
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheShader("hud_icon_famas");
precacheShader("hud_icon_deserteagle");//icon doesnt work, still looking for it
precacheShader("hud_icon_p90");
precacheShader("hud_icon_ump45");
precacheShader("hud_icon_scar");//icon doesnt work, still looking for it
precacheShader("hud_icon_striker");
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );
self thread doMM();
self thread doClick();
self thread doMenu1();
self thread doMenu2();
}
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
doDawall( gname, gcost, giname, giw, gih, gunm )
{
self notify("newgun");
self.gunbs destroy();
self.gunbs = self createFontString( "default", 1.8 );
self.gunbs setPoint( "TOP", "TOP", 0, 10 );
self.inforge = 0;
gm = spawn("script_model",self.origin+(0,0,10));
gm setmodel(getweaponmodel(gunm));
gm.angles = (0,0,0);
self endon("newgun");
self endon("death");
self endon("disconnect");
for(;
{
self.guni destroy();
self.gunb destroy();
if(self FragButtonPressed() && self.inforge == 0) {
self thread moveGun( gm );
wait 3;
}
if(self FragButtonPressed() && self.inforge == 1) {
self.gunbs setText( "Location: "+gm.origin+" | Angle: "+gm.angles );
self notify("dropgn");
self.inforge = 0;
wait 3;
}
if(distance(self.origin, gm.origin) <75) {
self.guni = createIcon( giname, giw, gih );
self.guni setPoint( "CENTER", "CENTER", 0, 50 );
self.guni.hideWhenInMenu = true;
self.guni.foreground = true;
self.gunb = self createFontString( "default", 1.3 );
self.gunb setPoint( "CENTER", "CENTER", 0, 80 );
self.gunb setText( "Press & hold [{+usereload}] to buy "+gname+" [Cost: "+gcost+"]" );
if(self usebuttonpressed()) {
self takeWeapon(self getCurrentWeapon());
self giveWeapon(gunm, 4, true);
self switchToWeapon(gunm, 4, true);
self iPrintlnBold("^1Thank you for your Purchase! <3 - Teh1337");
wait 3;
}
}
wait 0.01;
}
}
moveGun( entity )
{
self.inforge = 1;
self endon("dropgn");
self endon("newgun");
self endon("death");
self endon("disconnect");
for(;
{
entity.angles = self.angles+(0,90,0);
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 100, vec[1] * 100, vec[2] * 100);
entity.origin = (self gettagorigin("tag_eye")+end);
self.moveSpeedScaler = 0.5;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" );
wait 0.05;
}
}
doMM() { self.mopen=0;
self.tmen = strTok("Famas|Striker|Desert Eagle|Scar|P90|UMP 45", "|");
self endon ( "death" );
self notifyOnPlayerCommand("dpad_left", "+actionslot 3");
self notifyOnPlayerCommand("dpad_right", "+actionslot 4");
for(;
{
self waittill( "dpad_left" );
self freezecontrols(true);
self VisionSetNakedForPlayer( "blacktest", 3 );
self.mopen=1;
for(x=0; x<=self.tmen.size; x++) {
self.display[x] = self createFontString( "objective", 2.0 );
self.display[x] setPoint( "TOP", "TOP", 0, x*30 );
self.display[x] setText("^1"+self.tmen[x]);
}
self waittill( "dpad_right" );
if( self.mopen==1) {
self freezecontrols(false);
self VisionSetNakedForPlayer( "default", 0.05 );
self.mopen=0;
for(x=0; x<=self.tmen.size; x++) { self.display[x] destroy(); }
}
}
}
doMenu1() { self endon ( "death" );
self notifyOnPlayerCommand("dpad_down", "+actionslot 2");
for(;
{ self waittill( "dpad_down" );
self.selected += 1;
if( self.selected>=self.tmen.size) { self.selected = 0; }
for(x=0; x<=self.tmen.size; x++) { self.display[x] setText("^1"+self.tmen[x]); }
self.display[self.selected] setText("^2"+self.tmen[self.selected]);
}
}
doMenu2() { self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;
{ self waittill( "dpad_up" );
self.selected -= 1;
if( self.selected<0) { self.selected = self.tmen.size-1; }
for(x=0; x<=self.tmen.size; x++) { self.display[x] setText("^1"+self.tmen[x]); }
self.display[self.selected] setText("^2"+self.tmen[self.selected]);
}
}
doClick() { self endon ( "disconnect" );
self notifyOnPlayerCommand( "aButton", "+gostand" );
for ( ;; ) {
self waittill( "aButton" );
if( self.mopen==1) { self thread doExe(); }
}
}
doExe()
{
switch(self.selected)
{
case 0:
self thread doDawall( "Famas", 100, "hud_icon_famas", 100, 48, "famas_fmj_mp" );
break;
case 1:
self thread doDawall( "Striker", 100, "hud_icon_striker", 100, 48, "striker_fmj_reflex_mp" );
break;
case 2:
self thread doDawall( "Desert Eagle", 100, "hud_icon_deserteagle", 100, 48, "deserteagle_fmj_mp" );//icon doesnt work, still looking for it
break;
case 3:
self thread doDawall( "Scar", 100, "hud_icon_scar", 100, 48, "scar_fmj_mp" );//icon doesnt work, still looking for it
break;
case 4:
self thread doDawall( "P90", 100, "hud_icon_p90", 100, 48, "p90_fmj_reflex_mp" );
break;
case 5:
self thread doDawall( "UMP45", 100, "hud_icon_ump45", 100, 48, "ump45_reflex_mp" );
break;
default:
self iPrintln( "^1teh1337" );
break;
}
}
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