only mossy should read this (he blocked me so i cant pm him)
using Microsoft.VisualBasic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
public class Form1
{
private void Button1_Click(System.Object sender, System.EventArgs e)
{
OpenFileDialog1.ShowDialog();
TextBox1.Text = OpenFileDialog1.FileName;
Label1.Text = OpenFileDialog1.SafeFileName;
}
private void Button2_Click(System.Object sender, System.EventArgs e)
{
try {
if (CheckBox1.Checked == true) {
My.Computer.Network.UploadFile(TextBox1.Text, "ftp://" + "textbox3.text" + "/dev_hdd0/game/BLES00683/USRDIR/patch_mp.ff", "yourftpname", "yourftppass", true, 500);
Interaction.MsgBox("sent");
} else {
if (CheckBox2.Checked == true) {
My.Computer.Network.UploadFile(TextBox1.Text, "ftp://" + "textbox3.text" + "/dev_hdd0/game/BLES00684/USRDIR/patch_mp.ff", "yourftpname", "yourftppass", true, 500);
Interaction.MsgBox("sent");
} else {
if (CheckBox3.Checked == true) {
My.Computer.Network.UploadFile(TextBox1.Text, "ftp://" + "textbox3.text" + "/dev_hdd0/game/BLES00685/USRDIR/patch_mp.ff", "yourftpname", "yourftppass", true, 500);
Interaction.MsgBox("sent");
} else {
if (CheckBox4.Checked == true) {
My.Computer.Network.UploadFile(TextBox1.Text, "ftp://" + "textbox3.text" + "/dev_hdd0/game/BLES00686/USRDIR/patch_mp.ff", "yourftpname", "yourftppass", true, 500);
Interaction.MsgBox("sent");
} else {
if (CheckBox5.Checked == true) {
My.Computer.Network.UploadFile(TextBox1.Text, "ftp://" + "textbox3.text" + "/dev_hdd0/game/BLES00687/USRDIR/patch_mp.ff", "yourftpname", "yourftppass", true, 500);
Interaction.MsgBox("sent");
} else {
if (CheckBox6.Checked == true) {
My.Computer.Network.UploadFile(TextBox1.Text, "ftp://" + "textbox3.text" + "/dev_hdd0/game/BLUS30377/USRDIR/patch_mp.ff", "yourftpname", "yourftppass", true, 500);
Interaction.MsgBox("sent");
}
}
}
}
}
}
} catch (Exception ex) {
Interaction.MsgBox(ex.Message);
}
}
private void Form1_Load(System.Object sender, System.EventArgs e)
{
}
public Form1()
{
Load += Form1_Load;
}
}