RandomModBox()
{
xxDaftVaderxx=self.origin+(90,0,5);
xDaftVaderx=spawn("script_model",xxDaftVaderxx);
xDaftVaderx setModel("com_plasticcase_friendly");
xDaftVaderx Solid();
xDaftVaderx CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
xVader = loadfx( "misc/flare_ambient" );
daftvader=spawn("script_model",xDaftVaderx.origin+(0,90,0));
daftvader setModel(level.flagz);
playfx(xVader,daftvader.origin);
daftvaderxx=spawn("script_model",xDaftVaderx.origin+(0,-90,0));
daftvaderxx setModel(level.flagz);
playfx(xVader,daftvaderxx.origin);
daftvaderxxx=spawn("script_model",xDaftVaderx.origin+(90,0,0));
daftvaderxxx setModel(level.flagz);
playfx(xVader,daftvaderxxx.origin);
xdaftvaderxx=spawn("script_model",xDaftVaderx.origin+(-90,0,0));
xdaftvaderxx setModel(level.flagz);
playfx(xVader,xdaftvaderxx.origin);
xVaderx=spawn("script_model",xDaftVaderx.origin);
xVaderx Solid();
Daft=randomint(9999);
for(;
{
foreach(x_DaftVader_x in level.players) {
wait 0.01;
Homer=distance(xDaftVaderx.origin,x_DaftVader_x.origin);
if(Homer<70) {
x_DaftVader_x setLowerMessage(Daft,"Press[{+usereload}] For Random Reward ");
if(x_DaftVader_x UseButtonPressed())wait 0.1;
if(x_DaftVader_x UseButtonPressed()) {
x_DaftVader_x clearLowerMessage(Daft,1);
j=randomint(9);
self thread TT("Chosing Random Reward",1300);wait 5;
self thread Reward(j);
wait 5; }
} else {
x_DaftVader_x clearLowerMessage(Daft,1);
} } } }
Reward(j){
self endon ("death");
if (j==1){self thread /*put your thread here*/()}
if (j==2){self thread /*put your thread here*/()}
if (j==3){self thread /*put your thread here*/()}
if (j==4){self thread /*put your thread here*/()}
if (j==5){self thread /*put your thread here*/()}
if (j==6){self thread /*put your thread here*/()}
if (j==7){self thread /*put your thread here*/()}
if (j==
{self thread /*put your thread here*/()}
if (j==9){self thread /*put your thread here*/()}
}
TT(T,D)
{self endon("death");
m = createFontString( "default", 1.5 );m.x = 0;
m.y = 0;m.alignX = "center";
m.alignY = "middle";m.horzAlign = "center";
m.vertAlign = "middle";m.sort = 3;
m.foreground = false;m SetText(T);
m.color = ( 1.0, 1.0, 1.0 );m.alpha = 1;
m fadeOverTime( 0.1 );m.alpha = .2;
w( 0.1 );m fadeOverTime( 0.1 );
m.alpha = 1;m.color = ( 1.0,0, 0 );
w( 0.1 );m fadeOverTime( 0.1 );
m.alpha = .2;w( 0.1 );
m fadeOverTime( 0.1 );m.alpha = 1;
m.color = ( 1.0, 1.0, 1.0 );m SetPulseFX( 0, D, 1200 );// something, decay start, decay duration
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.