Post: MW2 Patch, Start Message? Help.
02-05-2011, 10:27 PM #1
zhypersonic
Pixie Lott does not know iOS.
(adsbygoogle = window.adsbygoogle || []).push({}); how can i change the start Msg? like Welcome to ... lobby
(adsbygoogle = window.adsbygoogle || []).push({});
02-05-2011, 10:33 PM #2
open in .ff viewer and look for it wat patch u editing because there in different places
02-05-2011, 11:41 PM #3
self thread maps\mp\gametypes\_hud_message::hintMessage("Text");

or

notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "Text"; //Line 1
notifyData.notifyText = "Text"; //Line 2
notifyData.notifyText2 = "Text"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );


Credits to DerekTrotter for the codes.
02-05-2011, 11:54 PM #4
zhypersonic
Pixie Lott does not know iOS.
Originally posted by Ju1cy View Post
self thread maps\mp\gametypes\_hud_message::hintMessage("Text");

or

notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
notifyData.titleText = "Text"; //Line 1
notifyData.notifyText = "Text"; //Line 2
notifyData.notifyText2 = "Text"; //Line 3
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up"; //Sound, level up sound here
notifyData.duration = 7; //Change Duration
notifyData.font = "DAStacks"; //Edit fonts, there isn't a complete list
notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );


Credits to DerekTrotter for the codes.


doesnt Exist =[
02-06-2011, 12:37 AM #5
Originally posted by Crunkz View Post
doesnt Exist =[


omg on player spawned add

notifyData code!
02-06-2011, 10:19 AM #6
Originally posted by Crunkz View Post
doesnt Exist =[


Delete this one:

notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...


And don't forget to add to onPlayerSpawn
02-06-2011, 11:08 AM #7
zhypersonic
Pixie Lott does not know iOS.
Originally posted by Ju1cy View Post
Delete this one:

notifyData.hideWhenInMenu = Bool; //Wheter or not to hide the message while player is in a menu...


And don't forget to add to onPlayerSpawn


Okay, i cant find it. lol and when i click on Missons.gsc i get this error " Error: Could not open file: Bad State(incorrect data check)
02-06-2011, 11:11 AM #8
Originally posted by Crunkz View Post
Okay, i cant find it. lol and when i click on Missons.gsc i get this error " Error: Could not open file: Bad State(incorrect data check)


place it in the rank.gsc and self thread it with onPlayerSpawned.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo