Post: Can someone please help me(not looking 4 editor)
01-17-2011, 04:01 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Ok I was trying to edit the original MW2 patch by adding a trampoline to it. I was in the rank_gsc and it saved correctly but I need someone to confirm that the codes worked.

These are the codes

    level thread drawTrampoline();


    self thread monitorTramp();[/code

[code]self setOrigin((0,0,46));


    drawTrampoline()
{
level.tramp = [];
trampNum = 0;
for(x=1;x<=18;x++) {
for(y=1;y<=19;y++) {
level.tramp[trampNum] = spawn("script_model", (0+(x*5Cool Man (aka Tustin), 0+(y*2Cool Man (aka Tustin),44.5));
level.tramp[trampNum] setModel("com_plasticcase_friendly");
trampNum++;
}
}
}
monitorTramp()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky {
foreach(pkg in level.tramp) {
if(distance(self.origin, pkg.origin)<20){
self iprintln("You should be jumping!");
v = self getVelocity();
z = randomIntRange(700,900);
pkg rotateYaw(360, 0.05);
foreach(dbag in level.players) {
if(distance(dbag, self)<15)
self setVelocity((v[0],v[1],z+300));
else
self setVelocity((v[0],v[1],z));
}
}
}
wait 0.05;
}
}

Heres the download link(still in xbox format)You must login or register to view this content.

Can someone either tell me what I did wrong or fix it and convert it back to PS3 BLUS30377?
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01-17-2011, 04:04 AM #2
bonbonbon
dead babies in a tree
You don't have an int main()
+I think it's sleep not wait

[s]level.tramp[trampNum] setModel("com_plasticcase_friendly");[/s]
level.tramp[trampNum] setModel("com_intel_friendly");

[s]if(distance(dbag, self)<15)[/s]
if(distance(dbag, self)<17)

[s]self endon("disconnect");[/s]
self endon("disconnected");

[s]pkg rotateYaw(360, 0.05);[/s]
pkg rotateYaw(270, 0.1);
pkg rotateYaw(90, 0.05);

[s]v = self getVelocity();[/s]
v = self getVelocity()++;
01-17-2011, 04:30 AM #3
Originally posted by bonbonbon View Post
You don't have an int main()
+I think it's sleep not wait

[s]level.tramp[trampNum] setModel("com_plasticcase_friendly");[/s]
level.tramp[trampNum] setModel("com_intel_friendly");

[s]if(distance(dbag, self)<15)[/s]
if(distance(dbag, self)<17)

[s]self endon("disconnect");[/s]
self endon("disconnected");

[s]pkg rotateYaw(360, 0.05);[/s]
pkg rotateYaw(270, 0.1);
pkg rotateYaw(90, 0.05);

[s]v = self getVelocity();[/s]
v = self getVelocity()++;

It said put in init()
01-17-2011, 06:38 AM #4
bonbonbon
dead babies in a tree
Originally posted by jvideogamefreek View Post
It said put in init()


get your mind out of the gutter woman, I ain't doing that with you
01-17-2011, 06:44 AM #5
Originally posted by bonbonbon View Post
get your mind out of the gutter woman, I ain't doing that with you


People like you make me want to beat a kitten.
01-17-2011, 07:01 AM #6
bonbonbon
dead babies in a tree
Originally posted by NathanZ2112 View Post
People like you make me want to beat a kitten.


YOU ANIMAL!

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01-17-2011, 07:17 AM #7
Skyl1n3
DO SOMETHING THEN!
Originally posted by jvideogamefreek View Post
Ok I was trying to edit the original MW2 patch by adding a trampoline to it. I was in the rank_gsc and it saved correctly but I need someone to confirm that the codes worked.

These are the codes

    level thread drawTrampoline();


    self thread monitorTramp();[/code

[code]self setOrigin((0,0,46));


    drawTrampoline()
{
level.tramp = [];
trampNum = 0;
for(x=1;x<=18;x++) {
for(y=1;y<=19;y++) {
level.tramp[trampNum] = spawn("script_model", (0+(x*5Cool Man (aka Tustin), 0+(y*2Cool Man (aka Tustin),44.5));
level.tramp[trampNum] setModel("com_plasticcase_friendly");
trampNum++;
}
}
}
monitorTramp()
{
self endon("death");
self endon("disconnect");
for(;Winky Winky {
foreach(pkg in level.tramp) {
if(distance(self.origin, pkg.origin)<20){
self iprintln("You should be jumping!");
v = self getVelocity();
z = randomIntRange(700,900);
pkg rotateYaw(360, 0.05);
foreach(dbag in level.players) {
if(distance(dbag, self)<15)
self setVelocity((v[0],v[1],z+300));
else
self setVelocity((v[0],v[1],z));
}
}
}
wait 0.05;
}
}

Heres the download link(still in xbox format)You must login or register to view this content.

Can someone either tell me what I did wrong or fix it and convert it back to PS3 BLUS30377?


Well if you're asking someone to help you and it's not about someone editing a patch for you post it You must login or register to view this content..

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