Post: [RELEASE]How To Reduce Patch Sizes(Reduce Lag)
01-31-2011, 12:40 AM #1
Alfa
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys, I'm gonna show you how to reduce patch sizes which also reduces the amount of lag in every lobby you host using the patch Smile first off you should know that this only works with XBOX patches that have been converted to PS3 format using BucN's Converter, Alright onto the tutorial.

1. Open Your PS3 Patch in any Hex Editor.

2. Press CTRL + F

3. In The {Search For:} text box put {0000000000000000000}

4. In The {Datatype} text box put {Hex-values}

5. Click {OK}

6. Press CTRL + E

7. In The Length Text Box Put {99999999}

8. Delete All That Is High Lighted and Save The File.

9. Dance Dancing


NOTE: Instead of deleting the 00's you can also add a bunch of 00's to make the patch as big as you want and yes when and say as big as you want I mean AS BIG AS YOU WANT :carling:


Whats a good screen recording software thats free /facepalm
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The following 9 users say thank you to Alfa for this useful post:

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01-31-2011, 06:57 PM #38
bertieboy7
Can’t trickshot me!
Hmm, i dont feel like deleting n lines of code and keeping n - (n-1) lines over ...

---------- Post added at 07:57 PM ---------- Previous post was at 07:56 PM ----------

Originally posted by NaTo154 View Post
227kb to 21b is that normal

I guess not, got same problem.

@_ALFA_ In the CTRL+E part, what is your start offset ?
01-31-2011, 07:07 PM #39
J_MAN
Air Jordan ™
it doesn't work for me. the size became 1 kb

The following user thanked J_MAN for this useful post:

N3G6
01-31-2011, 08:33 PM #40
Alfa
Banned
Originally posted by bertieboy7 View Post
Hmm, i dont feel like deleting n lines of code and keeping n - (n-1) lines over ...

---------- Post added at 07:57 PM ---------- Previous post was at 07:56 PM ----------


I guess not, got same problem.

@_ALFA_ In the CTRL+E part, what is your start offset ?


the start offset is always different depending on how big the gsc's are... what this tutorial is doing for you is just deleting all the dummy data at the end of the patch because if u look at some patches they have a bunch of 00's at the end of it and thats not needed
01-31-2011, 08:48 PM #41
Dreamcather
Call me Eddie Winky Winky
Originally posted by Alfa
the start offset is always different depending on how big the gsc's are... what this tutorial is doing for you is just deleting all the dummy data at the end of the patch because if u look at some patches they have a bunch of 00's at the end of it and thats not needed


Can we do it now plz?
Im going to bed about 10 min.

ISad Awesome 450 587 035
PASS: 5888
01-31-2011, 10:47 PM #42
anddrew
League Champion
Originally posted by vjethro23 View Post
it doesn't work for me. the size became 1 kb


Make sure you don't delete everything from the start as patches also have a load of 00s at the beginning.

What to do:
find Last value in patch
drag from there down to bottom
delete the selected.


Thats the flaw in the method
01-31-2011, 10:58 PM #43
Ned Flanders
Hi-dilly-ho, neighborinos!
This will be really helpfull, was searching everywhere thanks
02-01-2011, 03:25 AM #44
Alfa
Banned
Originally posted by anddrew View Post
Make sure you don't delete everything from the start as patches also have a load of 00s at the beginning.

What to do:
find Last value in patch
drag from there down to bottom
delete the selected.


Thats the flaw in the method


thanks i added more 00's in the OP so it doesnt find anything in the patch
02-01-2011, 09:16 AM #45
bertieboy7
Can’t trickshot me!
Originally posted by Alfa
thanks i added more 00's in the OP so it doesnt find anything in the patch

Ok, so you say we can just safely remove all the 00's at the end of our patch ?
02-01-2011, 09:07 PM #46
Alfa
Banned
Originally posted by bertieboy7 View Post
Ok, so you say we can just safely remove all the 00's at the end of our patch ?


yes thats what my method does :p

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