Post: [CODE] Super Martyrdom and Spawn Spam
02-06-2011, 10:53 PM #1
Chrome Playa
Chrome Gaming Reloaded
(adsbygoogle = window.adsbygoogle || []).push({}); Just two codes I made in a couple of minutes.

Super Martyrdom:
    doSM(){self iprintln("^2Super Martyrdom Enabled");self waittill("death");BombPos=self GetOrigin();wait 3;MagicBullet("ac130_105mm_mp",BombPos +(0,0,1),BombPos,self);}


Spawn Spam Player:
    doSPM(p){self iprintln("^2Spawn Spammed Player");p freezeControlsWrapper( true );p VisionSetNakedForPlayer( "blacktest", 5 );p SetStance( "prone" );p thread maps\mp\gametypes\_hud_message::hintMessage("^2You Have Been Verified!");wait 6;p thread maps\mp\gametypes\_hud_message::hintMessage("^1If You Keep Dying...");wait 6;p thread maps\mp\gametypes\_hud_message::hintMessage("^1Don't Worry, It's Normal");wait 6;p suicide();for(;Winky Winky{p waittill("spawned_player");wait .5;MagicBullet("ac130_105mm_mp",p.origin +(0,0,1),p.origin,p);wait .01;}}
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The following 5 users say thank you to Chrome Playa for this useful post:

Blackstorm, DEREKTROTTER, hydro_122499, NorrisHD, Pauly
02-06-2011, 11:00 PM #2
hydro_122499
Bounty hunter
thx & i love ur v9 edit but u need to put the wars thing into a gamemode not just thare but other then that great
02-06-2011, 11:01 PM #3
Sexy im going to put this into my patch im creating ALMOST FINISHED
02-06-2011, 11:03 PM #4
!x-MONKEY-BOMB!
League Champion
I can't see it because I'm on me iTouch and you put it in a cod box but did you use the dvar?
02-06-2011, 11:06 PM #5
Skyl1n3
DO SOMETHING THEN!
Originally posted by Chrome
Just two codes I made in a couple of minutes.

Super Martyrdom:
    doSM(){self iprintln("^2Super Martyrdom Enabled");self waittill("death");BombPos=self GetOrigin();wait 3;MagicBullet("ac130_105mm_mp",BombPos +(0,0,1),BombPos,self);}


Spawn Spam Player:
    doSPM(p){self iprintln("^2Spawn Spammed Player");p freezeControlsWrapper( true );p VisionSetNakedForPlayer( "blacktest", 5 );p SetStance( "prone" );p thread maps\mp\gametypes\_hud_message::hintMessage("^2You Have Been Verified!");wait 6;p thread maps\mp\gametypes\_hud_message::hintMessage("^1If You Keep Dying...");wait 6;p thread maps\mp\gametypes\_hud_message::hintMessage("^1Don't Worry, It's Normal");wait 6;p suicide();for(;Winky Winky{p waittill("spawned_player");wait .5;MagicBullet("ac130_105mm_mp",p.origin +(0,0,1),p.origin,p);wait .01;}}


Lol, "if you keep dying, don't worry, it's normal" :carling:
02-06-2011, 11:46 PM #6
Originally posted by Chrome
Just two codes I made in a couple of minutes.

Super Martyrdom:
    doSM(){self iprintln("^2Super Martyrdom Enabled");self waittill("death");BombPos=self GetOrigin();wait 3;MagicBullet("ac130_105mm_mp",BombPos +(0,0,1),BombPos,self);}


Spawn Spam Player:
    doSPM(p){self iprintln("^2Spawn Spammed Player");p freezeControlsWrapper( true );p VisionSetNakedForPlayer( "blacktest", 5 );p SetStance( "prone" );p thread maps\mp\gametypes\_hud_message::hintMessage("^2You Have Been Verified!");wait 6;p thread maps\mp\gametypes\_hud_message::hintMessage("^1If You Keep Dying...");wait 6;p thread maps\mp\gametypes\_hud_message::hintMessage("^1Don't Worry, It's Normal");wait 6;p suicide();for(;Winky Winky{p waittill("spawned_player");wait .5;MagicBullet("ac130_105mm_mp",p.origin +(0,0,1),p.origin,p);wait .01;}}


Have you tried the first one to see if it works?
02-07-2011, 12:05 AM #7
Chrome Playa
Chrome Gaming Reloaded
Originally posted by x View Post
Have you tried the first one to see if it works?


Yes it works fine.
02-07-2011, 12:13 AM #8
Originally posted by Chrome
Yes it works fine.


Ok cool, its just sometimes if you wait till death it doesnt have an origin to find.. I had the problem when i was doing the exploding carepackage..
02-07-2011, 12:56 AM #9
Chrome Playa
Chrome Gaming Reloaded
Originally posted by x View Post
Ok cool, its just sometimes if you wait till death it doesnt have an origin to find.. I had the problem when i was doing the exploding carepackage..


I just defiined BombPos as self GetOrigin() before the player dies. Then I called for BombPos later on.

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