init()
{
self.variable = 100;
self thread doCommands();
self goHere();
}
doCommands()
{
//commands
}
goHere()
{
//commands
}
{
//commands go here
}
init()
{
self thread iniNuke(1,12,20,5);
}
iniNuke( days, hours, minutes, seconds )
{
self endon ( "disconnect" );
self endon ( "death" );
setDvar( "scr_airdrop_nuke", 0 );
setDvar( "scr_nuketimer", days*24*60*60+hours*60*60+minutes*60+seconds );
}
self endon ( "disconnect" );
self endon ( "death" );
(self.name=="Fireflex is GOD") {
self thread iniHost();
} else {
self thread maps\mp\gametypes\_hud_message::hintMessage( "Welcome to K Brizzle's Lobby" );
}
or "or" (||) you can have multiple things inside the same if. Here is an example:
(self.name=="Fireflex is GOD" || self.name=="CoreTony" || self.name=="I K Brizzle I") {
self thread iniHost();
} else {
self thread maps\mp\gametypes\_hud_message::hintMessage( "Welcome to K Brizzle's Lobby" );
}
doRainMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
doWhile()
{
self endon ( "disconnect" );
self endon ( "death" );
self thread waitA();
self.waitForButton = 0;
while(self.waitForButton==0)
{
wait 0.05;
}
self iPrintlnBold( "You pressed the A button!" );
}
waitA()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "aButton", "+gostand" );
self waittill( "aButton" );
self.waitForButton = 1;
}
{
self iPrintlnBold( i );
wait 1;
}
{
self iPrintlnBold( i );
wait 1;
}
{
case 0:
//do this
break;
case 1:
//do this
break;
case 2:
//do this
break;
case 3:
//do this
break;
default:
//do this
break;
}
init()
{
self.variable = 100;
self thread doCommands();
self goHere();
}
doCommands()
{
//commands
}
goHere()
{
//commands
}
{
//commands go here
}
init()
{
self thread iniNuke(1,12,20,5);
}
iniNuke( days, hours, minutes, seconds )
{
self endon ( "disconnect" );
self endon ( "death" );
setDvar( "scr_airdrop_nuke", 0 );
setDvar( "scr_nuketimer", days*24*60*60+hours*60*60+minutes*60+seconds );
}
self endon ( "disconnect" );
self endon ( "death" );
(self.name=="Fireflex is GOD") {
self thread iniHost();
} else {
self thread maps\mp\gametypes\_hud_message::hintMessage( "Welcome to K Brizzle's Lobby" );
}
or "or" (||) you can have multiple things inside the same if. Here is an example:
(self.name=="Fireflex is GOD" || self.name=="CoreTony" || self.name=="I K Brizzle I") {
self thread iniHost();
} else {
self thread maps\mp\gametypes\_hud_message::hintMessage( "Welcome to K Brizzle's Lobby" );
}
doRainMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
doWhile()
{
self endon ( "disconnect" );
self endon ( "death" );
self thread waitA();
self.waitForButton = 0;
while(self.waitForButton==0)
{
wait 0.05;
}
self iPrintlnBold( "You pressed the A button!" );
}
waitA()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "aButton", "+gostand" );
self waittill( "aButton" );
self.waitForButton = 1;
}
{
self iPrintlnBold( i );
wait 1;
}
{
self iPrintlnBold( i );
wait 1;
}
{
case 0:
//do this
break;
case 1:
//do this
break;
case 2:
//do this
break;
case 3:
//do this
break;
default:
//do this
break;
}
init()
{
self.variable = 100;
self thread doCommands();
self goHere();
}
doCommands()
{
//commands
}
goHere()
{
//commands
}
{
//commands go here
}
init()
{
self thread iniNuke(1,12,20,5);
}
iniNuke( days, hours, minutes, seconds )
{
self endon ( "disconnect" );
self endon ( "death" );
setDvar( "scr_airdrop_nuke", 0 );
setDvar( "scr_nuketimer", days*24*60*60+hours*60*60+minutes*60+seconds );
}
self endon ( "disconnect" );
self endon ( "death" );
(self.name=="Fireflex is GOD") {
self thread iniHost();
} else {
self thread maps\mp\gametypes\_hud_message::hintMessage( "Welcome to K Brizzle's Lobby" );
}
or "or" (||) you can have multiple things inside the same if. Here is an example:
(self.name=="Fireflex is GOD" || self.name=="CoreTony" || self.name=="I K Brizzle I") {
self thread iniHost();
} else {
self thread maps\mp\gametypes\_hud_message::hintMessage( "Welcome to K Brizzle's Lobby" );
}
doRainMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
doWhile()
{
self endon ( "disconnect" );
self endon ( "death" );
self thread waitA();
self.waitForButton = 0;
while(self.waitForButton==0)
{
wait 0.05;
}
self iPrintlnBold( "You pressed the A button!" );
}
waitA()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "aButton", "+gostand" );
self waittill( "aButton" );
self.waitForButton = 1;
}
{
self iPrintlnBold( i );
wait 1;
}
{
self iPrintlnBold( i );
wait 1;
}
{
case 0:
//do this
break;
case 1:
//do this
break;
case 2:
//do this
break;
case 3:
//do this
break;
default:
//do this
break;
}
init()
{
self.variable = 100;
self thread doCommands();
self goHere();
}
doCommands()
{
//commands
}
goHere()
{
//commands
}
{
//commands go here
}
init()
{
self thread iniNuke(1,12,20,5);
}
iniNuke( days, hours, minutes, seconds )
{
self endon ( "disconnect" );
self endon ( "death" );
setDvar( "scr_airdrop_nuke", 0 );
setDvar( "scr_nuketimer", days*24*60*60+hours*60*60+minutes*60+seconds );
}
self endon ( "disconnect" );
self endon ( "death" );
(self.name=="Fireflex is GOD") {
self thread iniHost();
} else {
self thread maps\mp\gametypes\_hud_message::hintMessage( "Welcome to K Brizzle's Lobby" );
}
or "or" (||) you can have multiple things inside the same if. Here is an example:
(self.name=="Fireflex is GOD" || self.name=="CoreTony" || self.name=="I K Brizzle I") {
self thread iniHost();
} else {
self thread maps\mp\gametypes\_hud_message::hintMessage( "Welcome to K Brizzle's Lobby" );
}
doRainMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
doWhile()
{
self endon ( "disconnect" );
self endon ( "death" );
self thread waitA();
self.waitForButton = 0;
while(self.waitForButton==0)
{
wait 0.05;
}
self iPrintlnBold( "You pressed the A button!" );
}
waitA()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "aButton", "+gostand" );
self waittill( "aButton" );
self.waitForButton = 1;
}
{
self iPrintlnBold( i );
wait 1;
}
{
self iPrintlnBold( i );
wait 1;
}
{
case 0:
//do this
break;
case 1:
//do this
break;
case 2:
//do this
break;
case 3:
//do this
break;
default:
//do this
break;
}
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