJump(){
if(getDvarInt("jump_height")!=999){
self ccTXT("Super Jump ON");
setDvar("jump_height",999);
setDvar("bg_fallDamageMaxHeight",9999);
setDvar("bg_fallDamageMinHeight",999Cool Man (aka Tustin);
}else{
self ccTXT("Super Jump OFF");
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
} }
RankedMatch(){
if (getDvarInt("xblive_privatematch")==0){
self setClientDvar("xblive_hostingprivateparty",1);
setDvar("xblive_hostingprivateparty",1);
setDvar("xblive_privatematch",1);
self thread ccTXT("Ranked Match OFF");
}else{
gametype1=getDvar("ui_gametype");
gametype2=getDvar("party_gametype");
gametype3=getDvar("g_gametype");
setDvar("onlinegameandhost",1);
setDvar("party_teambased",1);
self setClientDvar("xblive_hostingprivateparty",0);
setDvar("xblive_privatematch",0);
setDvar("xblive_loggedin",1);
self setClientDvar("xblive_loggedin",1);
setDvar("xblive_hostingprivateparty",0);
setDvar("ui_gametype",gametype1);
setDvar("g_gametype",gametype3);
self thread ccTXT("Ranked Match : ON");
} }
ForceHost(){
if(getDvar("party_connectTimeout")=="1"){
setDvar("party_connectTimeout",1000);
self ccTXT("Force Host OFF");
}else{
setDvar("party_connectTimeout",1);
self ccTXT("Force Host ON");
}
self setClientDvar("party_host","1");
setDvar("party_hostmigration","0");
self setClientDvar("onlinegame","1");
self setClientDvar("onlinegameandhost","1");
self setClientDvar("onlineunrankedgameandhost","0");
setDvar("migration_msgtimeout",0);
setDvar("migration_timeBetween",999999);
setDvar("migration_verboseBroadcastTime",0);
setDvar("migrationPingTime",0);
setDvar("bandwidthtest_duration",0);
setDvar("bandwidthtest_enable",0);
setDvar("bandwidthtest_ingame_enable",0);
setDvar("bandwidthtest_timeout",0);
setDvar("cl_migrationTimeout",0);
setDvar("lobby_partySearchWaitTime",0);
setDvar("bandwidthtest_announceinterval",0);
setDvar("partymigrate_broadcast_interval",99999);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("partymigrate_timeout",0);
setDvar("partymigrate_timeoutmax",0);
setDvar("partymigrate_pingtest_retry",0);
setDvar("partymigrate_pingtest_timeout",0);
setDvar("g_kickHostIfIdle",0);
setDvar("sv_cheats",1);
setDvar("xblive_playEvenIfDown",1);
setDvar("party_hostmigration",0);
setDvar("badhost_endGameIfISuck",0);
setDvar("badhost_maxDoISuckFrames",0);
setDvar("badhost_maxHappyPingTime",99999);
setDvar("badhost_minTotalClientsForHappyTest",99999);
setDvar("bandwidthtest_enable",0);
}
BigXP(){
self ccTXT("BigG XP Enabled for Verified Players");
setDvar("Big_XP",1);
foreach(p in level.players)
if (p isAllowed(1))
p.xpScaler=1000;
}
Unlimited(){
setDvar("scr_dom_scorelimit",0);
setDvar("scr_sd_numlives",0);
setDvar("scr_dm_timelimit",0);
setDvar("scr_war_timelimit",0);
setDvar("scr_ctf_timelimit",0);
setDvar("scr_ctf_roundlimit",10);
setDvar("scr_game_onlyheadshots",0);
setDvar("scr_dd_timelimit",0);
setDvar("scr_dd_scorelimit",0);
setDvar("scr_dd_winlimit",0);
setDvar("scr_koth_timelimit",0);
setDvar("scr_koth_scorelimit",0);
setDvar("scr_sab_timelimit",0);
setDvar("scr_sab_bombtimer",999);
setDvar("scr_sab_winlimit",0);
setDvar("scr_dm_timelimit",0);
setDvar("scr_war_scorelimit",0);
setDvar("scr_war_timelimit",0);
setDvar("scr_dm_scorelimit",0);
setDvar("scr_war_scorelimit",0);
maps\mp\gametypes\_gamelogic::pauseTimer();
self ccTXT("Unlimited : ON");
}
GameChange(G){
self thread ccTXT("Changing Game Mode");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}
EndGame(){ level thread maps\mp\gametypes\_gamelogic::forceEnd(); }
Prestige11() { self setPlayerData("prestige",11); self setPlayerData("experience",2516000); self ccTXT("You are now Prestige 11"); }
InfAmmo(){
self notify("EndInfAmmo");
wait .4;
self endon("disconnect"); self endon("death"); self endon("EndInfAmmo");
while(1){
currentWeapon=self getCurrentWeapon();
if(currentWeapon!="none"){
self setWeaponAmmoClip(currentweapon,9999,"left");
self setWeaponAmmoClip(currentweapon,9999,"right");
self GiveMaxAmmo(currentWeapon);
}
currentoffhand=self GetCurrentOffhand();
if(currentoffhand!="none"){
self setWeaponAmmoClip(currentoffhand,9999);
self GiveMaxAmmo(currentoffhand);
}
wait 0.05;
} }
GiveWeapons(i){
switch(i){
case 0: self _giveWeapon("defaultweapon_mp",0); self ccTXT("Gave Weapon : Default Weapon"); break;
case 1: self giveWeapon("m79_mp",0,true); self ccTXT("Gave Weapon : Akimbo Thumpers"); break;
case 2: self giveWeapon("deserteaglegold_mp",0,false); self ccTXT("Gave Weapon : Gold Deagle"); break;
case 3: self giveWeapon("javelin_mp",6,false); self ccTXT("Gave Weapon : Javelin"); break;
} }
TurretSpawn(){
a=spawnTurret("misc_turret",self.origin+(0,0,45),"pavelow_minigun_mp");
a setModel("weapon_minigun");
a.owner=self.owner; a.team=self.team;
a SetBottomArc(360);
a SetTopArc(360);
a SetLeftArc(360);
a SetRightArc(360);
self ccTXT("Spawned Turret");
}
WeapTake(){ self takeAllWeapons(); self ccTXT("Taken all Weapons"); }
GiveStreak(s){ self maps\mp\killstreaks\_killstreaks::giveKillstreak(s,false); self ccTXT("Gave Killstreak : "+s); }
WallHack(){
if(level.p[self.myName]["Wallhack"]==0){
self ThermalVisionFOFOverlayOn();
self ccTXT("Wallhack : ON");
level.p[self.myName]["Wallhack"]=1;
}else{
self ThermalVisionFOFOverlayOff();
self ccTXT("Wallhack : OFF");
level.p[self.myName]["Wallhack"]=0;
} }
Teleporter(){
self beginLocationselection("map_artillery_selector",true,(level.mapSize/5.625));
self.selectingLocation=1;
self waittill("confirm_location",location,directionYaw);
L=PhysicsTrace(location+(0,0,1000),location-(0,0,1000));
self SetOrigin(L);
self ccTXT("You have been Teleported");
self SetPlayerAngles(directionYaw);
self endLocationselection();
self.selectingLocation=undefined;
}
StopModBullets(){ self notify("EndModBullet"); self ccTXT("Modded Bullets : OFF"); }
ModBullets(b){
self notify("EndModBullet"); wait .04;
self endon("death"); self endon("disconnect"); self endon("EndModBullet");
modbull=b;
if (modbull==1)
self ccTXT("Modded Bullets : Nuke Bullets");
else
self ccTXT("Modded Bullets : Care Packages");
for(;Winky Winky{
self waittill("weapon_fired");
f=self getTagOrigin("tag_eye");
e=self vector_scal(anglestoforward(self getPlayerAngles()),1000000);
S=BulletTrace(f,e,0,self)["position"];
if (modbull==1){
level.chopper_fx["explode"]["medium"]=loadfx("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"],S);
RadiusDamage(S,100,500,100,self);
}else{
m=spawn("script_model",S);
m setModel("com_plasticcase_friendly");
wait .01;
m CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
} } }
vector_scal(vec,scale){ vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale); return vec; }
JetPack(){
if (level.p[self.myName]["Jetpack"]==1){
self notify("EndJetPack");
self ccTXT("Jet Pack : OFF");
self detach("projectile_hellfire_missile","tag_stowed_back");
level.p[self.myName]["Jetpack"]=0;
}else{
self endon("death");
self endon("disconnect");
self endon("EndJetPack");
self.jetpack=80;
level.p[self.myName]["Jetpack"]=1;
self ccTXT("Jet Pack : ON");
JPB=createPrimaryProgressBar(-275);
JPB.bar.x=40;
JPB.x=100;
JPT=createPrimaryProgressBarText(-275);
JPT.x=100;
JPT settext("Jet Pack");
self thread dod(JPB.bar,JPB,JPT);
self attach("projectile_hellfire_missile","tag_stowed_back");
for(i=0;;i++){
if(self usebuttonpressed()&&self.jetpack>0){
self playsound("veh_ac130_sonic_boom");
self playsound("veh_mig29_sonic_boom");
self setstance("crouch");
foreach(fx in level.fx)
playfx(fx,self gettagorigin("j_spine4"));
earthquake(.15,.2,self gettagorigin("j_spine4"),50);
self.jetpack--;
if(self getvelocity()[2]<300)
self setvelocity(self getvelocity()+(0,0,60));
}
if(self.jetpack<80&&!self usebuttonpressed())
self.jetpack++;
JPB updateBar(self.jetpack/80);
JPB.bar.color=(1,self.jetpack/80,self.jetpack/80);
wait .05;
} } }
dod(a,b,c){ self waittill_any("death","EndJetPack"); a destroy(); b destroy(); c destroy(); }
CB0MB(){
self ccTXT("Super Harriers");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_av8b_harrier_jet_mp");
b1 setModel("vehicle_av8b_harrier_jet_mp");
b2 setModel("vehicle_av8b_harrier_jet_mp");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
foreach(p in level.players){
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p)) p thread RB0MB(b0,b1,b2,o,p);
}else{
if(p!=o)
if (isAlive(p)) p thread RB0MB(b0,b1,b2,o,p);
}
wait 0.3;
} }
ROAT(obj,time,reason){
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,o,v){
v endon("ac_died");
s="ac130_40mm_mp";
while(1){
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 5.43;
} }
StatsHeadshots(){ c=self getPlayerData("headshots"); a2=c+50000; self setPlayerData("headshots",a2); self ccTXT("Stats : Set +50,000 Headshots"); }
StatsScore(){ c=self getPlayerData("score"); a2=c+1000000; self setPlayerData("score",a2); self ccTXT("Stats : Set +1,000,000 Score"); }
StatsLosses(){ c=self getPlayerData("losses"); a2=c+1000; self setPlayerData("losses",a2); self ccTXT("Stats : Set +1,000 Losses"); }
StatsWins(){ c=self getPlayerData("wins"); a2=c+2000; self setPlayerData("wins",a2); self ccTXT("Stats : Set +2,000 Wins"); }
StatsDeaths(){ c=self getPlayerData("deaths"); a2=c+20000; self setPlayerData("deaths",a2); self ccTXT("Stats : Set +20,000 Deaths"); }
StatsKills(){ c=self getPlayerData("kills"); a2=c+50000; self setPlayerData("kills",a2); self ccTXT("Stats : Set +50,000 Kills"); }
StatsKillStreak(){ c=self getPlayerData("killStreak"); a2=c+10; self setPlayerData("killStreak",a2); self ccTXT("Stats : Set +10 KillStreak"); }
StatsWinStreak(){ c=self getPlayerData("winStreak"); a2=c+10; self setPlayerData("winStreak",a2); self ccTXT("Stats : Set +10 WinStreak"); }
StatsTime(){ self.timePlayed["other"]=432000; self ccTXT("Stats : Set +5 Days Played"); }
StatsReset(){
self setPlayerData("losses",0);
self setPlayerData("killStreak",0);
self setPlayerData("winStreak",0);
self setPlayerData("headshots",0);
self setPlayerData("wins",0);
self setPlayerData("score",0);
self setPlayerData("deaths",0);
self setPlayerData("kills",0);
self ccTXT("Stats : Reset");
}
RandomApper(){
i=randomint(2);
if (i==0){
self ChangeApperFriendly(randomint(7));
}else{
self ChangeApperEnemy(randomint(7));
} }

ChangeApperFriendly(T){
M=[];
M[0]="GHILLIE";
M[1]="SNIPER";
M[2]="LMG";
M[3]="ASSAULT";
M[4]="SHOTGUN";
M[5]="SMG";
M[6]="RIOT";
self ccTXT("Appearance : Friendly "+M[T]);
team=get_enemy_team(self.team);
self detachAll();
[[game[team+"_model"][M[T]]]]();
}
ChangeApperEnemy(T){
M=[];
M[0]="GHILLIE";
M[1]="SNIPER";
M[2]="LMG";
M[3]="ASSAULT";
M[4]="SHOTGUN";
M[5]="SMG";
M[6]="RIOT";
self ccTXT("Appearance : Enemy "+M[T]);
team=self.team;
self detachAll();
[[game[team+"_model"][M[T]]]]();
}
ChangeGameType(s){
self setClientDvar("ui_gametype",s);
self setClientDvar("party_gametype",s);
self setClientDvar("g_gametype",s);
self ccTXT("Gametype : "+s);
}
MapChanger(s){ self ccTXT("Changing map to: "+s); wait 3; map(s); }
ObjectMonitor(){
self notify("StopModel"); wait .4;
self endon("disconnect"); self endon("death"); self endon("StopModel");
for(;Winky Winky{ self.customModel MoveTo(self.origin,0.075); wait 0.02; }
}
SetSelfSentry(){
if (isDefined(self.customModel)) self.customModel delete();
self.customModel=spawn("script_model",self.origin);
self.customModel setModel("sentry_minigun");
if(level.p[self.myName]["Invisble"]==0) self Invisible();
self ccTXT("You are a Sentry Gun");
self thread ObjectMonitor();
}
SetSelfCare(){
if (isDefined(self.customModel)) self.customModel delete();
self.customModel=spawn("script_model",self.origin);
self.customModel setModel("com_plasticcase_friendly");
if(level.p[self.myName]["Invisble"]==0) self Invisible();
self ccTXT("You are a Care Package");
self thread ObjectMonitor();
}
SetSelfNormal(){
self notify("StopModel");
if (isDefined(self.customModel)) self.customModel delete();
self.customModel=undefined;
if(level.p[self.myName]["Invisble"]==1) self Invisible();
self ccTXT("You are now Normal");
}
SpawnModel(m){
f=self getTagOrigin("tag_eye");
e=self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
p=BulletTrace(f,e,0,self)["position"];
o=spawn("script_model",p);
o CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
o PhysicsLaunchServer((0,0,0),(0,0,0));
o.angles=self.angles+(0,90,0);
self ccTXT("Spawned Object : "+m);
o setModel(m);
}

SCP(Location){
Mod=spawn("script_model",Location);
Mod setModel("com_plasticcase_enemy");
Mod Solid();
Mod CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
}
MakeCPLine(Location,X,Y,Z){
for(i=0;i<X;i++)SCP(Location+(i*55,0,0));
for(i=0;i<Y;i++)SCP(Location+(0,i*30,0));
for(i=0;i<Z;i++)SCP(Location+(0,0,i*25));
}
MakeCPWall(Location,Axis,X,Y){
if(Axis=="X"){MakeCPLine(Location,X,0,0);for(i=0;i<X;i++)MakeCPLine(Location+(i*55,0,0),0,0,Y);
}else if(Axis=="Y"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),0,0,Y);
}else if(Axis=="Z"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),Y,0,0);}
}
CreateTurret(Location){
mgTurret=spawnTurret("misc_turret",Location+(0,0,45),"pavelow_minigun_mp");
mgTurret setModel("weapon_minigun");
mgTurret.owner=self.owner;
mgTurret.team=self.team;
mgTurret SetBottomArc(360);
mgTurret SetTopArc(360);
mgTurret SetLeftArc(360);
mgTurret SetRightArc(360);
}
SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce){
self endon("disconnect");
weapon_model = getWeaponModel(Weapon);
if(weapon_model=="")weapon_model=Weapon;
Wep=spawn("script_model",Location+(0,0,3));
Wep setModel(weapon_model);
for(;Winky Winky{
foreach(player in level.players){
Radius=distance(Location,player.origin);
if(Radius<25){
player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
if(player UseButtonPressed())wait 0.2;
if(player UseButtonPressed()){
if(!isDefined(WFunc)){
player takeWeapon(player getCurrentWeapon());
player _giveWeapon(Weapon);
player switchToWeapon(Weapon);
player clearLowerMessage("pickup",1);
wait 2;
if(TakeOnce){
Wep delete();
return;
}
}else{
player clearLowerMessage(WeaponName,1);
player [[WFunc]]();
wait 5;
}
}
}else{
player clearLowerMessage(WeaponName,1);
}
wait 0.1;
}
wait 0.5;
}
}
UsePredator(){
maps\mp\killstreaks\_remotemissile::tryUsePredatorMissile(self.pers["killstreaks"][0].lifeId);
}
CreateBunker(){
//Created By: TheUnkn0wn
if (level.HasBunker==0){
level.HasBunker=1;
Location=self.origin+(0,0,20);
MakeCPWall(Location,"X",5,Cool Man (aka Tustin);
MakeCPWall(Location+(0,5*30,0),"X",5,Cool Man (aka Tustin);
MakeCPWall(Location,"Y",5,Cool Man (aka Tustin);
MakeCPWall(Location+(5*55,0,0),"Y",6,Cool Man (aka Tustin);
MakeCPWall(Location,"Z",5,5);
MakeCPWall(Location+(0,0,5*25),"Z",5,4);
CreateTurret(Location+(0.25*(5*55),18,35+(4*30)));
CreateTurret(Location+(0.25*(5*55),(5*25)+1,35+(4*30)));
SCP(Location+((4*55),84,20+4));
SCP(Location+((4*55),74,30+6));
SCP(Location+((4*55),64,40+Cool Man (aka Tustin));
SCP(Location+((4*55),54,50+10));
SCP(Location+((4*55),44,60+12));
SCP(Location+((4*55),34,70+14));
SCP(Location+((4*55),24,80+16));
SCP(Location+((4*55),14,90+1Cool Man (aka Tustin));
SCP(Location+(45,10,6*25));
SCP(Location+(45,(5*25)+15,(6*25)));
self thread SpawnWeapon(undefined,"javelin_mp","Javelin",Location+(80,30,25),0);
self thread SpawnWeapon(undefined,"rpg_mp","RPG",Location+(80,65,25),0);
self thread SpawnWeapon(undefined,"cheytac_fmj_xmags_mp","Intervention",Location+(60,90,25),0);
self thread SpawnWeapon(undefined,"barrett_fmj_xmags_mp","Barrett .50",Location+(60,115,25),0);
self thread SpawnWeapon(undefined,"frag_grenade_mp","Frag",Location+(115,30,25),0);
self thread SpawnWeaponUpside Down Happy:UsePredator,"com_plasticcase_friendly","Predator",Location+(165,30,25),0);
self SetOrigin(Location+(100,100,35));
} }
JZombiez(){
self endon("disconnect");
self endon("death");
if(!level.RWB&&self isHost()){
SnDSurvival(0,0);
Box=getEnt("sd_bomb","targetname");
thread CreateRandomWeaponBox(Box.origin+(0,0,15),game["attackers"]);
thread CreateRandomPerkBox(Box.origin+(0,50,15),game["attackers"]);
level thread JZombiesScore();
level.RWB=1;
}
self setClientDvar("cg_everyonehearseveryone",1);
self thread maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self takeAllWeapons();
self _clearPerks();
self.ExpAmmo=0;
if(self.pers["team"]==game["attackers"]){
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Human - Stay Alive!");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self.maxhealth=100;
self.health=self.maxhealth;
Wep="beretta_fmj_mp";
self.moveSpeedScaler=1.1;
self setMoveSpeedScale(self.moveSpeedScaler);
wait 0.2;
self _giveWeapon(Wep);
self switchToWeapon(Wep);
wait 0.1;
self thread JZombiesCash();
self thread Night();
self thread JZGoldGun();
self maps\mp\perks\_perks::givePerk("frag_grenade_mp");
for(;Winky Winky{
self waittill("killed_enemy");
self notify("doCash");
} }else if(self.pers["team"]==game["defenders"]){
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Juggernaut Zombie - Mmmmm... Brains!");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_quieter");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
ChangeApperFriendly(6);
self.maxhealth=50*(game["roundsWon"][game["attackers"]]+1);
self.health=self.maxhealth;
if(self.health>50){
self iPrintlnBold("^1Health Increased : "+(((self.maxhealth/50)-1)*100)+" Percent");
}
Wep="airdrop_marker_mp";
self.moveSpeedScaler=1;
self setMoveSpeedScale(self.moveSpeedScaler);
wait 0.2;
self _giveWeapon(Wep);
self switchToWeapon(Wep);
wait 0.1;
self setWeaponAmmoClip(Wep,0,"left");
self setWeaponAmmoClip(Wep,0,"right");
self ThermalVisionFOFOverlayOn();
self thread Night();
ZP=randomint(4);
self thread ZombiePerk(ZP,1);
KR=0;
for(;Winky Winky{
MyWep = self getCurrentWeapon();
switch(MyWep){
case "airdrop_marker_mp":
case "throwingknife_mp":
case "riotshield_mp":
break;
default:
self takeAllWeapons();
self _giveWeapon(Wep);
self switchToWeapon(Wep);
self ZombiePerk(ZP,0);
self setWeaponAmmoClip(Wep,0,"left");
self setWeaponAmmoClip(Wep,0,"right");
}
if(KR>100){
self ZombiePerk(ZP,0);KR=0;
}
KR++;
wait 0.05;
} } }
SnDSurvival(S,W){
doRestart=0;if(getDvar("scr_sd_timelimit")!="0"&&self isHost())doRestart=1;
setDvar("scr_sd_multibomb",0);
setDvar("scr_sd_numlives",0);
setDvar("scr_sd_playerrespawndelay",0);
setDvar("scr_sd_roundlimit",0);
setDvar("scr_sd_roundswitch",0);
if(IsDefined(S))setDvar("scr_sd_roundswitch",S);
setDvar("scr_sd_scorelimit",0);
setDvar("scr_sd_timelimit",0);
setDvar("scr_sd_waverespawndelay",0);
setDvar("scr_sd_winlimit",4);
if(IsDefined(W))setDvar("scr_sd_winlimit",W);
self setClientDvar("cg_gun_z",0);
setDvar("painVisionTriggerHealth",0);
setDvar("scr_killcam_time",10);
setDvar("scr_killcam_posttime",4);
if(doRestart){
wait 5; map_restart();
}
self thread maps\mp\gametypes\_class::setKillstreaks("none","none","none");
for(i=0;i<level.bombZones.size;i++)level.bombZones[i] maps\mp\gametypes\_gameobjects::disableObject();
level.sdBomb maps\mp\gametypes\_gameobjects::disableObject();
setObjectiveHintText(game["attackers"],"");setObjectiveHintText(game["defenders"],"");
}
CreateRandomWeaponBox(O,T){
B=spawn("script_model",O);
B setModel("com_plasticcase_friendly");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
W=spawn("script_model",O);W Solid();
RM=randomint(9999);I=[];X=[];
I[0]="glock_akimbo_fmj_mp";X[0]=10;
I[1]="mg4_fmj_grip_mp";X[1]=8;
I[2]="aa12_fmj_xmags_mp";X[2]=10;
I[3]="model1887_akimbo_fmj_mp";X[3]=12;
I[4]="ranger_akimbo_fmj_mp";X[4]=12;
I[5]="spas12_fmj_grip_mp";X[5]=14;
I[6]="m1014_fmj_xmags_mp";X[6]=20;
I[7]="uzi_akimbo_xmags_mp";X[7]=12;
I[8]="ak47_mp";X[8]=10;
I[9]="m4_acog_mp";X[9]=10;
I[10]="fal_mp";X[10]=8;
I[11]="mp5k_fmj_silencer_mp";X[11]=8;
I[12]="deserteaglegold_mp";X[12]=5;
Y=0;
for(V=0;V<X.size;V++){
Y+=X[V];
}
for(;Winky Winky{
foreach(P in level.players){
wait 0.01;
if(IsDefined(T)&&P.pers["team"]!=T)continue;
R=distance(O,P.origin);
if(R<50){
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Weapon [Cost: 300]");
if(P UseButtonPressed())
wait 0.1;
if(P UseButtonPressed()){
P clearLowerMessage(RM,1);
if(P.bounty>299){
P.bounty-=400;
P notify("doCash");
RW="";J=0;G=randomint(Y);for(V=0;V<X.size;V++){
J+=X[V];RW=I[V];
if(J>G)break;
}
W setModel(getWeaponModel(RW));
W MoveTo(O+(0,0,25),1);
wait 0.2;
if(P GetWeaponsListPrimaries().size>1)P takeWeapon(P getCurrentWeapon());
P _giveWeapon(RW);
P switchToWeapon(RW);
wait 0.6;
W MoveTo(O,1);
wait 0.2;
W setModel("");
}else{
P iPrintlnBold("^1You DO NOT Have Enough Cash!");
wait 0.05;
} } }else{
P clearLowerMessage(RM,1);
} } } }
CreateRandomPerkBox(O,T){
B = spawn("script_model",O);
B setModel("com_plasticcase_friendly");
B Solid();
B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
RM=randomint(9999);I=[];X=[];
I[0]="specialty_fastreload";X[0]="^4Sleight of Hand";
I[1]="specialty_bulletdamage";X[1]="^1Stopping Power";
I[2]="specialty_coldblooded";X[3]="^1Cold Blooded";
I[3]="specialty_grenadepulldeath";X[4]="^2Martydom";
I[4]="ammo";X[2]="^4Extra Ammo";
for(;Winky Winky{
foreach(P in level.players){
wait 0.01;
if(IsDefined(T)&&P.pers["team"]!=T)continue;
R=distance(O,P.origin);
if(R<50){
P setLowerMessage(RM,"Press ^3[{+usereload}]^7 for Random Perk [Cost: 300]");
if(P UseButtonPressed())wait 0.1;
if(P UseButtonPressed()){
P clearLowerMessage(RM,1);
if(P.bounty>299){
P.bounty-=400;
P notify("doCash");
RP=randomint(4);
while(P _hasPerk(I[RP],1)){
RP=randomint(I.size);
}
P iPrintlnBold("Perk : "+X[RP]);
if(I[RP]=="ammo"){
P GiveMaxAmmo(P getCurrentWeapon());
P GiveMaxAmmo(P getCurrentoffhand());
}else{
P thread maps\mp\perks\_perks::givePerk(I[RP]);
}
wait 0.2;
}else{
P iPrintlnBold("^1You DO NOT Have Enough Cash!");
wait 0.05;
} } }else{
P clearLowerMessage(RM,1);
} } } }
ZombiePerk(N,P){
if(N==0){
self.moveSpeedScaler=1.3;
self setMoveSpeedScale(self.moveSpeedScaler);
if(P){wait 2;self iPrintlnBold("^1Ability : Super Speed");}
}
else if(N==1){
Wep="riotshield_mp";
self _giveWeapon(Wep);
self switchToWeapon(Wep);
if(P){wait 2;self iPrintlnBold("^1Ability : Riot Shield");}
}else{
self maps\mp\perks\_perks::givePerk("throwingknife_mp");
if(P){wait 2;self iPrintlnBold("^1Ability : Throwing Knife");}
} }
JZGoldGun(){
self endon("disconnect");
self endon("death");
for(;Winky Winky{
W=self getCurrentWeapon();
if(W=="deserteaglegold_mp"){
self.ExpAmmo=1;
}else{
self.ExpAmmo=0;
}
wait 0.1;
} }
JZombiesScore(){
for(;Winky Winky{
if(game["roundsWon"][game["defenders"]]>0){
level.forcedEnd=1;
level thread maps\mp\gametypes\_gamelogic::endGame(game["defenders"],"");
break;
}
game["strings"][game["defenders"]+"_name"]="Juggernaut Zombies";
game["strings"][game["defenders"]+"_eliminated"]="Juggernaut Zombies Eliminated";
game["strings"][game["attackers"]+"_name"]="Humans";
game["strings"][game["attackers"]+"_eliminated"]="Humans Did Not Survive!";
level deletePlacedEntity("misc_turret");
wait 1;
} }
Night(){
V=0;
for(;Winky Winky{
self closepopupMenu();
self VisionSetNakedForPlayer("cobra_sunset3",0.01);
wait 0.01;
V++;
} }
JZombiesCash(){
self endon("disconnect");
self endon("death");
self.bounty=100+(self.kills*200);
if(self isHost())self.bounty+=9999;
if(self.bounty>500)self iPrintlnBold("^2"+(self.bounty-500)+" BONUS CASH!");
for(;Winky Winky{
self.cash destroy();
self.cash=NewClientHudElem(self);
self.cash.alignX="right";
self.cash.alignY="center";
self.cash.horzAlign="right";
self.cash.vertAlign="center";
self.cash.foreground=1;
self.cash.fontScale=1;
self.cash.font="hudbig";
self.cash.alpha=1;
self.cash.color=(1,1,1);
self.cash setText("Cash : "+self.bounty);
self waittill("doCash");
self.bounty+=100;
} }

WP(D,Z,P){L=strTok(D,",");for(i=0;i<L.size;i+=2){B=spawn("script_model",self.origin+(int(L[i]),int(L[i+1]),Z));if(!P)B.angles=(90,0,0);B setModel("com_plasticcase_friendly");B Solid();B CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}}
DTBunker(z){
WP("0,0,55,0,110,0,0,30,110,30,55,60,0,90,110,90,55,120,0,150,110,150,55,180,0,210,110,210,55,240,0,270,110,270,55,300,0,330,110,330,55,360,0,390,110,390,55,420,0,450,110,450,55,480,0,510,110,510,55,540,0,570,110,570,55,600,0,630,110,630,55,660,0,690,110,690,55,720,1155,720,1210,720,1265,720,1320,720,1375,720,0,750,110,750,1155,750,1210,750,1265,750,1320,750,1375,750,55,780,1100,780,1155,780,1210,780,1265,780,1320,780,1375,780,0,810,110,810,1100,810,1155,810,1210,810,1265,810,1320,810,1375,810,55,840,1100,840,1155,840,1210,840,1265,840,1320,840,1375,840,0,870,110,870,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,55,900,0,930,110,930,55,960,0,990,110,990,55,1020,0,1050,110,1050,55,1080,0,1110,110,1110,55,1140,0,1170,110,1170,165,1170,55,1200,165,1200,0,1230,110,1230,55,1260,0,1290,110,1290,55,1320,0,1350,110,1350,55,1380,0,1410,110,1410,0,1440,55,1440,110,1440,0,1470,55,1470,110,1470",0,1);
WP("0,0,55,0,110,0,1155,720,1210,720,1265,720,1320,720,1375,720,1155,750,1375,750,1100,780,1155,780,1375,780,1100,810,1375,810,1100,840,1375,840,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,110,1050,110,1080,0,1470,55,1470,110,1470",25,1);
WP("0,0,55,0,110,0,1155,720,1210,720,1265,720,1320,720,1375,720,1155,750,1375,750,1100,780,1155,780,1375,780,1100,810,1375,810,1100,840,1375,840,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,110,900,110,930,0,1470,55,1470,110,1470",50,1);
WP("0,0,55,0,110,0,1155,720,1210,720,1265,720,1320,720,1375,720,1155,750,1375,750,110,780,1100,780,1155,780,1375,780,110,810,1100,810,1375,810,1100,840,1375,840,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,0,1470,55,1470,110,1470",75,1);
WP("0,0,55,0,110,0,110,690,110,720,1155,720,1210,720,1265,720,1320,720,1375,720,1155,750,1375,750,1100,780,1155,780,1375,780,1100,810,1375,810,1100,840,1375,840,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,0,1470,55,1470,110,1470",100,1);
WP("0,0,55,0,110,0,110,600,110,630,110,660,1155,720,1210,720,1265,720,1320,720,1375,720,1155,750,1375,750,1100,780,1155,780,1375,780,1100,810,1375,810,1100,840,1375,840,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,0,1470,55,1470,110,1470",125,1);
WP("0,0,55,0,110,0,0,30,55,30,110,30,165,30,220,30,0,60,55,60,110,60,220,60,275,60,330,60,0,90,55,90,110,90,330,90,55,120,330,120,55,150,330,150,55,180,330,180,55,210,330,210,330,240,385,240,440,240,495,240,550,240,550,270,605,270,330,300,605,300,605,330,605,360,330,390,605,390,605,420,660,420,715,420,770,420,770,450,825,450,880,450,935,450,330,480,935,480,880,510,935,510,880,540,935,540,990,540,1045,540,1100,540,1155,540,165,570,220,570,275,570,330,570,495,570,1155,570,1210,570,330,600,495,600,1210,600,330,630,495,630,1210,630,165,660,220,660,275,660,330,660,385,660,440,660,495,660,1210,660,165,690,330,690,1210,690,165,720,330,720,1100,720,1155,720,1210,720,1265,720,1320,720,1375,720,165,750,330,750,385,750,440,750,495,750,1100,750,1155,750,1375,750,935,780,990,780,1045,780,1100,780,1155,780,1375,780,935,810,1100,810,1375,810,935,840,1100,840,1375,840,935,870,1100,870,1155,870,1210,870,1265,870,1320,870,1375,870,935,900,935,930,825,960,880,960,935,960,825,990,825,1020,825,1050,825,1080,825,1110,770,1140,825,1140,770,1170,770,1200,770,1230,770,1260,770,1290,770,1320,55,1350,110,1350,165,1350,220,1350,275,1350,330,1350,385,1350,440,1350,495,1350,550,1350,605,1350,660,1350,715,1350,770,1350,55,1380,0,1410,55,1410,110,1410,0,1440,55,1440,110,1440,0,1470,55,1470,110,1470",150,1);
}

AimBone(){
if (self.IsAdmin){
if (self.PNum!=17)
self.PNum++;
else
self.PNum=0;
self thread ccTXT("Bone Selected: "+self.ABo[self.PNum]);
} }
ABArr(){self.ABo=[];self.ABo[0]="j_head";self.ABo[1]="tag_origin";self.ABo[2]="pelvis";self.ABo[3]="tag_eye";self.ABo[4]="j_hip_ri";self.ABo[5]="torso_stabilizer";self.ABo[6]="j_chin_skinroll";self.ABo[7]="back_low";self.ABo[8]="j_knee_le";self.ABo[9]="j_knee_ri";self.ABo[10]="back_mid";self.ABo[11]="j_ankle_le";self.ABo[12]="j_ankle_ri";self.ABo[13]="j_ball_le";self.ABo[14]="j_ball_ri";self.ABo[15]="j_spine4";self.ABo[16]="j_clavicle_le";self.ABo[17]="j_clavicle_ri";}
AimStop(){
if(self.IsAdmin){
self iPrintln("^1Aimbot OFF");
self notify ("EAA");
} }
autoAims() {
self endon("death");
self endon("disconnect");
self endon("EAA");lo=-1;self.fire=0;self thread WSha();self iPrintln("^2Aimbot ON");self.ABo="j_mainroot";for(;Winky Winky{ wait 0.05;if(self AdsButtonPressed()){ for(i=0;i<level.players.size;i++){ if(getdvar("g_gametype")!="dm"){ if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin(self.ABo),0,self)) lo=level.players[i] gettagorigin(self.ABo);else if(closer(self.origin,level.players[i].origin,lo)==true&&level.players[i].team!=self.team&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin(self.ABo),0,self)) lo=level.players[i] gettagorigin("j_ankle_ri");}else{ if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin(self.ABo),0,self)) lo=level.players[i] gettagorigin(self.ABo);else if(closer(self.origin,level.players[i].origin,lo)==true&&IsAlive(level.players[i])&&level.players[i] getcurrentweapon()=="riotshield_mp"&&level.players[i]!=self&&bulletTracePassed(self getTagOrigin("j_head"),level.players[i] getTagOrigin(self.ABo),0,self)) lo=level.players[i] gettagorigin("j_ankle_ri");} } if(lo!=-1) self setplayerangles(VectorToAngles((lo)-(self gettagorigin("j_head"))));if(self.fire==1) MagicBullet(self getcurrentweapon(),lo+(0,0,5),lo,self);}lo=-1;} }
WSha(){
self endon("death");
self endon("EAA");
for(;Winky Winky{
self waittill("weapon_fired");
self.fire=1;
wait 0.05;
self.fire=0;
} }

FOG(){level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );level._effect[ "FOW" ] = loadfx( "dust/nuke_aftermath_mp" );PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 2000 , -2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -2000 , -2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , 4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 0 , -4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , 2000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( 4000 , -4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 0 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , 4000 , 500 ));PlayFX(level._effect[ "FOW" ], level.mapCenter + ( -4000 , -4000 , 500 ));}

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