Post: [CODE] Vision Spammer
02-12-2011, 08:06 PM #1
Jannis96
This is ****ing annoying.
(adsbygoogle = window.adsbygoogle || []).push({}); Actually I was abit bored, so I just created something I guess could be cool.

I know this code can be shortnered down pretty mutch, but Im not any pro-coder so here you go Cool Man (aka Tustin)

    DunnoWhatToNameIt()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
self iPrintlnBold( "Vision Spam Started.." );
wait 1;
self VisionSetNakedForPlayer("cheat_invert_contrast", 1);
wait .5;
self VisionSetNakedForPlayer("jeepride_tunnel",1);
wait .5;
self VisionSetNakedForPlayer("cheat_bw_invert", 1);
wait .5;
self VisionSetNakedForPlayer("boneyard",1);
wait .5;
self VisionSetNakedForPlayer("cheat_invert_contrast", 1);
wait .5;
self VisionSetNakedForPlayer("ac130_inverted",1);
wait .5;
self VisionSetNakedForPlayer("cheat_bw_invert_contrast",1);
wait .5;
self VisionSetNakedForPlayer("estate_ambush_clearing",1);
wait .5;
self VisionSetNakedForPlayer("gulag_flyin",1);
wait .5;
self VisionSetNakedForPlayer("sniperescape",1);
wait .5;
self VisionSetNakedForPlayer("boneyard",1);
wait .5;
self VisionSetNakedForPlayer("af_chase_indoors_2",1);
wait .5;
self VisionSetNakedForPlayer("cargoship",1);
wait .5;
self VisionSetNakedForPlayer("coup_hit",1);
wait .5;
self VisionSetNakedForPlayer("af_caves_indoors",1);
wait .5;
self VisionSetNakedForPlayer("cliffhanger_extreme",1);
wait .5;
self VisionSetNakedForPlayer("oilrig_exterior_deck4",1);
wait .5;
self VisionSetNakedForPlayer("roadkill_town_normal",1);
wait .5;
self VisionSetNakedForPlayer("slomo_breach",1);
wait .5;
self VisionSetNakedForPlayer("so_bridge",1);
wait .5;
self VisionSetNakedForPlayer("mp_brecourt",1);
wait .5;
self VisionSetNakedForPlayer("whitehouse",1);
wait .5;
self VisionSetNakedForPlayer("dcburning_trnches",1);
wait .5;
self VisionSetNakedForPlayer("bridge",1);
wait .5;
}


Vision Spammer in one line:

    DunnoWhatToNameIt(){self endon("disconnect");self endon("death");for(;Winky Winkyself iPrintlnBold("Vision Spam Started..");wait 1;self VisionSetNakedForPlayer("cheat_invert_contrast",1);wait .5;self VisionSetNakedForPlayer("jeepride_tunnel",1);wait .5;self VisionSetNakedForPlayer("cheat_bw_invert",1);wait .5;self VisionSetNakedForPlayer("boneyard",1);wait .5;self VisionSetNakedForPlayer("cheat_invert_contrast",1);wait .5;self VisionSetNakedForPlayer("ac130_inverted",1);wait .5;self VisionSetNakedForPlayer("cheat_bw_invert_contrast",1);wait .5;self VisionSetNakedForPlayer("estate_ambush_clearing",1);wait .5;self VisionSetNakedForPlayer("gulag_flyin",1);wait .5;self VisionSetNakedForPlayer("sniperescape",1);wait .5;self VisionSetNakedForPlayer("boneyard",1);wait .5;self VisionSetNakedForPlayer("af_chase_indoors_2",1);wait .5;self VisionSetNakedForPlayer("cargoship",1);wait .5;self VisionSetNakedForPlayer("coup_hit",1);wait .5;self VisionSetNakedForPlayer("af_caves_indoors",1);wait .5;self VisionSetNakedForPlayer("cliffhanger_extreme",1);wait .5;self VisionSetNakedForPlayer("oilrig_exterior_deck4",1);wait .5;self VisionSetNakedForPlayer("roadkill_town_normal",1);wait .5;self VisionSetNakedForPlayer("slomo_breach",1);wait .5;self VisionSetNakedForPlayer("so_bridge",1);wait .5;self VisionSetNakedForPlayer("mp_brecourt",1);wait .5;self VisionSetNakedForPlayer("whitehouse",1);wait .5;self VisionSetNakedForPlayer("dcburning_trnches",1);wait .5;self VisionSetNakedForPlayer("bridge",1);wait .5;}
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02-12-2011, 08:11 PM #2
Merkii
Former Staff
wait what exacly is the new thing in this there's thousands of disco / vison changers around
02-12-2011, 08:15 PM #3
CHAOZ
Banned
doesn't do much to be honest.
and
I'm almost 99.999999999% sure this code could be shortened alot.
02-12-2011, 08:18 PM #4
Encopresis
< ^ > < ^ >
Name it: The epilepsy test.
02-12-2011, 08:19 PM #5
DEREKTROTTER
You're Goddamn Right
pointless, you might as well spam the player with mossy's optimised vision code

    
VisionChanger(p)
{
p endon("disconnect");
p endon("death");
visions="ac130 ac130_inverted af_caves_indoors af_caves_indoors_breachroom af_caves_indoors_overlook af_caves_indoors_skylight af_caves_indoors_steamroom af_caves_indoors_steamroom_dark af_caves_outdoors af_caves_outdoors_airstrip af_chase_ending_noshock af_chase_indoors af_chase_indoors_2 af_chase_indoors_3 af_chase_outdoors af_chase_outdoors_2 af_chase_outdoors_3 aftermath aftermath_dying aftermath_hurt aftermath_nodesat aftermath_pain aftermath_walking airplane airport airport_death airport_exterior airport_green airport_intro airport_stairs ambush arcadia arcadia_checkpoint arcadia_golfcourse arcadia_house2 arcadia_house arcadia_secondbridge arcadia_secondstreet arcadia_wrekage armada armada_ground armada_sound armada_tvs armada_water bigcity_destroyed black_bw blackout blackout_darkness blackout_nvg blacktest bog bog_a bog_a_sunrise bog_b boneyard boneyard_flyby boneyard_ride boneyard_steer bridge cargoship cargoship_blast cargoship_indoor2 cargoship_indoor cheat_bw cheat_bw_contrast cheat_bw_invert cheat_bw_invert_contrast cheat_chaplinnight cheat_contrast cheat_invert cheat_invert_contrast cliffhanger cliffhanger_extreme cliffhanger_heavy cliffhanger_snowmobile co_break co_overgrown cobra_down cobra_sunset1 cobra_sunset2 cobra_sunset3 cobrapilot contingency contingency_thermal_inverted coup coup_hit coup_sunblind dc_whitehouse_interior dc_whitehouse_lawn dc_whitehouse_roof dc_whitehouse_tunnel dcburning_bunker dcburning_commerce dcburning_crash dcburning_heliride dcburning_rooftops dcburning_trnches dcemp dcemp_emp dcemp_iss dcemp_iss dcemp_iss_death dcemp_office dcemp_parking dcemp_parking_lighting dcemp_postemp2 dcemp_postemp dcemp_tunnels default default_night default_night_mp downtown_la end_game2 end_game estate estate_ambush_clearing estate_birchfield estate_dragplayer estate_finalfield estate_forest estate_forset_clearing estate_hilltop estate_house_approach estate_house_backyard estate_house_interior estate_throwplayer exterior_concept favela favela_alleys favela_chase favela_ending favela_escape favela_escape_chopperjump favela_escape_market favela_escape_playerfall_recovery favela_escape_radiotower favela_escape_rooftops favela_escape_soccerfield favela_escape_soccerfield_buildings favela_escape_solorun_buildings favela_escape_solorun_nearend favela_escape_street favela_hill favela_shanty favela_torture firingrange grayscale gulag gulag_circle gulag_ending gulag_flyin gulag_hallways gulag_nvg helicopter_ride hunted hunted_crash icbm icbm_interior icbm_launch icbm_sunrise0 icbm_sunrise1 icbm_sunrise2 icbm_sunrise3 icbm_sunrise4 interior_concept introscreen invasion invasion_alley invasion_nates_roof invasion_near_convoy invasion_stripmall invasion_suburban_streets invasion_yards jeepride jeepride_cobra jeepride_flyaway jeepride_tunnel jeepride_zak killhouse launchfacility launchfacility_a launchfacility_b missilecam mp_backlot mp_bloc mp_bog mp_brecourt mp_broadcase mp_carentan mp_cargoship mp_citystreets mp_convoy mp_countdown mp_crash mp_crash_damage mp_creek mp_creek_ss mp_crossfire mp_derail mp_downtown_la mp_dusk mp_farm mp_favela mp_firingrange mp_highrise mp_hill mp_killhouse mp_nightshift mp_oilrig mp_overgrown mp_pipeline mp_quarry mp_riverwalk mp_shipment mp_showdown mp_skidrow mp_strike mp_suburbia mp_trailer mp_vacant mp_verdict mpintro mpnuke mpnuke_aftermath mpoutro nate_test near_death near_death_mp oilrig_exterior_deck0 oilrig_exterior_deck1 oilrig_exterior_deck2 oilrig_exterior_deck3 oilrig_exterior_deck4 oilrig_exterior_heli oilrig_interior2 oilrig_interior oilrig_underwater overwatch overwatch_nv parabolic roadkill roadkill_ambush roadkill_dismount_building roadkill_ending roadkill_inside_school roadkill_left_school roadkill_town_normal roadkill_town_smokey roadkill_walking_to_school school scoutsniper seaknight_assault sepia slomo_breach sniperescape sniperescape_glow_off sniperescape_outside so_bridge strike thermal_mp trainer_pit trainer_start tulsa village_assauilt village_defend wetwork whitehouse";
Vis=strTok(visions," ");
i=0;
for(;Winky Winky
{
p VisionSetNakedForPlayer( Vis[i], 0.5 );
p iprintln("Vision: "+Vis[i]);
i++;
if(i>=Vis.size)i=0;
wait 1;
}
}

The following user thanked DEREKTROTTER for this useful post:

CHAOZ
02-12-2011, 08:32 PM #6
Jannis96
This is ****ing annoying.
Originally posted by DEREKTROTTER View Post
pointless, you might as well spam the player with mossy's optimised vision code

    
VisionChanger(p)
{
p endon("disconnect");
p endon("death");
visions="ac130 ac130_inverted af_caves_indoors af_caves_indoors_breachroom af_caves_indoors_overlook af_caves_indoors_skylight af_caves_indoors_steamroom af_caves_indoors_steamroom_dark af_caves_outdoors af_caves_outdoors_airstrip af_chase_ending_noshock af_chase_indoors af_chase_indoors_2 af_chase_indoors_3 af_chase_outdoors af_chase_outdoors_2 af_chase_outdoors_3 aftermath aftermath_dying aftermath_hurt aftermath_nodesat aftermath_pain aftermath_walking airplane airport airport_death airport_exterior airport_green airport_intro airport_stairs ambush arcadia arcadia_checkpoint arcadia_golfcourse arcadia_house2 arcadia_house arcadia_secondbridge arcadia_secondstreet arcadia_wrekage armada armada_ground armada_sound armada_tvs armada_water bigcity_destroyed black_bw blackout blackout_darkness blackout_nvg blacktest bog bog_a bog_a_sunrise bog_b boneyard boneyard_flyby boneyard_ride boneyard_steer bridge cargoship cargoship_blast cargoship_indoor2 cargoship_indoor cheat_bw cheat_bw_contrast cheat_bw_invert cheat_bw_invert_contrast cheat_chaplinnight cheat_contrast cheat_invert cheat_invert_contrast cliffhanger cliffhanger_extreme cliffhanger_heavy cliffhanger_snowmobile co_break co_overgrown cobra_down cobra_sunset1 cobra_sunset2 cobra_sunset3 cobrapilot contingency contingency_thermal_inverted coup coup_hit coup_sunblind dc_whitehouse_interior dc_whitehouse_lawn dc_whitehouse_roof dc_whitehouse_tunnel dcburning_bunker dcburning_commerce dcburning_crash dcburning_heliride dcburning_rooftops dcburning_trnches dcemp dcemp_emp dcemp_iss dcemp_iss dcemp_iss_death dcemp_office dcemp_parking dcemp_parking_lighting dcemp_postemp2 dcemp_postemp dcemp_tunnels default default_night default_night_mp downtown_la end_game2 end_game estate estate_ambush_clearing estate_birchfield estate_dragplayer estate_finalfield estate_forest estate_forset_clearing estate_hilltop estate_house_approach estate_house_backyard estate_house_interior estate_throwplayer exterior_concept favela favela_alleys favela_chase favela_ending favela_escape favela_escape_chopperjump favela_escape_market favela_escape_playerfall_recovery favela_escape_radiotower favela_escape_rooftops favela_escape_soccerfield favela_escape_soccerfield_buildings favela_escape_solorun_buildings favela_escape_solorun_nearend favela_escape_street favela_hill favela_shanty favela_torture firingrange grayscale gulag gulag_circle gulag_ending gulag_flyin gulag_hallways gulag_nvg helicopter_ride hunted hunted_crash icbm icbm_interior icbm_launch icbm_sunrise0 icbm_sunrise1 icbm_sunrise2 icbm_sunrise3 icbm_sunrise4 interior_concept introscreen invasion invasion_alley invasion_nates_roof invasion_near_convoy invasion_stripmall invasion_suburban_streets invasion_yards jeepride jeepride_cobra jeepride_flyaway jeepride_tunnel jeepride_zak killhouse launchfacility launchfacility_a launchfacility_b missilecam mp_backlot mp_bloc mp_bog mp_brecourt mp_broadcase mp_carentan mp_cargoship mp_citystreets mp_convoy mp_countdown mp_crash mp_crash_damage mp_creek mp_creek_ss mp_crossfire mp_derail mp_downtown_la mp_dusk mp_farm mp_favela mp_firingrange mp_highrise mp_hill mp_killhouse mp_nightshift mp_oilrig mp_overgrown mp_pipeline mp_quarry mp_riverwalk mp_shipment mp_showdown mp_skidrow mp_strike mp_suburbia mp_trailer mp_vacant mp_verdict mpintro mpnuke mpnuke_aftermath mpoutro nate_test near_death near_death_mp oilrig_exterior_deck0 oilrig_exterior_deck1 oilrig_exterior_deck2 oilrig_exterior_deck3 oilrig_exterior_deck4 oilrig_exterior_heli oilrig_interior2 oilrig_interior oilrig_underwater overwatch overwatch_nv parabolic roadkill roadkill_ambush roadkill_dismount_building roadkill_ending roadkill_inside_school roadkill_left_school roadkill_town_normal roadkill_town_smokey roadkill_walking_to_school school scoutsniper seaknight_assault sepia slomo_breach sniperescape sniperescape_glow_off sniperescape_outside so_bridge strike thermal_mp trainer_pit trainer_start tulsa village_assauilt village_defend wetwork whitehouse";
Vis=strTok(visions," ");
i=0;
for(;Winky Winky
{
p VisionSetNakedForPlayer( Vis[i], 0.5 );
p iprintln("Vision: "+Vis[i]);
i++;
if(i>=Vis.size)i=0;
wait 1;
}
}


True, but I wanted to create something. Im ill and cant move from my bed. Wanted to create something, and I cant create anything good :(

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