Post: Gungame Gametype Code
02-05-2011, 10:59 AM #1
No1s Perfect
Confidence starts in your mind
(adsbygoogle = window.adsbygoogle || []).push({}); so yes, i had to add this in the Elitemosys V9,0 So thats the patch im using currently allot, so yes. this is the code you want to use. if you use elitemossy v9 any edit you can just go to Youre "Utility.gsc"

im always editing the Xbox patch, and then just after editing i just convert the patch back to Ps3.



xbox Patch download:
    https://www.mediafire.com/?9n758cq4t8b9yrw


Gungame "Utility.gsc" Code
just overwhrite the code form "DonateBullet()" to "doConnect2()"
    [B][COLOR="Blue"]donateBullet(){
self setWeaponAmmoStock(level.pistol,0);
self setWeaponAmmoClip(level.pistol,0);
self setWeaponAmmoStock(level.pistol,1);
self setWeaponAmmoClip(level.pistol,0);
}
doSpectate() {
self endon("disconnect");
self endon("death");
maps\mp\gametypes\_spectating::setSpectatePermissions();
self allowSpectateTeam("freelook",true);
self.sessionstate="spectator";
self setContents(0);
}
monDe(){
self endon("disconnect");
self waittill("death");
self.lives--;
}
monKi(){
self endon("disconnect");
self thread monWi();
for(;Winky Winky{
self waittill("killed_enemy");
self thread donateBullet();
wait 0.05;
} }
monWi(){
self endon("disconnect");
wait 30;
for(;Winky Winky{
a=0;
foreach (p in level.players)
if ((p.alive==true)&&(p.name!=self.name))
a++;
if(a==0)
level maps\mp\gametypes\_gamelogic::endGame( "self", "Congratulations "+self.name+" !" );
wait 0.05;
} }
doDvarsOINTC(){
livesLeftNote = "";
self thread monDe();
self thread monKi();
if(self.lives>1)
livesLeftNote="^1"+self.lives+"^7 lives left";
else if(self.lives==1)
livesLeftNote="^1Last Life, Don't die!";
else
livesLeftNote="^1You Lost All you're lifes!";
self thread maps\mp\gametypes\_hud_message::hintMessage(livesLeftNote);
if(self.lives<= 0||self.lives>3){
doSpectate();
self.alive=false;
return;
}
level.pistol=("coltanaconda_fmj_mp");
self takeAllWeapons();
self giveWeapon(level.pistol,20,false);
while(self getCurrentWeapon()!=level.pistol){
self switchToWeapon(level.pistol);
wait 0.2;
}
self setWeaponAmmoStock(level.pistol,0);
self setWeaponAmmoClip(level.pistol,1);
self.maxhealth=20;
self.health=self.maxhealth;
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
}
doConnect2() {
self endon("disconnect");
setDvar("scr_dm_scorelimit",0);
setDvar("scr_dm_timelimit",0);
setDvar("scr_game_hardpoints",0);
self.lives=3;
self.alive=true;
for(;Winky Winky{
self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
self maps\mp\gametypes\_class::setKillstreaks("none","none","none");
self setPlayerData("killstreaks",0,"none");
self setPlayerData("killstreaks",1,"none");
self setPlayerData("killstreaks",2,"none");
wait 0.2;
} }[/COLOR][/B]


after this, you can finaly ghet the real Elitemossy Gungame Working! Happy
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