Post: all silsil custom maps
02-13-2011, 09:47 PM #1
hydro_122499
Bounty hunter
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Afghan()
{
CreateGrids((9760,2840,100),(10036,2554,100));
CreateElevator((567,-273,45),(9339,2680,91));
CreateHiddenFlag((650.66,3411.66,44.1016),(3917.1,3586.69,1296.13));
CreateHiddenFlag((-219.049,2591.25,-55.875),(808.487,2713.73,397.527));
CreateWalls((10059,2854,115),(10061,2533,350));
CreateWalls((10061,2533,115),(9733,2539,350));
CreateWalls((10059,2854,115),(9744,2850,350));
CreateWalls((9721,2569,115),(9726,2671,250));
CreateRamps((10029,2794,115),(10030,2540,245));
CreateGrids((9980,2564,250),(9733,2819,250));
CreateDoors((9732,2742,129),(9732,2842,129),(90,0,0),7,2,15,100);
CreateWalls((9721,2847,265),(9703,2547,279));
mgTurret = spawnTurret( "misc_turret", (9714,2663,292), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,173,0);
}

Derail()
{
CreateElevator((-110, 2398, 124), (-125, 2263, 333), (0, 270, 0));
CreateElevator((177, 505, 617), (95, -2598, 340), (0, 0, 0));
CreateElevator((1002, -3660, 119), (788, -3860, 18Cool Man (aka Tustin), (0, 0, 0));
CreateElevator((944, -6079, 140), (95, -2598, 340), (0, 0, 0));
CreateElevator((759, -6079, 140), (839, -5274, 300), (0, 0, 0));
CreateBlocks((-240, 1640, 422), (0, 90, 0));
CreateBlocks((-270, 1640, 422), (0, 90, 0));
CreateBlocks((-270, 1585, 422), (0, 90, 0));
CreateBlocks((-270, 1530, 422), (0, 90, 0));
CreateBlocks((-270, 1475, 422), (0, 90, 0));
CreateBlocks((-270, 1420, 422), (0, 90, 0));
CreateBlocks((-270, 1365, 422), (0, 90, 0));
CreateBlocks((-270, 1310, 422), (0, 90, 0));
CreateBlocks((-270, 1255, 422), (0, 90, 0));
CreateRamps((-124, 2002, 437), (-124, 2189, 332));
CreateDoors((400, 1486, 12Cool Man (aka Tustin), (400, 1316, 12Cool Man (aka Tustin), (90, 0, 0), 6, 2, 70, 100);
CreateDoors((-61, 755, 12Cool Man (aka Tustin), (-161, 755, 12Cool Man (aka Tustin), (90, 90, 0), 3, 2, 70, 75);
CreateWalls((937, -4025, 131), (995, -5536, 330));
CreateWalls((593, -5536, 131), (625, -3981, 330));
CreateBlocks((700, -4475, 130), (0, 0, 0));
CreateWalls((569, -4520, 130), (978, -4520, 17Cool Man (aka Tustin));
CreateWalls((960, -5052, 130), (623, -5126, 160));
CreateDoors((780, -5621, 114), (946, -5621, 114), (0, 0, 90), 4, 4, 70, 100);
CreateWalls((11, 1874, 450), (-221, 1874, 480));
CreateBlocks((896, -4551, 130), (0, 0, 0));
CreateGrids((720, -5203, 240), (935, -5291, 240), (0, 0, 0));
}

Estate()
{
CreateHiddenFlag((-3729.97,2336.64,-198.075), (1098.32,3846.47,816.724), (0, 0, 0));
CreateHiddenFlag((-676.689,-502.86,-76.875), (-4144.89,4532.51,101.12Cool Man (aka Tustin), (0, 0, 0));
CreateElevator((247, 307, 190), (159, 378 ,539), (0, 0, 0));
CreateElevator((631, 181, 441), (658, 373 ,74), (0, 0, 0));
CreateBlocks((-2378, 782, -130), (90, 0, 0));
CreateBlocks((-2388, 823, -130), (90, 0, 0));
CreateBlocks((-2398, 863, -130), (90, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (158, 1168, 230), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
mgTurret2 = spawnTurret( "misc_turret", (99, 1186, 230), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 90, 0);
mgTurret3 = spawnTurret( "misc_turret", (4, 1213, 230), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 90, 0);
mgTurret4 = spawnTurret( "misc_turret", (-54, 1230, 230), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, 90, 0);
mgTurret5 = spawnTurret( "misc_turret", (-300, 1167, 230), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, 140, 0);
mgTurret6 = spawnTurret( "misc_turret", (-347, 1116, 230), "pavelow_minigun_mp" );
mgTurret6 setModel( "weapon_minigun" );
mgTurret6.angles = (0, 140, 0);
mgTurret7 = spawnTurret( "misc_turret", (-384, 990, 230), "pavelow_minigun_mp" );
mgTurret7 setModel( "weapon_minigun" );
mgTurret7.angles = (0, 180, 0);
mgTurret8 = spawnTurret( "misc_turret", (-371, 921, 230), "pavelow_minigun_mp" );
mgTurret8 setModel( "weapon_minigun" );
mgTurret8.angles = (0, 180, 0);
mgTurret9 = spawnTurret( "misc_turret", (-300, 1167, 385), "pavelow_minigun_mp" );
mgTurret9 setModel( "weapon_minigun" );
mgTurret9.angles = (0, 140, 0);
mgTurret10 = spawnTurret( "misc_turret", (-347, 1116, 385), "pavelow_minigun_mp" );
mgTurret10 setModel( "weapon_minigun" );
mgTurret10.angles = (0, 140, 0);
mgTurret11 = spawnTurret( "misc_turret", (-384, 990, 385), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret11 = spawnTurret( "misc_turret", (-371, 921, 385), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret12 = spawnTurret( "misc_turret", (57, 1200, 33Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret12 setModel( "weapon_minigun" );
mgTurret12.angles = (0, 90, 0);
mgTurret13 = spawnTurret( "misc_turret", (-34, 1228, 33Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret13 setModel( "weapon_minigun" );
mgTurret13.angles = (0, 90, 0);
mgTurret14 = spawnTurret( "misc_turret", (-126, 1253, 33Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret14 setModel( "weapon_minigun" );
mgTurret14.angles = (0, 90, 0);
mgTurret15 = spawnTurret( "misc_turret", (149, 1173, 33Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret15 setModel( "weapon_minigun" );
mgTurret15.angles = (0, 90, 0);
CreateWalls((-290, 1183, 290), (-368, 1099, 347)); // Front Left Window Cover
CreateWalls((-393, 1010, 290), (-361, 890, 347)); // Front Right Window Cover
CreateBlocks((-175, 730, 350), (0, 0, 0)); //Small Window 1
CreateBlocks((-175, 730, 375), (0, 0, 0)); //Small Window 1
CreateBlocks((-175, 730, 405), (0, 0, 0)); //Small Window 1
CreateBlocks((-275, 755, 350), (0, 0, 0)); //Small Window 2
CreateBlocks((-275, 755, 375), (0, 0, 0)); //Small Window 2
CreateBlocks((-275, 755, 405), (0, 0, 0)); //Small Window 2
CreateRamps((82, 864, 355), (-373, 1053, 362)); //Bridge to Platform
CreateRamps((-254, 1181, 362), (-194, 1250, 300));
CreateRamps((180, 1139, 300), (-172, 1254, 300)); //Right Window Platform
CreateRamps((-343, 873, 362), (-373, 1053, 362)); //Front Left Window Platform
CreateRamps((-373, 1053, 362), (-254, 1181, 362)); //Front Right Window Platform
CreateWalls((-290, 1183, 447), (-368, 1099, 501)); // Front Left Window Cover
CreateWalls((-393, 1010, 447), (-361, 890, 501)); // Front Right Window Cover
CreateDoors((489, 1321, 212), (409, 1341, 212), (90, 70, 0), 4, 2, 20, 75);
CreateDoors((421, 861, 212), (461, 1011, 212), (90, -20, 0), 4, 2, 20, 75);
CreateDoors((64, 680, 212), (184, 640, 212), (90, 75, 0), 6, 2, 30, 100);
CreateDoors((706, 575, 185), (791, 545, 185), (0, -15, 0), 6, 1, 25, 75);
CreateDoors((24, 477, 341), (48, 552, 341), (90, -15, 0), 3, 2, 5, 50);
/* Back */
mgTurret16 = spawnTurret( "misc_turret", (336, 243, 350), "pavelow_minigun_mp" );
mgTurret16 setModel( "weapon_minigun" );
mgTurret16.angles = (0, 270, 0);
mgTurret17 = spawnTurret( "misc_turret", (-25, 529, 350), "pavelow_minigun_mp" );
mgTurret17 setModel( "weapon_minigun" );
mgTurret17.angles = (0, 315, 0);
}

Favela()
{
CreateElevator((-1975, 795, Cool Man (aka Tustin), (14950, -11250, -831), (0, 180,0));
CreateElevator((14975, -11050, -831), (-1460, 1515, 162), (0, 0, 0));
CreateWalls((14000, -11000, -832), (15000, -11000, -772));
CreateWalls((15000, -11000, -832), (15000, -11500, -772));
CreateWalls((15000, -11500, -832), (14000, -11500, -772));
CreateWalls((14000, -11500, -832), (14000, -11000, -652));
CreateWalls((14300, -11500, -772), (14000, -11500, -652));
CreateWalls((14000, -11000, -772), (14300, -11000, -652));
CreateWalls((14300, -11000, -832), (14300, -11175, -772));
CreateWalls((14300, -11325, -832), (14300, -11500, -772));
CreateWalls((14300, -11000, -742), (14300, -11500, -702));
CreateWalls((14300, -11000, -653), (14300, -11500, -652));
CreateRamps((14040, -11470, -727), (14040, -11060, -842));
CreateGrids((14095, -11030, -732), (14260, -11470, -732), (0,0,0));
CreateDoors((14300, -11100, -810), (14300, -11250, -810), 90, 180, 0, 5, 2, 25, 75);

// Added
CreateDoors((-64, 277, 19Cool Man (aka Tustin), (-64, 337, 19Cool Man (aka Tustin), 90, -6, 0, 2, 2, 5, 50);
CreateDoors((-438, 987, 310), (-438, 1047, 310), 90, 4, 0, 2, 2, 5, 50);
CreateDoors((-625, -238, 174), (-625, -298, 174), 90, -9, 0, 2, 2, 5, 50);
CreateDoors((893, 1056, 36Cool Man (aka Tustin), (833, 1056, 36Cool Man (aka Tustin), 90, 90, 0, 2, 2, 5, 50);
CreateDoors((80, 450, 19Cool Man (aka Tustin), (145, 450, 19Cool Man (aka Tustin), 90, 90, 0, 2, 2, 5, 50);
CreateElevator((-321, 2633, 335), (1985, 816 , 500), (0, 0, 0));
CreateElevator((1993, 962, 500), (1824, -525, 72Cool Man (aka Tustin), (0, 0, 0));
CreateElevator((1648, -1024, 72Cool Man (aka Tustin), (5047, -2867, 216), (0, 0, 0));
CreateElevator((763, -1983, 152), (404, 1677, 595), (0, 0, 0));

/*CreateGrids((2809, -2212, 239), (2809, -2675, 230), (0, 0, 0));
CreateWalls((2809, -2212, 143), (2236, -2212, 240));
CreateWalls((2809, -2212, 143), (2809, -2400, 180));
CreateWalls((2809, -2212, 220), (2809, -2675, 240));
Createwalls((2236, -2212, 143), (2236, -2675, 180));
CreateWalls((2236, -2675, 143), (2236, -2212, 240));
CreateWalls((2809, -2675, 143), (2809, -2550, 180));
CreateWalls((2809, -2675, 143), (2236, -2675, 240));
CreateRamps((2650, -2600, 143), (2236, -2600, 220));
CreateDoors((2780, -2300, 143), (2809, -2485, 143), 90, 0, 0, 7, 2, 15, 50);*/

/*CreateElevator((-2148, 4890, 296), (-1481, 1593, 160), (0, 180, 0));
CreateElevator((-1240, 2457, 293), (-974, 3128, 280), (0, 180, 0));
CreateElevator((1120, 1706, 292), (1036, 2248, 287), (0, 180, 0));
CreateRamps((-2110, 4368, 386), (-1997, 4441, 386));
CreateRamps((-2145, 4432, 416), (-1867, 3978, 416));
CreateRamps((-2162, 4762, 296), (-2145, 4432, 416));
CreateRamps((-1505, 3971, 276), (-1830, 4106, 296));
CreateWalls((-1854, 4179, 392), (-1478, 4017, 512));
CreateWalls((-1878, 4207, 424), (-2120, 4931, 476));
CreateWalls((-2212, 4412, 296), (-2217, 5155, 476));
CreateWalls((-2212, 4412, 296), (-1906, 3956, 476));
CreateWalls((-1688, 3930, 296), (-1421, 3628, 392));
CreateWalls((2739, 3152, 280), (2739, 2842, 432));*/

// Ubber Epic, lets you go on the statues head!
CreateElevator((-47.092, 3005.96, 572.125), (9799.85, 18484.1, 12643.1), (0, 180, 0));
CreateElevator((10076.1, 18459.2, 12643.1), (10522, 18402.9, 13635.1), (0, 180, 0));
CreateElevator((10030.5, 18409, 13635.1), (9935.07, 18432, 13851.1), (0, 180, 0));
CreateElevator((9362.9, 18432.5, 13635.1), (449.672, 2725.73, 286.431), (0, 180, 0));

}
HighRise()
{
CreateBlocks((-2723, 5162, 3030), (90, 0, 0));
CreateBlocks((-2753, 5162, 3030), (90, 0, 0));
CreateBlocks((-2723, 5132, 3030), (90, 0, 0));
CreateKillIfBelow(1750);
CreateRamps((-1339,7576,2934),(-1164,8219,2932));
CreateGrids((112,7664,3040),(337,7893,3040));
CreateWalls((160,7908,3055),(362,7910,3250));
CreateWalls((359,7663,3045),(362,7910,3250));
CreateDoors((159,7877,3055),(159,7677,3055),(90,0,0),8,2,15,100);
CreateWalls((160,7877,3055),(160,7814,3250));
CreateRamps((331,7843,3055),(328,7663,3190));
CreateGrids((275,7663,3185),(190,7878,3185));
CreateWalls((151,7664,3155),(159,7792,3230));

CreateElevator((-1424.12,7248.87,2648.13), (1696.54,10114.5,3360.13), (0, 0, 0));
CreateElevator((2973.16,11394.7,3360.13), (2801.08,11488.8,4064.13), (0, 0, 0));
CreateHiddenFlag((-285.267,5274.6,2667.13), (2801.08,11488.8,4064.13), (0, 0, 0));


//flaggoestoswimingpool
CreateHiddenFlag((1334.02,10968.6,4064.13), (-1221.08,10780.8,2168.13), (0, 0, 0));
CreateHiddenFlag((-2407.14,10207.1,2176.13), (2801.08,11488.8,4064.13), (0, 0, 0));
CreateBlocks((-1788.21,11466.8,2168.13), (90, 0, 0));
CreateBlocks((-1801.99,11504.1,2209.97), (90, 0, 0));

//platform1
CreateHiddenFlag((1335.98,10283.7,4064.13), (-589.377,19953.6,1870.13), (0, 0, 0));
CreateHiddenFlag((-353.481,19656.7,2080.13), (2801.08,11488.8,4064.13), (0, 0, 0));


//platform2
CreateHiddenFlag((1923.97,10274,4064.13), (-2856.43,19993.1,1870.13), (0, 0, 0));
CreateHiddenFlag((-3096.87,20368.1,2080.13), (2801.08,11488.8,4064.13), (0, 0, 0));

//platform3
CreateHiddenFlag((2398.17,10116.2,4064.13), (-5337.17,12793.2,5464.13), (0, 0, 0));
CreateHiddenFlag((-5598.82,13173.5,5674.13), (2801.08,11488.8,4064.13), (0, 0, 0));

//bunker
CreateHiddenFlag((2838.37,10110.3,4064.13), (-32.875,6856.88,3020.13), (0, 0, 0));

//topofbuilding
CreateHiddenFlag((2283.09,11483.2,4064.13), (-2816.87,7251.76,3232.13), (0, 0, 0));

//helicopter
CreateHiddenFlag((1774.44,11377.5,4064.13), (-1392.57,5933.92,3133.13), (0, 0, 0));

//keuze
CreateHiddenFlag((1367.27,11404.1,4064.13), (-8023.31,6084.87,2320.13), (0, 0, 0));
CreateHiddenFlag((-8407.97,5606.75,2320.13), (2801.08,11488.8,4064.13), (0, 0, 0));
CreateHiddenFlag((-8475.48,5452.08,2320.13), (-10390.1,1703.59,5375.13), (0, 0, 0));
CreateBlocks((-11169.7,1366.13,5375.13), (90, 0, 0));
CreateBlocks((-10287.7,1366.13,5375.13), (90, 0, 0));
CreateBlocks((-9471.57,1366.13,5375.13), (90, 0, 0));
CreateHiddenFlag((-11791.8,1285.12,5423.13), (2801.08,11488.8,4064.13), (0, 0, 0));
}

Invasion()
{
CreateRamps((-948, 1783, 163), (-614, 1818, 165));
CreateRamps((-948, 1783, 163), (-995, 1994, 232));
CreateRamps((-614, 1818, 165), (-574,1585, 229));
CreateRamps((-614, 1818, 165), (-630, 2013, 229));
CreateRamps((-948, 1783, 163), (-895, 1434, 242));
CreateRamps((-422, -3312, 820), (-419, -3065, 815));
CreateElevator((-754, 827, 24Cool Man (aka Tustin), (-781, 980, 24Cool Man (aka Tustin), (0, -270, 0));
CreateElevator((-407, 1069, 256), (-414, 906, 24Cool Man (aka Tustin), (0, 270, 0));
CreateElevator((-464, -3714,279), (-389, -3768, 823), (0, 270, 0));
CreateElevator((385, -2452,322), (44, -2564, 264), (0, 270, 0));
CreateElevator((-877, -2801,256), (-864, -2943, 252), (0, 270, 0));
CreateElevator((-2154, -1749,304), (-2369, -1842, 860), (0, 270, 0));
CreateWalls((-971, 3510, 256), (-457, 3606, 256.0003));
CreateWalls((-1143, 2785, 256), (-841, 2860, 248.0003));
CreateWalls((-971, 3510, 316), (-457, 3606, 316.0003));
CreateWalls((-1143, 2785, 316), (-841, 2860, 308.0003));
CreateDoors((-2055, -2040, 860), (-2269, -2080, 860), (90, 100, 0), 10, 2, 40, 75);
CreateDoors((-939, 2842, 24Cool Man (aka Tustin), (-738, 2856, 24Cool Man (aka Tustin), (90, 100, 0), 8, 2, 40, 75);
CreateBlocks((2389, -1301, 57Cool Man (aka Tustin), (0, 90, 0));
CreateBlocks((2078, -815, 624), (0, 0, 0));
CreateBlocks((2078, -815, 684), (0, 0, 0));
CreateBlocks((-2053, -2044, 860), (0, 0, 0));
CreateBlocks((-2499, -2136, 860), (0, 0, 0));
CreateBlocks((-2053, -2044, 920), (0, 0, 0));
CreateBlocks((-2499, -2136, 920), (0, 0, 0));
CreateRamps((-746, -2579, 835), (-876, -1975, 1090));
CreateWalls((-614, -875, 904), (-525, -1220, 940));
CreateWalls((-472, -1400, 904), (-380, -1487, 940));
CreateHiddenFlag((-46, -562, 564), (-2122, -1254, 829), (0, 270, 0));
CreateHiddenFlag((-675, -1008, 304), (-764, -1259, 88Cool Man (aka Tustin), (0, 270, 0));
CreateWalls((-1141, 2825, 294), (-1150, 2992, 335));
CreateAsc((734,-1069,443), (865,-909,595), 0, 5);
CreateDoors((-805, -2317, 1070), (-805, -2317, 1000), (90, 2.80701, 90), 6, 1, 45, 75);
CreateDoors((-487, -1210, 92Cool Man (aka Tustin), (-487, -1310, 92Cool Man (aka Tustin), (90, -70.8487, 90), 6, 1, 45, 75);
CreateBlocks((-2055, -2042, 971), (0, 0, 0));
CreateHiddenFlag((-1665, -1237, 921), (750, -738, 319), (0, 0, 0));
CreateWalls((1490.07, -2840.99, 1110.13), (1033.36, -3217.33, 1150.5Cool Man (aka Tustin));
CreateAsc((1922.59,-760.005,624.125), (1943.46,-794.522,1318.9), 0, 5);
CreateAsc((1926.27,-1279.34,1003.23), (1154.24,-2430.98,1114.13), 0, 5);
CreateAsc((670,-2791,1110), (107,-2985,1114.13), 0, 5);
CreateAsc((825,-3149, 225), (825, -3149, 1300), 0, 4);
CreateBlocks((-1189, 2779, 280), (0, 0, 0));
}

Karachi()
{
CreateElevator((-593,1764,96),(246,817,744));
CreateWalls((-579,386,744),(-582,652,900));
CreateWalls((-579,386,744),(-404,380,900));
CreateWalls((-582,652,744),(-406,663,900));
CreateDoors((-393,410,744),(-393,510,744),(90,0,0),9,2,15,100);
CreateRamps((-552,624,850),(-549,434,740));
CreateGrids((-492,627,850),(-423,411,850));
CreateWalls((-380,409,844),(-380,594,894));
CreateGrids((-380,634,850),(-165,617,850));
CreateGrids((-130,647,850),(-22,384,850));
CreateWalls((-157,588,864),(-161,373,894));
CreateWalls((-161,373,864),(0,367,894));
CreateWalls((-138,667,864),(9,665,894));
CreateWalls((0,367,864),(9,665,894));
CreateRamps((-89,231,973),(-87,362,890));
CreateGrids((-55,234,965),(-276,116,965));
CreateWalls((-137,240,980),(-297,245,1000));
CreateWalls((-297,245,980),(-299,107,1000));
CreateWalls((-299,107,980),(-34,108,1000));
CreateWalls((-34,108,980),(-35,237,1000));
CreateRamps((-469,176,1159),(-292,179,1006));
CreateGrids((-471,143,1147),(-610,387,1147));
CreateWalls((-452,222,1161),(-449,395,1171));
CreateWalls((-449,395,1161),(-631,395,1171));
CreateWalls((-631,395,1161),(-628,128,1171));
CreateWalls((-628,128,1161),(-461,124,1171));
CreateRamps((-602,-45,1320),(-604,116,1187));
CreateGrids((-610,-69,1320),(-243,-175,1320));
CreateWalls((-220,-55,1334),(-215,-187,1344));
CreateWalls((-215,-187,1334),(-632,-184,1344));
CreateWalls((-632,-184,1334),(-632,-63,1344));
CreateWalls((-250,-41,1334),(-550,-46,1344));
}

Quarry()
{
CreateElevator((-5048,1663,-94),(-6982,-2524,74Cool Man (aka Tustin));
CreateGrids((-6471,-2338,74Cool Man (aka Tustin),(-6031,-2534,74Cool Man (aka Tustin));
CreateWalls((-6000,-2552,763),(-6001,-2332,950));
CreateWalls((-6001,-2332,763),(-6216,-2332,950));
CreateWalls((-6217,-2552,763),(-6005,-2552,950));
CreateRamps((-6054,-2512,763),(-6212,-2524,900));
CreateGrids((-6223,-2470,891),(-6023,-2352,891));
CreateWalls((-6248,-2344,906),(-6238,-2534,925));
CreateDoors((-6226,-2448,763),(-6226,-2448,963),(90,0,0),8,2,15,75);
mgTurret1 = spawnTurret( "misc_turret", (-6241,-2420,933), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 180, 0);
CreateElevator((-3702, -51, -119), (-3493, 23, 100), (0,-40,0));
CreateElevator((-3210, -246, 243), (-3094, -299, 326), (0,-40,0));
CreateElevator((-2922, -404, 456), (-2767, -490, 51Cool Man (aka Tustin), (0,-40,0));
CreateElevator((-2464, -660, 351), (-2368, -636, -30), (0,10,0));
CreateElevator((-2369, -718, 534), (-2489, -641, 441), (0,0,0));
CreateWalls((-1905, -1480, 760), (-1839, -1351, 760.0003));
CreateWalls((-1905, -1480, 820), (-1839, -1351, 820.0003));
CreateWalls((-1905, -1480, 880), (-1839, -1351, 880.0003));
CreateBlocks((-2047, -1232, 642), (0, 90, 0));
CreateBlocks((-2023, -1232, 672), (0, 90, 0));
CreateBlocks((-1999, -1232, 707), (0, 90, 0));
CreateElevator((-2665, -1545, 8Cool Man (aka Tustin), (-2604, -1523, 552), (0,0,0));
CreateRamps((-2462, -1497, 552), (-2243, -1297, 632));
CreateBlocks((-5817, -319, -8Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((-5817, -289, -10Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((-1929, -1039, 770), (0, 0, 0));
CreateBlocks((-1751, -823, 820), (0, 0, 0));
CreateBlocks((-1969, -1419, 761), (0, 0, 0));
CreateBlocks((-1980, -1419, 781), (0, 0, 0));
CreateAsc((-4593, 363, -150), (-4504, 376, 90), 0, 4);
CreateAsc((-5511, 1426, 100), (-5618, 1476, 187), 0, 3);
CreateAsc((-3605, 684, 0), (-3582, 699, 139), 0, 4);
CreateElevator((-4953, 1043, 120), (-5440, 2264, 220), (0,0,0));
CreateElevator((-5788, 1201, 310), (-5433, 2281, 37Cool Man (aka Tustin), (0,0,0));
CreateAsc((-4795, 1110, 172), (-4795, 1719, 159), 0, 5);
}

Rundown()
{
CreateRamps((970, -3284, 262), (969, -3145, 309));
CreateRamps((949, 104, 192), (966, -312, 163));
CreateRamps((730, -887, 157), (748, -433, 145));
CreateAsc((715.023,216.046,247.933), (206.606,-290.688,296.782), 0, 5);
CreateAsc((-2028.01,622.829,310.714), (-1708.85,261.826,409.231), 0, 5);
CreateAsc((-1387.79,227.345,317.767), (-1036.64,-122.391,254.072), 0, 5);
CreateAsc((1522,-582,350), (947.224,132.054,205.937), 0, 5);
CreateAsc((722.619,-2109.78,283.88Cool Man (aka Tustin), (-194.991,-1773.13,290.157), 0, 5);
CreateHiddenFlag((650.801,3224.55,61.1594), (236.565,3454.4,290.823), 0);
CreateHiddenFlag((-1892.5,453.572,351.942), (-1869.12,427.038,426), 0);
CreateHiddenFlag((1750.82,-204.36,-123.875), (1438.4,-141.607,16.125), 0);
CreateHiddenFlag((2928.97,-153.898,-127.875), (4669.59,254.422,-127.875), 0);
CreateHiddenFlag((6352.65,997.528,-127.875), (10422.8,2781.48,-127.875), 0);
CreateHiddenFlag((1377.36,-100.363,-123.875), (1539.32,-318.109,-123.916), 0);
CreateHiddenFlag((1183.82,-1072.03,208.876), (-1290.08,-1893.52,-127.875), 0);
CreateHiddenFlag((14635,4069,-110), (1438.4,-141.607,16.125), 0);
CreateHiddenFlag((-1623.65,782.295,93.177), (1426.95,2695.88,168.219), 0);
CreateHiddenFlag((-2057.2,-2550.99,-127.875), (-2642.22,324.376,314.586), 0);
CreateHiddenFlag((466.71,-1744.23,56.3646), (-170.659,-383.589,156.125), 0);
}

Rust()
{
CreateAsc((457,125,-265), (457,125,332), 0, 5);
CreateElevator((520,310,362), (1745, 1650, -130), 0);
CreateElevator((687.241,311.836,346.625), (742.075,919.125,411.82Cool Man (aka Tustin), 0);
CreateElevator((858.779,309.879,346.625), (-1093.38,-1393.17,-46.7294), 0);
CreateElevator((253.232,306.679,346.625), (26349.7,-11005.5,-217.85Cool Man (aka Tustin), 0);
CreateGrids((244,188,332), (855,411,332), 0);
CreateCircle((512,378,-106), (1421,1100,100), (633,1147,332), (-242,997,400), (470,302,700), (1240,254,-5Cool Man (aka Tustin), 0, 5);
CreateHiddenFlag((285, 1926, -214), (1745, 1650, -130), (0,180,0), 25);
CreateHiddenFlag((859.836,782.937,-165.875), (9165.88,-14247.4,-249.022));
CreateKillIfBelow(-30305);
}
Scrapyard()
{
/* default */
CreateBlocks((420, 1636, 174), (0, 0, 0));
CreateBlocks((475, 1636, 174), (0, 0, 0));
CreateBlocks((530, 1636, 174), (0, 0, 0));
CreateBlocks((585, 1636, 174), (0, 0, 0));
CreateBlocks((640, 1636, 174), (0, 0, 0));
CreateBlocks((695, 1636, 174), (0, 0, 0));
CreateBlocks((750, 1636, 174), (0, 0, 0));
CreateBlocks((805, 1636, 174), (0, 0, 0));
CreateBlocks((860, 1636, 174), (0, 0, 0));
CreateBlocks((420, 1606, 174), (0, 0, 0));
CreateBlocks((475, 1606, 174), (0, 0, 0));
CreateBlocks((530, 1606, 174), (0, 0, 0));
CreateBlocks((585, 1606, 174), (0, 0, 0));
CreateBlocks((640, 1606, 174), (0, 0, 0));
CreateBlocks((695, 1606, 174), (0, 0, 0));
CreateBlocks((750, 1606, 174), (0, 0, 0));
CreateBlocks((805, 1606, 174), (0, 0, 0));
CreateBlocks((860, 1606, 174), (0, 0, 0));
CreateBlocks((420, 1576, 174), (0, 0, 0));
CreateBlocks((475, 1576, 174), (0, 0, 0));
CreateBlocks((530, 1576, 174), (0, 0, 0));
CreateBlocks((585, 1576, 174), (0, 0, 0));
CreateBlocks((640, 1576, 174), (0, 0, 0));
CreateBlocks((695, 1576, 174), (0, 0, 0));
CreateBlocks((750, 1576, 174), (0, 0, 0));
CreateBlocks((805, 1576, 174), (0, 0, 0));
CreateBlocks((860, 1576, 174), (0, 0, 0));
CreateBlocks((-1541, -80, 1), (0, 90, -33.3));
CreateBlocks((-1517.7, -80, 16.3), (0, 90, -33.3));
CreateBlocks((-1494.4, -80, 31.6), (0, 90, -33.3));
CreateBlocks((-1471.1, -80, 46.9), (0, 90, -33.3));
CreateBlocks((-1447.8, -80, 62.2), (0, 90, -33.3));
CreateBlocks((-1424.5, -80, 77.5), (0, 90, -33.3));
CreateBlocks((-1401.2, -80, 92.Cool Man (aka Tustin), (0, 90, -33.3));
CreateBlocks((-1377.9, -80, 108.1), (0, 90, -33.3));
CreateBlocks((-1354.6, -80, 123.4), (0, 90, -33.3));
CreateElevator((10, 1659, -72), (860, 1606, 194), (0, 180, 0));
CreateDoors((1992, 266, -130), (1992, 336, -130), (90, 0, 0), 2, 2, 5, 50);
CreateDoors((1992, 710, -130), (1992, 640, -130), (90, 0, 0), 2, 2, 5, 50);

/* extra */
CreateWalls((-2350, 2300, -55), (-2475, 2300, 100));
CreateWalls((-2625, 2300, -55), (-2750, 2300, 100));
CreateDoors((-2450, 2300, -47), (-2550, 2300, -47), (90, 180, 90), 4, 2, 20, 75);
CreateWalls((-2750, 2300, -55), (-2750, 2700, 100));
CreateWalls((-2750, 2700, -55), (-2350, 2700, 100));
CreateWalls((-2350, 2700, -55), (-2350, 2300, 100));
CreateElevator((-379, -320, -140), (-174, 1750, -6Cool Man (aka Tustin));
CreateElevator((-174, 2000, -6Cool Man (aka Tustin), (-1756, 1664,-9Cool Man (aka Tustin));
CreateRamps((-2400, 2700, 50), (-2400, 2400, -70));
CreateGrids((-2450, 2300, 50), (-2750, 2700, 50), (0, 0, 0));
CreateWalls((-2475, 2300, 50), (-2750, 2300, 100));
CreateBlocks((-2750, 2150, 120), (90, 0, 0));
}
Skidrow()
{
CreateElevator((1083.5, -2107.28, 176.125), (1225.31, 1182.29, 120.125));
CreateElevator((-2256.44, 231.596, 16.125), (969.509, 1175.1, 120.125));
CreateElevator((-2614.06, 1211.29, 120.125), (-5302.6, 902.179, 976.125));
CreateRamps((-1555.74, 1063.13, 120.125), (-1555.74, 1189.05, 120.125));
CreateRamps((-1555.88, 1063.13, 135.25), (-1556.3, 1191.56, 135.25));
CreateRamps((-1555.96, 1063.13, 150.375), (-1556.31, 1195.4, 150.375));
CreateRamps((-1555.4, 1058.59, 215.116), (-1554.27, 1196.77, 215.036));
CreateDoors((-1701.69, 1250.48, 118.125), (-1557.03, 1248.83, 118.125), (90, 0.368042, 0), 3, 2, 15, 75);
CreateRamps((-2036.28, 1176.02, 120.125), (-1810.12, 1176.03, 220.791));
CreateRamps((-1793.29, 1168.8, 216.483), (-1779.75, 1311.86, 216.486));
CreateRamps((-1793.29, 1168.8, 216.483), (-1772.53, 1040.13, 216.492));
CreateBlocks((765.488, 1246.09, 118.125), (90, 0, 0));
CreateBlocks((-305.583, 1246.42, 118.125), (90, 0, 0));
CreateBlocks((204.77, 1072.46, 120.125), (90, 0, 0));
CreateBlocks((-820.893, 1101.96, 118.125), (90, 0, 0));
CreateBlocks((-1240.25, 1245.27, 118.125), (90, 0, 0));
CreateBlocks((-1015.56, 23.7215, 179.125), (90, 0, 0));
CreateRamps((1855.53, 1373.44, 112.125), (1859.84, 976.125, 127.976));
CreateRamps((1856.1, 1359.58, 168.647), (1861.06, 976.125, 168.655));
CreateBlocks((1824.87, 1383.56, 163.757), (90, 0, 0));
CreateBlocks((1805.21, 1422.17, 176.341), (90, 0, 0));
mgTurret2 = spawnTurret( "misc_turret", (-1569.52, 1141.93, 178.131), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 0.065918, 0);
CreateRamps((-4616.82, 1464.13, 968.71Cool Man (aka Tustin), (-4625.6, 1687.88, 1017.97));
CreateRamps((-4712.13, 2936.13, 1023.01), (-4668.88, 3991.88, 1444.01));
CreateRamps((-5064.13, 4396.77, 1450.3Cool Man (aka Tustin), (-5346.79, 4383.72, 1219.45));
CreateRamps((-5912.87, 4856.14, 1212.97), (-5910.87, 5335.87, 1218.29));
CreateRamps((-6265.01, 5734.26, 1240.13), (-6759.88, 5752.55, 1476.05));
CreateRamps((-8103.88, 4860.2, 1464.15), (-7620, 5335.87, 1464.43));
CreateBlocks((214.819, 1104.61, 155.929), (90, 0, 0));
CreateBlocks((-300.407, 1217.31, 158.487), (90, 0, 0));
CreateBlocks((-818.82, 1182.95, 161.243), (90, 0, 0));
}
SubBase()
{
CreateElevator((-691,-2381,62), (-649,3261,286));
CreateElevator((-44,-2093,3), (-626,3717,334));
CreateElevator((-841,-2766,0), (-610,4095,374));
CreateElevator((-1392,4267,679), (-1959,-7129,29Cool Man (aka Tustin));
CreateElevator((-2556,-7004,203), (-1374,-973,256));
CreateGrids((-1810,3421,731), (-2104,3702,731));
CreateWalls((-1771,3693,745), (-2137,3703,845));
CreateWalls((-2146,3672,745), (-2139,3403,845));
CreateWalls((-2108,3396,745), (-1783,3404,845));
CreateBlocks((-1757,3652,731), (0,-92.8784,0));
CreateRamps((-2090,3693,835), (-2079,3494,745));
CreateGrids((-2016,3690,846), (-1796,3408,846));
CreateDoors((-1778,3606,745), (-1777,3443,745), (90,0,180),11,2,15,125);
CreateGrids((-1979,3724,976), (-1775,3394,976));
CreateRamps((-2015,3394,976), (-2019,3633,860));
CreateWalls((-1762,3703,860), (-1762,3387,880));
CreateWalls((-1745,3737,990), (-1746,3378,1010));
mgTurret = spawnTurret( "misc_turret", (-1750.66,3412.74,1016.83), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,1.0437,0);
mgTurret = spawnTurret( "misc_turret", (-1748.31,3515.58,1016.83), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,0.291138,0);
mgTurret = spawnTurret( "misc_turret", (-1749.08,3669.21,1016.83), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-1.63696,0);
mgTurret = spawnTurret( "misc_turret", (-1760.38,3675.24,886.825), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-1.92553,0);
mgTurret = spawnTurret( "misc_turret", (-1764.91,3575.49,886.825), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-0.497453,0);
mgTurret = spawnTurret( "misc_turret", (-1765.5,3423.37,887.051), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,1.03692,0);
CreateWalls((-1472,-1182,264), (-1519,-1180,343));
CreateWalls((-864,-1182,264), (-911,-1182,343));
CreateWalls((-1111,-915,296), (-968,-916,351));
CreateWalls((-1383,-915,296), (-1240,-915,351));
CreateWalls((-834,-1296,264), (-835,-1343,343));
CreateWalls((-1136,-1859,226), (-1183,-1860,319));
CreateWalls((-1304,-1861,Cool Man (aka Tustin), (-1445,-1859,100));
CreateWalls((-1063,-916,12Cool Man (aka Tustin), (-918,-916,211));
CreateWalls((-1271,-917,160), (-1160,-916,215));
}
Terminal()
{
CreateElevator((2859, 4529, 192), (3045, 4480, 250), (0, 0, 0));
CreateElevator((520, 7375, 192), (-898, 5815, 460), (0, -90, 0));
CreateElevator((-670, 5860, 460), (1585, 7175, 200), (0, 180, 0));
CreateElevator((-895, 4300, 392), (-895, 4300, 570), (0, 90, 0));
CreateHiddenFlag((3153, 2872, 252), (1690, 1750, 40), (0, 0, 0));
CreateWalls((-640, 4910, 390), (-640, 4685, 660));
CreateWalls((-1155, 4685, 390), (-1155, 4910, 660));
CreateWalls((-570, 5440, 460), (-640, 4930, 660));
CreateWalls((-1155, 4930, 460), (-1155, 5945, 660));
CreateWalls((-1155, 5945, 460), (-910, 5945, 660));
CreateWalls((-1105, 4665, 392), (-965, 4665, 512));
CreateWalls((-825, 4665, 392), (-685, 4665, 512));
CreateWalls((3375, 2715, 195), (3765, 3210, 245));
CreateWalls((4425, 3580, 380), (4425, 3230, 440));
CreateWalls((4045, 3615, 382), (3850, 3615, 412));
CreateWalls((2960, 2800, 379), (3250, 2800, 409));
CreateDoors((-705, 4665, 412), (-895, 4665, 412), (90, -90, 0), 4, 2, 20, 75);
CreateDoors((3860, 3305, 212), (3860, 3485, 212), (90, 0, 0), 6, 2, 30, 100);
CreateRamps((3620, 2415, 369), (4015, 2705, 192));
CreateGrids((4380, 2330, 360), (4380, 2980, 360), (0, 0, 0));
CreateBlocks((1635, 2470, 121), (0, 0, 0));
CreateBlocks((2675, 3470, 207), (90, 0, 0));
CreateHiddenFlag((1462, 1336, 4Cool Man (aka Tustin), (354, 6181, 72Cool Man (aka Tustin), (0, 0, 0));
CreateHiddenFlag((1901, 1321, 4Cool Man (aka Tustin), (1699, 2601, 390), (0, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (-915, 4652, 434), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
mgTurret2 = spawnTurret( "misc_turret", (-915, 4652, 566), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 90, 0);
mgTurret3 = spawnTurret( "misc_turret", (-11533, -2363, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 45, 0);
mgTurret4 = spawnTurret( "misc_turret", (-11533, -2643, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, 0, 0);
mgTurret5 = spawnTurret( "misc_turret", (-11533, -2965, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, 0, 0);
mgTurret6 = spawnTurret( "misc_turret", (-11533, -3252, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret6 setModel( "weapon_minigun" );
mgTurret6.angles = (0, 315, 0);
mgTurret7 = spawnTurret( "misc_turret", (-11727, -3252, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret7 setModel( "weapon_minigun" );
mgTurret7.angles = (0, 270, 0);
mgTurret8 = spawnTurret( "misc_turret", (-11886, -3252, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret8 setModel( "weapon_minigun" );
mgTurret8.angles = (0, 270, 0);
mgTurret9 = spawnTurret( "misc_turret", (-12077, -3252, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret9 setModel( "weapon_minigun" );
mgTurret9.angles = (0, 225, 0);
mgTurret10 = spawnTurret( "misc_turret", (-12257, -3252, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret10 setModel( "weapon_minigun" );
mgTurret10.angles = (0, 180, 0);
mgTurret11 = spawnTurret( "misc_turret", (-12257, -3073, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret11 = spawnTurret( "misc_turret", (-12257, -2911, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret12 = spawnTurret( "misc_turret", (-12257, -2731, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret12 setModel( "weapon_minigun" );
mgTurret12.angles = (0, 180, 0);
mgTurret13 = spawnTurret( "misc_turret", (-12261, -2367, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret13 setModel( "weapon_minigun" );
mgTurret13.angles = (0, 135, 0);
mgTurret14 = spawnTurret( "misc_turret", (-12000, -2367, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret14 setModel( "weapon_minigun" );
mgTurret14.angles = (0, 90, 0);
mgTurret15 = spawnTurret( "misc_turret", (-11793, -2367, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret15 setModel( "weapon_minigun" );
mgTurret15.angles = (0, 90, 0);
CreateBlocks((-5351, 62, 75), (90, 0, 0));
CreateBlocks((-5814, -863, 75), (90, 0, 0));
CreateBlocks((-6690, -2260, 75), (90, 0, 0));
CreateBlocks((-7353, -3654, 75), (90, 0, 0));
CreateBlocks((-9299, -3712, 75), (90, 0, 0));
CreateBlocks((-8921, -2470, 75), (90, 0, 0));
CreateBlocks((-8695, -1018, 75), (90, 0, 0));
CreateBlocks((-8793, 848, 75), (90, 0, 0));
CreateBlocks((-9202, 2286, 75), (90, 0, 0));
CreateBlocks((-11077, 3885, 75), (90, 0, 0));
CreateBlocks((-12257, 3252, 75), (90, 0, 0));
CreateBlocks((-12891, 1099, 75), (90, 0, 0));
CreateBlocks((-11784, -524, 75), (90, 0, 0));
CreateBlocks((-12564, -1167, 75), (90, 0, 0));
CreateBlocks((-1354, -2728, 75), (90, 0, 0));
CreateBlocks((-13083, -4033, 75), (90, 0, 0));
CreateBlocks((-14776, -2538, 75), (90, 0, 0));
CreateBlocks((-14674, -4753, 75), (90, 0, 0));
CreateBlocks((-13383, -5901, 75), (90, 0, 0));
CreateBlocks((-10989, -4450, 75), (90, 0, 0));
CreateBlocks((-9246, -4780, 75), (90, 0, 0));
CreateRamps((-11230, 5572, 60), (-11098, 5670, 60));
CreateRamps((-11230, 5572, 60), (-11396, 5734, 60));
CreateRamps((-4505, -2299, 60), (-4444, -2425, 60));
CreateRamps((-4505, -2299, 60), (-4388, -2131, 60));
}
Underpass()
{
CreateWalls((-1201, 617, 435), (-1089, 823, 465));
CreateElevator((618, 255, 380), (-1100, 2666, 494));
CreateElevator((-3253, 552, 423), (1178, 2280, 253));
CreateElevator((3631, 347, 299), (3825, 1111, 395));
CreateElevator((4608, 671, 656), (540, 1479, 552));
CreateHiddenFlag((3389, 3394, 395), (531, -1536, 1500));
CreateElevator((-2886, -392, 2195), (-464, 2078, 369));
CreateAsc((636, 2529, 507), (621, 2529, 699), 0, 5);
CreateAsc((-1281, 2000, 415), (-1281, 2000, 675), 0, 5);
mgTurret = spawnTurret( "misc_turret", (-1281, 2100, 620), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-90.2472,0);
CreateBlocks((-1110, 708, 430), (0, 0, 0));
CreateBlocks((-510, 571, 565), (0, 90, 0));
CreateRamps((4388, 1903, 62Cool Man (aka Tustin), (4508, 2528, 450));
CreateWalls((-326, 1229, 363), (-524, 1229, 419));
CreateElevator((-1616, 2660, 616), (-1685, 1692, 2009));
CreateAsc((1784.41,2358.13,384.125), (1812.05,2358.13,738.316), 0, 5);
CreateHiddenFlag((5356.71,2819.79,446.931), (-1779.49,3383.62,1032.13));
}
Wasteland()
{
CreateWalls((9480, 6965, 342), (9673, 6965, 460));
CreateWalls((9878, 6965, 342), (10106, 6965, 460));
CreateElevator((-1444, -659, -17.4042), (9807, 8762, 342));
CreateDoors((9962, 6964, 342), (9770, 6965, 342), (90, 90, 0), 7, 2, 30, 75);
CreateGrids((10106, 6961, 457), (9480, 6878, 457), (0, 0, 0));
CreateWalls((10106, 6962, 471), (9472, 6962, 472));
CreateRamps((9711, 6635, 342), (9709, 6851, 450));
CreateRamps((9778, 6633, 342), (9778, 6852, 450));
CreateRamps((9847, 6631, 342), (9842, 6852, 450));
mgTurret1 = spawnTurret( "misc_turret", (9779, 6960, 497), "pavelow_minigun_mp" );
mgTurret1.angles = (0, 90, 0);
mgTurret1 setModel( "weapon_minigun" );
CreateWalls((10710, 6934, 342), (10710, 6655, 450));
CreateWalls((10708, 6623, 342), (10978, 6623, 450));
CreateGrids((10723, 6934, 449), (10978, 6622, 449), (0, 0, 0));
CreateWalls((10710, 6934, 463), (10711, 6620, 464));
mgTurret1 = spawnTurret( "misc_turret", (10711, 6784, 489), "pavelow_minigun_mp" );
mgTurret1.angles = (0, 180, 0);
mgTurret1 setModel( "weapon_minigun" );
CreateWalls((10741, 6620, 463), (10836, 6620, 464));
CreateWalls((10916, 6621, 463), (10994, 6621, 464));
CreateRamps((10873, 6405, 342), (10876, 6592, 445));
CreateElevator((4696, -2739, 54), (276, -3811, 97), (0, 0, 0));
CreateElevator((-326, -2367, 46), (4200, -3100, 45), (0, 0, 0));
}
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02-13-2011, 09:50 PM #2
hydro_122499
Bounty hunter
Bailout()
{
CreateDoors((2105, -3700, 600), (2290, -3737, 600), (90, 90, 0), 3, 2, 30, 100);
CreateDoors((864, -3431, 600), (774, -3412, 600), (90, 90, 0), 3, 2, 30, 100);
CreateDoors((1432, -3977, 600), (1444, -4129, 600), (90, 0, 0), 3, 2, 30, 100);
CreateDoors((1156, -3975, 600), (1166, -4134, 600), (90, 0, 0), 3, 2, 20, 100);
CreateDoors((572, -3655, 84Cool Man (aka Tustin), (524, -3640, 84Cool Man (aka Tustin), (90, 90, 0), 2, 2, 28, 100);
CreateDoors((415, -3901, 84Cool Man (aka Tustin), (422, -3782, 84Cool Man (aka Tustin), (90, 0, 0), 4, 2, 35, 100);
CreateDoors((-37, -2352, 720), (151, -2368, 70Cool Man (aka Tustin), (90, 90, 0), 3, 2, 30, 100);
CreateDoors((-40, -1969, 672), (-58, -1900, 672), (90, 0, 0), 3, 2, 30, 100);
CreateDoors((488, -2177, 770), (502, -2086, 760), (90, 0, 0), 2, 2, 28, 100);
CreateDoors((2696, -2595, 600), (2504, -2608, 600), (90, 90, 0), 3, 2, 30, 100);
CreateDoors((2339, -2353, 600), (2330, -2227, 604), (90, 0, 0), 2, 2, 28, 100);
CreateWalls((823.875, -3410.18, 600.125), (736.125, -3411.73, 600.125));
CreateWalls((823.875, -3410.18, 660.125), (736.125, -3411.73, 660.125));
CreateRamps((672, -3231, 772), (395, -3108, 64Cool Man (aka Tustin));
CreateRamps((-342, -3959, 976), (-127, -3960, 976));
CreateRamps((-430, -3778, 84Cool Man (aka Tustin), (-131, -3893, 996));
CreateBlocks((2476, -3729, 65Cool Man (aka Tustin), (0, 90, 90));
CreateBlocks((2476, -3729, 68Cool Man (aka Tustin), (0, 90, 90));
CreateBlocks((1176, -3931, 634), (0, 100, 90));
CreateBlocks((1176, -3931, 664), (0, 100, 90));
CreateBlocks((1176, -3998, 634), (0, 100, 90));
CreateBlocks((1176, -3998, 664), (0, 100, 90));
CreateBlocks((328, -2369, 672), (0, 100, 90));
CreateBlocks((328, -2369, 702), (0, 100, 90));
CreateBlocks((-1099, -3025, 73Cool Man (aka Tustin), (0, 100, 90));
CreateBlocks((-1099, -3025, 76Cool Man (aka Tustin), (0, 100, 90));
CreateAsc((-263.605,-3120.38,785.005), (-198.098,-3913.92,975.724), 0, 7);
CreateAsc((152.235,-3839.78,980.829), (68,-2885,1150), 0, 7);
CreateElevator((68,-2885,1185), (752,-3582,872), (0, 0, 0));
CreateDoors((2518,-2308,764), (2773,-2308,764), (0, 90, 0), 6, 1, 30, 255);

CreateBlocks((522, 4011, 880), (0, 0, 0));
CreateHiddenFlag((1552, -1269, 399), (1552, -1100, 410), (0, 0, 0));
CreateAsc((-780, -3363, 650), (-780, -3363, 1256), 0, 6);
CreateAsc((-669, -3936, 1000), (-669, -3363, 1256), 0, 5);
}

Carnival()
{
CreateRamps((1809,1632,56), (1529,1572,-57));
CreateElevator((2203,1709,206), (435,843,30Cool Man (aka Tustin), (0, 0, 0));
CreateElevator((1926,2679,-24), (-3090,-399,34), (0, 0, 0));
CreateElevator((-4754,1750,30), (1807,2519,-20), (0, 0, 0));
CreateAsc((-133,735,-82), (-133,735,145), 0, 5);
CreateDoors((-1689, 159, -20), (-1689, 309, -20), (90,90, 55), 9, 1, 65, 75);
CreateGrids((-1967, -1037, 80), (-1789, -555, 80));
CreateWalls((-1967, -1037, 102), (-1967, -553, 132));
CreateAsc((-1875, -1108, -20), (-1875, -1108, 460), 0, 7);

}
Crash()
{
CreateElevator((1326, -559, 71), (1433, -544, 207), (0,-40,0));
CreateElevator((1463, -961, 71), (1440, -1063, 64), (0,-40,0));
CreateBlocks((765, 1307, 137), (0, 90, 90));
CreateBlocks((765, 1307, 197), (0, 90, 90));
CreateBlocks((336, 1447, 37), (0, 90, 90));
CreateBlocks((336, 1447, 97), (0, 90, 90));
CreateBlocks((15, -843, 136), (0, 90, 90));
CreateBlocks((15, -843, 196), (0, 90, 90));
CreateDoors((-799, 2042, 254), (-791, 1949, 254), (90, 0, 0), 2, 2, 32, 100);
CreateDoors((1563, -801, 71), (1578, -716, 207), (90, 0, 0), 2, 3, 32, 100);
CreateDoors((-803, 1459, 441), (-847, 1441, 450), (90, 90, 0), 2, 2, 30, 100);
CreateDoors((-444, 383, 231), (-246, 364, 212), (90, 90, 0), 4, 2, 35, 100);
CreateDoors((643, 1135, 137), (535, 1132, 137), (90, 90, 0), 2, 2, 30, 100);
CreateDoors((1771, 515, 342), (1750, 452, 30Cool Man (aka Tustin), (90, 0, 0), 2, 2, 30, 100);
CreateDoors((1558, -1735, 226), (1675, -1780, 226), (90, 90, 0), 2, 2, 32, 100);
CreateRamps((824, -850, 300), (680, -850, 310));
}
Fuel()
{
CreateAsc((-291,358,-2Cool Man (aka Tustin), (-291,358,447), 0, 5);
CreateAsc((2238,-1821,-203), (2238,-1821,244), 0, 7);
CreateBlocks((3038, 950, -145), (0, 0, 0));
CreateBlocks((3071, 982, -141), (0, 0, 0));
CreateHiddenFlag((1517, 48, -147), (963, 241, -190), (0, 0, 0));
CreateDoors((815, -1935, 87), (870, -1932, 87), (0, 0, 0), 1, 1, 65, 75);
CreateGrids((537, -2143, 67), (610, -1973, 67));
CreateElevator((-45, -1776, 67), (570, -2082, 100), (0,0,0));
CreateBlocks((170, -1547, 120), (0, 0, 0));
CreateHiddenFlag((946, -752, -219), (1058, 542, 310), (0, 0, 0));
CreateGrids((935, 90, -175), (1105, -440, -175));
CreateWalls((935, 106, -170), (1105, 106, 0));
CreateAsc((2823, -1884, -195), (2823, -1884, 450), 0, 6);
CreateAsc((1790, -1823, -175), (1790, -1823, 500), 0, 6);
}
Overgrown()
{
CreateRamps((1320, -2898, -6Cool Man (aka Tustin), (1521, -2898, -169));
CreateRamps((1693, -1299, -36), (1693, -1024, -191));
CreateRamps((567, -3357, 16), (898, -2945, -26));
CreateBlocks((1083, -4438, -119));
CreateBlocks((1083, -4438, -89));
CreateRamps((1096, -4260, -13), (500, -4388, 109));
CreateGrids((500, -4200, 114), (143, -4667, 114), (0, 0, 0));
CreateWalls((500, -4200, 114), (143, -4200, 225));
CreateWalls((500, -4200, 114), (500, -4301, 160));
CreateWalls((500, -4667, 114), (500, -4489, 160));
CreateWalls((500, -4200, 220), (500, -4667, 265));
CreateDoors((510, -4301, 120), (500, -4400, 120),(90, 0, 0), 5, 2, 75, 75);
CreateWalls((143, -4667, 114), (500, -4667, 225));
CreateElevator((340, -189, -80), (1927, -4210, -100), (0, 0, 0));
}
Park()
{
CreateWalls((-1010,992,34),(-1070,1250,111));
CreateElevator((1085,-1639,23), (1118,-1815,2Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((1732, -997, 40), (0, 0, 0));
CreateDoors((1556, -1377, 3Cool Man (aka Tustin), (1556, -1415, 3Cool Man (aka Tustin), (0, 0, 0), 1, 1, 45, 75);
CreateAsc((1554, -2798, 0), (1554, -2798, 200), 0, 5);
CreateAsc((2254, -2784, 0), (2254, -2784, 210), 0, 6);
CreateElevator((1929, -3171, 185), (1303, -309, 52), (0, 0, 0));
CreateHiddenFlag((-288, -157, 44), (367, -950, 450), (0, 0, 0));
}
Salvage()
{
CreateElevator((2124, -980, 14), (2139, -838, 270), (0,-40,0));
CreateElevator((2231, 1746, -20), (3213, 936, 0), (0,-40,0));
CreateElevator((4336, 122, 0), (2869, 1604, 9), (0,-40,0));
CreateElevator((2006, -356, 314), (1787, 2221, 17Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((1598, 2055, 34), (0, 90, 90));
CreateBlocks((1598, 2055, 64), (0, 90, 90));
CreateBlocks((384, 1209, 10Cool Man (aka Tustin), (0, 90, 90));
CreateBlocks((384, 1209, 13Cool Man (aka Tustin), (0, 90, 90));
CreateDoors((3487, 2227, 0), (3480, 2037, -0.7), (90, 0, 0), 4, 2, 42, 100);
CreateDoors((2527, 2860, 29), (2512, 2793, 23), (90, 0, 0), 2, 2, 40, 100);
CreateDoors((1021, -744, Cool Man (aka Tustin), (932, -742, Cool Man (aka Tustin), (90, 90, 0), 2, 2, 40, 100);
CreateDoors((910, -151, 31), (1064, -146, Cool Man (aka Tustin), (90, 90, 0), 4, 2, 45, 100);
CreateDoors((520, -151, 29), (349, -146, 12), (90, 90, 0), 4, 2, 45, 100);
CreateDoors((4318, 1352, 0), (4222, 1325, 0), (90, 140, 0), 2, 2, 45, 100);
CreateDoors((1736, 2187, 136), (1632, 2187, 137), (0, 0, 0), 4, 2, 45, 100);
CreateDoors((1576, 2113, 39), (1588, 1893, 1.7), (90, -9, 0), 4, 2, 45, 100);
CreateDoors((1088, 2726, 80), (1108, 2877, 80), (90, 0, 0), 3, 2, 45, 100);
CreateDoors((595, 1231, 2Cool Man (aka Tustin), (506, 1207, 7), (90,-90, 0), 2, 2, 45, 100);
CreateWalls((3664.88, 733.356, 4.125), (3452.41, 717.846, 0.125));
CreateWalls((4336, -311.217, 0.124), (4207.13, -309.737, 0.123));
CreateWalls((3664.88, 733.356, 64.125), (3452.41, 717.846, 60.125));
CreateWalls((4336.88, -310.217, 60.125), (4207.13, -309.737, 60.124));

CreateHiddenFlag((3087, 455, 11), (2276, 3547, 112), (0, 0, 0));
CreateAsc((1903,211,25), (1903,211,275), 0, 5);
CreateAsc((2743,1461,-2Cool Man (aka Tustin), (2743,1461,226), 0, 6);
CreateAsc((3487,933,0), (3348,908,714), 0, 10);
CreateTurret((3595, 659, 40), (0, 00, 0));
}
Storm()
{
CreateWalls((-727,1404,115), (-1320,1392,150));
CreateElevator((-1301,2076,184), (1277,1074,162), (0, 0, 0));
CreateAsc((-968,1350,-20), (-968,1350,360), 0, 5);
CreateAsc((490,-1715,150), (58,-1715,261), 0, 5);
CreateElevator((1304,-1442,30), (-39,-2975,34), (0, 0, 0));
CreateWalls((-55,-2785,0), (-55,-2271,120));
CreateWalls((355,-2785,0), (355,-2271,120));
CreateDoors((-70, -2785, 30), (42, -2785, 30), (0, 0, 0), 3, 1, 45, 75);
CreateElevator((-1, -2310, 3), (182, 1, 119), (0, 0, 0));
CreateWalls((403, -2827, 11), (-41, -3102, 70));
CreateWalls((-41, -3102, 11), (-177, -2827, 70));
}
Strike()
{
CreateElevator((-1640,-2073,220), (-1364,-2697,774), (0, 0, 0));
CreateElevator((-1640,-2225,220), (2416,-2980,45Cool Man (aka Tustin), (0, 0, 0));
CreateElevator((-1847, -602, 10), (2937, -1153, 62), (0, 0, 0));
CreateWalls((2918,898,29), (2552,898,116));
CreateElevator((2188,-2747,456), (-492,-1274,280), 0);
CreateElevator((2781,319,23), (-1276,301,66Cool Man (aka Tustin), 0);
CreateTurret((2913, -43, 56), (0, 0, 0));
CreateBlocks((2930, -800, 25), (0, 0, 0));
CreateBlocks((-1037, 128, 591), (0, 0, 0));
CreateBlocks((-1114, 58, 61Cool Man (aka Tustin), (0, 0, 0));
CreateAsc((-915, 541, 27), (-915, 541, 584), 0, 6);
}
Vacant()
{
CreateWalls((377,-1094,-33), (370,-560,93));
CreateWalls((-797,-529,-2Cool Man (aka Tustin), (-827,-362,103));
CreateWalls((-491,-119,-34), (-501,41,72));
CreateWalls((840,-646,-32),(843,-763,61));
CreateWalls((-804,500,-30), (-814,665,99));
CreateWalls((109,986,-31), (98,832,72));
CreateWalls((36,654,-31), (36,500,94));
CreateWalls((-357,-49,-31), (-357,-518,86));
CreateWalls((220,-70,-30), (295,-70,90));
CreateWalls((368,185,-45), (588,185,100));
CreateWalls((878,467,-36), (1444,467,70));
CreateWalls((1640,171,-2Cool Man (aka Tustin), (1024,171,65));
CreateWalls((2240,-1193,-84), (2671,-1193,4Cool Man (aka Tustin));
CreateWalls((2275,711,-71), (2674,711,12));
CreateElevator((1225,-519,-1), (2043,-152,20), 0);
CreateElevator((1970,-505,-26), (-1629,891,171), 0);
CreateAsc((-1859,879,-127), (-1859,879,156), 0, 1);
CreateAsc((-1391,946,-11Cool Man (aka Tustin), (-1391,946,156), 0, 1);
}

The following user thanked hydro_122499 for this useful post:

Slay No More
02-13-2011, 10:04 PM #3
Dude, please use a spoiler next time xD

The following 3 users say thank you to louisthemaster for this useful post:

hdc89, Martinez_LJC, Slay No More
02-13-2011, 10:45 PM #4
agtiger
lolololololololololololol
too many numbers.... my brain hurts
02-13-2011, 11:21 PM #5
hydro_122499
Bounty hunter
ha ha ik it is lol
02-13-2011, 11:59 PM #6
Originally posted by 122499 View Post
this is all his work NOT MINE HIS!!


Afghan()
{
CreateGrids((9760,2840,100),(10036,2554,100));
CreateElevator((567,-273,45),(9339,2680,91));
CreateHiddenFlag((650.66,3411.66,44.1016),(3917.1,3586.69,1296.13));
CreateHiddenFlag((-219.049,2591.25,-55.875),(808.487,2713.73,397.527));
CreateWalls((10059,2854,115),(10061,2533,350));
CreateWalls((10061,2533,115),(9733,2539,350));
CreateWalls((10059,2854,115),(9744,2850,350));
CreateWalls((9721,2569,115),(9726,2671,250));
CreateRamps((10029,2794,115),(10030,2540,245));
CreateGrids((9980,2564,250),(9733,2819,250));
CreateDoors((9732,2742,129),(9732,2842,129),(90,0,0),7,2,15,100);
CreateWalls((9721,2847,265),(9703,2547,279));
mgTurret = spawnTurret( "misc_turret", (9714,2663,292), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,173,0);
}

Derail()
{
CreateElevator((-110, 2398, 124), (-125, 2263, 333), (0, 270, 0));
CreateElevator((177, 505, 617), (95, -2598, 340), (0, 0, 0));
CreateElevator((1002, -3660, 119), (788, -3860, 18Cool Man (aka Tustin), (0, 0, 0));
CreateElevator((944, -6079, 140), (95, -2598, 340), (0, 0, 0));
CreateElevator((759, -6079, 140), (839, -5274, 300), (0, 0, 0));
CreateBlocks((-240, 1640, 422), (0, 90, 0));
CreateBlocks((-270, 1640, 422), (0, 90, 0));
CreateBlocks((-270, 1585, 422), (0, 90, 0));
CreateBlocks((-270, 1530, 422), (0, 90, 0));
CreateBlocks((-270, 1475, 422), (0, 90, 0));
CreateBlocks((-270, 1420, 422), (0, 90, 0));
CreateBlocks((-270, 1365, 422), (0, 90, 0));
CreateBlocks((-270, 1310, 422), (0, 90, 0));
CreateBlocks((-270, 1255, 422), (0, 90, 0));
CreateRamps((-124, 2002, 437), (-124, 2189, 332));
CreateDoors((400, 1486, 12Cool Man (aka Tustin), (400, 1316, 12Cool Man (aka Tustin), (90, 0, 0), 6, 2, 70, 100);
CreateDoors((-61, 755, 12Cool Man (aka Tustin), (-161, 755, 12Cool Man (aka Tustin), (90, 90, 0), 3, 2, 70, 75);
CreateWalls((937, -4025, 131), (995, -5536, 330));
CreateWalls((593, -5536, 131), (625, -3981, 330));
CreateBlocks((700, -4475, 130), (0, 0, 0));
CreateWalls((569, -4520, 130), (978, -4520, 17Cool Man (aka Tustin));
CreateWalls((960, -5052, 130), (623, -5126, 160));
CreateDoors((780, -5621, 114), (946, -5621, 114), (0, 0, 90), 4, 4, 70, 100);
CreateWalls((11, 1874, 450), (-221, 1874, 480));
CreateBlocks((896, -4551, 130), (0, 0, 0));
CreateGrids((720, -5203, 240), (935, -5291, 240), (0, 0, 0));
}

Estate()
{
CreateHiddenFlag((-3729.97,2336.64,-198.075), (1098.32,3846.47,816.724), (0, 0, 0));
CreateHiddenFlag((-676.689,-502.86,-76.875), (-4144.89,4532.51,101.12Cool Man (aka Tustin), (0, 0, 0));
CreateElevator((247, 307, 190), (159, 378 ,539), (0, 0, 0));
CreateElevator((631, 181, 441), (658, 373 ,74), (0, 0, 0));
CreateBlocks((-2378, 782, -130), (90, 0, 0));
CreateBlocks((-2388, 823, -130), (90, 0, 0));
CreateBlocks((-2398, 863, -130), (90, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (158, 1168, 230), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
mgTurret2 = spawnTurret( "misc_turret", (99, 1186, 230), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 90, 0);
mgTurret3 = spawnTurret( "misc_turret", (4, 1213, 230), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 90, 0);
mgTurret4 = spawnTurret( "misc_turret", (-54, 1230, 230), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, 90, 0);
mgTurret5 = spawnTurret( "misc_turret", (-300, 1167, 230), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, 140, 0);
mgTurret6 = spawnTurret( "misc_turret", (-347, 1116, 230), "pavelow_minigun_mp" );
mgTurret6 setModel( "weapon_minigun" );
mgTurret6.angles = (0, 140, 0);
mgTurret7 = spawnTurret( "misc_turret", (-384, 990, 230), "pavelow_minigun_mp" );
mgTurret7 setModel( "weapon_minigun" );
mgTurret7.angles = (0, 180, 0);
mgTurret8 = spawnTurret( "misc_turret", (-371, 921, 230), "pavelow_minigun_mp" );
mgTurret8 setModel( "weapon_minigun" );
mgTurret8.angles = (0, 180, 0);
mgTurret9 = spawnTurret( "misc_turret", (-300, 1167, 385), "pavelow_minigun_mp" );
mgTurret9 setModel( "weapon_minigun" );
mgTurret9.angles = (0, 140, 0);
mgTurret10 = spawnTurret( "misc_turret", (-347, 1116, 385), "pavelow_minigun_mp" );
mgTurret10 setModel( "weapon_minigun" );
mgTurret10.angles = (0, 140, 0);
mgTurret11 = spawnTurret( "misc_turret", (-384, 990, 385), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret11 = spawnTurret( "misc_turret", (-371, 921, 385), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret12 = spawnTurret( "misc_turret", (57, 1200, 33Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret12 setModel( "weapon_minigun" );
mgTurret12.angles = (0, 90, 0);
mgTurret13 = spawnTurret( "misc_turret", (-34, 1228, 33Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret13 setModel( "weapon_minigun" );
mgTurret13.angles = (0, 90, 0);
mgTurret14 = spawnTurret( "misc_turret", (-126, 1253, 33Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret14 setModel( "weapon_minigun" );
mgTurret14.angles = (0, 90, 0);
mgTurret15 = spawnTurret( "misc_turret", (149, 1173, 33Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret15 setModel( "weapon_minigun" );
mgTurret15.angles = (0, 90, 0);
CreateWalls((-290, 1183, 290), (-368, 1099, 347)); // Front Left Window Cover
CreateWalls((-393, 1010, 290), (-361, 890, 347)); // Front Right Window Cover
CreateBlocks((-175, 730, 350), (0, 0, 0)); //Small Window 1
CreateBlocks((-175, 730, 375), (0, 0, 0)); //Small Window 1
CreateBlocks((-175, 730, 405), (0, 0, 0)); //Small Window 1
CreateBlocks((-275, 755, 350), (0, 0, 0)); //Small Window 2
CreateBlocks((-275, 755, 375), (0, 0, 0)); //Small Window 2
CreateBlocks((-275, 755, 405), (0, 0, 0)); //Small Window 2
CreateRamps((82, 864, 355), (-373, 1053, 362)); //Bridge to Platform
CreateRamps((-254, 1181, 362), (-194, 1250, 300));
CreateRamps((180, 1139, 300), (-172, 1254, 300)); //Right Window Platform
CreateRamps((-343, 873, 362), (-373, 1053, 362)); //Front Left Window Platform
CreateRamps((-373, 1053, 362), (-254, 1181, 362)); //Front Right Window Platform
CreateWalls((-290, 1183, 447), (-368, 1099, 501)); // Front Left Window Cover
CreateWalls((-393, 1010, 447), (-361, 890, 501)); // Front Right Window Cover
CreateDoors((489, 1321, 212), (409, 1341, 212), (90, 70, 0), 4, 2, 20, 75);
CreateDoors((421, 861, 212), (461, 1011, 212), (90, -20, 0), 4, 2, 20, 75);
CreateDoors((64, 680, 212), (184, 640, 212), (90, 75, 0), 6, 2, 30, 100);
CreateDoors((706, 575, 185), (791, 545, 185), (0, -15, 0), 6, 1, 25, 75);
CreateDoors((24, 477, 341), (48, 552, 341), (90, -15, 0), 3, 2, 5, 50);
/* Back */
mgTurret16 = spawnTurret( "misc_turret", (336, 243, 350), "pavelow_minigun_mp" );
mgTurret16 setModel( "weapon_minigun" );
mgTurret16.angles = (0, 270, 0);
mgTurret17 = spawnTurret( "misc_turret", (-25, 529, 350), "pavelow_minigun_mp" );
mgTurret17 setModel( "weapon_minigun" );
mgTurret17.angles = (0, 315, 0);
}

Favela()
{
CreateElevator((-1975, 795, Cool Man (aka Tustin), (14950, -11250, -831), (0, 180,0));
CreateElevator((14975, -11050, -831), (-1460, 1515, 162), (0, 0, 0));
CreateWalls((14000, -11000, -832), (15000, -11000, -772));
CreateWalls((15000, -11000, -832), (15000, -11500, -772));
CreateWalls((15000, -11500, -832), (14000, -11500, -772));
CreateWalls((14000, -11500, -832), (14000, -11000, -652));
CreateWalls((14300, -11500, -772), (14000, -11500, -652));
CreateWalls((14000, -11000, -772), (14300, -11000, -652));
CreateWalls((14300, -11000, -832), (14300, -11175, -772));
CreateWalls((14300, -11325, -832), (14300, -11500, -772));
CreateWalls((14300, -11000, -742), (14300, -11500, -702));
CreateWalls((14300, -11000, -653), (14300, -11500, -652));
CreateRamps((14040, -11470, -727), (14040, -11060, -842));
CreateGrids((14095, -11030, -732), (14260, -11470, -732), (0,0,0));
CreateDoors((14300, -11100, -810), (14300, -11250, -810), 90, 180, 0, 5, 2, 25, 75);

// Added
CreateDoors((-64, 277, 19Cool Man (aka Tustin), (-64, 337, 19Cool Man (aka Tustin), 90, -6, 0, 2, 2, 5, 50);
CreateDoors((-438, 987, 310), (-438, 1047, 310), 90, 4, 0, 2, 2, 5, 50);
CreateDoors((-625, -238, 174), (-625, -298, 174), 90, -9, 0, 2, 2, 5, 50);
CreateDoors((893, 1056, 36Cool Man (aka Tustin), (833, 1056, 36Cool Man (aka Tustin), 90, 90, 0, 2, 2, 5, 50);
CreateDoors((80, 450, 19Cool Man (aka Tustin), (145, 450, 19Cool Man (aka Tustin), 90, 90, 0, 2, 2, 5, 50);
CreateElevator((-321, 2633, 335), (1985, 816 , 500), (0, 0, 0));
CreateElevator((1993, 962, 500), (1824, -525, 72Cool Man (aka Tustin), (0, 0, 0));
CreateElevator((1648, -1024, 72Cool Man (aka Tustin), (5047, -2867, 216), (0, 0, 0));
CreateElevator((763, -1983, 152), (404, 1677, 595), (0, 0, 0));

/*CreateGrids((2809, -2212, 239), (2809, -2675, 230), (0, 0, 0));
CreateWalls((2809, -2212, 143), (2236, -2212, 240));
CreateWalls((2809, -2212, 143), (2809, -2400, 180));
CreateWalls((2809, -2212, 220), (2809, -2675, 240));
Createwalls((2236, -2212, 143), (2236, -2675, 180));
CreateWalls((2236, -2675, 143), (2236, -2212, 240));
CreateWalls((2809, -2675, 143), (2809, -2550, 180));
CreateWalls((2809, -2675, 143), (2236, -2675, 240));
CreateRamps((2650, -2600, 143), (2236, -2600, 220));
CreateDoors((2780, -2300, 143), (2809, -2485, 143), 90, 0, 0, 7, 2, 15, 50);*/

/*CreateElevator((-2148, 4890, 296), (-1481, 1593, 160), (0, 180, 0));
CreateElevator((-1240, 2457, 293), (-974, 3128, 280), (0, 180, 0));
CreateElevator((1120, 1706, 292), (1036, 2248, 287), (0, 180, 0));
CreateRamps((-2110, 4368, 386), (-1997, 4441, 386));
CreateRamps((-2145, 4432, 416), (-1867, 3978, 416));
CreateRamps((-2162, 4762, 296), (-2145, 4432, 416));
CreateRamps((-1505, 3971, 276), (-1830, 4106, 296));
CreateWalls((-1854, 4179, 392), (-1478, 4017, 512));
CreateWalls((-1878, 4207, 424), (-2120, 4931, 476));
CreateWalls((-2212, 4412, 296), (-2217, 5155, 476));
CreateWalls((-2212, 4412, 296), (-1906, 3956, 476));
CreateWalls((-1688, 3930, 296), (-1421, 3628, 392));
CreateWalls((2739, 3152, 280), (2739, 2842, 432));*/

// Ubber Epic, lets you go on the statues head!
CreateElevator((-47.092, 3005.96, 572.125), (9799.85, 18484.1, 12643.1), (0, 180, 0));
CreateElevator((10076.1, 18459.2, 12643.1), (10522, 18402.9, 13635.1), (0, 180, 0));
CreateElevator((10030.5, 18409, 13635.1), (9935.07, 18432, 13851.1), (0, 180, 0));
CreateElevator((9362.9, 18432.5, 13635.1), (449.672, 2725.73, 286.431), (0, 180, 0));

}
HighRise()
{
CreateBlocks((-2723, 5162, 3030), (90, 0, 0));
CreateBlocks((-2753, 5162, 3030), (90, 0, 0));
CreateBlocks((-2723, 5132, 3030), (90, 0, 0));
CreateKillIfBelow(1750);
CreateRamps((-1339,7576,2934),(-1164,8219,2932));
CreateGrids((112,7664,3040),(337,7893,3040));
CreateWalls((160,7908,3055),(362,7910,3250));
CreateWalls((359,7663,3045),(362,7910,3250));
CreateDoors((159,7877,3055),(159,7677,3055),(90,0,0),8,2,15,100);
CreateWalls((160,7877,3055),(160,7814,3250));
CreateRamps((331,7843,3055),(328,7663,3190));
CreateGrids((275,7663,3185),(190,7878,3185));
CreateWalls((151,7664,3155),(159,7792,3230));

CreateElevator((-1424.12,7248.87,2648.13), (1696.54,10114.5,3360.13), (0, 0, 0));
CreateElevator((2973.16,11394.7,3360.13), (2801.08,11488.8,4064.13), (0, 0, 0));
CreateHiddenFlag((-285.267,5274.6,2667.13), (2801.08,11488.8,4064.13), (0, 0, 0));


//flaggoestoswimingpool
CreateHiddenFlag((1334.02,10968.6,4064.13), (-1221.08,10780.8,2168.13), (0, 0, 0));
CreateHiddenFlag((-2407.14,10207.1,2176.13), (2801.08,11488.8,4064.13), (0, 0, 0));
CreateBlocks((-1788.21,11466.8,2168.13), (90, 0, 0));
CreateBlocks((-1801.99,11504.1,2209.97), (90, 0, 0));

//platform1
CreateHiddenFlag((1335.98,10283.7,4064.13), (-589.377,19953.6,1870.13), (0, 0, 0));
CreateHiddenFlag((-353.481,19656.7,2080.13), (2801.08,11488.8,4064.13), (0, 0, 0));


//platform2
CreateHiddenFlag((1923.97,10274,4064.13), (-2856.43,19993.1,1870.13), (0, 0, 0));
CreateHiddenFlag((-3096.87,20368.1,2080.13), (2801.08,11488.8,4064.13), (0, 0, 0));

//platform3
CreateHiddenFlag((2398.17,10116.2,4064.13), (-5337.17,12793.2,5464.13), (0, 0, 0));
CreateHiddenFlag((-5598.82,13173.5,5674.13), (2801.08,11488.8,4064.13), (0, 0, 0));

//bunker
CreateHiddenFlag((2838.37,10110.3,4064.13), (-32.875,6856.88,3020.13), (0, 0, 0));

//topofbuilding
CreateHiddenFlag((2283.09,11483.2,4064.13), (-2816.87,7251.76,3232.13), (0, 0, 0));

//helicopter
CreateHiddenFlag((1774.44,11377.5,4064.13), (-1392.57,5933.92,3133.13), (0, 0, 0));

//keuze
CreateHiddenFlag((1367.27,11404.1,4064.13), (-8023.31,6084.87,2320.13), (0, 0, 0));
CreateHiddenFlag((-8407.97,5606.75,2320.13), (2801.08,11488.8,4064.13), (0, 0, 0));
CreateHiddenFlag((-8475.48,5452.08,2320.13), (-10390.1,1703.59,5375.13), (0, 0, 0));
CreateBlocks((-11169.7,1366.13,5375.13), (90, 0, 0));
CreateBlocks((-10287.7,1366.13,5375.13), (90, 0, 0));
CreateBlocks((-9471.57,1366.13,5375.13), (90, 0, 0));
CreateHiddenFlag((-11791.8,1285.12,5423.13), (2801.08,11488.8,4064.13), (0, 0, 0));
}

Invasion()
{
CreateRamps((-948, 1783, 163), (-614, 1818, 165));
CreateRamps((-948, 1783, 163), (-995, 1994, 232));
CreateRamps((-614, 1818, 165), (-574,1585, 229));
CreateRamps((-614, 1818, 165), (-630, 2013, 229));
CreateRamps((-948, 1783, 163), (-895, 1434, 242));
CreateRamps((-422, -3312, 820), (-419, -3065, 815));
CreateElevator((-754, 827, 24Cool Man (aka Tustin), (-781, 980, 24Cool Man (aka Tustin), (0, -270, 0));
CreateElevator((-407, 1069, 256), (-414, 906, 24Cool Man (aka Tustin), (0, 270, 0));
CreateElevator((-464, -3714,279), (-389, -3768, 823), (0, 270, 0));
CreateElevator((385, -2452,322), (44, -2564, 264), (0, 270, 0));
CreateElevator((-877, -2801,256), (-864, -2943, 252), (0, 270, 0));
CreateElevator((-2154, -1749,304), (-2369, -1842, 860), (0, 270, 0));
CreateWalls((-971, 3510, 256), (-457, 3606, 256.0003));
CreateWalls((-1143, 2785, 256), (-841, 2860, 248.0003));
CreateWalls((-971, 3510, 316), (-457, 3606, 316.0003));
CreateWalls((-1143, 2785, 316), (-841, 2860, 308.0003));
CreateDoors((-2055, -2040, 860), (-2269, -2080, 860), (90, 100, 0), 10, 2, 40, 75);
CreateDoors((-939, 2842, 24Cool Man (aka Tustin), (-738, 2856, 24Cool Man (aka Tustin), (90, 100, 0), 8, 2, 40, 75);
CreateBlocks((2389, -1301, 57Cool Man (aka Tustin), (0, 90, 0));
CreateBlocks((2078, -815, 624), (0, 0, 0));
CreateBlocks((2078, -815, 684), (0, 0, 0));
CreateBlocks((-2053, -2044, 860), (0, 0, 0));
CreateBlocks((-2499, -2136, 860), (0, 0, 0));
CreateBlocks((-2053, -2044, 920), (0, 0, 0));
CreateBlocks((-2499, -2136, 920), (0, 0, 0));
CreateRamps((-746, -2579, 835), (-876, -1975, 1090));
CreateWalls((-614, -875, 904), (-525, -1220, 940));
CreateWalls((-472, -1400, 904), (-380, -1487, 940));
CreateHiddenFlag((-46, -562, 564), (-2122, -1254, 829), (0, 270, 0));
CreateHiddenFlag((-675, -1008, 304), (-764, -1259, 88Cool Man (aka Tustin), (0, 270, 0));
CreateWalls((-1141, 2825, 294), (-1150, 2992, 335));
CreateAsc((734,-1069,443), (865,-909,595), 0, 5);
CreateDoors((-805, -2317, 1070), (-805, -2317, 1000), (90, 2.80701, 90), 6, 1, 45, 75);
CreateDoors((-487, -1210, 92Cool Man (aka Tustin), (-487, -1310, 92Cool Man (aka Tustin), (90, -70.8487, 90), 6, 1, 45, 75);
CreateBlocks((-2055, -2042, 971), (0, 0, 0));
CreateHiddenFlag((-1665, -1237, 921), (750, -738, 319), (0, 0, 0));
CreateWalls((1490.07, -2840.99, 1110.13), (1033.36, -3217.33, 1150.5Cool Man (aka Tustin));
CreateAsc((1922.59,-760.005,624.125), (1943.46,-794.522,1318.9), 0, 5);
CreateAsc((1926.27,-1279.34,1003.23), (1154.24,-2430.98,1114.13), 0, 5);
CreateAsc((670,-2791,1110), (107,-2985,1114.13), 0, 5);
CreateAsc((825,-3149, 225), (825, -3149, 1300), 0, 4);
CreateBlocks((-1189, 2779, 280), (0, 0, 0));
}

Karachi()
{
CreateElevator((-593,1764,96),(246,817,744));
CreateWalls((-579,386,744),(-582,652,900));
CreateWalls((-579,386,744),(-404,380,900));
CreateWalls((-582,652,744),(-406,663,900));
CreateDoors((-393,410,744),(-393,510,744),(90,0,0),9,2,15,100);
CreateRamps((-552,624,850),(-549,434,740));
CreateGrids((-492,627,850),(-423,411,850));
CreateWalls((-380,409,844),(-380,594,894));
CreateGrids((-380,634,850),(-165,617,850));
CreateGrids((-130,647,850),(-22,384,850));
CreateWalls((-157,588,864),(-161,373,894));
CreateWalls((-161,373,864),(0,367,894));
CreateWalls((-138,667,864),(9,665,894));
CreateWalls((0,367,864),(9,665,894));
CreateRamps((-89,231,973),(-87,362,890));
CreateGrids((-55,234,965),(-276,116,965));
CreateWalls((-137,240,980),(-297,245,1000));
CreateWalls((-297,245,980),(-299,107,1000));
CreateWalls((-299,107,980),(-34,108,1000));
CreateWalls((-34,108,980),(-35,237,1000));
CreateRamps((-469,176,1159),(-292,179,1006));
CreateGrids((-471,143,1147),(-610,387,1147));
CreateWalls((-452,222,1161),(-449,395,1171));
CreateWalls((-449,395,1161),(-631,395,1171));
CreateWalls((-631,395,1161),(-628,128,1171));
CreateWalls((-628,128,1161),(-461,124,1171));
CreateRamps((-602,-45,1320),(-604,116,1187));
CreateGrids((-610,-69,1320),(-243,-175,1320));
CreateWalls((-220,-55,1334),(-215,-187,1344));
CreateWalls((-215,-187,1334),(-632,-184,1344));
CreateWalls((-632,-184,1334),(-632,-63,1344));
CreateWalls((-250,-41,1334),(-550,-46,1344));
}

Quarry()
{
CreateElevator((-5048,1663,-94),(-6982,-2524,74Cool Man (aka Tustin));
CreateGrids((-6471,-2338,74Cool Man (aka Tustin),(-6031,-2534,74Cool Man (aka Tustin));
CreateWalls((-6000,-2552,763),(-6001,-2332,950));
CreateWalls((-6001,-2332,763),(-6216,-2332,950));
CreateWalls((-6217,-2552,763),(-6005,-2552,950));
CreateRamps((-6054,-2512,763),(-6212,-2524,900));
CreateGrids((-6223,-2470,891),(-6023,-2352,891));
CreateWalls((-6248,-2344,906),(-6238,-2534,925));
CreateDoors((-6226,-2448,763),(-6226,-2448,963),(90,0,0),8,2,15,75);
mgTurret1 = spawnTurret( "misc_turret", (-6241,-2420,933), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 180, 0);
CreateElevator((-3702, -51, -119), (-3493, 23, 100), (0,-40,0));
CreateElevator((-3210, -246, 243), (-3094, -299, 326), (0,-40,0));
CreateElevator((-2922, -404, 456), (-2767, -490, 51Cool Man (aka Tustin), (0,-40,0));
CreateElevator((-2464, -660, 351), (-2368, -636, -30), (0,10,0));
CreateElevator((-2369, -718, 534), (-2489, -641, 441), (0,0,0));
CreateWalls((-1905, -1480, 760), (-1839, -1351, 760.0003));
CreateWalls((-1905, -1480, 820), (-1839, -1351, 820.0003));
CreateWalls((-1905, -1480, 880), (-1839, -1351, 880.0003));
CreateBlocks((-2047, -1232, 642), (0, 90, 0));
CreateBlocks((-2023, -1232, 672), (0, 90, 0));
CreateBlocks((-1999, -1232, 707), (0, 90, 0));
CreateElevator((-2665, -1545, 8Cool Man (aka Tustin), (-2604, -1523, 552), (0,0,0));
CreateRamps((-2462, -1497, 552), (-2243, -1297, 632));
CreateBlocks((-5817, -319, -8Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((-5817, -289, -10Cool Man (aka Tustin), (0, 0, 0));
CreateBlocks((-1929, -1039, 770), (0, 0, 0));
CreateBlocks((-1751, -823, 820), (0, 0, 0));
CreateBlocks((-1969, -1419, 761), (0, 0, 0));
CreateBlocks((-1980, -1419, 781), (0, 0, 0));
CreateAsc((-4593, 363, -150), (-4504, 376, 90), 0, 4);
CreateAsc((-5511, 1426, 100), (-5618, 1476, 187), 0, 3);
CreateAsc((-3605, 684, 0), (-3582, 699, 139), 0, 4);
CreateElevator((-4953, 1043, 120), (-5440, 2264, 220), (0,0,0));
CreateElevator((-5788, 1201, 310), (-5433, 2281, 37Cool Man (aka Tustin), (0,0,0));
CreateAsc((-4795, 1110, 172), (-4795, 1719, 159), 0, 5);
}

Rundown()
{
CreateRamps((970, -3284, 262), (969, -3145, 309));
CreateRamps((949, 104, 192), (966, -312, 163));
CreateRamps((730, -887, 157), (748, -433, 145));
CreateAsc((715.023,216.046,247.933), (206.606,-290.688,296.782), 0, 5);
CreateAsc((-2028.01,622.829,310.714), (-1708.85,261.826,409.231), 0, 5);
CreateAsc((-1387.79,227.345,317.767), (-1036.64,-122.391,254.072), 0, 5);
CreateAsc((1522,-582,350), (947.224,132.054,205.937), 0, 5);
CreateAsc((722.619,-2109.78,283.88Cool Man (aka Tustin), (-194.991,-1773.13,290.157), 0, 5);
CreateHiddenFlag((650.801,3224.55,61.1594), (236.565,3454.4,290.823), 0);
CreateHiddenFlag((-1892.5,453.572,351.942), (-1869.12,427.038,426), 0);
CreateHiddenFlag((1750.82,-204.36,-123.875), (1438.4,-141.607,16.125), 0);
CreateHiddenFlag((2928.97,-153.898,-127.875), (4669.59,254.422,-127.875), 0);
CreateHiddenFlag((6352.65,997.528,-127.875), (10422.8,2781.48,-127.875), 0);
CreateHiddenFlag((1377.36,-100.363,-123.875), (1539.32,-318.109,-123.916), 0);
CreateHiddenFlag((1183.82,-1072.03,208.876), (-1290.08,-1893.52,-127.875), 0);
CreateHiddenFlag((14635,4069,-110), (1438.4,-141.607,16.125), 0);
CreateHiddenFlag((-1623.65,782.295,93.177), (1426.95,2695.88,168.219), 0);
CreateHiddenFlag((-2057.2,-2550.99,-127.875), (-2642.22,324.376,314.586), 0);
CreateHiddenFlag((466.71,-1744.23,56.3646), (-170.659,-383.589,156.125), 0);
}

Rust()
{
CreateAsc((457,125,-265), (457,125,332), 0, 5);
CreateElevator((520,310,362), (1745, 1650, -130), 0);
CreateElevator((687.241,311.836,346.625), (742.075,919.125,411.82Cool Man (aka Tustin), 0);
CreateElevator((858.779,309.879,346.625), (-1093.38,-1393.17,-46.7294), 0);
CreateElevator((253.232,306.679,346.625), (26349.7,-11005.5,-217.85Cool Man (aka Tustin), 0);
CreateGrids((244,188,332), (855,411,332), 0);
CreateCircle((512,378,-106), (1421,1100,100), (633,1147,332), (-242,997,400), (470,302,700), (1240,254,-5Cool Man (aka Tustin), 0, 5);
CreateHiddenFlag((285, 1926, -214), (1745, 1650, -130), (0,180,0), 25);
CreateHiddenFlag((859.836,782.937,-165.875), (9165.88,-14247.4,-249.022));
CreateKillIfBelow(-30305);
}
Scrapyard()
{
/* default */
CreateBlocks((420, 1636, 174), (0, 0, 0));
CreateBlocks((475, 1636, 174), (0, 0, 0));
CreateBlocks((530, 1636, 174), (0, 0, 0));
CreateBlocks((585, 1636, 174), (0, 0, 0));
CreateBlocks((640, 1636, 174), (0, 0, 0));
CreateBlocks((695, 1636, 174), (0, 0, 0));
CreateBlocks((750, 1636, 174), (0, 0, 0));
CreateBlocks((805, 1636, 174), (0, 0, 0));
CreateBlocks((860, 1636, 174), (0, 0, 0));
CreateBlocks((420, 1606, 174), (0, 0, 0));
CreateBlocks((475, 1606, 174), (0, 0, 0));
CreateBlocks((530, 1606, 174), (0, 0, 0));
CreateBlocks((585, 1606, 174), (0, 0, 0));
CreateBlocks((640, 1606, 174), (0, 0, 0));
CreateBlocks((695, 1606, 174), (0, 0, 0));
CreateBlocks((750, 1606, 174), (0, 0, 0));
CreateBlocks((805, 1606, 174), (0, 0, 0));
CreateBlocks((860, 1606, 174), (0, 0, 0));
CreateBlocks((420, 1576, 174), (0, 0, 0));
CreateBlocks((475, 1576, 174), (0, 0, 0));
CreateBlocks((530, 1576, 174), (0, 0, 0));
CreateBlocks((585, 1576, 174), (0, 0, 0));
CreateBlocks((640, 1576, 174), (0, 0, 0));
CreateBlocks((695, 1576, 174), (0, 0, 0));
CreateBlocks((750, 1576, 174), (0, 0, 0));
CreateBlocks((805, 1576, 174), (0, 0, 0));
CreateBlocks((860, 1576, 174), (0, 0, 0));
CreateBlocks((-1541, -80, 1), (0, 90, -33.3));
CreateBlocks((-1517.7, -80, 16.3), (0, 90, -33.3));
CreateBlocks((-1494.4, -80, 31.6), (0, 90, -33.3));
CreateBlocks((-1471.1, -80, 46.9), (0, 90, -33.3));
CreateBlocks((-1447.8, -80, 62.2), (0, 90, -33.3));
CreateBlocks((-1424.5, -80, 77.5), (0, 90, -33.3));
CreateBlocks((-1401.2, -80, 92.Cool Man (aka Tustin), (0, 90, -33.3));
CreateBlocks((-1377.9, -80, 108.1), (0, 90, -33.3));
CreateBlocks((-1354.6, -80, 123.4), (0, 90, -33.3));
CreateElevator((10, 1659, -72), (860, 1606, 194), (0, 180, 0));
CreateDoors((1992, 266, -130), (1992, 336, -130), (90, 0, 0), 2, 2, 5, 50);
CreateDoors((1992, 710, -130), (1992, 640, -130), (90, 0, 0), 2, 2, 5, 50);

/* extra */
CreateWalls((-2350, 2300, -55), (-2475, 2300, 100));
CreateWalls((-2625, 2300, -55), (-2750, 2300, 100));
CreateDoors((-2450, 2300, -47), (-2550, 2300, -47), (90, 180, 90), 4, 2, 20, 75);
CreateWalls((-2750, 2300, -55), (-2750, 2700, 100));
CreateWalls((-2750, 2700, -55), (-2350, 2700, 100));
CreateWalls((-2350, 2700, -55), (-2350, 2300, 100));
CreateElevator((-379, -320, -140), (-174, 1750, -6Cool Man (aka Tustin));
CreateElevator((-174, 2000, -6Cool Man (aka Tustin), (-1756, 1664,-9Cool Man (aka Tustin));
CreateRamps((-2400, 2700, 50), (-2400, 2400, -70));
CreateGrids((-2450, 2300, 50), (-2750, 2700, 50), (0, 0, 0));
CreateWalls((-2475, 2300, 50), (-2750, 2300, 100));
CreateBlocks((-2750, 2150, 120), (90, 0, 0));
}
Skidrow()
{
CreateElevator((1083.5, -2107.28, 176.125), (1225.31, 1182.29, 120.125));
CreateElevator((-2256.44, 231.596, 16.125), (969.509, 1175.1, 120.125));
CreateElevator((-2614.06, 1211.29, 120.125), (-5302.6, 902.179, 976.125));
CreateRamps((-1555.74, 1063.13, 120.125), (-1555.74, 1189.05, 120.125));
CreateRamps((-1555.88, 1063.13, 135.25), (-1556.3, 1191.56, 135.25));
CreateRamps((-1555.96, 1063.13, 150.375), (-1556.31, 1195.4, 150.375));
CreateRamps((-1555.4, 1058.59, 215.116), (-1554.27, 1196.77, 215.036));
CreateDoors((-1701.69, 1250.48, 118.125), (-1557.03, 1248.83, 118.125), (90, 0.368042, 0), 3, 2, 15, 75);
CreateRamps((-2036.28, 1176.02, 120.125), (-1810.12, 1176.03, 220.791));
CreateRamps((-1793.29, 1168.8, 216.483), (-1779.75, 1311.86, 216.486));
CreateRamps((-1793.29, 1168.8, 216.483), (-1772.53, 1040.13, 216.492));
CreateBlocks((765.488, 1246.09, 118.125), (90, 0, 0));
CreateBlocks((-305.583, 1246.42, 118.125), (90, 0, 0));
CreateBlocks((204.77, 1072.46, 120.125), (90, 0, 0));
CreateBlocks((-820.893, 1101.96, 118.125), (90, 0, 0));
CreateBlocks((-1240.25, 1245.27, 118.125), (90, 0, 0));
CreateBlocks((-1015.56, 23.7215, 179.125), (90, 0, 0));
CreateRamps((1855.53, 1373.44, 112.125), (1859.84, 976.125, 127.976));
CreateRamps((1856.1, 1359.58, 168.647), (1861.06, 976.125, 168.655));
CreateBlocks((1824.87, 1383.56, 163.757), (90, 0, 0));
CreateBlocks((1805.21, 1422.17, 176.341), (90, 0, 0));
mgTurret2 = spawnTurret( "misc_turret", (-1569.52, 1141.93, 178.131), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 0.065918, 0);
CreateRamps((-4616.82, 1464.13, 968.71Cool Man (aka Tustin), (-4625.6, 1687.88, 1017.97));
CreateRamps((-4712.13, 2936.13, 1023.01), (-4668.88, 3991.88, 1444.01));
CreateRamps((-5064.13, 4396.77, 1450.3Cool Man (aka Tustin), (-5346.79, 4383.72, 1219.45));
CreateRamps((-5912.87, 4856.14, 1212.97), (-5910.87, 5335.87, 1218.29));
CreateRamps((-6265.01, 5734.26, 1240.13), (-6759.88, 5752.55, 1476.05));
CreateRamps((-8103.88, 4860.2, 1464.15), (-7620, 5335.87, 1464.43));
CreateBlocks((214.819, 1104.61, 155.929), (90, 0, 0));
CreateBlocks((-300.407, 1217.31, 158.487), (90, 0, 0));
CreateBlocks((-818.82, 1182.95, 161.243), (90, 0, 0));
}
SubBase()
{
CreateElevator((-691,-2381,62), (-649,3261,286));
CreateElevator((-44,-2093,3), (-626,3717,334));
CreateElevator((-841,-2766,0), (-610,4095,374));
CreateElevator((-1392,4267,679), (-1959,-7129,29Cool Man (aka Tustin));
CreateElevator((-2556,-7004,203), (-1374,-973,256));
CreateGrids((-1810,3421,731), (-2104,3702,731));
CreateWalls((-1771,3693,745), (-2137,3703,845));
CreateWalls((-2146,3672,745), (-2139,3403,845));
CreateWalls((-2108,3396,745), (-1783,3404,845));
CreateBlocks((-1757,3652,731), (0,-92.8784,0));
CreateRamps((-2090,3693,835), (-2079,3494,745));
CreateGrids((-2016,3690,846), (-1796,3408,846));
CreateDoors((-1778,3606,745), (-1777,3443,745), (90,0,180),11,2,15,125);
CreateGrids((-1979,3724,976), (-1775,3394,976));
CreateRamps((-2015,3394,976), (-2019,3633,860));
CreateWalls((-1762,3703,860), (-1762,3387,880));
CreateWalls((-1745,3737,990), (-1746,3378,1010));
mgTurret = spawnTurret( "misc_turret", (-1750.66,3412.74,1016.83), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,1.0437,0);
mgTurret = spawnTurret( "misc_turret", (-1748.31,3515.58,1016.83), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,0.291138,0);
mgTurret = spawnTurret( "misc_turret", (-1749.08,3669.21,1016.83), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-1.63696,0);
mgTurret = spawnTurret( "misc_turret", (-1760.38,3675.24,886.825), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-1.92553,0);
mgTurret = spawnTurret( "misc_turret", (-1764.91,3575.49,886.825), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-0.497453,0);
mgTurret = spawnTurret( "misc_turret", (-1765.5,3423.37,887.051), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,1.03692,0);
CreateWalls((-1472,-1182,264), (-1519,-1180,343));
CreateWalls((-864,-1182,264), (-911,-1182,343));
CreateWalls((-1111,-915,296), (-968,-916,351));
CreateWalls((-1383,-915,296), (-1240,-915,351));
CreateWalls((-834,-1296,264), (-835,-1343,343));
CreateWalls((-1136,-1859,226), (-1183,-1860,319));
CreateWalls((-1304,-1861,Cool Man (aka Tustin), (-1445,-1859,100));
CreateWalls((-1063,-916,12Cool Man (aka Tustin), (-918,-916,211));
CreateWalls((-1271,-917,160), (-1160,-916,215));
}
Terminal()
{
CreateElevator((2859, 4529, 192), (3045, 4480, 250), (0, 0, 0));
CreateElevator((520, 7375, 192), (-898, 5815, 460), (0, -90, 0));
CreateElevator((-670, 5860, 460), (1585, 7175, 200), (0, 180, 0));
CreateElevator((-895, 4300, 392), (-895, 4300, 570), (0, 90, 0));
CreateHiddenFlag((3153, 2872, 252), (1690, 1750, 40), (0, 0, 0));
CreateWalls((-640, 4910, 390), (-640, 4685, 660));
CreateWalls((-1155, 4685, 390), (-1155, 4910, 660));
CreateWalls((-570, 5440, 460), (-640, 4930, 660));
CreateWalls((-1155, 4930, 460), (-1155, 5945, 660));
CreateWalls((-1155, 5945, 460), (-910, 5945, 660));
CreateWalls((-1105, 4665, 392), (-965, 4665, 512));
CreateWalls((-825, 4665, 392), (-685, 4665, 512));
CreateWalls((3375, 2715, 195), (3765, 3210, 245));
CreateWalls((4425, 3580, 380), (4425, 3230, 440));
CreateWalls((4045, 3615, 382), (3850, 3615, 412));
CreateWalls((2960, 2800, 379), (3250, 2800, 409));
CreateDoors((-705, 4665, 412), (-895, 4665, 412), (90, -90, 0), 4, 2, 20, 75);
CreateDoors((3860, 3305, 212), (3860, 3485, 212), (90, 0, 0), 6, 2, 30, 100);
CreateRamps((3620, 2415, 369), (4015, 2705, 192));
CreateGrids((4380, 2330, 360), (4380, 2980, 360), (0, 0, 0));
CreateBlocks((1635, 2470, 121), (0, 0, 0));
CreateBlocks((2675, 3470, 207), (90, 0, 0));
CreateHiddenFlag((1462, 1336, 4Cool Man (aka Tustin), (354, 6181, 72Cool Man (aka Tustin), (0, 0, 0));
CreateHiddenFlag((1901, 1321, 4Cool Man (aka Tustin), (1699, 2601, 390), (0, 0, 0));
mgTurret1 = spawnTurret( "misc_turret", (-915, 4652, 434), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
mgTurret2 = spawnTurret( "misc_turret", (-915, 4652, 566), "pavelow_minigun_mp" );
mgTurret2 setModel( "weapon_minigun" );
mgTurret2.angles = (0, 90, 0);
mgTurret3 = spawnTurret( "misc_turret", (-11533, -2363, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret3 setModel( "weapon_minigun" );
mgTurret3.angles = (0, 45, 0);
mgTurret4 = spawnTurret( "misc_turret", (-11533, -2643, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret4 setModel( "weapon_minigun" );
mgTurret4.angles = (0, 0, 0);
mgTurret5 = spawnTurret( "misc_turret", (-11533, -2965, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret5 setModel( "weapon_minigun" );
mgTurret5.angles = (0, 0, 0);
mgTurret6 = spawnTurret( "misc_turret", (-11533, -3252, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret6 setModel( "weapon_minigun" );
mgTurret6.angles = (0, 315, 0);
mgTurret7 = spawnTurret( "misc_turret", (-11727, -3252, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret7 setModel( "weapon_minigun" );
mgTurret7.angles = (0, 270, 0);
mgTurret8 = spawnTurret( "misc_turret", (-11886, -3252, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret8 setModel( "weapon_minigun" );
mgTurret8.angles = (0, 270, 0);
mgTurret9 = spawnTurret( "misc_turret", (-12077, -3252, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret9 setModel( "weapon_minigun" );
mgTurret9.angles = (0, 225, 0);
mgTurret10 = spawnTurret( "misc_turret", (-12257, -3252, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret10 setModel( "weapon_minigun" );
mgTurret10.angles = (0, 180, 0);
mgTurret11 = spawnTurret( "misc_turret", (-12257, -3073, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret11 = spawnTurret( "misc_turret", (-12257, -2911, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret11 setModel( "weapon_minigun" );
mgTurret11.angles = (0, 180, 0);
mgTurret12 = spawnTurret( "misc_turret", (-12257, -2731, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret12 setModel( "weapon_minigun" );
mgTurret12.angles = (0, 180, 0);
mgTurret13 = spawnTurret( "misc_turret", (-12261, -2367, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret13 setModel( "weapon_minigun" );
mgTurret13.angles = (0, 135, 0);
mgTurret14 = spawnTurret( "misc_turret", (-12000, -2367, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret14 setModel( "weapon_minigun" );
mgTurret14.angles = (0, 90, 0);
mgTurret15 = spawnTurret( "misc_turret", (-11793, -2367, 7Cool Man (aka Tustin), "pavelow_minigun_mp" );
mgTurret15 setModel( "weapon_minigun" );
mgTurret15.angles = (0, 90, 0);
CreateBlocks((-5351, 62, 75), (90, 0, 0));
CreateBlocks((-5814, -863, 75), (90, 0, 0));
CreateBlocks((-6690, -2260, 75), (90, 0, 0));
CreateBlocks((-7353, -3654, 75), (90, 0, 0));
CreateBlocks((-9299, -3712, 75), (90, 0, 0));
CreateBlocks((-8921, -2470, 75), (90, 0, 0));
CreateBlocks((-8695, -1018, 75), (90, 0, 0));
CreateBlocks((-8793, 848, 75), (90, 0, 0));
CreateBlocks((-9202, 2286, 75), (90, 0, 0));
CreateBlocks((-11077, 3885, 75), (90, 0, 0));
CreateBlocks((-12257, 3252, 75), (90, 0, 0));
CreateBlocks((-12891, 1099, 75), (90, 0, 0));
CreateBlocks((-11784, -524, 75), (90, 0, 0));
CreateBlocks((-12564, -1167, 75), (90, 0, 0));
CreateBlocks((-1354, -2728, 75), (90, 0, 0));
CreateBlocks((-13083, -4033, 75), (90, 0, 0));
CreateBlocks((-14776, -2538, 75), (90, 0, 0));
CreateBlocks((-14674, -4753, 75), (90, 0, 0));
CreateBlocks((-13383, -5901, 75), (90, 0, 0));
CreateBlocks((-10989, -4450, 75), (90, 0, 0));
CreateBlocks((-9246, -4780, 75), (90, 0, 0));
CreateRamps((-11230, 5572, 60), (-11098, 5670, 60));
CreateRamps((-11230, 5572, 60), (-11396, 5734, 60));
CreateRamps((-4505, -2299, 60), (-4444, -2425, 60));
CreateRamps((-4505, -2299, 60), (-4388, -2131, 60));
}
Underpass()
{
CreateWalls((-1201, 617, 435), (-1089, 823, 465));
CreateElevator((618, 255, 380), (-1100, 2666, 494));
CreateElevator((-3253, 552, 423), (1178, 2280, 253));
CreateElevator((3631, 347, 299), (3825, 1111, 395));
CreateElevator((4608, 671, 656), (540, 1479, 552));
CreateHiddenFlag((3389, 3394, 395), (531, -1536, 1500));
CreateElevator((-2886, -392, 2195), (-464, 2078, 369));
CreateAsc((636, 2529, 507), (621, 2529, 699), 0, 5);
CreateAsc((-1281, 2000, 415), (-1281, 2000, 675), 0, 5);
mgTurret = spawnTurret( "misc_turret", (-1281, 2100, 620), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-90.2472,0);
CreateBlocks((-1110, 708, 430), (0, 0, 0));
CreateBlocks((-510, 571, 565), (0, 90, 0));
CreateRamps((4388, 1903, 62Cool Man (aka Tustin), (4508, 2528, 450));
CreateWalls((-326, 1229, 363), (-524, 1229, 419));
CreateElevator((-1616, 2660, 616), (-1685, 1692, 2009));
CreateAsc((1784.41,2358.13,384.125), (1812.05,2358.13,738.316), 0, 5);
CreateHiddenFlag((5356.71,2819.79,446.931), (-1779.49,3383.62,1032.13));
}
Wasteland()
{
CreateWalls((9480, 6965, 342), (9673, 6965, 460));
CreateWalls((9878, 6965, 342), (10106, 6965, 460));
CreateElevator((-1444, -659, -17.4042), (9807, 8762, 342));
CreateDoors((9962, 6964, 342), (9770, 6965, 342), (90, 90, 0), 7, 2, 30, 75);
CreateGrids((10106, 6961, 457), (9480, 6878, 457), (0, 0, 0));
CreateWalls((10106, 6962, 471), (9472, 6962, 472));
CreateRamps((9711, 6635, 342), (9709, 6851, 450));
CreateRamps((9778, 6633, 342), (9778, 6852, 450));
CreateRamps((9847, 6631, 342), (9842, 6852, 450));
mgTurret1 = spawnTurret( "misc_turret", (9779, 6960, 497), "pavelow_minigun_mp" );
mgTurret1.angles = (0, 90, 0);
mgTurret1 setModel( "weapon_minigun" );
CreateWalls((10710, 6934, 342), (10710, 6655, 450));
CreateWalls((10708, 6623, 342), (10978, 6623, 450));
CreateGrids((10723, 6934, 449), (10978, 6622, 449), (0, 0, 0));
CreateWalls((10710, 6934, 463), (10711, 6620, 464));
mgTurret1 = spawnTurret( "misc_turret", (10711, 6784, 489), "pavelow_minigun_mp" );
mgTurret1.angles = (0, 180, 0);
mgTurret1 setModel( "weapon_minigun" );
CreateWalls((10741, 6620, 463), (10836, 6620, 464));
CreateWalls((10916, 6621, 463), (10994, 6621, 464));
CreateRamps((10873, 6405, 342), (10876, 6592, 445));
CreateElevator((4696, -2739, 54), (276, -3811, 97), (0, 0, 0));
CreateElevator((-326, -2367, 46), (4200, -3100, 45), (0, 0, 0));
}


is this what u want me to edit?? in a 2.2 patch???

The following user thanked BLanK-xAMP for this useful post:

hydro_122499
02-14-2011, 12:00 AM #7
i wish to see a video for this Smile
02-14-2011, 12:10 AM #8
hydro_122499
Bounty hunter
Originally posted by xAMP View Post
is this what u want me to edit?? in a 2.2 patch???


yes dum ass!!
02-15-2011, 12:57 PM #9
Originally posted by 122499 View Post
yes dum ass!!
iight ill do it maybe today.... and then ill release on nextgen

---------- Post added at 07:57 AM ---------- Previous post was at 07:56 AM ----------

Originally posted by T3H
i wish to see a video for this Smile


ill put this in an old zombie patch and ill make a video of it Smile

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