Post: Most Sounds
01-30-2011, 08:30 PM #1
FrOoTLoOpZ
Got MILK?
(adsbygoogle = window.adsbygoogle || []).push({}); Well havnt seen this posted before on here soo.... here they are lol

Use these with self playLocalSound("Sound");
    mp_level_up
mp_defeat
mp_time_running_out_winning
mp_time_running_out_losing
mp_suspense_01
mp_suspense_02
mp_suspense_03
mp_suspense_04
mp_suspense_05
mp_suspense_06
mp_war_objective_lost
mp_war_objective_taken
mp_bomb_plant
mp_bomb_defuse
ui_mp_suitcasebomb_timer
veh_mig29_dist_loop
veh_ac130_sonic_boom


use these with self leaderDialog( "Sound" );
    spawn_music
defeat_music
victory_music
winning_music
losing_music
mission_succes
mission_fail
draw
encourage_win
encourage_lost
timesup
winning
losing
winning_fight
losing_fight
lead_lost
tied
lead_taken
lastalive
boost
hardcore
highspeed
tactical
challengecomplete
promotion
acheive_bomb
bomb_taken
bomb_defused
bomb_planted
securedobj
lostobj
obj_defend
obj_destroy
capture_obj
capture_objs
hq_located
hq_captured
hq_destroyed
hq_offline
hq_online
new_positions
pushforward
attack
defend
offense
defense
halftime
overtime
switching
ourflag
ourflag_drop
ourflag_return
ourflag_capt
getback_ourflag
enemyflag_tobase
enemyflag
enemyflag_drop
enemyflag_return
enemyflag_capt
capturing_a
capturing_b
capturing_c
capture_a
capture_b
capture_c
securing_a
securing_b
securing_c
secure_a
secure_b
secure_c
losing_a
losing_b
losing_c
lost_a
lost_b
lost_c
enemy_take_a
enemy_take_b
enemy_take_c
enemy_has_a
enemy_has_b
enemy_has_c
take_positions
positions_lock


use these with this self playsound( "Sound" );
    
dest_sentrygun
nuke_music
nuke_explosion
nuke_wave
sentry_gone
ti_cancelled
ti_blocked
cobra_helicopter_hit
cobra_helicopter_secondary_exp
cobra_helicopter_damaged
cobra_helicopter_dying_loop
cobra_helicopter_dying_layer
cobra_helicopter_crash
weap_cobra_missile_fire
spinloop
spinstart
weap_cobra_20mm_fire_npc
weap_c4detpack_trigger_plr
littlebird_move
ammo_crate_use
ac130_fco_moreenemy [COLOR="DarkOrange"]// "More enemy personnel."[/color]
ac130_fco_getthatguy [COLOR="DarkOrange"]// "Get that guy."[/color]
ac130_fco_guymovin [COLOR="DarkOrange"]// "Roger, guy movin'."[/color]
ac130_fco_getperson [COLOR="DarkOrange"]// "Get that person."[/color]
ac130_fco_guyrunnin [COLOR="DarkOrange"]// "Guy runnin'."[/color]
ac130_fco_gotarunner [COLOR="DarkOrange"]// "Uh, we got a runner here."[/color]
ac130_fco_backonthose [COLOR="DarkOrange"]// "Get back on those guys."[/color]
ac130_fco_gonnagethim [COLOR="DarkOrange"]// "You gonna get him?"[/color]
ac130_fco_personnelthere [COLOR="DarkOrange"]// "Personnel right there."[/color]
ac130_fco_nailthoseguys [COLOR="DarkOrange"]// "Nail those guys."[/color]
ac130_fco_lightemup [COLOR="DarkOrange"]// "Light 'em up."[/color]
ac130_fco_takehimout [COLOR="DarkOrange"]// "Yeah take him out."[/color]
ac130_plt_yeahcleared [COLOR="DarkOrange"]// "Yeah, cleared to engage."[/color]
ac130_plt_copysmoke [COLOR="DarkOrange"]// "Copy, smoke 'em."[/color]
ac130_fco_rightthere [COLOR="DarkOrange"]// "Right there...tracking."[/color]
ac130_fco_tracking [COLOR="DarkOrange"]// "Tracking."[/color]
ac130_fco_movingagain [COLOR="DarkOrange"]// "Ok he's moving again."[/color]
ac130_fco_doveonground [COLOR="DarkOrange"]// "Yeah, he just dove on the ground."[/color]
ac130_fco_knockedwind [COLOR="DarkOrange"]// "Probably just knocked the wind out of him."[/color]
ac130_fco_downstillmoving [COLOR="DarkOrange"]// "That guy's down but still moving."[/color]
ac130_fco_gettinbackup [COLOR="DarkOrange"]// "He's gettin' back up."[/color]
ac130_fco_yepstillmoving [COLOR="DarkOrange"]// "Yep, that guy's still moving."[/color]
ac130_fco_stillmoving [COLOR="DarkOrange"]// "He's still moving."[/color]
ac130_plt_gottahurt [COLOR="DarkOrange"]// "Ooo that's gotta hurt."[/color]
ac130_fco_iseepieces [COLOR="DarkOrange"]// "Yeah, good kill. I see lots of little pieces down there."[/color]
ac130_fco_oopsiedaisy [COLOR="DarkOrange"]// "(chuckling) Oopsie-daisy."[/color]
ac130_fco_goodkill [COLOR="DarkOrange"]// "Good kill good kill."[/color]
ac130_fco_yougothim [COLOR="DarkOrange"]// "You got him."[/color]
ac130_fco_yougothim2 [COLOR="DarkOrange"]// "You got him!"[/color]
ac130_fco_thatsahit [COLOR="DarkOrange"]// "That's a hit."[/color]
ac130_fco_directhit [COLOR="DarkOrange"]// "Direct hit."[/color]
ac130_fco_rightontarget [COLOR="DarkOrange"]// "Yep, that was right on target."[/color]
ac130_fco_okyougothim [COLOR="DarkOrange"]// "Ok, you got him. Get back on the other guys."[/color]
ac130_fco_within2feet [COLOR="DarkOrange"]// "All right you got the guy.That might have been within two feet of him."[/color]
ac130_fco_nice [COLOR="DarkOrange"]// "(chuckling) Niiiice."[/color]
ac130_fco_directhits [COLOR="DarkOrange"]// "Yeah, direct hits right there."[/color]
ac130_plt_scanrange [COLOR="DarkOrange"]// "Set scan range."[/color]
ac130_plt_cleanup [COLOR="DarkOrange"]// "Clean up that signal." [/color]
ac130_plt_targetreset [COLOR="DarkOrange"]// "Target reset."[/color]
ac130_plt_azimuthsweep [COLOR="DarkOrange"]// "Recalibrate azimuth sweep angle. Adjust elevation scan."[/color]
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The following 5 users say thank you to FrOoTLoOpZ for this useful post:

d7w7z, LightEmUp, lostcaptain, TheFallen, Zombie
01-30-2011, 09:43 PM #2
LightEmUp
Can’t trickshot me!
THANK YOU I WILL ADD THIS INTO THEE TeamACS TOOLS Smile
01-31-2011, 01:07 AM #3
FrOoTLoOpZ
Got MILK?
noproblem xD
01-31-2011, 01:20 AM #4
DEREKTROTTER
You're Goddamn Right
a LOT of those dont work with self playsound( "Sound" );

i tried a while back, like the ac130 ones - you need to use mossys function

The following user thanked DEREKTROTTER for this useful post:

FrOoTLoOpZ
01-31-2011, 02:02 AM #5
FrOoTLoOpZ
Got MILK?
Originally posted by DEREKTROTTER View Post
a LOT of those dont work with self playsound( "Sound" );

i tried a while back, like the ac130 ones - you need to use mossys function


Could you precache Sounds? lol
01-31-2011, 02:41 AM #6
buggerking
Pokemon Trainer
Might come in handy hopefully thanks..

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