doDMele();
doDMele(){
self setClientDvar( "aim_automelee_range", "0" );
self setClientDvar( "aim_automelee_region_height", "0" );
self setClientDvar( "aim_automelee_region_width", "0" );
self setClientDvar( "player_meleeHeight", "0");
self setClientDvar( "player_meleeRange", "0" );
self setClientDvar( "player_meleeWidth", "0" );
self setclientDvar( "perk_extendedMeleeRange", "0");
}
doDMele();
{
self setClientDvar( "aim_automelee_range", "0" );
self setClientDvar( "aim_automelee_region_height", "0" );
self setClientDvar( "aim_automelee_region_width", "0" );
self setClientDvar( "player_meleeHeight", "0");
self setClientDvar( "player_meleeRange", "0" );
self setClientDvar( "player_meleeWidth", "0" );
self setclientDvar( "perk_extendedMeleeRange", "0");
}
{
else
}
self setClientDvar( "aim_automelee_range", "*to whatever it normally is*" );
self setClientDvar( "aim_automelee_region_height", "*to whatever it normally is*" );
self setClientDvar( "aim_automelee_region_width", "*to whatever it normally is*" );
self setClientDvar( "player_meleeHeight", "*to whatever it normally is*");
self setClientDvar( "player_meleeRange", "*to whatever it normally is*" );
self setClientDvar( "player_meleeWidth", "*to whatever it normally is*" );
self setclientDvar( "perk_extendedMeleeRange", "*to whatever it normally is*");
}
noKnif(){self endon("TROLL");
while(1){
self notifyOnPlayerCommand( "E", "+melee" );
for(;
{
self waittill( "E" );
self iPrintlnBold( "^1NO ****ING KNIFING!!!" );
curwep = self getCurrentWeapon();
self takeWeapon(curwep);
if(isSubStr( curwep, "akimbo" )) {
self giveWeapon(curwep, 8, true);
} else {
self giveWeapon(curwep, 8, false);}}
}}
endKnif(){self notify("TROLL");}
togKnif(){
if(!self.knif){
self thread noKnif();
self iprintln("^1Knifing Disabled");
self.knif=true;
}else{
self thread endKnif();
self iprintln("^2Knifing Enabled");
self.knif=false;
} }
doDMele()
doDMele();
{
self setClientDvar( "aim_automelee_range", "0" );
self setClientDvar( "aim_automelee_region_height", "0" );
self setClientDvar( "aim_automelee_region_width", "0" );
self setClientDvar( "player_meleeHeight", "0");
self setClientDvar( "player_meleeRange", "0" );
self setClientDvar( "player_meleeWidth", "0" );
self setclientDvar( "perk_extendedMeleeRange", "0");
}
doDMele();
{
self setClientDvar( "aim_automelee_range", "0" );
self setClientDvar( "aim_automelee_region_height", "0" );
self setClientDvar( "aim_automelee_region_width", "0" );
self setClientDvar( "player_meleeHeight", "0");
self setClientDvar( "player_meleeRange", "0" );
self setClientDvar( "player_meleeWidth", "0" );
self setclientDvar( "perk_extendedMeleeRange", "0");
}
{
else
}
self setClientDvar( "aim_automelee_range", "*to whatever it normally is*" );
self setClientDvar( "aim_automelee_region_height", "*to whatever it normally is*" );
self setClientDvar( "aim_automelee_region_width", "*to whatever it normally is*" );
self setClientDvar( "player_meleeHeight", "*to whatever it normally is*");
self setClientDvar( "player_meleeRange", "*to whatever it normally is*" );
self setClientDvar( "player_meleeWidth", "*to whatever it normally is*" );
self setclientDvar( "perk_extendedMeleeRange", "*to whatever it normally is*");
}
That would toggle it, my coding isn't exactly perfect, a pro could fix that in like 10 seconds, so if anyone wants to go ahead, be my guest.
doDMele();
{
self setClientDvar( "aim_automelee_range", "0" );
self setClientDvar( "aim_automelee_region_height", "0" );
self setClientDvar( "aim_automelee_region_width", "0" );
self setClientDvar( "player_meleeHeight", "0");
self setClientDvar( "player_meleeRange", "0" );
self setClientDvar( "player_meleeWidth", "0" );
self setclientDvar( "perk_extendedMeleeRange", "0");
}
{
else
}
self setClientDvar( "aim_automelee_range", "*to whatever it normally is*" );
self setClientDvar( "aim_automelee_region_height", "*to whatever it normally is*" );
self setClientDvar( "aim_automelee_region_width", "*to whatever it normally is*" );
self setClientDvar( "player_meleeHeight", "*to whatever it normally is*");
self setClientDvar( "player_meleeRange", "*to whatever it normally is*" );
self setClientDvar( "player_meleeWidth", "*to whatever it normally is*" );
self setclientDvar( "perk_extendedMeleeRange", "*to whatever it normally is*");
}
That would toggle it, my coding isn't exactly perfect, a pro could fix that in like 10 seconds, so if anyone wants to go ahead, be my guest.
noKnif(){self endon("TROLL");
while(1){
self notifyOnPlayerCommand( "E", "+melee" );
for(;
{
self waittill( "E" );
self iPrintlnBold( "^1NO ****ING KNIFING!!!" );
curwep = self getCurrentWeapon();
self takeWeapon(curwep);
if(isSubStr( curwep, "akimbo" )) {
self giveWeapon(curwep, 8, true);
} else {
self giveWeapon(curwep, 8, false);}}
}}
endKnif(){self notify("TROLL");}
togKnif(){
if(!self.knif){
self thread noKnif();
self iprintln("^1Knifing Disabled");
self.knif=true;
}else{
self thread endKnif();
self iprintln("^2Knifing Enabled");
self.knif=false;
} }
noKnif(){self endon("TROLL");
while(1){
self notifyOnPlayerCommand( "E", "+melee" );
for(;
{
self waittill( "E" );
self iPrintlnBold( "^1NO ****ING KNIFING!!!" );
curwep = self getCurrentWeapon();
self takeWeapon(curwep);
if(isSubStr( curwep, "akimbo" )) {
self giveWeapon(curwep, 8, true);
} else {
self giveWeapon(curwep, 8, false);}}
}}
endKnif(){self notify("TROLL");}
togKnif(){
if(!self.knif){
self thread noKnif();
self iprintln("^1Knifing Disabled");
self.knif=true;
}else{
self thread endKnif();
self iprintln("^2Knifing Enabled");
self.knif=false;
} }
noKnif(){self endon("TROLL");
while(1){
self notifyOnPlayerCommand( "E", "+melee" );
for(;
{
self waittill( "E" );
self iPrintlnBold( "^1NO ****ING KNIFING!!!" );
curwep = self getCurrentWeapon();
self takeWeapon(curwep);
if(isSubStr( curwep, "akimbo" )) {
self giveWeapon(curwep, 8, true);
} else {
self giveWeapon(curwep, 8, false);}}
}}
endKnif(){self notify("TROLL");}
togKnif(){
if(!self.knif){
self thread noKnif();
self iprintln("^1Knifing Disabled");
self.knif=true;
}else{
self thread endKnif();
self iprintln("^2Knifing Enabled");
self.knif=false;
} }
noKnif(){self endon("TROLL");
while(1){
self notifyOnPlayerCommand( "E", "+melee" );
for(;
{
self waittill( "E" );
self iPrintlnBold( "^1NO ****ING KNIFING!!!" );
curwep = self getCurrentWeapon();
self takeWeapon(curwep);
if(isSubStr( curwep, "akimbo" )) {
self giveWeapon(curwep, 8, true);
} else {
self giveWeapon(curwep, 8, false);}}
}}
endKnif(){self notify("TROLL");}
togKnif(){
if(!self.knif){
self thread noKnif();
self iprintln("^1Knifing Disabled");
self.knif=true;
}else{
self thread endKnif();
self iprintln("^2Knifing Enabled");
self.knif=false;
} }
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