
funcOmgNotAgainThisIsReallyAnnoying()
{
foreach( player in level.players )
{
self iPrintlnBold ("^3Get ready for an really annoying moment..");
wait 7;
self thread funcOmgNotAgain();
}
}
funcOmgNotAgain()
{
self iPrintlnBold("^3Here We Go!");
self endon("disconnect");
self endon("death");
self shellshock( "flashbang_mp", 60 );
wait 1;
self iPrintlnBold("^3I Told you that it was Annoying");
wait 4;
self iPrintlnBold("^3Want me to stop it?");
wait 4;
self iPrintlnBold("^3Lets Continue this...Haha.");
wait 4;
self iPrintlnBold("^3It really starts getting Annoying huh?");
wait 4;
self iPrintlnBold("^3Lets stop it then.. About time anyway");
wait 4;
self shellshock( "flashbang_mp", 0 );
}
_/¯

funcOmgNotAgainThisIsReallyAnnoying()
{
foreach( player in level.players )
{
self iPrintlnBold ("^3Get ready for an really annoying moment..");
wait 7;
self thread funcOmgNotAgain();
}
}
funcOmgNotAgain()
{
self iPrintlnBold("^3Here We Go!");
self endon("disconnect");
self endon("death");
self shellshock( "flashbang_mp", 60 );
wait 1;
self iPrintlnBold("^3I Told you that it was Annoying");
wait 4;
self iPrintlnBold("^3Want me to stop it?");
wait 4;
self iPrintlnBold("^3Lets Continue this...Haha.");
wait 4;
self iPrintlnBold("^3It really starts getting Annoying huh?");
wait 4;
self iPrintlnBold("^3Lets stop it then.. About time anyway");
wait 4;
self shellshock( "flashbang_mp", 0 );
}
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