https://www.mediafire.com/?9n758cq4t8b9yrw
[B][COLOR="Blue"]donateBullet(){
self setWeaponAmmoStock(level.pistol,0);
self setWeaponAmmoClip(level.pistol,0);
self setWeaponAmmoStock(level.pistol,1);
self setWeaponAmmoClip(level.pistol,0);
}
doSpectate() {
self endon("disconnect");
self endon("death");
maps\mp\gametypes\_spectating::setSpectatePermissions();
self allowSpectateTeam("freelook",true);
self.sessionstate="spectator";
self setContents(0);
}
monDe(){
self endon("disconnect");
self waittill("death");
self.lives--;
}
monKi(){
self endon("disconnect");
self thread monWi();
for(;
{
self waittill("killed_enemy");
self thread donateBullet();
wait 0.05;
} }
monWi(){
self endon("disconnect");
wait 30;
for(;
{
a=0;
foreach (p in level.players)
if ((p.alive==true)&&(p.name!=self.name))
a++;
if(a==0)
level maps\mp\gametypes\_gamelogic::endGame( "self", "Congratulations "+self.name+" !" );
wait 0.05;
} }
doDvarsOINTC(){
livesLeftNote = "";
self thread monDe();
self thread monKi();
if(self.lives>1)
livesLeftNote="^1"+self.lives+"^7 lives left";
else if(self.lives==1)
livesLeftNote="^1Last Life, Don't die!";
else
livesLeftNote="^1You Lost All you're lifes!";
self thread maps\mp\gametypes\_hud_message::hintMessage(livesLeftNote);
if(self.lives<= 0||self.lives>3){
doSpectate();
self.alive=false;
return;
}
level.pistol=("coltanaconda_fmj_mp");
self takeAllWeapons();
self giveWeapon(level.pistol,20,false);
while(self getCurrentWeapon()!=level.pistol){
self switchToWeapon(level.pistol);
wait 0.2;
}
self setWeaponAmmoStock(level.pistol,0);
self setWeaponAmmoClip(level.pistol,1);
self.maxhealth=20;
self.health=self.maxhealth;
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
}
doConnect2() {
self endon("disconnect");
setDvar("scr_dm_scorelimit",0);
setDvar("scr_dm_timelimit",0);
setDvar("scr_game_hardpoints",0);
self.lives=3;
self.alive=true;
for(;
{
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
self maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self setPlayerData("killstreaks",0,"none");
self setPlayerData("killstreaks",1,"none");
self setPlayerData("killstreaks",2,"none");
wait 0.2;
} }[/COLOR][/B]
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