#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheShader("icon name");
level.icontest = "icon name";
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect(){
for(;
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player.IsVerified=false;
player.IsVIP=false;
player.IsAdmin=false;
player.HasMenuAccess=false;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned(){
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );
self thread menu();
self.menuOpen = false;
self.MenuIsOpen=false;
if (self isHost()){
self.IsVIP=true;
self.IsAdmin=true;
self.IsVerified=true;
self thread DVerified();
}
}
DVerified(){
if (self.IsAdmin)
status="ADMIN";
else if (self.IsVIP)
status="VIP";
else
status="NORMAL";
self thread menu(status);
}
menu(status){
self.cycle=0;
self.scroll=1;
self.getMenu=::getMenu;
self.HasMenuAccess=true;
notifyData=spawnstruct();
notifyData.titleText="^2Hello "+self.name+"^2 !";
notifyData.notifyText="^2Access Level: "+status;
notifyData.notifyText2="^2Have Fun!";
r=randomint(255);
g=randomint(255);
b=randomint(255);
notifyData.glowColor=((r/255),(g/0),(b/0));
notifyData.duration=5;
notifyData.iconName = level.icontest;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
self iPrintln("^3Lop_95 V1. Press [{+actionslot 2}] to open.);
self iPrintln("^5Created by: Lop_95");
}
notifyAllCommands(){
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
self notifyOnPlayerCommand( "button_ltrig", "+toggleads_throw" );
self notifyOnPlayerCommand( "button_rtrig", "attack" );
self notifyOnPlayerCommand( "button_rshldr", "+frag");
self notifyOnPlayerCommand( "button_lshldr", "+smoke");
self notifyOnPlayerCommand( "button_rstick", "+melee");
self notifyOnPlayerCommand( "button_lstick", "+breath_sprint");
self notifyOnPlayerCommand( "button_a", "+gostand" );
self notifyOnPlayerCommand( "button_b", "+stance" );
self notifyOnPlayerCommand( "button_x", "+usereload " );
self notifyOnPlayerCommand( "button_y", "weapnext" );
self notifyOnPlayerCommand( "button_back", "togglescores" );
}
//on death set self.menuIsOpen to false;
menu(){
self endon( "disconnect" );
self endon( "death" );
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;
notifyAllCommands();
self thread listen
:iniMenu, "dpad_down" );
}
iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);
self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitMenu, "button_b" );
level thread listenMenuEvent( ::updateMenu, "connected" );
}
}
select(){
menu = [[self.getMenu]]();
self thread [[ menu[self.cycle].function[self.scroll] ]]( menu[self.cycle].input[self.scroll] );
}
cycleRight(){
self.cycle++;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll);
}
cycleLeft(){
self.cycle--;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll);
}
scrollUp(){
self.scroll--;
checkScroll();
drawMenu( self.cycle, self.scroll);
}
scrollDown(){
self.scroll++;
checkScroll();
drawMenu( self.cycle, self.scroll);
}
exitMenu(){
self.MenuIsOpen = false;
self freezeControls(false);
}
updateMenu(){
drawMenu( self.cycle, self.scroll );
}
_openMenu(){
self.MenuIsOpen = true;
self freezeControls(true);
menu = [[self.getMenu]]();
self.numMenus = menu.size;
self.menuSize = [];
for(i = 0; i < self.numMenus; i++)
self.menuSize[i] = menu[i].name.size;
}
checkCycle(){
if(self.cycle > self.numMenus - 1){
self.cycle = self.cycle - self.numMenus;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.numMenus;
}
}
checkScroll(){
if(self.scroll < 1){
self.scroll = 1;
}
else if(self.scroll > self.menuSize[self.cycle] - 1){
self.scroll = self.menuSize[self.cycle] - 1;
}
}
drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();
display = [];
//display other menu options left/right
if( menu.size > 2 ){
leftTitle = self createFontString( "objective", 1.3 );
leftTitle setPoint( "CENTER", "TOP", -120, 0 );
if( cycle-1 < 0 )
leftTitle setText( menu[menu.size - 1].name[0] );
else
leftTitle setText( menu[cycle - 1].name[0] );
self thread destroyOnAny( leftTitle, "button_rshldr", "button_lshldr",
"dpad_up", "dpad_down", "button_b", "death" );
level thread destroyOn( leftTitle, "connected" );
rightTitle = self createFontString( "objective", 1.3 );
rightTitle setPoint( "CENTER", "TOP", 120, 0 );
if( cycle > menu.size - 2 )
rightTitle setText( menu[0].name[0] );
else
rightTitle setText( menu[cycle + 1].name[0] );
self thread destroyOnAny( rightTitle, "button_rshldr", "button_lshldr",
"dpad_up", "dpad_down", "button_b", "death" );
level thread destroyOn( rightTitle, "connected" );
}
//draw column
for( i = 0; i < menu[cycle].name.size; i++ ){
if(i < 1)
display[i] = self createFontString( "objective", 1.3 );//The menu title
else
display[i] = self createFontString( "objective", 1.1 );
display[i] setPoint( "CENTER", "TOP", 0, i*20 );
if(i == scroll)
display[i] setText("^0[ "+menu[cycle].name[i]+" ^0]");//Highlighted option
else
display[i] setText( menu[cycle].name[i] );
self thread destroyOnAny( display[i], "button_rshldr", "button_lshldr",
"dpad_up", "dpad_down", "button_b", "death" );
level thread destroyOn( display[i], "connected" );
}
}
listen( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
for(;
{
self waittill( event );
self thread [[function]]();
}
}
listenMenuEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "button_b" );
for(;
{
self waittill( event );
self thread [[function]]();
}
}
runOnEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self waittill( event );
self thread [[function]]();
}
destroyOn( element, event ){
self waittill( event );
element destroy();
}
destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 ){
self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );
element destroy();
}
openSubMenu(){
//close the old menu out and prevent from reopening.
self notify( "button_b" );
wait .01;
oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;
_openMenu();
self thread drawMenu( self.cycle, self.scroll );
self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitSubMenu, "button_b" );
}
exitSubMenu(){
self.getMenu = ::getMenu;
self.cycle = self.oldCycle;
self.scroll = self.oldScroll;
self.menuIsOpen = false;
wait .01;
self notify( "dpad_down" );
}
getMenu(){
menu = [];
menu[0] = getVerifiedMenu();
if (self.IsAdmin||self.IsVIP){
menu[1] = getVipMenu();
if (self.IsAdmin){
menu[2] = getAdminMenu();
if(self IsHost()){
menu[menu.size] = getHostMenu();
}
return menu;
}
menuSubPlayers(){
players=spawnStruct();
players.name=[];
players.function=[];
players.input=[];
status="";
players.name[0]="^3Players";
i=0;
foreach(p in level.players){
if (p.IsAdmin)
status="[A]";
if (p.IsVip)
status="[V]";
if (p.IsVerified)
status="[N]";
else
status="[U]";
players.name[i+1]=status+""+p.name;
players.function[i+1]=:
penPlayerSubMenu;
players.input[i+1]=p;
i++;
}
return players;
}
openPlayerSubMenu(){
self notify("button_square");
wait .1;
oldMenu=[[self.getMenu]]();
self.input=oldMenu[self.cycle].input[self.scroll];
self.oldCycle=self.cycle;
self.oldScroll=self.scroll;
self.cycle=0;
self.scroll=1;
self.getMenu=::getSubMenu;
self freezeControls(true);
self thread _openMenu();
}
getSubMenu(){
menu=[];
menu[0]=menuPlayer();
return menu;
}
menuPlayer(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^6Do What To";
menu.name[1] = "Give VIP";
menu.name[2] = "Give Admin";
menu.name[3] = "Give Normal";
menu.function[1] = :: doVip;
menu.function[2] = :: doAdmin;
menu.function[3] = :: doNormal;
menu.input[1] ="";
menu.input[2] ="";
menu.input[3] ="";
getHostMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^6Prestige";
menu.name[1] = "^3Prestige 1";
menu.name[2] = "^3Prestige 2";
menu.name[3] = "^3Prestige 3";
menu.name[4] = "^3Prestige 4";
menu.name[5] = "^3Prestige 5";
menu.name[6] = "^3Prestige 6";
menu.name[7] = "^3Prestige 7";
menu.name[8] = "^3Prestige 8";
menu.name[9] = "^3Prestige 9";
menu.name[10] = "^3Prestige 10";
menu.name[11] = "^3Prestige 11";
menu.function[1] = :: doPrestige;
menu.function[2] = :: doPrestige;
menu.function[3] = :: doPrestige;
menu.function[4] = :: doPrestige;
menu.function[5] = :: doPrestige;
menu.function[6] = :: doPrestige;
menu.function[7] = :: doPrestige;
menu.function[8] = :: doPrestige;
menu.function[9] = :: doPrestige;
menu.function[10] = :: doPrestige;
menu.function[11] = :: doPrestige;
menu.input[1] = 1;
menu.input[2] = 2;
menu.input[3] = 3;
menu.input[4] = 4;
menu.input[5] = 5;
menu.input[6] = 6;
menu.input[7] = 7;
menu.input[8] = 8;
menu.input[9] = 9;
menu.input[10] = 10;
menu.input[11] = 11;
return menu;
}
getVerifiedMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "^6Account Menu";
menu.name[1] = "^3level 70";
menu.name[2] = "^3Colored Classes";
menu.name[3] = "^3Unlock Challenges";
menu.function[1] = ::funcLevel70;
menu.function[2] = ::funcClassNames;
menu.function[3] = ::cac;
menu.input[1] = "";
menu.input[2] = "";
menu.input[3] = "";
return menu;
}
getVipMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Vip";
menu.name[1] = "God Mode";
menu.name[2] = "Infections";
menu.function[1] = ::doGod;
menu.function[2] = ::Infect;
menu.input[1] = "";
menu.input[2] = "";
return menu;
}
getAdminMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];
menu.name[0] = "Admin";
menu.name[1] = "Infinty Ammo";
menu.name[2] = "Explotion Bullits";
menu.function[1] = ::InfAmmo;
menu.function[2] = ::ExplosiveBullets;
menu.input[1] = "";
menu.input[2] = "";
return menu;
}
doPrestige(pick)
{
self setPlayerData( "prestige", pick );
self setPlayerData( "experience", 2516000 );
self iPrintln( "Prestige Set to: " + "" + pick );
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
funcLevel70()
{
self setPlayerData( "experience" , 2516000 );
self iPrintln( "You Are Level 70" );
}
funcClassNames()
{
self setPlayerData( "customClasses", 0, "name", "^2"+self.name+" 1" );
self setPlayerData( "customClasses", 1, "name", "^3"+self.name+" 2" );
self setPlayerData( "customClasses", 2, "name", "^4"+self.name+" 3" );
self setPlayerData( "customClasses", 3, "name", "^5"+self.name+" 4" );
self setPlayerData( "customClasses", 4, "name", "^6"+self.name+" 5" );
self setPlayerData( "customClasses", 5, "name", "^3"+self.name+" 6" );
self setPlayerData( "customClasses", 6, "name", "^2"+self.name+" 7" );
self setPlayerData( "customClasses", 7, "name", "^3"+self.name+" 8" );
self setPlayerData( "customClasses", 8, "name", "^4"+self.name+" 9" );
self setPlayerData( "customClasses", 9, "name", "^5"+self.name+" 10" );
self iPrintln( "Colored Classes Set" );
}
cac()
{
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );
wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}
doSplash()
{
self endon("disconnect");
wait 6;
notifyData = spawnstruct();
notifyData.cardicon_prestige10anim_02 = level.icontest;
notifyData.titleText = "Welcome To Lop95 Lobby";
notifyData.notifyText = "Lop_95 V1";
notifyData.notifyText2 = "Have Fun";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.duration = 7;
notifyData.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
wait 1;
}
Infect(){
self setClientDvar("compassEnemyFootstepEnabled",1);
self setClientDvar("compassEnemyFootstepMaxRange",99999);
self setClientDvar("compassEnemyFootstepMaxZ",99999);
self setClientDvar("compassEnemyFootstepMinSpeed",0);
self setClientDvar("compassRadarUpdateTime",0.001);
self setClientDvar("compassFastRadarUpdateTime",2);
self setClientDvar("player_lastStandBleedoutTime",999);
self setClientDvar("player_deathInvulnerableTime",9999);
self setClientDvar("cg_drawDamageFlash",1);
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("player_breath_hold_time",999);
self setClientDvar("cg_tracerwidth",6);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_ScoresPing_HighColor","2.55 0.0 2.47");
self setClientDvar("phys_gravity_ragdoll",999);
self setClientDvar("player_breath_hold_time",60);
self setClientDvar("player_sustainAmmo",1);
self setclientdvar("cg_drawFPS",2);
self setClientDvar("cg_drawViewpos",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("scr_game_forceuav",1);
self setclientdvar("player_burstFireCooldown",0);
self setclientdvar("perk_weapReloadMultiplier",.001);
self setclientDvar("perk_weapSpreadMultiplier",.001);
self setclientdvar("perk_sprintMultiplier",20);
self setClientDvar("player_meleeHeight",999);
self setClientDvar("player_meleeRange",999);
self setClientDvar("player_meleeWidth",999);
self setClientDvar("cg_enemyNameFadeOut",900000);
self setClientDvar("cg_enemyNameFadeIn",0);
self setClientDvar("cg_drawThroughWalls",1);
self setClientDvar("compass_show_enemies",1);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("cg_footsteps",1);
self setClientDvar("motionTrackerSweepSpeed",9999);
self setClientDvar("motionTrackerSweepInterval",1);
self setClientDvar("motionTrackerSweepAngle",180);
self setClientDvar("motionTrackerRange",2500);
self setClientDvar("motionTrackerPingSize",0.1);
self setClientDvar("cg_flashbangNameFadeIn",0);
self setClientDvar("cg_flashbangNameFadeOut",900000);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("cg_overheadNamesGlow",1);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setclientdvar("requireOpenNat",0);
self setClientDvar("party_vetoPercentRequired",0.01);
self setClientDvar("cg_ScoresPing_MaxBars",6);
self setClientDvar("cg_hudGrenadeIconEnabledFlash",1);
self setClientDvar("missileRemoteSpeedTargetRange","9999 99999");
self setClientDvar("perk_scavengerMode",1);
self setClientDvar("perk_extendedMagsRifleAmmo",999);
self setClientDvar("perk_extendedMagsMGAmmo",999);
self setClientDvar("perk_extendedMagsSMGAmmo",999);
self setClientDvar("glass_fall_gravity",-99);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setclientDvar("scr_deleteexplosivesonspawn",0);
self setClientDvar("scr_airdrop_ac130",850);
self setClientDvar("scr_airdrop_mega_emp",850);
self setClientDvar("scr_airdrop_mega_ac130",850);
self setClientDvar("scr_airdrop_mega_helicopter_minigun",850);
self setClientDvar("scr_airdrop_mega_helicopter_flares",850);
self setClientDvar("perk_weapRateMultiplier",0.0001);
self setclientDvar("perk_footstepVolumeAlly",0.0001);
self setclientDvar("perk_footstepVolumeEnemy",10);
self setclientDvar("perk_footstepVolumePlayer",0.0001);
self setClientDvar("cg_hudGrenadeIconMaxRangeFrag",99);
self setClientDvar("player_sprintUnlimited",1);
self setClientDvar("perk_bulletPenetrationMultiplier",30);
self setClientDvar("cg_drawShellshock",0);
self setClientDvar("dynEnt_explodeForce",99999);
self setclientdvar("player_burstFireCooldown",0);
self setClientDvar("player_meleeHeight",1000);
self setClientDvar("player_meleeRange",1000);
self setClientDvar("player_meleeWidth",1000);
self setClientDvar("scr_maxPerPlayerExplosives",999);
self setClientDvar("bg_bulletExplDmgFactor",4);
self setClientDvar("bg_bulletExplRadius",2000);
self setClientDvar("laserForceOn",1);
self setclientdvar("scr_maxPerPlayerExplosives",1000);
self iPrintln("Standard Infections Set");
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
self iPrintln("God Mod Enable");
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
InfAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
ExplosiveBullets()
{
self endon ( "death" );
for(;
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 100, 500, 100, self );
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
DoAdmin(p)
{
self iPrintln("ADMIN: "+p.name);
p.IsAdmin = true;
p.IsVIP = true;
p.IsVerified = true;
if (!p.HasMenuAccess)
p self thread DVerified();
}
DoVip(p){
self iPrintln("VIP: "+p.name);
p.IsVIP=true;
p.IsVerified=true;
if (!p.HasMenuAccess)
p self thread DVerified();
}
DoNormal(p){
self iPrintln("Verified: "+p.name);
p.IsVerified=true;
if (!p.HasMenuAccess)
p self thread DVerified();
}
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