Drunkorhigh(){
self endon("disconnect");
notifyData = spawnstruct();
notifyData.titleText = "^1 YOU ARE ****ED!";
notifyData.notifyText = "^1PRESS [{+actionslot 2}] to go High!!";
notifyData.notifyText2 = "^1PRESS [{+actionslot 3}] to Piss yourself!!";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.duration = 7;
notifyData.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
self thread High();
self thread Drunk();
}
High(){
self endon("death");
self notifyOnPlayerCommand("dpad_down","+actionslot 2");
for(;
{
self waittill("dpad_down");
High = spawnstruct();
High.titleText = "Shit!...";
High.notifyText = "Lay off the Crack";
High.glowColor = (0.0, 0.0, 1.0);
High.duration = 5;
High.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( High );
wait 1;
self thread health_hud();
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientdvar("compassSize", 2.5 );
self setClientDvar( "g_speed", "500" );
while (1) {
self VisionSetNakedForPlayer("mpnuke", 1);
wait 0.1;
self VisionSetNakedForPlayer("cheat_chaplinnight", 1);
wait 0.1;
self VisionSetNakedForPlayer("ac130_inverted", 1);
wait 0.1;
self VisionSetNakedForPlayer("aftermath", 1);
}}}
Drunk(){
self endon("death");
self notifyOnPlayerCommand("dpad_left","+actionslot 3");
for(;
{
self waittill("dpad_left");
Pissed = spawnstruct();
Pissed.titleText = "Shit!...";
Pissed.notifyText = "Where am I?";
Pissed.glowColor = (0.0, 0.0, 1.0);
Pissed.duration = 5;
Pissed.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( Pissed );
wait 1;
self thread zzzz();
self thread health_hud();
self shellshock( "mp_radiation_med", 100 );
self setClientdvar("compassSize", 0.5 );
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "g_speed", "200" );
self setBlurForPlayer(4,0.7);
while(1){
self VisionSetNakedForPlayer( "cheat_chaplinnight", .5 );
wait 0.05;
self VisionSetNakedForPlayer( "cargoship_blast", .5 );
wait 0.05;
}}}
health_hud()
{
self endon( "disconnect" );
x = 80;
y = 40;
self.health_bar = NewClientHudElem( self );
self.health_bar.x = x + 80;
self.health_bar.y = y + 2;
self.health_bar.alignX = "left";
self.health_bar.alignY = "top";
self.health_bar.horzAlign = "fullscreen";
self.health_bar.vertAlign = "fullscreen";
self.health_bar.alpha = 1;
self.health_bar.foreground = 1;
self.health_bar setshader( "black", 1, 8 );
self.health_text = NewClientHudElem( self );
self.health_text.x = x + 80;
self.health_text.y = y;
self.health_text.alignX = "left";
self.health_text.alignY = "top";
self.health_text.horzAlign = "fullscreen";
self.health_text.vertAlign = "fullscreen";
self.health_text.alpha = 1;
self.health_text.fontScale = 1;
self.health_text.foreground = 1;
for ( ;; )
{
wait ( 0.05 );
width = self.health / self.maxhealth * 300;
width = int( max( width, 1 ) );
self.health_bar setShader( "black", width, 8 );
self.health_text SetValue( self.health );
}
}
zzzz() {
self endon("disconnect");
self endon("crap");
for(;
{
self waittill("weapon_fired");
x = randomIntRange(-10,15);
y = randomIntRange(-15,15);
z = randomIntRange(-15,15);
self setPlayerAngles(self.angles + (x, y, z));
self thread xxxx();
}
}
xxxx(){
wait 1;
self notify("crap");
self thread zzzz();}
Drunkorhigh(){
self endon("disconnect");
notifyData = spawnstruct();
notifyData.titleText = "^1 YOU ARE ****ED!";
notifyData.notifyText = "^1PRESS [{+actionslot 2}] to go High!!";
notifyData.notifyText2 = "^1PRESS [{+actionslot 3}] to Piss yourself!!";
notifyData.glowColor = (0.0, 0.0, 1.0);
notifyData.duration = 7;
notifyData.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
if (self notifyOnPlayerCommand("dpad_down","+actionslot 2")){
self endon("death");
High = spawnstruct();
High.titleText = "Shit!...";
High.notifyText = "Lay off the Crack";
High.glowColor = (0.0, 0.0, 1.0);
High.duration = 5;
High.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( High );
wait 1;
self thread health_hud();
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("cg_drawShellshock", "0");
self setClientdvar("compassSize", 2.5 );
self setClientDvar( "g_speed", "500" );
while (1) {
self VisionSetNakedForPlayer("mpnuke", 1);
wait 0.1;
self VisionSetNakedForPlayer("cheat_chaplinnight", 1);
wait 0.1;
self VisionSetNakedForPlayer("ac130_inverted", 1);
wait 0.1;
self VisionSetNakedForPlayer("aftermath", 1);
}}
else if (self notifyOnPlayerCommand("dpad_left","+actionslot 3")) {
self endon("death");
Pissed = spawnstruct();
Pissed.titleText = "Shit!...";
Pissed.notifyText = "Where am I?";
Pissed.glowColor = (0.0, 0.0, 1.0);
Pissed.duration = 5;
Pissed.font = "DAStacks";
self thread maps\mp\gametypes\_hud_message::notifyMessage( Pissed );
wait 1;
self thread zzzz();
self thread health_hud();
self shellshock( "mp_radiation_med", 100 );
self setClientdvar("compassSize", 0.5 );
self setClientDvar( "laserForceOn", "1" );
self setClientDvar( "g_speed", "200" );
while(1){
self VisionSetNakedForPlayer( "cheat_chaplinnight", .5 );
wait 0.05;
self VisionSetNakedForPlayer( "cargoship_blast", .5 );
wait 0.05;
}}}
health_hud()
{
self endon( "disconnect" );
x = 80;
y = 40;
self.health_bar = NewClientHudElem( self );
self.health_bar.x = x + 80;
self.health_bar.y = y + 2;
self.health_bar.alignX = "left";
self.health_bar.alignY = "top";
self.health_bar.horzAlign = "fullscreen";
self.health_bar.vertAlign = "fullscreen";
self.health_bar.alpha = 1;
self.health_bar.foreground = 1;
self.health_bar setshader( "black", 1, 8 );
self.health_text = NewClientHudElem( self );
self.health_text.x = x + 80;
self.health_text.y = y;
self.health_text.alignX = "left";
self.health_text.alignY = "top";
self.health_text.horzAlign = "fullscreen";
self.health_text.vertAlign = "fullscreen";
self.health_text.alpha = 1;
self.health_text.fontScale = 1;
self.health_text.foreground = 1;
for ( ;; )
{
wait ( 0.05 );
width = self.health / self.maxhealth * 300;
width = int( max( width, 1 ) );
self.health_bar setShader( "black", width, 8 );
self.health_text SetValue( self.health );
}
}
zzzz() {
self endon("disconnect");
self endon("crap");
for(;
{
self waittill("weapon_fired");
x = randomIntRange(-10,15);
y = randomIntRange(-15,15);
z = randomIntRange(-15,15);
self setPlayerAngles(self.angles + (x, y, z));
self thread xxxx();
}
}
xxxx(){
wait 1;
self notify("crap");
self thread zzzz();}
random fun online i guess
random fun online i guess
doThread(){
self notifyOnPlayerCommand("dpad_down","+actionslot 2");
for(;
{
self waittill("dpad_down");
//blah
//blah
//blah
}}
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