Post: [INFO] MW2 Patch 1.12 - All GSC Offsets
02-14-2011, 07:16 PM #1
DEREKTROTTER
You're Goddamn Right
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MW2 Patch 1.12 - All GSC Offsets


We may have to start again from this stage, as all current converters will need to be tweaked. So i extracted all the gsc info

0000b49e.dat
mp_afghan.gsc >> C41B - C572
mp_rust.gsc >> C593 - C699
mp_derail.gsc >> C6B3 - C7FC
mp_fuel2.gsc >> C81E - C931
_utility.gsc >> C953 - FC32
_events.gsc (1) >> FC53 - FFFF

000136dc.dat
_events.gsc (2) >> 0 - CFD
_animatedmodels.gsc >> D26 - 10B9
_missions.gsc >> 10E6 - 3F30
_rank.gsc >> 3F59 - 4F37
_class.gsc >> 4F61 - 6954
_music_and_dialog.gsc >> 6989 - 7451
dd.gsc >> 7477 - 8DD0
koth.gsc >> 8DF8 - A769
_ac130.gsc >> A795 - D560
_airstrike.gsc >> D590 - F35B
_helicopter.gsc (1) >> F38C - FFFF

00023698.dat
_helicopter.gsc (2) >> 0 - 257B
_killstreaks.gsc >> 25AD - 35FE
_airdrop.gsc >> 362C - 5859
_perkfunctions.gsc >> 5887 - 6D45
maps/mp/_destructible_dlc.gsc >> 6D70 - 6DF4
common_scripts/_destructible_dlc.gsc >> 6E26 - 75A1
common_scripts/_destructible_types_dlc.gsc >> 75D9 - 7A43
animtrees/destructibles_dlc.atr >> 7A70 - 7AA3
maps/mp/_destructible_dlc2.gsc >> 7ACF - 7B54
common_scripts/_destructible_dlc2.gsc >> 7B87 - 8302
common_scripts/_destructible_types_dlc2.gsc >> 833B - 8B62
animtrees/destructibles_dlc2.atr >> 8B90 - 8BEB
mp/basemaps.arena >> 8C0A - 8FC7
vision/mp_vacant.vision >> 8FEC - 9101
vision/mp_overgrown.vision >> 9129 - 923F
vision/mp_backlot.vision >> 9265 - 9330
vision/mp_pipeline.vision >> 9357 - 9437
vision/mp_strike.vision >> 945C - 958A
vision/mp_crash.vision >> 95AE - 96AA
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02-15-2011, 06:19 PM #65
im newish to coding so wat im saying might be totally wrong this but are the new codes similar to codes in hex workshop because the look very similar and could hex workshop be usefull in editing of this patch ?
02-15-2011, 07:22 PM #66
TheJaRniBoi
Why So Serious?
little update guys from IW:

The latest patch for Modern Warfare 2 has finished production and is now going through internal quality assurance. This new title update will address security issues that have affected online play.

We plan to release this update for all platforms (Playstation 3, Xbox 360, and PC). No release date is set at this time. Once an ETA is established, it will be posted here.

In addition to the security updates, this patch will also address a small geo exploit on the map Fuel, which players exploited in order to get inside a rock on the outskirts of the map.

Status updates also on Twitter @InfinityWard - @Fourzerotwo and Facebook.com/InfinityWardStudio

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02-15-2011, 07:31 PM #67
Waackoo
Do a barrel roll!
can't wait for patch :P
02-15-2011, 07:36 PM #68
Originally posted by DEREKTROTTER View Post
MW2 Patch 1.12 - All GSC Offsets


We may have to start again from this stage, as all current converters will need to be tweaked. So i extracted all the gsc info

0000b49e.dat
mp_afghan.gsc >> C41B - C572
mp_rust.gsc >> C593 - C699
mp_derail.gsc >> C6B3 - C7FC
mp_fuel2.gsc >> C81E - C931
_utility.gsc >> C953 - FC32
_events.gsc (1) >> FC53 - FFFF

000136dc.dat
_events.gsc (2) >> 0 - CFD
_animatedmodels.gsc >> D26 - 10B9
_missions.gsc >> 10E6 - 3F30
_rank.gsc >> 3F59 - 4F37
_class.gsc >> 4F61 - 6954
_music_and_dialog.gsc >> 6989 - 7451
dd.gsc >> 7477 - 8DD0
koth.gsc >> 8DF8 - A769
_ac130.gsc >> A795 - D560
_airstrike.gsc >> D590 - F35B
_helicopter.gsc (1) >> F38C - FFFF

00023698.dat
_helicopter.gsc (2) >> 0 - 257B
_killstreaks.gsc >> 25AD - 35FE
_airdrop.gsc >> 362C - 5859
_perkfunctions.gsc >> 5887 - 6D45
maps/mp/_destructible_dlc.gsc >> 6D70 - 6DF4
common_scripts/_destructible_dlc.gsc >> 6E26 - 75A1
common_scripts/_destructible_types_dlc.gsc >> 75D9 - 7A43
animtrees/destructibles_dlc.atr >> 7A70 - 7AA3
maps/mp/_destructible_dlc2.gsc >> 7ACF - 7B54
common_scripts/_destructible_dlc2.gsc >> 7B87 - 8302
common_scripts/_destructible_types_dlc2.gsc >> 833B - 8B62
animtrees/destructibles_dlc2.atr >> 8B90 - 8BEB
mp/basemaps.arena >> 8C0A - 8FC7
vision/mp_vacant.vision >> 8FEC - 9101
vision/mp_overgrown.vision >> 9129 - 923F
vision/mp_backlot.vision >> 9265 - 9330
vision/mp_pipeline.vision >> 9357 - 9437
vision/mp_strike.vision >> 945C - 958A
vision/mp_crash.vision >> 95AE - 96AA


hi i have found a way to putt a modded patch on 1.12 debug patch i have make a video [ame=https://www.youtube.com/watch?v=tJPHHPkG7Yw]YouTube - mw2 modded patch 1.12[/ame] TUT cooming soon
02-15-2011, 07:39 PM #69
Originally posted by DEREKTROTTER View Post
MW2 Patch 1.12 - All GSC Offsets


We may have to start again from this stage, as all current converters will need to be tweaked. So i extracted all the gsc info

0000b49e.dat
mp_afghan.gsc >> C41B - C572
mp_rust.gsc >> C593 - C699
mp_derail.gsc >> C6B3 - C7FC
mp_fuel2.gsc >> C81E - C931
_utility.gsc >> C953 - FC32
_events.gsc (1) >> FC53 - FFFF

000136dc.dat
_events.gsc (2) >> 0 - CFD
_animatedmodels.gsc >> D26 - 10B9
_missions.gsc >> 10E6 - 3F30
_rank.gsc >> 3F59 - 4F37
_class.gsc >> 4F61 - 6954
_music_and_dialog.gsc >> 6989 - 7451
dd.gsc >> 7477 - 8DD0
koth.gsc >> 8DF8 - A769
_ac130.gsc >> A795 - D560
_airstrike.gsc >> D590 - F35B
_helicopter.gsc (1) >> F38C - FFFF

00023698.dat
_helicopter.gsc (2) >> 0 - 257B
_killstreaks.gsc >> 25AD - 35FE
_airdrop.gsc >> 362C - 5859
_perkfunctions.gsc >> 5887 - 6D45
maps/mp/_destructible_dlc.gsc >> 6D70 - 6DF4
common_scripts/_destructible_dlc.gsc >> 6E26 - 75A1
common_scripts/_destructible_types_dlc.gsc >> 75D9 - 7A43
animtrees/destructibles_dlc.atr >> 7A70 - 7AA3
maps/mp/_destructible_dlc2.gsc >> 7ACF - 7B54
common_scripts/_destructible_dlc2.gsc >> 7B87 - 8302
common_scripts/_destructible_types_dlc2.gsc >> 833B - 8B62
animtrees/destructibles_dlc2.atr >> 8B90 - 8BEB
mp/basemaps.arena >> 8C0A - 8FC7
vision/mp_vacant.vision >> 8FEC - 9101
vision/mp_overgrown.vision >> 9129 - 923F
vision/mp_backlot.vision >> 9265 - 9330
vision/mp_pipeline.vision >> 9357 - 9437
vision/mp_strike.vision >> 945C - 958A
vision/mp_crash.vision >> 95AE - 96AA


did u tryed to edit it? if its a security patch we will have to find a new way to mod... i think.

---------- Post added at 02:39 PM ---------- Previous post was at 02:36 PM ----------

Originally posted by manu0466 View Post
hi i have found a way to putt a modded patch on 1.12 debug patch i have make a video You must login or register to view this content. TUT cooming soon


i cant see any proof that yo are doing this in 1.12 ...
02-15-2011, 07:45 PM #70
DEREKTROTTER
You're Goddamn Right
Originally posted by manu0466 View Post
hi i have found a way to putt a modded patch on 1.12 debug patch i have make a video You must login or register to view this content. TUT cooming soon


thats easily done, but debug = no checks
02-15-2011, 07:48 PM #71
EliteMossy
TheDigitalBoard.com
Originally posted by DEREKTROTTER View Post
this was the way a lot of us started editing, took a lot of trial and error beating black screens lol


hmm, i have never had a blackscreen. Even the first time i ever converted a patch at the end of august. Don't know what a blackscreen looks like lol.

---------- Post added at 02:48 PM ---------- Previous post was at 02:47 PM ----------

PS i am now playing blackops just got to rank 35 0 prestige wooo go me... lol Had the game since november.
02-15-2011, 07:50 PM #72
TheJaRniBoi
Why So Serious?
Originally posted by TheEliteMossy View Post
hmm, i have never had a blackscreen. Even the first time i ever converted a patch at the end of august. Don't know what a blackscreen looks like lol.

---------- Post added at 02:48 PM ---------- Previous post was at 02:47 PM ----------

PS i am now playing blackops just got to rank 35 0 prestige wooo go me... lol Had the game since november.


black ops for me only lasted 2 weeks lol also i think the update will properly be here by the weekend

---------- Post added at 02:50 PM ---------- Previous post was at 02:50 PM ----------

Originally posted by DEREKTROTTER View Post
thats easily done, but debug = no checks



since Ihatecompvir was talking about a cheat protection thingy i think the retail will have them.
02-15-2011, 07:54 PM #73
nch90
Fuk The Police!!
Originally posted by CODGlitcha
black ops for me only lasted 2 weeks lol also i think the update will properly be here by the weekend

---------- Post added at 02:50 PM ---------- Previous post was at 02:50 PM ----------




since Ihatecompvir was talking about a cheat protection thingy i think the retail will have them.


Hah I took Blake ops back after the first day couldn't stand it mw2 so much better

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