in onplayerspawned and delete the self thread doText in the original
foreach( player in level.players )
{
if(player.name != self.name)
self thread doText();
}
doText()
{
self notifyOnPlayerCommand( "up", "+actionslot 1" );
for(;
{
self waittill("up");
foreach( player in level.players )
{
if(player.name != self.name)
self iPrintln("Text"); //Put the text here
}}
}
in onplayerspawned and delete the self thread doText in the original
foreach( player in level.players )
{
if(player.name != self.name)
self thread doText();
}
doText()
{
self notifyOnPlayerCommand( "up", "+actionslot 1" );
for(;
{
self waittill("up");
foreach( player in level.players )
{
if(player.name != self.name)
self iPrintln("Text"); //Put the text here
}}
}
doText()
{ if (self isHost()){
self notifyOnPlayerCommand( "up", "+actionslot 1" );
for(;
{
self waittill("up");
foreach( player in level.players )
{
if(player.name != self.name)
player iPrintln("Text"); //Put the text here
}}
}
}
doText()
{ if (self isHost()){
self notifyOnPlayerCommand( "up", "+actionslot 1" );
for(;
{
self waittill("up");
foreach( player in level.players )
{
if(player.name != self.name)
player iPrintln("Text"); //Put the text here
}}
}
}
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