did u get it now?
---------- Post added at 07:04 PM ---------- Previous post was at 07:02 PM ----------
w8 can u put this 4 Estate it wayy better then that 1
Estate()
{
CreateWalls((2596,1607,194), (2289,1619,293));
CreateWalls((2592,1576,194), (2578,1282,293));
CreateWalls((2286,1586,194), (2270,1291,293));
CreateDoors((2436,1285,194), (2645,1284,194), (90,0,90),12,2,15,125);
CreateRamps((2401,1276,191), (2386,1051,85));
CreateRamps((2449,1289,191), (2456,1071,85));
CreateGrids((2277,1282,284),(2586,1518,284));
CreateRamps((2289,1573,284), (2487,1564,194));
CreateRamps((2100,1417,413), (2255,1414,284));
Sentry = spawnTurret( "misc_turret", (2415,1305,29

, "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-94,0);
Sentry = spawnTurret( "misc_turret", (2546,1358,29

, "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-100,0);
Sentry = spawnTurret( "misc_turret", (2301,1345,29

, "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-77,0);
CreateGrids((2093,1439,400),(1999,1234,400));
CreateRamps((2763,1424,413), (2616,1424,284));
CreateWalls((2111,1225,414),(2113,1373,430));
CreateWalls((2111,1225,414),(1973,1224,430));
CreateWalls((1973,1224,414),(1975,1449,430));
CreateWalls((2104,1468,414),(1975,1449,430));
mgTurret = spawnTurret( "misc_turret", (2033,1227,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-71,0);
CreateGrids((2758,1452,400),(2859,1283,400));
mgTurret = spawnTurret( "misc_turret", (2783,1274,440), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-116,0);
CreateWalls((2885,1269,414),(2731,1272,430));
CreateWalls((2885,1269,414),(2888,1463,430));
CreateWalls((2888,1463,414),(2754,1471,430));
CreateWalls((2725,1267,414),(2736,1383,430));
CreateWalls((2516,364,59), (2496,1278,15

);
CreateWalls((2300,385,9

, (2340,1283,165));
CreateWalls((2526,332,59), (2295,352,165));
CreateRamps((2827,1481,440),(2822,1580,540));
CreateRamps((2011,1476,440),(2019,1578,540));
CreateElevator((1603,-192,59), (2393,401,87));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateGrids((2848,1596,541),(2007,1677,541));
CreateWalls((2083,1581,555), (2741,1579,565));
Sentry = spawnTurret( "misc_turret", (2436,1612,555), "pavelow_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,-91,0);
mgTurret = spawnTurret( "misc_turret", (2198,1586,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-81,0);
mgTurret = spawnTurret( "misc_turret", (2683,1579,581), "pavelow_minigun_mp" );
mgTurret setModel( "weapon_minigun" );
mgTurret.angles = (0,-99,0);
CreateWalls((2878,1691,555),(1980,1690,570));
CreateWalls((2878,1691,555),(2871,1585,570));
CreateWalls((1980,1690,555),(1965,1589,570));
}