Post: [INFO] MW2 Patch 1.12 - All GSC Offsets
02-14-2011, 07:16 PM #1
DEREKTROTTER
You're Goddamn Right
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MW2 Patch 1.12 - All GSC Offsets


We may have to start again from this stage, as all current converters will need to be tweaked. So i extracted all the gsc info

0000b49e.dat
mp_afghan.gsc >> C41B - C572
mp_rust.gsc >> C593 - C699
mp_derail.gsc >> C6B3 - C7FC
mp_fuel2.gsc >> C81E - C931
_utility.gsc >> C953 - FC32
_events.gsc (1) >> FC53 - FFFF

000136dc.dat
_events.gsc (2) >> 0 - CFD
_animatedmodels.gsc >> D26 - 10B9
_missions.gsc >> 10E6 - 3F30
_rank.gsc >> 3F59 - 4F37
_class.gsc >> 4F61 - 6954
_music_and_dialog.gsc >> 6989 - 7451
dd.gsc >> 7477 - 8DD0
koth.gsc >> 8DF8 - A769
_ac130.gsc >> A795 - D560
_airstrike.gsc >> D590 - F35B
_helicopter.gsc (1) >> F38C - FFFF

00023698.dat
_helicopter.gsc (2) >> 0 - 257B
_killstreaks.gsc >> 25AD - 35FE
_airdrop.gsc >> 362C - 5859
_perkfunctions.gsc >> 5887 - 6D45
maps/mp/_destructible_dlc.gsc >> 6D70 - 6DF4
common_scripts/_destructible_dlc.gsc >> 6E26 - 75A1
common_scripts/_destructible_types_dlc.gsc >> 75D9 - 7A43
animtrees/destructibles_dlc.atr >> 7A70 - 7AA3
maps/mp/_destructible_dlc2.gsc >> 7ACF - 7B54
common_scripts/_destructible_dlc2.gsc >> 7B87 - 8302
common_scripts/_destructible_types_dlc2.gsc >> 833B - 8B62
animtrees/destructibles_dlc2.atr >> 8B90 - 8BEB
mp/basemaps.arena >> 8C0A - 8FC7
vision/mp_vacant.vision >> 8FEC - 9101
vision/mp_overgrown.vision >> 9129 - 923F
vision/mp_backlot.vision >> 9265 - 9330
vision/mp_pipeline.vision >> 9357 - 9437
vision/mp_strike.vision >> 945C - 958A
vision/mp_crash.vision >> 95AE - 96AA
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02-16-2011, 03:56 AM #92
Originally posted by DEREKTROTTER View Post
his names not steve :black:


Hey I was just wondering; if and when you do come out with the confirmed patch for the new 1.12, are you going to wait to release it or do it right away? just wondering...

Do you think with the debug 1.12 you could actually play online when sony releases?
02-16-2011, 05:01 AM #93
Correy
I'm the Original
Originally posted by DEREKTROTTER View Post
MW2 Patch 1.12 - All GSC Offsets


We may have to start again from this stage, as all current converters will need to be tweaked. So i extracted all the gsc info

0000b49e.dat
mp_afghan.gsc >> C41B - C572
mp_rust.gsc >> C593 - C699
mp_derail.gsc >> C6B3 - C7FC
mp_fuel2.gsc >> C81E - C931
_utility.gsc >> C953 - FC32
_events.gsc (1) >> FC53 - FFFF

000136dc.dat
_events.gsc (2) >> 0 - CFD
_animatedmodels.gsc >> D26 - 10B9
_missions.gsc >> 10E6 - 3F30
_rank.gsc >> 3F59 - 4F37
_class.gsc >> 4F61 - 6954
_music_and_dialog.gsc >> 6989 - 7451
dd.gsc >> 7477 - 8DD0
koth.gsc >> 8DF8 - A769
_ac130.gsc >> A795 - D560
_airstrike.gsc >> D590 - F35B
_helicopter.gsc (1) >> F38C - FFFF

00023698.dat
_helicopter.gsc (2) >> 0 - 257B
_killstreaks.gsc >> 25AD - 35FE
_airdrop.gsc >> 362C - 5859
_perkfunctions.gsc >> 5887 - 6D45
maps/mp/_destructible_dlc.gsc >> 6D70 - 6DF4
common_scripts/_destructible_dlc.gsc >> 6E26 - 75A1
common_scripts/_destructible_types_dlc.gsc >> 75D9 - 7A43
animtrees/destructibles_dlc.atr >> 7A70 - 7AA3
maps/mp/_destructible_dlc2.gsc >> 7ACF - 7B54
common_scripts/_destructible_dlc2.gsc >> 7B87 - 8302
common_scripts/_destructible_types_dlc2.gsc >> 833B - 8B62
animtrees/destructibles_dlc2.atr >> 8B90 - 8BEB
mp/basemaps.arena >> 8C0A - 8FC7
vision/mp_vacant.vision >> 8FEC - 9101
vision/mp_overgrown.vision >> 9129 - 923F
vision/mp_backlot.vision >> 9265 - 9330
vision/mp_pipeline.vision >> 9357 - 9437
vision/mp_strike.vision >> 945C - 958A
vision/mp_crash.vision >> 95AE - 96AA


one question, how the Fcuk did you do that =D ?
02-16-2011, 06:27 PM #94
DiJiTaLGoDz
Former Staff
If it takes a new method to decompress or edit fast files you should just work on fun game types instead of releasing all the challenge lobbies. Home made game modes are where the fun lies, not deranking and aimbots :y:

---------- Post added at 01:27 PM ---------- Previous post was at 01:26 PM ----------

Originally posted by xCorrey
one question, how the Fcuk did you do that =D ?


I think he just used the search function when opening hxd. Searched for every. Gsc and take notes of the starting and ending offset.
02-16-2011, 06:45 PM #95
04jberry
whoo piece of candy!!!
how did you manage to get this when it hasent been released, do you know somone on the inside lol
02-16-2011, 07:00 PM #96
Mr.Kane
Greatness
Derek, you have outdone your self, but now I wont ever be able to play legit games again :cry:
02-16-2011, 08:06 PM #97
Plurals
HeyHey!
Originally posted by DEREKTROTTER View Post
well we'll wait and see, there might be a simple workaround (set sv_cheats "1" ) =D jk

but IW took there time with this, may take us time to get mods back


Thats a first!
02-16-2011, 09:07 PM #98
Correy
I'm the Original
Originally posted by DiJiTaLGoDz View Post
If it takes a new method to decompress or edit fast files you should just work on fun game types instead of releasing all the challenge lobbies. Home made game modes are where the fun lies, not deranking and aimbots :y:

---------- Post added at 01:27 PM ---------- Previous post was at 01:26 PM ----------



I think he just used the search function when opening hxd. Searched for every. Gsc and take notes of the starting and ending offset.


ha, anyway it's a good job. i knew they were using a difrent encryption method, they will proberly just use more languages for the text
02-19-2011, 01:11 AM #99
Default Avatar
Newelly
Guest
Originally posted by BucN View Post
yo DEREK if you something to open the 1.12 patches, hit me up my FastFile Editor works for the new update


Good job i got the new one :love:
(update)
02-19-2011, 03:32 AM #100
Clouds
Error 404: Title Not Found
Derektrotter=One of the best members of the MW2 community. Thanks for this, and all else you do around this site.

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