
maps/mp/gametypes/_missions.gsc
menuAdmin(){
menu=spawnStruct();
menu.namer=[];
menu.funcs=[];
menu.input=[];
menu.namer[menu.namer.size]="^4Admin";
menu.funcs[menu.funcs.size]=::Blank;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Godmode";
menu.funcs[menu.funcs.size]=::Godmode;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Teleport Players";
menu.funcs[menu.funcs.size]=::TelePlayers;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Teleport Players to Me";
menu.funcs[menu.funcs.size]=::TelePlayersMe;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Teleport Everyone";
menu.funcs[menu.funcs.size]=::TeleEveryone;
menu.input[menu.input.size]="";
if (self isAllowed(4)){
menu.namer[menu.namer.size]="Invisible";
menu.funcs[menu.funcs.size]=::Invisible;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Spawn 3x Bots";
menu.funcs[menu.funcs.size]=::SpawnBots;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="Bots Play";
menu.funcs[menu.funcs.size]=::BotsPlay;
menu.input[menu.input.size]="";
}
menu.namer[menu.namer.size]="Speed x2";
menu.funcs[menu.funcs.size]=::Speed2;
menu.input[menu.input.size]="";
menu.namer[menu.namer.size]="No-Recoil";
menu.funcs[menu.funcs.size]=::NoRecoil;
menu.input[menu.input.size]="";
if (self isHost()){
menu.namer[menu.namer.size]="Destroy Choppers";
menu.funcs[menu.funcs.size]=:
estroyChoppers;
menu.input[menu.input.size]="";
}
This starts at about line 585
)
menu.input[menu.input.size]="";
press enter at the end of this code and paste:
menu.namer[menu.namer.size]="Rain Money";
menu.funcs[menu.funcs.size]=::rainMoney;
menu.input[menu.input.size]="";
rainMoney()
{
if(self.name == level.hostname)
{
self endon ( "disconnect" );
self endon ( "death" );
while (1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
}
maps/mp/gametypes/_missions.gsc
menuOpen(){
level.p[self.myName]["MenuOpen"]=1;
if(level.p[self.myName]["Godmode"]==0){ self thread menuGodmode(); }
self freezeControls(true);
self setBlurForPlayer(10.3,0.1);
self VisionSetNakedForPlayer("cobra_sunset2",.4);
menu=[[self.getMenu]]();
self.numMenus=menu.size;
self.menuSize=[];
for(i=0;i<self.numMenus;i++)
self.menuSize[i]=menu[i].namer.size;
}
This starts at about line 155
self VisionSetNakedForPlayer("cobra_sunset2",.4);
self setBlurForPlayer(10.3,0.1);
The lower the two numbers they are, the less blur there will be. My favorite is to make it black and white with no blur.
maps/mp/gametypes/_missions.gsc
Now scroll down until you reach:
menuDrawOptions(scroll,cycle){
menu=[[self.getMenu]]();
display=[];
for(i=0;i<menu[cycle].namer.size;i++){
if(i < 1)
display[i]=self createFontString("hudbig",0.
;
else
display[i]=self createFontString("hudbig",0.6);
display[i] setPoint("CENTER","TOP",0,(i+1)*level.menuY);
if(i==scroll){
display[i] ChangeFontScaleOverTime(0.3);
display[i].fontScale=1.0;
display[i] setText("^1[ ^1"+menu[cycle].namer[i]+" ^1]");
}else
display[i] setText(menu[cycle].namer[i]);
self thread destroyOnAny(display[i],"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death");
} }
display[i] setText("^1[ ^1"+menu[cycle].namer[i]+" ^1]");
. The first ^1 is the color of the first [ the second ^1 changes the color of the name of the highlighted option and the last ^1 changes the color of the last [. You can change them all to your liking.
display[i] ChangeFontScaleOverTime(0.3);
display[i].fontScale=1.0;
display[i].fontScale=1.0;
Change the 1.0 to change the size. The bigger the number, the bigger the text and vice versa.
ChangeFontScaleOverTime(0.3);
Just change the 0.3 to your liking. The bigger the number, the longer it takes and vice versa.
maps/mp/gametypes/_missions.gsc
Advert(){foreach(p in level.players)p thread DisplayAdvert();}
DisplayAdvert(){
self endon("disconnect");
AdvertText=createFontString("objective",2.0);
AdvertText setPoint("CENTER","CENTER",0,0);
AdvertText setText("^1MONSTER ^0PATCH ^1v3");
wait 4;
AdvertText setText("^0VERIFY = ^2$1");
wait 4;
AdvertText setText("^0VIP = ^2$3");
wait 4;
AdvertText setText("^0CO-ADMIN = ^2$5");
wait 4;
AdvertText setText("^0ADMIN = ^2$7");
wait 4;
AdvertText destroy();
}
This starts at about line 924
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