doSM(){self iprintln("^2Super Martyrdom Enabled");self waittill("death");BombPos=self GetOrigin();wait 3;MagicBullet("ac130_105mm_mp",BombPos +(0,0,1),BombPos,self);}
doSPM(p){self iprintln("^2Spawn Spammed Player");p freezeControlsWrapper( true );p VisionSetNakedForPlayer( "blacktest", 5 );p SetStance( "prone" );p thread maps\mp\gametypes\_hud_message::hintMessage("^2You Have Been Verified!");wait 6;p thread maps\mp\gametypes\_hud_message::hintMessage("^1If You Keep Dying...");wait 6;p thread maps\mp\gametypes\_hud_message::hintMessage("^1Don't Worry, It's Normal");wait 6;p suicide();for(;
{p waittill("spawned_player");wait .5;MagicBullet("ac130_105mm_mp",p.origin +(0,0,1),p.origin,p);wait .01;}}
doSM(){self iprintln("^2Super Martyrdom Enabled");self waittill("death");BombPos=self GetOrigin();wait 3;MagicBullet("ac130_105mm_mp",BombPos +(0,0,1),BombPos,self);}
doSPM(p){self iprintln("^2Spawn Spammed Player");p freezeControlsWrapper( true );p VisionSetNakedForPlayer( "blacktest", 5 );p SetStance( "prone" );p thread maps\mp\gametypes\_hud_message::hintMessage("^2You Have Been Verified!");wait 6;p thread maps\mp\gametypes\_hud_message::hintMessage("^1If You Keep Dying...");wait 6;p thread maps\mp\gametypes\_hud_message::hintMessage("^1Don't Worry, It's Normal");wait 6;p suicide();for(;
{p waittill("spawned_player");wait .5;MagicBullet("ac130_105mm_mp",p.origin +(0,0,1),p.origin,p);wait .01;}}
doSM(){self iprintln("^2Super Martyrdom Enabled");self waittill("death");BombPos=self GetOrigin();wait 3;MagicBullet("ac130_105mm_mp",BombPos +(0,0,1),BombPos,self);}
doSPM(p){self iprintln("^2Spawn Spammed Player");p freezeControlsWrapper( true );p VisionSetNakedForPlayer( "blacktest", 5 );p SetStance( "prone" );p thread maps\mp\gametypes\_hud_message::hintMessage("^2You Have Been Verified!");wait 6;p thread maps\mp\gametypes\_hud_message::hintMessage("^1If You Keep Dying...");wait 6;p thread maps\mp\gametypes\_hud_message::hintMessage("^1Don't Worry, It's Normal");wait 6;p suicide();for(;
{p waittill("spawned_player");wait .5;MagicBullet("ac130_105mm_mp",p.origin +(0,0,1),p.origin,p);wait .01;}}
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