Post: Need Heart Function on v9 Help
01-21-2011, 02:50 PM #1
xModGodx
GT : OpTz ReCoNz
(adsbygoogle = window.adsbygoogle || []).push({}); Hi i was wondering could anybody put heart function onto v9 for me my name i want on it is x-iHostCLs-x if u could do that i would be very of u and im from uk so just use this patch to put it on leave a message below if u could do it for me You must login or register to view this content.
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01-21-2011, 02:54 PM #2
i might do it, but ive got an exam today so it will have to be later on tonight ok??, just tell me if u find someone else who wants to do it
01-21-2011, 02:58 PM #3
xModGodx
GT : OpTz ReCoNz
Originally posted by SignedFTPserver View Post
i might do it, but ive got an exam today so it will have to be later on tonight ok??, just tell me if u find someone else who wants to do it


kk how long would it take u to do it
01-21-2011, 02:59 PM #4
Lolicon
All rights reserved TMĀ®
When u do it can u post a tut so I can do it myself plzz
01-21-2011, 03:03 PM #5
Originally posted by AgentLightPig
kk how long would it take u to do it


10 mins but im leaving right now so back in about 5 hrs :(
01-21-2011, 03:07 PM #6
xModGodx
GT : OpTz ReCoNz
Originally posted by SignedFTPserver View Post
10 mins but im leaving right now so back in about 5 hrs :(


kk could u do when come back please i will leave message here if i got someone
01-21-2011, 03:12 PM #7
No1s Perfect
Confidence starts in your mind
i know howto do it asswel, though. bringing a script from another patch to A Elitemossy V9 can make some Syntax Errors, because Elitemossy v9 is coded difrent like look, Threads in the Other Patch is something like;
Example()

And in EliteMossy v9 its just " Example()} " , though that should depend were you put it
though i tried it, didnt test yet but this should be the Codes you should need.


At Spawn The Heart
self waittill("spawned_player");
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
self permsBegin();
if (level.matchGameType=="1"){//GunGame
self thread doDG();
self thread doHeart();


The Thread Itself
doHeart(){
{
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 100 );
heartElem setText( "FREE_CL_4U" );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;
}
}


doHeart2(){
{
heartElem2 = self createFontString( "objective", 1.4 );
heartElem2 setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 120 );
heartElem2 setText( "Delano_D" );
self thread destroyOnDeath2( heartElem2 );
for ( ;; )
{
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.0;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 0, 0 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.3;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 0, 1, 0 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.0;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 0, 0, 1 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.3;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 0, 1 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.0;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 5, 5 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.3;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 1, 0 );
wait 0.3;
}
}

destroyOnDeath2( heartElem2 )
{
self waittill ( "death" );
heartElem2 destroy();
}

destroyOnDeath( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}
}
01-21-2011, 03:14 PM #8
xModGodx
GT : OpTz ReCoNz
Originally posted by D View Post
i know howto do it asswel, though. bringing a script from another patch to A Elitemossy V9 can make some Syntax Errors, because Elitemossy v9 is coded difrent like look, Threads in the Other Patch is something like;
Example()

And in EliteMossy v9 its just " Example()} " , though that should depend were you put it
though i tried it, didnt test yet but this should be the Codes you should need.


At Spawn The Heart
self waittill("spawned_player");
self setClientDvar("g_speed",190);
setDvar("g_speed",190);
self permsBegin();
if (level.matchGameType=="1"){//GunGame
self thread doDG();
self thread doHeart();


The Thread Itself
doHeart(){
{
heartElem = self createFontString( "objective", 1.4 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 100 );
heartElem setText( "FREE_CL_4U" );
self thread destroyOnDeath( heartElem );
for ( ;; )
{
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 1, 0 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 0, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 0, 1 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.0;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 5, 5 );
wait 0.3;
heartElem ChangeFontScaleOverTime( 0.3 );
heartElem.fontScale = 2.3;
heartElem FadeOverTime( 0.3 );
heartElem.color = ( 1, 1, 0 );
wait 0.3;
}
}


doHeart2(){
{
heartElem2 = self createFontString( "objective", 1.4 );
heartElem2 setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 120 );
heartElem2 setText( "Delano_D" );
self thread destroyOnDeath2( heartElem2 );
for ( ;; )
{
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.0;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 0, 0 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.3;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 0, 1, 0 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.0;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 0, 0, 1 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.3;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 0, 1 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.0;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 5, 5 );
wait 0.3;
heartElem2 ChangeFontScaleOverTime( 0.3 );
heartElem2.fontScale = 2.3;
heartElem2 FadeOverTime( 0.3 );
heartElem2.color = ( 1, 1, 0 );
wait 0.3;
}
}

destroyOnDeath2( heartElem2 )
{
self waittill ( "death" );
heartElem2 destroy();
}

destroyOnDeath( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}
}


will could u put heart function in v9 with my name on it x-iHostCLs-x and when u have did that upload to megaupload or 1 of them then link here please
01-21-2011, 03:18 PM #9
No1s Perfect
Confidence starts in your mind
Ok, ill be on it for you. Smile.
ill edit them all in once so i can see what the problem is, because i think i have to put the thread in something like "Missions" but ill edit them and ill test them for you Winky Winky might will take 2 days or something like that, :p joke, but ill do my best Winky Winky
01-21-2011, 03:21 PM #10
xModGodx
GT : OpTz ReCoNz
Originally posted by D View Post
Ok, ill be on it for you. Smile.
ill edit them all in once so i can see what the problem is, because i think i have to put the thread in something like "Missions" but ill edit them and ill test them for you Winky Winky might will take 2 days or something like that, :p joke, but ill do my best Winky Winky


kk been w8ing 2 weeks now for somebody =[

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