Post: DT Spin Screen modified
02-11-2011, 06:28 PM #1
Ghost1990
12-28-2012
(adsbygoogle = window.adsbygoogle || []).push({}); I've been using this for awhile now, replaced DT test(p) with it, and figured I would share it in case someone else would like to use it. Yes I know this is no special super awesome code, but trust me it's annoying.

Credits in case any is needed, since apparently I got quoted on my title.
DEREKTROTTER = Just because it's DT

Who ever made the Barrel roll mod = just modified that from 1 variable to 3.

I use this one for my derank, in case they die, they don't stop spinning.
    Spinny(){t=0;r=0;y=0;for(;Winky Winky{self setPlayerAngles(self.angles+(t,r,y));t+=5;r+=5;y+=  5;wait 0.001;}}

And I put this on in my players menu, didn't want to be a total d*ck, atleast make their screen stop spinning upon death.
    Spiner(p){p endon("disconnect");p endon("death");t=0;r=0;y=0;for(;Winky Winky{p setPlayerAngles(self.angles+(t,r,y));t+=5;r+=5;y+=  5;wait 0.001;}}

And this one for my all players menu
    SpinAll(p) {foreach(p in level.players){if(p.name != self.name)p thread Spiner(p);}}


Me watching player spin

Me spinning
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The following user thanked Ghost1990 for this useful post:

DEREKTROTTER
02-11-2011, 10:29 PM #2
Originally posted by Ghost1990 View Post
DT Spin Screen modified



*cough* :whistle:

The following 2 users say thank you to x_DaftVader_x for this useful post:

Skyl1n3, Tuhoaja
02-11-2011, 11:10 PM #3
Mr. Aimbot
¯\_(ツWinky Winky_/¯
Lolz :p :p
02-12-2011, 03:04 AM #4
HAHAHA This is funny I didn't really like DT's one as it was a little too slow NOW THIS! WOOT WOOT!
02-12-2011, 08:01 AM #5
Beta-
< ^ > < ^ >
Thats Fast Like Ma Car =D

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