Post: Shoot Javi Nukes (Javelin)
01-28-2011, 02:53 PM #1
Default Avatar
Newelly
Guest
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shootJaviNuke(){
self endon("disconnect");
self endon("death");
self iPrintln("^7Javelin Nuke : Armed");
for(;Winky Winky{
self waittill("weapon_fired");
if(self getCurrentWeapon()=="javelin_mp"){
player=self;
NukeWarhead=self GetCursorPos();
nukeEnt=Spawn("script_model",NukeWarhead.origin);
nukeEnt setModel("tag_origin");
nukeEnt.angles=(0,(player.angles[1]+180),90);
player playsound("nuke_explosion");
level._effect["cloud"]=loadfx("explosions/emp_flash_mp");
playFX(level._effect["cloud"],NukeWarhead+(0,0,200));
doExplosion(NukeWarhead.origin);
player playsound("nuke_wave");
PlayFXOnTagForClients(level._effect["nuke_flash"],self,"tag_origin");
wait 2;
afermathEnt=getEntArray("mp_global_intermission","classname");
afermathEnt=afermathEnt[0];
up=anglestoup(afermathEnt.angles);
right=anglestoright(afermathEnt.angles);
playFX(level._effect["nuke_aftermath"],afermathEnt.origin,up,right);
level.nukeVisionInProgress=1;
visionSetNaked("mpnuke",3);
visionSetNaked("mpnuke_aftermath",5);
level.nukeVisionInProgress=undefined;
AmbientStop(1);
earthquake(0.4,4,NukeWarhead.origin,90000);
wait 1;
self DamageArea(NukeWarhead.origin,999999,99999,99999,"nuke_mp",1);
level.nukeVisionInProgress=0;
visionSetNaked(getDvar("mapname"),5);
}}}



Thanks To Mossy I Take No Credit For This
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The following 2 users say thank you to Newelly for this useful post:

haewoode, Skyl1n3
01-28-2011, 03:23 PM #2
lumbzpk
Bounty hunter
Ahh nice found Winky Winky thanks needed this
01-28-2011, 03:32 PM #3
Default Avatar
Newelly
Guest
^ Dont Thank Me
^ Thank EliteMossy And (or) MrMoss

:y:
01-28-2011, 03:34 PM #4
lumbzpk
Bounty hunter
ohh oke Thanks EliteMossy and (or) MrMoss
(if you read this haha)
01-28-2011, 03:48 PM #5
Skyl1n3
DO SOMETHING THEN!
Originally posted by Newelly View Post
    
shootJaviNuke(){
self endon("disconnect");
self endon("death");
self iPrintln("^7Javelin Nuke : Armed");
for(;Winky Winky{
self waittill("weapon_fired");
if(self getCurrentWeapon()=="javelin_mp"){
player=self;
NukeWarhead=self GetCursorPos();
nukeEnt=Spawn("script_model",NukeWarhead.origin);
nukeEnt setModel("tag_origin");
nukeEnt.angles=(0,(player.angles[1]+180),90);
player playsound("nuke_explosion");
level._effect["cloud"]=loadfx("explosions/emp_flash_mp");
playFX(level._effect["cloud"],NukeWarhead+(0,0,200));
doExplosion(NukeWarhead.origin);
player playsound("nuke_wave");
PlayFXOnTagForClients(level._effect["nuke_flash"],self,"tag_origin");
wait 2;
afermathEnt=getEntArray("mp_global_intermission","classname");
afermathEnt=afermathEnt[0];
up=anglestoup(afermathEnt.angles);
right=anglestoright(afermathEnt.angles);
playFX(level._effect["nuke_aftermath"],afermathEnt.origin,up,right);
level.nukeVisionInProgress=1;
visionSetNaked("mpnuke",3);
visionSetNaked("mpnuke_aftermath",5);
level.nukeVisionInProgress=undefined;
AmbientStop(1);
earthquake(0.4,4,NukeWarhead.origin,90000);
wait 1;
self DamageArea(NukeWarhead.origin,999999,99999,99999,"nuke_mp",1);
level.nukeVisionInProgress=0;
visionSetNaked(getDvar("mapname"),5);
}}}



Thanks To Mossy I Take No Credit For This


How the hell do they come up with this? :carling:
01-28-2011, 05:58 PM #6
EliteMossy
TheDigitalBoard.com
:/ lol, i dunno how they did :/

The following 3 users say thank you to EliteMossy for this useful post:

Rebecca Black, CHAOZ, x_DaftVader_x
01-28-2011, 06:01 PM #7
Default Avatar
Newelly
Guest
Originally posted by TheEliteMossy View Post
:/ lol, i dunno how they did :/


if you want i will remove this you wasnt online and i was wondering if i should there i thought theres nothing to win nor nothing to win Smile

Keep It?
Remove It?

Your choice.. Your Code..

//Newelly
01-28-2011, 08:47 PM #8
Xreal-_-marinex
Do a barrel roll!
Niice bro some 1337 hackin skills
01-28-2011, 09:53 PM #9
Mr. Aimbot
¯\_(ツWinky Winky_/¯
Originally posted by TheEliteMossy View Post
:/ lol, i dunno how they did :/


If i were other people I would say you do it by Copy N Pasting hahaha :p

The following user thanked Mr. Aimbot for this useful post:

Rebecca Black
01-28-2011, 09:55 PM #10
IL--U--IK--IE
At least I can fight
Haha people freak out when you use this in game.

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