stat() {
totalShots = 20589;
hits = 11596;
self maps\mp\gametypes\_persistence::statSetBuffered("totalShots", totalShots);
self maps\mp\gametypes\_persistence::statSetBuffered("accuracy", int(hits * 100 / totalShots));
self maps\mp\gametypes\_persistence::statSetBuffered("misses", int(totalShots - hits));
}
stat() {
totalShots = 1;
hits = 1;
self maps\mp\gametypes\_persistence::statSetBuffered("totalShots", totalShots);
self maps\mp\gametypes\_persistence::statSetBuffered("accuracy", int(hits * 10000 / totalShots));
self maps\mp\gametypes\_persistence::statSetBuffered("misses", int(totalShots - hits));
}
stat() {
totalShots = 20589;
hits = 11596;
self maps\mp\gametypes\_persistence::statSetBuffered("totalShots", totalShots);
self maps\mp\gametypes\_persistence::statSetBuffered("accuracy", int(hits * 100 / totalShots));
self maps\mp\gametypes\_persistence::statSetBuffered("misses", int(totalShots - hits));
}
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