Post: [CODE] Drive an Apache Helicopter by TheWraith--
02-09-2011, 01:05 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); this is EliteMossy's or whoevers spawn a littlebird. i juss gave it a new twist i made it to where you can drive a apache helicopter thanks to whoever made this code

    iButts(){
self.comboPressed=[];
self.butN=[];
self.butN[0]="X";
self.butN[1]="Y";
self.butN[2]="A";
self.butN[3]="B";
self.butN[4]="Up";
self.butN[5]="Down";
self.butN[6]="Left";
self.butN[7]="Right";
self.butN[8]="RT";
self.butN[9]="O";
self.butN[10]="F";
self.butA = [];
self.butA["X"]="+usereload";
self.butA["Y"]="+breathe_sprint";
self.butA["A"]="+frag";
self.butA["B"]="+melee";
self.butA["Up"]="+actionslot 1";
self.butA["Down"]="+actionslot 2";
self.butA["Left"]="+actionslot 3";
self.butA["Right"]="+actionslot 4";
self.butA["RT"]="weapnext";
self.butA["O"]="+stance";
self.butA["F"]="+gostand";
self.butP=[];
self.update=[];
self.update[0]=1;
for(i=0; i<11; i++) {
self.butP[self.butN[i]]=0;
self thread monButts(i);
} }
monButts(buttonI){
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
butID=self.butN[buttonI];
self notifyOnPlayerCommand(butID,self.butA[self.butN[buttonI]]);
for (;Winky Winky{
self waittill(butID);
self.butP[butID]=1;
wait .05;
self.butP[butID]=0;
} }
isButP(butID){
if (self.butP[butID]==1){
self.butP[butID]=0;
return 1;
} else
return 0;
}
SpawnSmallHelicopter(){
lb=spawnHelicopter(self,self.origin+(0,0,110),self.angles,"littlebird_mp","vehicle_apache_mp");
if(!isDefined(lb)) return;
lb.owner=self;
lb.team=self.team;
lb.Shoot=0;
lb.Pilot=0;
lb.Passanger=0;
lb.AShoot=0;
mgTurret1=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret1 setModel("weapon_minigun");
mgTurret1 linkTo(lb,"tag_minigun_attach_right",(0,0,0),(0,0,0));
mgTurret1.owner=self;
mgTurret1.team=self.team;
mgTurret1 makeTurretInoperable();
mgTurret1 LaserOn();
mgTurret1 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret1 SetTurretMinimapVisible(0);
mgTurret2=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret2 setModel("weapon_minigun");
mgTurret2 linkTo(lb,"tag_minigun_attach_left",(0,0,0),(0,0,0));
mgTurret2.owner = self;
mgTurret2.team = self.team;
mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret2 LaserOn();
mgTurret2 SetTurretMinimapVisible(0);
lb.mg1=mgTurret1;
lb.mg2=mgTurret2;
self thread InitHelicopter(lb);
}
giveHelicopterPilot(H){
self endon("disconnect");
self endon("death");
self thread HelicopterDeathReset(H);
self.Flying=1;
S=16;
H Vehicle_SetSpeed(1000,S);
Me = spawn("script_origin",self.origin);
Destination = spawn("script_origin",self.origin);
self playerLinkTo(Me);
level.p[self.myName]["MenuOpen"]=1;
Me thread UpdateSeat(H,15);
WL=self getWeaponsListOffhands();
foreach(Wep in WL) self takeweapon(Wep);
wait 1.5;
H.mg1 SetSentryOwner(self);
H.mg2 SetSentryOwner(self);
if(level.teamBased){
H.mg1 setTurretTeam(self.team);
H.mg2 setTurretTeam(self.team);
}
for(;Winky Winky{
if(self.Flying){
forward = anglestoforward(self getPlayerAngles());
right = anglestoright(self getPlayerAngles());
up = anglestoup(self getPlayerAngles());
if(self FragButtonPressed()){
pos = (forward[0]*S,forward[1]*S,forward[2]*S);
Destination.origin = Destination.origin+pos;
H setVehGoalPos(Destination.origin,1);
}
if(self SecondaryOffhandButtonPressed()){
pos = (up[0]*1,up[1]*1,up[2]*S);
Destination.origin = Destination.origin+pos;
H setVehGoalPos(Destination.origin,1);
}
if(self UseButtonPressed()){
pos = (up[0]*1,up[1]*1,up[2]*S);
Destination.origin = Destination.origin-pos;
H setVehGoalPos(Destination.origin,1);
}
if(H.Shoot){
H.mg1 ShootTurret();
H.mg2 ShootTurret();
}
if(self isButP("Left")){
self shootFrom("javelin_mp",H.mg1,S*4);
self shootFrom("javelin_mp",H.mg2,S*4);
}
if(self isButP("Up")){
forward=H.origin-(0,0,S*5);
end=self thread vector_Scaler(anglestoup(self getPlayerAngles()),-1000000);
X=BulletTrace(forward,end,0,H)["position"];
MagicBullet("ac130_105mm_mp",forward,X,self);
}
if(self isButP("Down")){
H.Shoot=0;
if(H.AShoot){
H.AShoot=0;
}else{
H.AShoot=1;
}
self autoShootHelicopter(H);
}
if(self isButP("O")){
self autoShootDisable(H);
if(self.Flying) self.Flying=0;
}
}else{
self notify("endhelicopter");
self unlink();
level.p[self.myName]["MenuOpen"]=0;
self HelicopterReset(H);
break;
}
wait 0.05;
}
self.Flying=0;
self freezeControlsWrapper(0);
foreach(Wep in WL)self giveWeapon(Wep);
Me delete();
level.p[self.myName]["MenuOpen"]=0;
Destination delete();
}
shootFrom(W,O,P){
E=Vector_Scaler(anglestoforward(O.angles),99999);
S=O.origin+vector_Scaler(anglestoforward(O.angles),P);
L=BulletTrace(S,E,0,self)["position"];
MagicBullet(W,S,L,self);
}
Vector_Scaler(vec,scale){ vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale); return vec; }
InitHelicopter(H){
Z=randomint(9999);
for(;Winky Winky{
if(!H.Pilot){
foreach(Pilot in level.players){
B=distance(GetHeliSeat(H,20),Pilot.origin);
if(B<150){
if(!Pilot.Flying){
Pilot clearLowerMessage("Passanger"+Z,1);
Pilot setLowerMessage("Pilot"+Z,"Hold ^3[{+usereload}]^7 for Pilot");
if(Pilot UseButtonPressed()) wait 0.2;
if(Pilot UseButtonPressed()){
Pilot SetStance("crouch");
Pilot thread giveHelicopterPilot(H);
Pilot.Pilot=H;
H.Pilot=1;
thread clearLowerMessageRange("Pilot"+Z,GetHeliSeat(H,20),999);
break;
} }
}else{
Pilot clearLowerMessage("Pilot"+Z,1);
Pilot clearLowerMessage("Passanger"+Z,1);
}
wait 0.01;
}
}else if(!H.Passanger){
foreach(Passanger in level.players){
B=distance(GetHeliSeat(H,-20),Passanger.origin);
if(!H.Pilot)B=999;
if(B<150){
if(!Passanger.Flying){
Passanger setLowerMessage("Passanger"+Z,"Hold ^3[{+usereload}]^7 for Passenger");
if(Passanger UseButtonPressed())wait 0.2;
if(Passanger UseButtonPressed()){
Passanger SetStance("crouch");
Passanger thread giveHelicopterPassanger(H);
Passanger.Passanger=H;
H.Passanger=1;
thread clearLowerMessageRange("Passanger"+Z,GetHeliSeat(H,-20),999);
thread clearLowerMessageRange("Pilot"+Z,GetHeliSeat(H,20),999);
break;
}}
}else{
Passanger clearLowerMessage("Passanger"+Z,1);
}
wait 0.01;
}}
wait 0.2;
}}
autoShootDisable(H){
H.mg1 notify("helicopter_done");
H.mg2 notify("helicopter_done");
H.mg1 notify("leaving");
H.mg2 notify("leaving");
H.mg1 setMode("manual");
H.mg2 setMode("manual");
H.mg1 SetDefaultDropPitch(Cool Man (aka Tustin);
H.mg2 SetDefaultDropPitch(Cool Man (aka Tustin);
H.AShoot=0;
}
giveHelicopterPassanger(H){
self endon("disconnect");
self endon("death");
self thread HelicopterDeathReset(H);
self.Flying=1;
level.p[self.myName]["MenuOpen"]=1;
Me=spawn("script_origin",self.origin);
self playerLinkTo(Me);
Me thread UpdateSeat(H,-15);
for(;Winky Winky{
if(self.Flying){
if(self isButP("Up")){
if(self.Flying) self.Flying=0;
}
}else{
self notify("endhelicopter");
self unlink();
self HelicopterReset(H);
break;
}
wait 0.1;
}
self.Flying=0;
Me delete();
level.p[self.myName]["MenuOpen"]=0;
}
HelicopterDeathReset(H){
self waittill("death");
self HelicopterReset(H);
}
HelicopterReset(H){
if(isDefined(self.Pilot)){
H.Pilot=0;
self.Pilot=undefined;
self.Flying=0;
}
if(isDefined(self.Passanger)){
H.Passanger=0;
self.Passanger=undefined;
self.Flying=0;
}}
clearLowerMessageRange(Msg,Point,Radius){
foreach(P in level.players){
B=distance(Point,P.origin);
if(B<Radius){
P clearLowerMessage(Msg,1);
}
wait 0.01;
}}
autoShootHelicopter(H){
if(H.AShoot){
H.mg1 setMode("auto_nonai");
H.mg2 setMode("auto_nonai");
H.mg1 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
H.mg2 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
self iPrintlnBold("^1Advanced Auto-Shooting : ON");
}else{
self autoShootDisable(H);
self iPrintlnBold("^1Advanced Auto-Shooting : OFF");
}}
UpdateSeat(H,O){
self endon("disconnect");
self endon("death");
self endon("endhelicopter");
for(;Winky Winky{
self.origin = GetHeliSeat(H,O);
wait 0.01;
}}
GetHeliSeat(H,O){
hforward = anglestoforward(H.angles);
hright = anglestoright(H.angles);
return ((H.origin-(0,0,72))+(hforward[0]*35,hforward[1]*35,hforward[2]*35))-(hright[0]*O,hright[1]*O,hright[2]*O);
}
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02-09-2011, 01:11 AM #2
Ummm XD What is this exactily
02-09-2011, 01:18 AM #3
Blackstorm
Veni. Vidi. Vici.
EDIT: Wait hold on lol
02-09-2011, 01:51 AM #4
Originally posted by .Blackstorm View Post
EDIT: Wait hold on lol


lol i tried all of the air vehicles. this one the apache puts you like up front in the drivers seat all the other helicopters put you more out and you couldnt see where you are goin so i chose the apache
02-09-2011, 03:15 AM #5
It Kinda Sux you need to fix wear you are sitting and auto aim doesn't work and when you press up to shoot a missiles it doesn't pull up the mod menu.
02-09-2011, 08:58 AM #6
Pauly
Banned
Originally posted by iiSuPerBaD View Post
video anyone?

Bad Syntax

The following user thanked Pauly for this useful post:

iiSuPerBaD
02-09-2011, 02:43 PM #7
maps4890
ア丂刀 ︻デ═一
This is awesome we just got to edit the coordinates of the seats.
02-09-2011, 04:22 PM #8
JakeM
ZOMG HaXz!
Originally posted by hackz View Post
this is EliteMossy's or whoevers spawn a littlebird. i juss gave it a new twist i made it to where you can drive a apache helicopter thanks to whoever made this code

    iButts(){
self.comboPressed=[];
self.butN=[];
self.butN[0]="X";
self.butN[1]="Y";
self.butN[2]="A";
self.butN[3]="B";
self.butN[4]="Up";
self.butN[5]="Down";
self.butN[6]="Left";
self.butN[7]="Right";
self.butN[8]="RT";
self.butN[9]="O";
self.butN[10]="F";
self.butA = [];
self.butA["X"]="+usereload";
self.butA["Y"]="+breathe_sprint";
self.butA["A"]="+frag";
self.butA["B"]="+melee";
self.butA["Up"]="+actionslot 1";
self.butA["Down"]="+actionslot 2";
self.butA["Left"]="+actionslot 3";
self.butA["Right"]="+actionslot 4";
self.butA["RT"]="weapnext";
self.butA["O"]="+stance";
self.butA["F"]="+gostand";
self.butP=[];
self.update=[];
self.update[0]=1;
for(i=0; i<11; i++) {
self.butP[self.butN[i]]=0;
self thread monButts(i);
} }
monButts(buttonI){
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
butID=self.butN[buttonI];
self notifyOnPlayerCommand(butID,self.butA[self.butN[buttonI]]);
for (;Winky Winky{
self waittill(butID);
self.butP[butID]=1;
wait .05;
self.butP[butID]=0;
} }
isButP(butID){
if (self.butP[butID]==1){
self.butP[butID]=0;
return 1;
} else
return 0;
}
SpawnSmallHelicopter(){
lb=spawnHelicopter(self,self.origin+(0,0,110),self.angles,"littlebird_mp","vehicle_apache_mp");
if(!isDefined(lb)) return;
lb.owner=self;
lb.team=self.team;
lb.Shoot=0;
lb.Pilot=0;
lb.Passanger=0;
lb.AShoot=0;
mgTurret1=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret1 setModel("weapon_minigun");
mgTurret1 linkTo(lb,"tag_minigun_attach_right",(0,0,0),(0,0,0));
mgTurret1.owner=self;
mgTurret1.team=self.team;
mgTurret1 makeTurretInoperable();
mgTurret1 LaserOn();
mgTurret1 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret1 SetTurretMinimapVisible(0);
mgTurret2=spawnTurret("misc_turret",lb.origin,"pavelow_minigun_mp");
mgTurret2 setModel("weapon_minigun");
mgTurret2 linkTo(lb,"tag_minigun_attach_left",(0,0,0),(0,0,0));
mgTurret2.owner = self;
mgTurret2.team = self.team;
mgTurret2 makeTurretInoperable();
mgTurret2 SetDefaultDropPitch(Cool Man (aka Tustin);
mgTurret2 LaserOn();
mgTurret2 SetTurretMinimapVisible(0);
lb.mg1=mgTurret1;
lb.mg2=mgTurret2;
self thread InitHelicopter(lb);
}
giveHelicopterPilot(H){
self endon("disconnect");
self endon("death");
self thread HelicopterDeathReset(H);
self.Flying=1;
S=16;
H Vehicle_SetSpeed(1000,S);
Me = spawn("script_origin",self.origin);
Destination = spawn("script_origin",self.origin);
self playerLinkTo(Me);
level.p[self.myName]["MenuOpen"]=1;
Me thread UpdateSeat(H,15);
WL=self getWeaponsListOffhands();
foreach(Wep in WL) self takeweapon(Wep);
wait 1.5;
H.mg1 SetSentryOwner(self);
H.mg2 SetSentryOwner(self);
if(level.teamBased){
H.mg1 setTurretTeam(self.team);
H.mg2 setTurretTeam(self.team);
}
for(;Winky Winky{
if(self.Flying){
forward = anglestoforward(self getPlayerAngles());
right = anglestoright(self getPlayerAngles());
up = anglestoup(self getPlayerAngles());
if(self FragButtonPressed()){
pos = (forward[0]*S,forward[1]*S,forward[2]*S);
Destination.origin = Destination.origin+pos;
H setVehGoalPos(Destination.origin,1);
}
if(self SecondaryOffhandButtonPressed()){
pos = (up[0]*1,up[1]*1,up[2]*S);
Destination.origin = Destination.origin+pos;
H setVehGoalPos(Destination.origin,1);
}
if(self UseButtonPressed()){
pos = (up[0]*1,up[1]*1,up[2]*S);
Destination.origin = Destination.origin-pos;
H setVehGoalPos(Destination.origin,1);
}
if(H.Shoot){
H.mg1 ShootTurret();
H.mg2 ShootTurret();
}
if(self isButP("Left")){
self shootFrom("javelin_mp",H.mg1,S*4);
self shootFrom("javelin_mp",H.mg2,S*4);
}
if(self isButP("Up")){
forward=H.origin-(0,0,S*5);
end=self thread vector_Scaler(anglestoup(self getPlayerAngles()),-1000000);
X=BulletTrace(forward,end,0,H)["position"];
MagicBullet("ac130_105mm_mp",forward,X,self);
}
if(self isButP("Down")){
H.Shoot=0;
if(H.AShoot){
H.AShoot=0;
}else{
H.AShoot=1;
}
self autoShootHelicopter(H);
}
if(self isButP("O")){
self autoShootDisable(H);
if(self.Flying) self.Flying=0;
}
}else{
self notify("endhelicopter");
self unlink();
level.p[self.myName]["MenuOpen"]=0;
self HelicopterReset(H);
break;
}
wait 0.05;
}
self.Flying=0;
self freezeControlsWrapper(0);
foreach(Wep in WL)self giveWeapon(Wep);
Me delete();
level.p[self.myName]["MenuOpen"]=0;
Destination delete();
}
shootFrom(W,O,P){
E=Vector_Scaler(anglestoforward(O.angles),99999);
S=O.origin+vector_Scaler(anglestoforward(O.angles),P);
L=BulletTrace(S,E,0,self)["position"];
MagicBullet(W,S,L,self);
}
Vector_Scaler(vec,scale){ vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale); return vec; }
InitHelicopter(H){
Z=randomint(9999);
for(;Winky Winky{
if(!H.Pilot){
foreach(Pilot in level.players){
B=distance(GetHeliSeat(H,20),Pilot.origin);
if(B<150){
if(!Pilot.Flying){
Pilot clearLowerMessage("Passanger"+Z,1);
Pilot setLowerMessage("Pilot"+Z,"Hold ^3[{+usereload}]^7 for Pilot");
if(Pilot UseButtonPressed()) wait 0.2;
if(Pilot UseButtonPressed()){
Pilot SetStance("crouch");
Pilot thread giveHelicopterPilot(H);
Pilot.Pilot=H;
H.Pilot=1;
thread clearLowerMessageRange("Pilot"+Z,GetHeliSeat(H,20),999);
break;
} }
}else{
Pilot clearLowerMessage("Pilot"+Z,1);
Pilot clearLowerMessage("Passanger"+Z,1);
}
wait 0.01;
}
}else if(!H.Passanger){
foreach(Passanger in level.players){
B=distance(GetHeliSeat(H,-20),Passanger.origin);
if(!H.Pilot)B=999;
if(B<150){
if(!Passanger.Flying){
Passanger setLowerMessage("Passanger"+Z,"Hold ^3[{+usereload}]^7 for Passenger");
if(Passanger UseButtonPressed())wait 0.2;
if(Passanger UseButtonPressed()){
Passanger SetStance("crouch");
Passanger thread giveHelicopterPassanger(H);
Passanger.Passanger=H;
H.Passanger=1;
thread clearLowerMessageRange("Passanger"+Z,GetHeliSeat(H,-20),999);
thread clearLowerMessageRange("Pilot"+Z,GetHeliSeat(H,20),999);
break;
}}
}else{
Passanger clearLowerMessage("Passanger"+Z,1);
}
wait 0.01;
}}
wait 0.2;
}}
autoShootDisable(H){
H.mg1 notify("helicopter_done");
H.mg2 notify("helicopter_done");
H.mg1 notify("leaving");
H.mg2 notify("leaving");
H.mg1 setMode("manual");
H.mg2 setMode("manual");
H.mg1 SetDefaultDropPitch(Cool Man (aka Tustin);
H.mg2 SetDefaultDropPitch(Cool Man (aka Tustin);
H.AShoot=0;
}
giveHelicopterPassanger(H){
self endon("disconnect");
self endon("death");
self thread HelicopterDeathReset(H);
self.Flying=1;
level.p[self.myName]["MenuOpen"]=1;
Me=spawn("script_origin",self.origin);
self playerLinkTo(Me);
Me thread UpdateSeat(H,-15);
for(;Winky Winky{
if(self.Flying){
if(self isButP("Up")){
if(self.Flying) self.Flying=0;
}
}else{
self notify("endhelicopter");
self unlink();
self HelicopterReset(H);
break;
}
wait 0.1;
}
self.Flying=0;
Me delete();
level.p[self.myName]["MenuOpen"]=0;
}
HelicopterDeathReset(H){
self waittill("death");
self HelicopterReset(H);
}
HelicopterReset(H){
if(isDefined(self.Pilot)){
H.Pilot=0;
self.Pilot=undefined;
self.Flying=0;
}
if(isDefined(self.Passanger)){
H.Passanger=0;
self.Passanger=undefined;
self.Flying=0;
}}
clearLowerMessageRange(Msg,Point,Radius){
foreach(P in level.players){
B=distance(Point,P.origin);
if(B<Radius){
P clearLowerMessage(Msg,1);
}
wait 0.01;
}}
autoShootHelicopter(H){
if(H.AShoot){
H.mg1 setMode("auto_nonai");
H.mg2 setMode("auto_nonai");
H.mg1 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
H.mg2 thread maps\mp\killstreaks\_helicopter::sentry_attackTargets();
self iPrintlnBold("^1Advanced Auto-Shooting : ON");
}else{
self autoShootDisable(H);
self iPrintlnBold("^1Advanced Auto-Shooting : OFF");
}}
UpdateSeat(H,O){
self endon("disconnect");
self endon("death");
self endon("endhelicopter");
for(;Winky Winky{
self.origin = GetHeliSeat(H,O);
wait 0.01;
}}
GetHeliSeat(H,O){
hforward = anglestoforward(H.angles);
hright = anglestoright(H.angles);
return ((H.origin-(0,0,72))+(hforward[0]*35,hforward[1]*35,hforward[2]*35))-(hright[0]*O,hright[1]*O,hright[2]*O);
}


Just a FYI I believe this is the Unknowns for the advanced autoshooting button.

---------- Post added at 10:22 AM ---------- Previous post was at 10:21 AM ----------

Originally posted by xP1MPx View Post
It Kinda Sux you need to fix wear you are sitting and auto aim doesn't work and when you press up to shoot a missiles it doesn't pull up the mod menu.



Your suppose to fix it. You code it so that your menu doesn't work while in the helicopter. /facepalm
02-09-2011, 04:44 PM #9
Default Avatar
Gizmo
Guest
OP, have you even tested this ?
I think it would be pretty cool to drive an Apache, Ill get my Friend to try it.
02-09-2011, 05:19 PM #10
maps4890
ア丂刀 ︻デ═一
Originally posted by 95 View Post
OP, have you even tested this ?
I think it would be pretty cool to drive an Apache, Ill get my Friend to try it.


This works, it's just that some one needs to edit where the player sits in the chopper. I tried it, but No luck.

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