Post: [CODE] W@W Style Airstrike
01-30-2011, 08:52 PM #1
TheJaRniBoi
Why So Serious?
(adsbygoogle = window.adsbygoogle || []).push({}); I have been using this in my patch for a while and lots of people have been messaging me for the code.

This code basically lets you call a series of small AC130 bombs anywhere and finish with a huge AC130 Bomb. It does not lag the game and finishes on the last big bomb.

Here it is

    makeArtillery()
{
self endon("disconnect");
self endon("cancel_location");

self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
self thread maps\mp\gametypes\_rank::scorePopup( self.artilleryXP, 0, level.pops, 0 );
HeavyArtillery = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];


self endLocationSelection();
self.selectingLocation = undefined;
self PlaySound( "flag_spawned" );
self iPrintlnBold("Artillery strike called in");
wait 5;

HeavyArtillery2 = HeavyArtillery+(0, 0, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 2;

HeavyArtillery2 = HeavyArtillery+(100, 70, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 1.5;

HeavyArtillery2 = HeavyArtillery+(90, 80, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 1;

HeavyArtillery2 = HeavyArtillery+(-70, -30, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 1;

HeavyArtillery2 = HeavyArtillery+(-100, -100, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 1;

HeavyArtillery2 = HeavyArtillery+(-150, -60, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 1;

HeavyArtillery2 = HeavyArtillery+(100, 0, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 1;

HeavyArtillery2 = HeavyArtillery+(160, 10, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(-300, -140, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(300, -100, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(180, 90, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(-200, -70, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(100, -60, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(300, -60, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(150, 60, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(200, -50, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(300, -140, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(300, -100, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(400, 150, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(100, 350, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(0, 350, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 1;

HeavyArtillery2 = HeavyArtillery+(0, 0, 8000);
MagicBullet( "ac130_105mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
}


I take no credit for it, found it whilst searching for codes in google.

Enjoy
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The following 2 users say thank you to TheJaRniBoi for this useful post:

Fifa97, Ghost1990
01-30-2011, 09:00 PM #2
Thank You Winky Winky
01-30-2011, 09:06 PM #3
Default Avatar
Gizmo
Guest
Originally posted by JaRniBoi View Post
I have been using this in my patch for a while and lots of people have been messaging me for the code.

This code basically lets you call a series of small AC130 bombs anywhere and finish with a huge AC130 Bomb. It does not lag the game and finishes on the last big bomb.

Here it is

    makeArtillery()
{
self endon("disconnect");
self endon("cancel_location");

self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
self thread maps\mp\gametypes\_rank::scorePopup( self.artilleryXP, 0, level.pops, 0 );
HeavyArtillery = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];


self endLocationSelection();
self.selectingLocation = undefined;
self PlaySound( "flag_spawned" );
self iPrintlnBold("Artillery strike called in");
wait 5;

HeavyArtillery2 = HeavyArtillery+(0, 0, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 2;

HeavyArtillery2 = HeavyArtillery+(100, 70, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 1.5;

HeavyArtillery2 = HeavyArtillery+(90, 80, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 1;

HeavyArtillery2 = HeavyArtillery+(-70, -30, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 1;

HeavyArtillery2 = HeavyArtillery+(-100, -100, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 1;

HeavyArtillery2 = HeavyArtillery+(-150, -60, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 1;

HeavyArtillery2 = HeavyArtillery+(100, 0, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 1;

HeavyArtillery2 = HeavyArtillery+(160, 10, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(-300, -140, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(300, -100, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(180, 90, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(-200, -70, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(100, -60, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(300, -60, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(150, 60, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(200, -50, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(300, -140, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(300, -100, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(400, 150, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(100, 350, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 0.5;

HeavyArtillery2 = HeavyArtillery+(0, 350, 8000);
MagicBullet( "ac130_40mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
wait 1;

HeavyArtillery2 = HeavyArtillery+(0, 0, 8000);
MagicBullet( "ac130_105mm_mp", HeavyArtillery2, HeavyArtillery2-(0, 0, 8000), self );
}


I take no credit for it, found it whilst searching for codes in google.

Enjoy


Very similar to the predator missile code Happy
Except this one doesn't lag Winky Winky
01-30-2011, 09:06 PM #4
z7EVoLuTioN7z
I UsEd to be EGGG
nice Smile good find
01-30-2011, 09:07 PM #5
TheJaRniBoi
Why So Serious?
Originally posted by 95 View Post
Very similar to the predator missile code Happy
Except this one doesn't lag Winky Winky

---------- Post added at 09:06 PM ---------- Previous post was at 09:05 PM ----------



Very similar to the predator missile code Happy
Except this one doesn't lag Winky Winky


ye it doesn't lag which is really helpful

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