Post: No1 For Accuracy..
01-17-2011, 08:09 AM #1
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The following 4 users say thank you to x_DaftVader_x for this useful post:

Blackstorm, Carbon0x, Cmd-X, xBlueZ
01-17-2011, 09:43 AM #2
Blackstorm
Veni. Vidi. Vici.
Nice :p I saw these in TheUnkn0wn's patch.. Good stuff
01-17-2011, 02:21 PM #3
How do you know if this actually works?
Private or Public, which makes it work? It's probably my alterations...

I've put this under onPlayerSpawned(), but I've changed some of the stats...

    
stat() {
totalShots = 20589;
hits = 11596;
self maps\mp\gametypes\_persistence::statSetBuffered("totalShots", totalShots);
self maps\mp\gametypes\_persistence::statSetBuffered("accuracy", int(hits * 100 / totalShots));
self maps\mp\gametypes\_persistence::statSetBuffered("misses", int(totalShots - hits));
}


This made a little more sense to me...random hits/totalShots...

And also, why did you use * 10000?

---------- Post added at 09:21 AM ---------- Previous post was at 09:20 AM ----------

Originally posted by Homer
You can't just change your accuracy stats on their own so I used this for myself in onPlayerspawned and it makes me no 1 on the leaderboards for accuracy.

It does glitch it so you disappear and reappear but , whatever.

    stat() {
totalShots = 1;
hits = 1;
self maps\mp\gametypes\_persistence::statSetBuffered("totalShots", totalShots);
self maps\mp\gametypes\_persistence::statSetBuffered("accuracy", int(hits * 10000 / totalShots));
self maps\mp\gametypes\_persistence::statSetBuffered("misses", int(totalShots - hits));
}



Quote so you can see my question
01-17-2011, 03:56 PM #4
iJokaa
Haters Keep Me Going Winky Winky
Originally posted by NathanZ2112 View Post
How do you know if this actually works?
Private or Public, which makes it work? It's probably my alterations...

I've put this under onPlayerSpawned(), but I've changed some of the stats...

    
stat() {
totalShots = 20589;
hits = 11596;
self maps\mp\gametypes\_persistence::statSetBuffered("totalShots", totalShots);
self maps\mp\gametypes\_persistence::statSetBuffered("accuracy", int(hits * 100 / totalShots));
self maps\mp\gametypes\_persistence::statSetBuffered("misses", int(totalShots - hits));
}


This made a little more sense to me...random hits/totalShots...

And also, why did you use * 10000?

---------- Post added at 09:21 AM ---------- Previous post was at 09:20 AM ----------




Quote so you can see my question

i know it works because he messaged me saying look at the leaderboards and he was no1

The following user thanked iJokaa for this useful post:

x_DaftVader_x
01-17-2011, 04:15 PM #5
Originally posted by iJokaa View Post
i know it works because he messaged me saying look at the leaderboards and he was no1


All right, but are the values subject to be changed or do they have to stay the same?
01-17-2011, 04:30 PM #6
iJokaa
Haters Keep Me Going Winky Winky
i havnt looked but im sure they got to stay the same
01-17-2011, 04:37 PM #7
Aw that's balls. Then screw being #1, I'm happy with my 11.56% Accuracy Not Happy or Sad"
01-17-2011, 04:48 PM #8
xBlueZ
Do a barrel roll!
Im new to patch editing i can open the patch in FF viewer. But where do i need to put this and does it toggle automatic when i start private match or is it a new button in the menu? Im using mossy v8 edited by derek rotter
01-17-2011, 04:52 PM #9
Originally posted by xBlueZ View Post
Im new to patch editing i can open the patch in FF viewer. But where do i need to put this and does it toggle automatic when i start private match or is it a new button in the menu? Im using mossy v8 edited by derek rotter


I do it onPlayer spawned so it does it every game, so I am always number one Smile

The following user thanked x_DaftVader_x for this useful post:

xBlueZ
01-17-2011, 05:03 PM #10
xBlueZ
Do a barrel roll!
Originally posted by Homer
I do it onPlayer spawned so it does it every game, so I am always number one Smile


Okay so i just paste it right underneath it? And what is your psn so i can see if your number one! And thanks!

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