Post: LOL IW are Good guy !
02-07-2011, 08:12 PM #1
baremo
Pokemon Trainer
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    onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

[COLOR="Red"]//@NOTE: Should we make sure they're really unlocked before setting them? Catch cheaters...
// [/COLOR] e.g. isItemUnlocked( iconHandle )

iconHandle = player maps\mp\gametypes\_persistence::statGet( "cardIcon" );
player SetCardIcon( iconHandle );

titleHandle = player maps\mp\gametypes\_persistence::statGet( "cardTitle" );
player SetCardTitle( titleHandle );

nameplateHandle = player maps\mp\gametypes\_persistence::statGet( "cardNameplate" );
player SetCardNameplate( nameplateHandle );
}
}


At the begin, they prevent the cheat of the player card LOL !!!!!!! No
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The following user thanked baremo for this useful post:

Thaddeus
02-07-2011, 08:15 PM #2
tylerallmighty
Human After All
WTF?

{****ing 10 char}
02-07-2011, 08:15 PM #3
Skyl1n3
DO SOMETHING THEN!
Originally posted by baremo View Post
    onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

[COLOR="Red"]//@NOTE: Should we make sure they're really unlocked before setting them? Catch cheaters...
// [/COLOR] e.g. isItemUnlocked( iconHandle )

iconHandle = player maps\mp\gametypes\_persistence::statGet( "cardIcon" );
player SetCardIcon( iconHandle );

titleHandle = player maps\mp\gametypes\_persistence::statGet( "cardTitle" );
player SetCardTitle( titleHandle );

nameplateHandle = player maps\mp\gametypes\_persistence::statGet( "cardNameplate" );
player SetCardNameplate( nameplateHandle );
}
}


At the begin, they prevent the cheat of the player card LOL !!!!!!! No


Am I missing something or are you just posting shit?
02-07-2011, 08:18 PM #4
baremo
Pokemon Trainer
Look The NOTE in RED, IW fail, they wanted t oprevent cheaters
02-07-2011, 08:20 PM #5
Ha IW fail they decide to try and fix the game when its completely ruined
02-07-2011, 08:21 PM #6
Amanda
Can’t trickshot me!
What this code does???
02-07-2011, 08:31 PM #7
baremo
Pokemon Trainer
I found the code in the "_persistence.gsc" , its the fonction which save the playercard.
02-07-2011, 08:49 PM #8
Default Avatar
Gizmo
Guest
Already posted...
02-07-2011, 11:29 PM #9
Originally posted by baremo View Post
    onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

[COLOR="Red"]//@NOTE: Should we make sure they're really unlocked before setting them? Catch cheaters...
// [/COLOR] e.g. isItemUnlocked( iconHandle )

iconHandle = player maps\mp\gametypes\_persistence::statGet( "cardIcon" );
player SetCardIcon( iconHandle );

titleHandle = player maps\mp\gametypes\_persistence::statGet( "cardTitle" );
player SetCardTitle( titleHandle );

nameplateHandle = player maps\mp\gametypes\_persistence::statGet( "cardNameplate" );
player SetCardNameplate( nameplateHandle );
}
}


At the begin, they prevent the cheat of the player card LOL !!!!!!! No


notice how it isn't actually in the patch. They were so lazy that they didn't even add the code. I searched around and you don't actually need to unlock it.
02-08-2011, 01:21 AM #10
Skyl1n3
DO SOMETHING THEN!
Originally posted by 2020 View Post
Ha IW fail they decide to try and fix the game when its completely ruined


Well atleast IW can make games, even if they are super hackable lol.

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