Post: No errors, but aimbot isn't working. Help? D:
02-13-2011, 12:37 AM #1
GetDeleted -_-
- Former TACOTIME77 -
(adsbygoogle = window.adsbygoogle || []).push({}); Okay, I've got all the codes working so there are no errors but the aimbot does nothing when I toggle it, idk if i'm just toggling it wrong or what.

This is unknowns realistic aimbot, I tried putting it all in Missions.gsc

Here is my missions:

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Unknowns missions:

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Unknowns AC130.gsc

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Any help would be nice Smile
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02-13-2011, 02:21 AM #2
Originally posted by Tacotime77 View Post
Okay, I've got all the codes working so there are no errors but the aimbot does nothing when I toggle it, idk if i'm just toggling it wrong or what.

This is unknowns realistic aimbot, I tried putting it all in Missions.gsc

Here is my missions:

You must login or register to view this content.

Unknowns missions:

You must login or register to view this content.

Unknowns AC130.gsc

You must login or register to view this content.

Any help would be nice Smile


look at the patch i just released. It has this aimbot working in it.. You should be able to see what you've missed
02-13-2011, 02:43 AM #3
GetDeleted -_-
- Former TACOTIME77 -
Originally posted by .
look at the patch i just released. It has this aimbot working in it.. You should be able to see what you've missed


I think i found it, was this all of it?

    monitorShot(){self endon("death");self endon("halt");self endon("disconnect");for(;Winky Winky{pi("weapon_fired");self.Shot=1;wait 0.015;self.Shot=0;}}
AimBot()
{
self endon("disconnect");self endon("halt");

self thread monitorShot();

for(;Winky Winky
{if(self.AimBot)
{aimAt=undefined;
AimAngle=undefined;
TempAngle=undefined;
DoShot=0;

foreach(player in level.players)

{if((player==self)||(!isAlive(player))||(level.teamBased&&self.pers["team"]==player.pers["team"])||(!self.SuperDeepImpact&&!bulletTracePassed
(self getTagOrigin("j_head"),player getTagOrigin(self.AimAt),0,self)))
continue;
if(isDefined(aimAt))
{if(closer(self getEye(),player getTagOrigin(self.AimAt),
aimAt getTagOrigin(self.AimAt)))aimAt=player;
}
else
{aimAt=player;
}
}
if(isDefined(aimAt))

{AimLocation=(aimAt getTagOrigin(self.AimAt));
AimAngle=VectorToAngles(AimLocation-self getEye());

if(self.RealAim)
{doRealAim(AimAngle,AimLocation,aimAt,self.AimAt);
}

else
{self setPlayerAngles(AimAngle);
if(self.Shot)MagicBullet(self getCurrentWeapon(),AimLocation+(0,0,10),AimLocation,self);
}
}
}

wait 0.01;
}
}
doRealAim(Angle,AimLocation,Ent,AimAt){if(Ent getCurrentWeapon()=="riotshield_mp"){AimAt="j_ankle_ri";AimLocation=Ent getTagOrigin("j_ankle_ri");
Angle=VectorToAngles(AimLocation-self getEye());}
DoShot=self setPlayerAngesReal(Angle,0.005,5);
if(DoShot){
for(;Winky Winky{if(self.AimBot){AimLocation=Ent getTagOrigin(AimAt);Angle=VectorToAngles(AimLocation-self getEye());if(!bulletTracePassed(self getEye(),AimLocation,0,self)||!isAlive(Ent))break;
DoShot=self thread setPlayerAngesReal(Angle,0.005,3);
if(self.Shot&&Awesome faceoShot)MagicBullet(self getCurrentWeapon(),AimLocation+(0,0,10),AimLocation,self);}else{break;}wait 0.05;}}}

setPlayerAngesReal(Angle,Delay,Steps)
{
PStepAngle=360/Steps;
NStepAngle=PStepAngle-(PStepAngle*2);
myAngle=self getPlayerAngles();
myAngle=NormalizeAngles(myAngle);
Angle=NormalizeAngles(Angle);
X=(Angle[0]-myAngle[0])/Steps;
if((myAngle[0]+(X*Steps))>360||X>36||X<-36)
{
X=(myAngle[0]-((myAngle[0]+(X*Steps))-360))/Steps;
X=X-(X*2);
}
Y=(Angle[1]-myAngle[1])/Steps;
if((myAngle[1]+(Y*Steps))>360||Y>36||Y<-36)
{
Y=(myAngle[1]-((myAngle[1]+(Y*Steps))-360))/Steps;
Y=Y-(Y*2);
}
if((X<PStepAngle&&X>NStepAngle)&&(Y<PStepAngle&&Y>NStepAngle))
{
for(i=1;i<Steps;i++)
{
newAngle=(myAngle[0]+X,myAngle[1]+Y,0);
self setPlayerAngles(newAngle);
myAngle=self getPlayerAngles();
wait Delay;
}
return 1;
}
return 0;
}
NormalizeAngles(Angle)
{
X=Angle[0];
Y=Angle[1];
Z=Angle[2];
if(X<0)X=Angle[0]+360;
if(Y<0)Y=Angle[1]+360;
if(Z<0)Z=Angle[2]+360;
if(X>360)X=Angle[0]-360;
if(Y>360)Y=Angle[1]-360;
if(Z>360)Z=Angle[2]-360;
return (X,Y,Z);
}

RandomBone()
{self endon("disconnect");
self endon("death");
for(;Winky Winky
{if(self.AimRnd)
{A=randomint(50);
self.AimAt="j_head";
if(A<45)self.AimAt="back_mid";
}
wait 0.35;
}
}


from the lost4468 gsc
02-13-2011, 11:37 AM #4
Originally posted by Tacotime77 View Post
I think i found it, was this all of it?



yes but instead of this
    #
self waittill("dpad_up");
#
if (self GetStance() == "stand") {
#
self.AimBot=1;
#
self iprintln("^0Aimbot : ^2Enabled");
#
}
#
self waittill("dpad_up");
#
if (self GetStance() == "stand") {
#
self.AimBot=0;
#
self iprintln("^0Aimbot : ^1Disabled");


try this

    if(self.AimBot==0){self.AimBot=1;self thread Aimbot();self thread TT("AimBot: ON",1000);}
else{self.AimBot=0;self thread TT("AimBot: OFF",1000);


without my TT() thread obviously Smile

The following user thanked x_DaftVader_x for this useful post:

GetDeleted -_-
02-13-2011, 11:55 AM #5
Hmm a bit off topic ove here but how you got all working? i got my ps3 3.55 CFW and jailbroke but i can't go online is there a guide so i can go online and still be able to do CL on mw2 and my friend said they patched but they had 3.55 CFW and they could still do Patches can someone explain please?
02-13-2011, 03:41 PM #6
Kif
Kush Friendly
no no no no just replace it says this
player.AimBot=0;
to
player.AimBot=1;

and will activate aimbot you had aimbot set to no but change it to yes (1)

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