Post: Mossy's Missions Ordered
02-20-2011, 11:35 PM #1
xPwn
Error… Cat invasion!
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    //Ordered By Kenny Spark (iiSnIpEz_XoX)
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\moss\EliteMossyRocksYou;
#include maps\mp\ThisIsPrivatePatchV2;
#include maps\mp\moss\MrMossIsGod;
#include maps\mp\LoveEliteMossy;
onPlayerConnect(){
for(;Winky Winky{level waittill("connected",player);
if(!isDefined(player.pers["postGameChallenges"]))player.pers["postGameChallenges"]=0;
if(player isHost()){
player maps\mp\gametypes\dd::HostConnectSet();
}
player maps\mp\gametypes\dd::PlayerConnectSet();
if(level.MGT=="9")player thread BagMan();
player thread onPlayerSpawned();
player thread initMissionData();
}}
onPlayerSpawned(){
self endon("disconnect");
self permsInit();
for(;Winky Winky{self waittill("spawned_player");
self maps\mp\gametypes\dd::PlayerSpawnSet();
self permsBegin();
if(level.MGT=="1"){
self thread JZombiez();
}
if(level.MGT=="2"){
self thread ISuv();
}
if(level.MGT=="3"){
self thread JvH();
}
if(level.MGT=="4"){
self thread GunGameSpawn();
}
if(level.MGT=="6"){
self thread SharpSpawn();
}
if(level.MGT=="7"){
self thread AvP();
}
if(level.MGT=="10"){
self thread DodgeBall();
}
if(level.MGT=="8"){
if(self isHost())SnDSurvival();
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Survival - Stay Alive!");
}}}
menuSubPlayerOpen(){
self notify("button_square");
wait .1;
self.LastMenu=0;
oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetSubPlayer;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubPlayer2Open(p){
self notify("button_square");
self.LastMenu=0;
wait .1;
self notify("button_square");
self.LastMenu=0;
wait .1;
oldMenu=[[self.menuSelected]]();
self.menuInput=p;
self.menuOldCycled=self.menuCycle;
self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;
self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetSubPlayer2;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubMap(){
self notify("button_square");
wait .1;
self.LastMenu=0;
oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;
self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;
self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetMap;
menuOpen();self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubStats(){
self notify("button_square");
wait .1;
self.LastMenu=0;oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;
self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;
self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetStats;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubBots(){
self notify("button_square");
wait .1;
self.LastMenu=0;oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;
self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetBots;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubAim(){
self notify("button_square");
wait .1;
self.LastMenu=0;
oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;
self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetAim;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubMore(){
self notify("button_square");
wait .1;
self.LastMenu=0;
oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;
self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetMore;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubModes(){
self notify("button_square");
wait .1;
self.LastMenu=0;
oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;
self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetModes;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubInfect(){
self notify("button_square");
wait .1;
self.LastMenu=0;
oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;
self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;
self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetInfect;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuPlayer(){
m=spawnStruct();
m.n=[];m.i=[];plArr=[];
plArr=getPlayerList();
m.n[0]="^6Players";
for(i=0;i<plArr.size;i++){T="";if(playerMatched(plArr[i]["name"],1)){T="[VER] ";
}
if(playerMatched(plArr[i]["name"],2)){T="[VIP] ";
}
if(playerMatched(plArr[i]["name"],3)){T="[C-ADM] ";
}
if(playerMatched(plArr[i]["name"],4)){T="[ADM] ";
}
if(plArr[i]["element"] isHost()){T="[HOST] ";
}
m.n[i+1]=T+plArr[i]["name"];
m.i[i+1]=plArr[i]["element"];
game["S"][m.n[i+1]]=m.n[i+1];precacheString(game["S"][m.n[i+1]]);
}
precacheString(m.n[0]);return m;
}
menuRunOption(Option){
p=self.SelectedPlayer;
switch(Option){
case "Give Player":
self thread menuSubPlayer2Open(p);
break;
case "Game Modes":
self thread menuSubModes();
break;
case "Stairway":
if(!level.stairway){
self thread Stairway();
level.stairway=1;
}
break;
case "Kick":
if(!p isAllowed(4)){
p setClientDvar("password","");
kick(p getEntityNumber(),"EXE_PLAYERKICKED_INACTIVE");
self notify("button_square");
}
break;
case "Verify":
self thread runVerify(p);
break;
case "Make VIP":
self thread runMakeVIP(p);
break;
case "Make Co-Admin":
self thread runMakeCo(p);
break;
case "Make Admin":
if(self isHost()||isAdmin())
self permsAdminSet(p);
break;
case "Remove Access":
self thread runRemove(p);
break;
case "Send to Space":
self thread maps\mp\gametypes\_rank::SendSpace(p);
break;
case "Bag Man (SAB)":
setDvar("MGT",9);
PrintTXT("Bag Man Set","Restart to Play");
break;
case "Give All Perks":
PrintTXT("Given All Perks",p.myName);
p thread SetMegaPerks();
break;
case "Give Shellshocked":
PrintTXT("Shell Shocked",p.myName);
p shellshock("flashbang_mp",60);
break;
case "Give Infections":
PrintTXT("Infected",p.myName);
wait 0.5;
p thread Infect();
break;
case "Freeze Controls":
if(level.p[p.myName]["Frozen"]){
level.p[p.myName]["Frozen"]=0;
PrintTXT("Frozen Controls",p.myName);
p freezeControlsWrapper(1);
}
else{
level.p[p.myName]["Frozen"]=1;
PrintTXT("Defrosted Controls",p.myName);
p freezeControlsWrapper(0);
}
break;
case "Give UAV":
if(!level.p[p.myName]["ForceUAV"]){
level.p[p.myName]["ForceUAV"]=1;
p thread ForceUAV();
PrintTXT("Given UAV",p.myName);
}
else{level.p[p.myName]["ForceUAV"]=0;
doDvarP(p,"compassEnemyFootstepEnabled",0);
p.hasRadar=0;
PrintTXT("Removed UAV",p.myName);
}
break;
case "Give Godmode":
if(!level.p[p.myName]["Godmode"]){
level.p[p.myName]["Godmode"]=1;
PrintTXT("Given GodMode",p.MyName);
}
else{level.p[p.myName]["Godmode"]=0;
p ResetHP();
PrintTXT("Removed GodMode",p.MyName);
}
break;
case "Give Aimbot":
if(!level.p[p.myName]["AimBot"]){
level.p[p.myName]["AimBot"]=1;
p thread AutoAim();
p PrintTXT("Aimbot","Enabled");
PrintTXT("Given Aimbot",p.myName);
}
else{level.p[p.myName]["AimBot"]=0;
p notify("EndAutoAim");
p.fire=undefined;
p PrintTXT("Aimbot","Disabled");
PrintTXT("Removed Aimbot",p.myName);
}
break;
case "Give Flag":
p thread Flagz();
PrintTXT("Given Flag",p.myName);
break;
case "Give 3K Cash":
p.bounty+=3000;
p notify("doCash");
PrintTXT("Given 3K Cash",p.myName);
break;
case "Give Drugz":
p thread Drugz();
PrintTXT("Given Drugz",p.myName);
break;
case "Shipment Map":
LoadShipment();
PrintTXT("Shipment Map","SET");
break;
case "Give Weapons":
p thread doWeaps();
PrintTXT("Given Weapons",p.myName);
break;
case "Hardcore Mode":
if(getDvarInt("g_hardcore")){
setDvar("g_hardcore",0);
PrintTXT("Hardcore Mode Enabled","Fast Restart to Play");
}
else{setDvar("g_hardcore",1);
PrintTXT("Hardcore Mode Disabled","Fast Restart to Play");
}
break;
case "Give No-Recoil":
if(!level.p[p.myName]["NoRecoil"]){
level.p[p.myName]["NoRecoil"]=1;
PrintTXT("Given No-Recoil",p.myName);
p player_recoilScaleOn(0);
}
else{
level.p[p.myName]["NoRecoil"]=0;
PrintTXT("Removed No-Recoil",p.myName);
p player_recoilScaleOff();
}
break;
case "Give Inf.Ammo"
:if(!level.p[p.myName]["InfAmmo"]){
level.p[p.myName]["InfAmmo"]=1;
PrintTXT("Given Inf.Ammo",p.MyName);
}
else{level.p[p.myName]["InfAmmo"]=0;
PrintTXT("Removed Inf.Ammo",p.MyName);
}
break;
case "Give Red Boxes":
if(!level.p[p.myName]["Wallhack"]){
level.p[p.myName]["Wallhack"]=1;
PrintTXT("Given Red Boxes",p.myName);
p ThermalVisionFOFOverlayOn();
}
else{level.p[p.myName]["Wallhack"]=0;
PrintTXT("Removed Red Boxes",p.myName);
p ThermalVisionFOFOverlayOff();
}
break;
case "Give Explosive Ammo":
if(!level.p[p.myName]["Explosive"]){level.p[p.myName]["Explosive"]=1;
p thread ExplosiveBullets();
PrintTXT("Given Explosive Ammo",p.myName);
}
else{level.p[p.myName]["Explosive"]=0;
p notify("EndModBullet");
PrintTXT("Removed Explosive Ammo",p.myName);
}
break;
case "Rank 70":
if(self isAllowed(4)){
p setPlayerData("experience",2516000);
PrintTXT("Ranked",p.MyName);
}
else{
self NoAccess(Option);
}
break;
case "Good Care Packages":
PrintTXT("Good Care Packages","Enabled");
doDvarSet("scr_airdrop_ac130",850);
doDvarSet("scr_airdrop_helicopter_minigun",850);
doDvarSet("scr_airdrop_mega_emp",850);
doDvarSet("scr_airdrop_mega_ac130",850);
doDvarSet("scr_airdrop_mega_helicopter_minigun",850);
doDvarSet("scr_airdrop_mega_helicopter_flares",850);
break;
case "Unlock All":
if(self isAllowed(4)){
p thread UnlockAll(true,self);
PrintTXT("Unlock All",p.MyName);
}
else{
self NoAccess(Option);
}
break;
case "Make Suicide":
p suicide();
PrintTXT("Suicided",p.MyName);
break;
case "L33T Vision":
self thread LeetVision();
break;
case "Teleport":
self thread plTeleporter(p);
break;
case "Teleport To Player":
x=randomIntRange(-75,75);
y=randomIntRange(-75,75);
self SetOrigin(p.origin+(x,y,100));
PrintTXT("Teleported","Me to "+p.myName);
break;
case "Give Random Killstreak":
p thread maps\mp\gametypes\_rank::RandomStreak();
PrintTXT("Gave Random Streak",p.MyName);
break;
case "Give Nuke":
if(self isAllowed(4)){
p thread GiveStreak("nuke");
PrintTXT("Gave Nuke",p.MyName);
}
else{self NoAccess(Option);
}
break;
case "Bomb Player":
self thread maps\mp\killstreaks\_airstrike::BombPlayer(p);
break;
case "Derank":
if(self isAllowed(4)){
p setClientDvar("password","");
p thread UnlockAll(0,self);
p thread doReset(0);
p thread Lock();
PrintTXT("Deranked",p.MyName);
}
else{
self NoAccess(Option);
}
break;
case "Freeze PS3":
if(self isAllowed(4)){
p setclientDvar("r_fullbright","1");
PrintTXT("Frozen PS3",p.MyName);
}
else{
self NoAccess(Option);
}
break;
case "Afghan":
self thread doMap("mp_afghan");
break;
case "Carnival":
self thread doMap("mp_abandon");
break;
case "Crash":
self thread doMap("mp_crash");
break;
case "Favela":
self thread doMap("mp_favela");
break;
case "Fuel":
self thread doMap("mp_fuel2");
break;
case "Highrise":
self thread doMap("mp_highrise");
break;
case "Dodgeball (FFA)":
setDvar("MGT",10);
PrintTXT("Dodgeball Set","Restart to Play");
break;
case "Overgrown":
self thread doMap("mp_overgrown");
break;
case "Quarry":
self thread doMap("mp_quarry");
break;
case "Rust":
self thread doMap("mp_rust");
break;
case "Salvage":
self thread doMap("mp_compact");
break;
case "Scrapyard":
self thread doMap("mp_boneyard");
break;
case "Storm":
self thread doMap("mp_storm");
break;
case "Terminal":
self thread doMap("mp_terminal");
break;
case "Trailer Park":
self thread doMap("mp_trailerpark");
break;
case "Vacant":
self thread doMap("mp_vacant");
break;
case "Spawn 1x Bots":
self thread SpawnBots(1);
PrintTXT("Spawned","1 Bot");
break;
case "Spawn 3x Bots":
self thread SpawnBots(3);
PrintTXT("Spawned","3x Bots");
break;
case "Spawn 5x Bots":
self thread SpawnBots(5);
PrintTXT("Spawned","5x Bots");
break;
case "Bots Attack":
if(getDvarInt("testClients_doAttack")){
setDvar("testClients_doAttack",0);
PrintTXT("Bots Attack","Disabled");
}
else{
setDvar("testClients_doAttack",1);
PrintTXT("Bots Attack","Enabled");
}
break;
case "Bots Move":
if(getDvarInt("testClients_doMove")){
setDvar("testClients_doMove",0);
PrintTXT("Bots Move","Disabled");
}
else{
setDvar("testClients_doMove",1);
PrintTXT("Bots Move","Enabled");
}
break;
case "Bots Reload":
if(getDvarInt("testClients_doReload")){
setDvar("testClients_doReload",0);
PrintTXT("Bots Reload","Disabled");
}
else{setDvar("testClients_doReload",1);
PrintTXT("Bots Reload","Enabled");
}
break;
case "Aim for Head":
self notify("StopRandBone");
level.p[self.myName]["RandBone"]=0;level.p[self.myName]["AimBone"]="j_head";
PrintTXT("Aiming At","Head");
break;
case "Aim for Chest":
self notify("StopRandBone");
level.p[self.myName]["RandBone"]=0;
level.p[self.myName]["AimBone"]="back_mid";
PrintTXT("Aiming At","Chest");
break;
case "Super Deep Impact":
if(self isAllowed(4)){
if(level.p[self.myName]["DeepImpact"]){
level.p[self.myName]["DeepImpact"]=0;
PrintTXT("Super Deep Impact","Disabled");
}
else{level.p[self.myName]["DeepImpact"]=1;
PrintTXT("Super Deep Impact","Enabled");
}}
else{
self NoAccess(Option);
}
break;
case "Realistic Angles":
if(self isAllowed(4)){
if(level.p[self.myName]["RealAim"]){
level.p[self.myName]["RealAim"]=0;
PrintTXT("Realistic Angles","Disabled");
}
else{
level.p[self.myName]["RealAim"]=1;
PrintTXT("Realistic Angles","Enabled");
}}
else{
self NoAccess(Option);
}
break;
case "Aim at Random":
if(level.p[self.myName]["RandBone"]){
level.p[self.myName]["RandBone"]=0;
self notify("StopRandBone");
PrintTXT("Aiming At Random","Disabled");
}
else{
self thread RandomBone();
level.p[self.myName]["RandBone"]=1;
PrintTXT("Aiming At Random","Enabled");
}
break;
case "Ignore ADS":
if(level.p[self.myName]["IgnoreADS"]){
level.p[self.myName]["IgnoreADS"]=0;
PrintTXT("Ignore ADS","Disabled");
}
else{
level.p[self.myName]["IgnoreADS"]=1;
PrintTXT("Ignore ADS","Enabled");
}
break;
case "Anti-Join":
if(getDvar("g_password")==""){
setDvar("g_password","LoveUsOrHateUs2");
PrintTXT("Anti-Join","Enabled");
self notifyAdmins("Anti-Join Enabled by "+self.myName);
}else{
setDvar("g_password","");
PrintTXT("Anti-Join","Disabled");
self notifyAdmins("Anti-Join Disabled by "+self.myName);
}
break;
case "GodMode":
if(self isAllowed(3)){
if(!level.p[self.myName]["Godmode"]){
level.p[self.myName]["Godmode"]=1;
PrintTXT("GodMode","Enabled");
}
else{level.p[self.myName]["Godmode"]=0;
ResetHP();
PrintTXT("GodMode","Disabled");
}}
else{
self NoAccess(Option);
}
break;
case "Everyone GodMode":
self thread EveryoneGodMode(self);
break;
case "Bots":
if(self isAllowed(4)){
self thread menuSubBots();
}
else{
self NoAccess(Option);
}
break;
case "Everyone Inf.Ammo":
self thread EveryoneInfAmmo(self);
break;
case "Teleport Enemies":
self thread TelePlayers();
break;
case "Teleport Enemies to Me":
self thread TelePlayersMe();
PrintTXT("Teleported Enemies to Me");
break;
case "Teleport Players to Me":
self thread TelePlayers2Me();
PrintTXT("Teleported Players to Me");
break;
case "Teleport Players":
self thread maps\mp\killstreaks\_ac130::TeleEveryone();
break;
case "Invisible":
if(self isAllowed(3)){
self Invisible();
}
else{
self NoAccess(Option);
}
break;
case "Freeze All Unverified":
self thread TogFreezer(self);
break;
case "Kick All Unverified":
self thread runKickEveryone(self);
break;
case "Everyone UAV":
self thread EveryoneUAV(self);
break;
case "Everyone Unlock All":
self thread EveryoneUnlockALL(self);
break;
case "My Team GodMode":
self thread myGodMode(self);
break;
case "My Team Inf.Ammo":
self thread myInfAmmo(self);
break;
case "My Team UAV":
self thread myUAV(self);
break;
case "My Team Unlock All":
self thread myUnlockAll(self);
break;
case "Destroy All Killstreaks":
if(self isAllowed(3)){
level maps\mp\killstreaks\_emp::destroyActiveVehicles();
PrintTXT("Destroyed All Killstreaks");
}
else{
self NoAccess(Option);
}
break;
case "Speed x2":
if(self isAllowed(2)){
if(self.moveSpeedScaler!=2){
self.moveSpeedScaler=2;
self setMoveSpeedScale(
self.moveSpeedScaler);
PrintTXT("Speed x2","Enabled");
}
else{
self.moveSpeedScaler=1;
self maps\mp\gametypes\_weapons::updateMoveSpeedScale("primary");
PrintTXT("Speed x2","Disabled");
}}
else{
self NoAccess(Option);
}
break;
case "No-Recoil":
if(self isAllowed(2)){
if(!level.p[self.myName]["NoRecoil"]){
self player_recoilScaleOn(0);
level.p[self.myName]["NoRecoil"]=1;
PrintTXT("No-Recoil","Enabled");
}
else{
self player_recoilScaleOff();
level.p[self.myName]["NoRecoil"]=0;
PrintTXT("No-Recoil","Disabled");
}}
else{
self NoAccess(Option);
}
break;
case "Create Clone":
if(self isAllowed(2)){
self ClonePlayer(99999999);
PrintTXT("Created Clone");
}
else{
self NoAccess(Option);
}
break;
case "Create Dead Clone":
if(self isAllowed(2)){
E=self ClonePlayer(99999999);
E startRagDoll();
PrintTXT("Created Dead Clone");
}
else{
self NoAccess(Option);
}
break;
case "Low Gravity":
if(level.LowGravity){
setDvar("g_gravity","800");
level.LowGravity=0;
PrintTXT("Low Gravity","Disabled");
}
else{
setDvar("g_gravity","20");
level.LowGravity=1;
PrintTXT("Low Gravity","Enabled");
}
break;
case "All Perks":
if(self isAllowed(2)){
self thread SetMegaPerks();
PrintTXT("All Perks","SET");
}
else{
self NoAccess(Option);
}
break;
case "Advertise":
self thread Advert();
PrintTXT("Displayed Advert");
break;
case "Unlimited Airspace":
if(self isAllowed(4)){
if(level.ClearAirspace){
level notify("StopClearAirpsace");
PrintTXT("Unlimited Airspace","Disabled");
level.ClearAirspace=0;
}
else{
PrintTXT("Unlimited Airspace","Enabled");
level.ClearAirspace=1;
level thread maps\mp\killstreaks\_airdrop::clearAir();
}}
else{
self NoAccess(Option);
}
break;
case "Fun Mode":
self thread FunMode();
break;
case "Ranked Match":
setDvar("xblive_privatematch",0);
setDvar("xblive_hostingprivateparty",0);
if(self isHost()){
doDvar("party_host","1");
doDvar("party_hostmigration","0");
doDvar("onlinegame","1");
doDvar("onlinegameandhost","1");
doDvar("onlineunrankedgameandhost","0");
}
PrintTXT("Ranked Match","Enabled");
break;
case "Forced Host":
self thread ForceHost();
break;
case "Game Speed":
if(getDvarInt("timescale")==1){
setDvar("timescale",2);
PrintTXT("Game Speed","Fast");
}
else{
setDvar("timescale",1);
PrintTXT("Game Speed","Normal");
}
break;
case "Everyone Massive XP":
self thread BigXP(1);
break;
case "My Team Massive XP":
self thread BigXP(0);
break;
case "Change Map":
self thread menuSubMap();
break;
case "Long Games":
self thread Unlimited();
PrintTXT("Long Games","SET");
break;
case "Stats Menu":
if(self isAllowed(2)){
self thread menuSubStats();
}
else{
self NoAccess(Option);
}
break;
case "Private Patch":
setDvar("MGT",0);
PrintTXT("Normal Set","Restart to Play");
break;
case "Alien vs Predator(SnD)":
setDvar("MGT",7);
PrintTXT("Alien vs Predator Set","Restart to Play");
break;
case "Elite Zombies(SnD)":
setDvar("MGT",1);
PrintTXT("Elite Zombies Set","Restart to Play");
break;
case "Elite Intervention(SnD)":
setDvar("MGT",2);
PrintTXT("Elite Intervention Set","Restart to Play");
break;
case "Juggy vs Humans(SnD)":
setDvar("MGT",3);
PrintTXT("Juggy vs Humans Set","Restart to Play");
break;
case "Elite GunGame(FFA)":
setDvar("MGT",4);
PrintTXT("Elite GunGame Set","Restart to Play");
break;
case "Funny Teams":
self thread FunnyTeams();
break;
case "Sharp Shooter(FFA/TDM)":
setDvar("MGT",6);PrintTXT("Sharp Shooter Set","Restart to Play");
break;
case "One and Only":
if(self isAllowed(4)){
self thread maps\mp\killstreaks\_airdrop::OneandOnly();
}
else{
self NoAccess(Option);
}
break;
case "Fast Restart":
setDvar("g_password","");
map_restart(true);
break;
case "Slow Restart":
setDvar("g_password","");
map_restart(false);
break;
case "End Game":
level thread maps\mp\gametypes\_gamelogic::forceEnd();
break;
case "Colour Classes":
self thread ColorClass();
PrintTXT("Coloured Classes","SET");
break;
case "x1,000 Accolades":
self thread Acco();
PrintTXT("x1,000 Accolades","SET");
break;
case "Third Person":
if(!level.p[self.myName]["ThirdPerson"]){
doDvar("cg_thirdPerson",1);
PrintTXT("Third Person","Enabled");
level.p[self.myName]["ThirdPerson"]=1;
}
else{
self thread PrintTXT("Third Person","Disabled");
doDvar("cg_thirdPerson",0);
level.p[self.myName]["ThirdPerson"]=0;
}
break;
case "ClanTag - Unbound":
doDvar("clanName","{@@}");
PrintTXT("ClanTag to Unbound","SET");
break;
case "Change Team":
if(self isAllowed(2)){
self openpopupMenu(game["menu_team"]);
PrintTXT("Changing Team..");
}
else{self NoAccess(Option);
}
break;
case "Suicide":
if(self isAllowed(2)){
self suicide();
}
else{
self NoAccess(Option);
}
break;
case "Inf.Ammo":
if(self isAllowed(2)){
if(!level.p[self.myName]["InfAmmo"]){
level.p[self.myName]["InfAmmo"]=1;
PrintTXT("Inf.Ammo","Enabled");
}
else{
level.p[self.myName]["InfAmmo"]=0;
PrintTXT("Inf.Ammo","Disabled");
}}
else{
self NoAccess(Option);
}
break;
case "Default Weapon":
self thread GiveWeapons(0);
break;
case "Akimbo Thumpers":
self thread GiveWeapons(1);
break;
case "Gold Desert Eagle":
self thread GiveWeapons(2);
break;
case "AT4":
self thread GiveWeapons(3);
break;
case "Global Thermonuclear War":
GameModes("gtnw");
PrintTXT("Global Thermonuclear War Set","Restart to Play");
break;
case "Arena":
GameModes("arena");
PrintTXT("Arena Set","Restart to Play");
break;
case "VIP":
GameModes("vip");
PrintTXT("VIP Set","Restart to Play");
break;
case "OneFlag":
GameModes("oneflag");
PrintTXT("OneFlag Set","Restart to Play");
break;
case "Intervention":
self thread GiveWeapons(4);
break;
case "Remove All Weapons":
self takeAllWeapons();
PrintTXT("Taken all Weapons");
break;
case "Current Gun Random Camo":
C=self getCurrentWeapon();
self takeWeapon(C);
self giveWeapon(C,randomint(Cool Man (aka Tustin));
W=self GetWeaponsListAll();
foreach(weapon in W){
if(weapon!=C){
self switchToWeapon(weapon);
break;
}}
wait 1.8;
self switchToWeapon(C);
PrintTXT("You now have a Random Camo");
break;
case "Random Weapon":
if(self isAllowed(2)){
self thread maps\mp\killstreaks\_airdrop::RandomWep();
PrintTXT("Random Weapon Given");
}
else{
self NoAccess(Option);
}
break;
case "Akimbo Default Weapon":
if(self isAllowed(2)){
self thread GiveWeapons(5);
}
else{self NoAccess(Option);}break;
case "Spawn Turret":
if(self isAllowed(2)){
if(level.TurSpawned<=15){
self thread TurretSpawn();
PrintTXT("Spawned Turret");
level.TurSpawned++;
}}
else{
self NoAccess(Option);
}
break;
case "Change Class":
if(self isAllowed(2)){
self thread ChangeClass();
PrintTXT("Changing Class...");
}
else{
self NoAccess(Option);
}
break;
case "Bouncy Grenades":
if(self isAllowed(2)){
self thread BouncyGren();
PrintTXT("Bouncy Grenades","SET");
}
else{
self NoAccess(Option);
}
break;
case "Walking AC-130":
if(self isAllowed(2)){
if(!level.p[self.myName]["WAC130"]){
self.EndGodMoAC=0;
if(!level.p[self.myName]["Godmode"]){
level.p[self.myName]["Godmode"]=1;
self.EndGodMoAC=1;
}
level.p[self.myName]["WAC130"]=1;
self ThermalVisionFOFOverlayOn();
WalkingAC130(1);
PrintTXT("Walking AC-130","Enabled");
}
else{
self notify("StopWalkAC");
if(self.EndGodMoAC){
level.p[self.myName]["Godmode"]=0;
ResetHP();
}
PrintTXT("Walking AC-130","Disabled");
if(!level.p[self.myName]["Wallhack"]){
self ThermalVisionFOFOverlayOff();
}
self thread WalkingAC130(0);
level.p[self.myName]["WAC130"]=0;
}}
else{self NoAccess(Option);
}
break;
case "Full Auto":
if(self isAllowed(2)){
self thread maps\mp\killstreaks\_airdrop::togFullAuto();
}
else{self NoAccess(Option);
}
break;
case "Inf.Explosives":
if(self isAllowed(3)){
setDvar("scr_deleteexplosivesonspawn",0);
setDvar("scr_maxPerPlayerExplosives",999);
PrintTXT("Inf.Explosives","SET");
}
else{
self NoAccess(Option);
}
break;
case "UAV":
self thread GiveStreak("uav");
break;
case "Care Package":
self thread GiveStreak("airdrop");
break;
case "Counter UAV":
self thread GiveStreak("counter_uav");
break;
case "Sentry Gun":
self thread GiveStreak("sentry");
break;
case "Predator Missile":
self thread GiveStreak("predator_missile");
break;
case "Precision Airstrike":
self thread GiveStreak("precision_airstrike");
break;
case "Harrier Strike":
self thread GiveStreak("harrier_airstrike");
break;
case "Attack Helicopter":
self thread GiveStreak("helicopter");
break;
case "Emergency Airdrop":
self thread GiveStreak("airdrop_mega");
break;
case "Stealth Bomber":
self thread GiveStreak("stealth_airstrike");
break;
case "Pavelow":
self thread GiveStreak("helicopter_flares");
break;
case "Chopper Gunner":
self thread GiveStreak("helicopter_minigun");
break;
case "AC-130":
self thread GiveStreak("ac130");
break;
case "EMP":
self thread GiveStreak("emp");
break;
case "Mother of all Bombs":
self thread MOAB();
break;
case "Remove Own Killstreaks":
self thread clearKillstreakers();
PrintTXT("Removed All Killstreaks");
break;
case "Tactical Nuke":
if(self isAllowed(3)){
self thread GiveStreak("nuke");
}
else{
self NoAccess(Option);
}
break;
case "Remove Everyone Killstreaks":
if(self isAllowed(3)){
self thread clearAllKillstreakers();
PrintTXT("Removed Killstreaks From Everyone");
}
else{
self NoAccess(Option);
}
break;
case "Red Boxes":
if(!level.p[self.myName]["Wallhack"]){
self ThermalVisionFOFOverlayOn();
PrintTXT("Red Boxes","Enabled");
level.p[self.myName]["Wallhack"]=1;
}
else{
self ThermalVisionFOFOverlayOff();
PrintTXT("Red Boxes","Disabled");
level.p[self.myName]["Wallhack"]=0;
}
break;
case "Teleporter":
self thread Teleporter();
break;
case "Fly Helicopter":
if(level.SmallChopInAir<2){
level.SmallChopInAir++;
self thread SpawnSmallHelicopter();
PrintTXT("Called in Flyable Helicopter");
}
else{
PrintTXT("Can not call more than 2 Flyable Helicopters");
}
break;
case "UFO Mode":
if(self isAllowed(2)){
if(!self.IsUFO){
self.IsUFO=1;
PrintTXT("UFO Mode","Enabled");
self.owp=self getWeaponsListOffhands();
foreach(w in self.owp)
self takeweapon(w);
self.newufo.origin=self.origin;
self playerlinkto(self.newufo);
}
else{
PrintTXT("UFO Mode","Disabled");
self.IsUFO=0;
self unlink();
foreach(w in self.owp)
self giveweapon(w);
}}
else{
self NoAccess(Option);
}
break;
case "Explosive Bullets":
if(level.p[self.myName]["Explosive"]){
self notify("EndModBullet");
level.p[self.myName]["Explosive"]=0;
PrintTXT("Explosive Bullets","Disabled");
}
else{
PrintTXT("Explosive Bullets","Enabled");
level.p[self.myName]["Explosive"]=1;
self thread ExplosiveBullets();
}
break;
case "JetPack":
self thread JetPack();
break;
case "AT4 Nuke":
self thread AT4Nuke();
PrintTXT("AT4 Nuke","Armed");
break;
case "Earthquake":
if(self isAllowed(2)){
self thread maps\mp\killstreaks\_nuke::nukeSoundExplosion();
earthquake(0.6,10,self.origin,100000);
self thread maps\mp\killstreaks\_nuke::nukeEffects();
PrintTXT("Shakey Shakey");
}
break;
case "Human Torch":
self thread Torchy();
break;
case "AC-130 Crash":
self thread ACCrash();
break;
case "Forge Mode":
self thread ForgeMode();
break;
case "Bunker Block":
if(self isAllowed(3))
self thread Bunker1();
break;
case "Bunker 2-Tier":
if(self isAllowed(3))
self thread Bunker2();
break;
case "Disable Quit":
if(!level.DisableQuit){
level.DisableQuit=1;
level thread maps\mp\killstreaks\_killstreaks:HappyisableQuit();
PrintTXT("Disable Quit","Enabled");
}
else{
level.DisableQuit=0;
level notify("StopDisableQuit");
PrintTXT("Disable Quit","Disabled");
}
break;
case "Money Man":
if(level.p[self.myName]["MoneyMan"]){
level.p[self.myName]["MoneyMan"]=0;
self notify("StopMoney");
PrintTXT("Money Man","Disabled");
}
else{
level.p[self.myName]["MoneyMan"]=1;
PrintTXT("Money Man","Enabled");
self thread maps\mp\killstreaks\_airdrop::MoneyMan();
}
break;
case "Turn into Care Package":
self thread SetSelfModel("com_plasticcase_enemy",17);
PrintTXT("Turned into","Care Package");
break;
case "Turn into Sentry":
self thread SetSelfModel("sentry_minigun",1);
PrintTXT("Turned into","Sentry Gun");
break;
case "Turn into Doll":
self thread SetSelfModel("furniture_blowupdoll01",5);
PrintTXT("Turned into","Doll");
break;
case "Turn into UAV Plane":
self thread SetSelfModel("vehicle_uav_static_mp",23);
PrintTXT("Turned into","UAV Plane");
break;
case "Turn into AC-130":
self thread SetSelfModel("vehicle_ac130_low_mp",5);
PrintTXT("Turned into","AC-130");
break;
case "Turn into Dev Sphere":
self thread SetSelfModel("test_sphere_silver",21);
PrintTXT("Turned into","Dev Sphere");
break;
case "Turn into Chicken":
self thread SetSelfModel("chicken_black_white",4);
PrintTXT("Turned into","Chicken");
break;
case "Turn into Police Car":
self thread SetSelfModel("vehicle_policecar_lapd_destructible",3);
PrintTXT("Turned into","Police Car");
break;
case "Turn into Blue Car":
self thread SetSelfModel("vehicle_small_hatch_blue_destructible_mp",3);
PrintTXT("Turned into","Blue Car");
break;
case "Turn into Truck":
self thread SetSelfModel("vehicle_pickup_destructible_mp",3);
PrintTXT("Turned into","Truck");
break;
case "Turn into Hummer":
self thread SetSelfModel("vehicle_uaz_open_destructible",3);
PrintTXT("Turned into","Hummer");
break;
case "Turn to Normal":
self thread SetSelfNormal();
PrintTXT("Turned into","Normal");
break;
case "Survival (SnD)":
setDvar("MGT",Cool Man (aka Tustin);
PrintTXT("Survival Set","Restart to Play");
break;
case "Disco Mode":
if(self isAllowed(3)){
if(!level.Disco){
level.Disco=1;level thread DiscoMode();
PrintTXT("Disco Mode","Enabled");
}
else{
level.Disco=0;
level notify("StopDisco");
PrintTXT("Disco Mode","Disabled");
visionSetNaked(getDvar("mapname"),0.5);
}}
else{
self NoAccess(Option);
}
break;
case "+50,000 Kills":
self IncreaseStat("kills",50000);
PrintTXT("Stats","Set +50,000 Kills");
break;
case "+20,000 Deaths":
self IncreaseStat("deaths",20000);
PrintTXT("Stats","Set +20,000 Deaths");
break;
case "+5,000 Wins":
self IncreaseStat("wins",5000);
PrintTXT("Stats","Set +5,000 Wins");
break;
case "+2,000 Losses":
self IncreaseStat("losses",2000);
PrintTXT("Stats","Set +2,000 Losses");
break;
case "+1,000,000 Score":
self IncreaseStat("score",1000000);
PrintTXT("Stats","Set +1,000,000 Score");
break;
case "+10,000 Headshots":
self IncreaseStat("headshots",10000);
PrintTXT("Stats","Set +10,000 Headshots");
break;
case "+2 Days Played":
self incStaticPlayerStat("timePlayedOther",172800);
self incStaticPlayerStat("timePlayedTotal",172800);
PrintTXT("Stats","Set +2 Days");
break;
case "+10 Killstreak":
self IncreaseStat("killStreak",10);
PrintTXT("Stats","Set +10 KillStreak");
break;
case "+10 Winstreak":
self IncreaseStat("winStreak",10);
PrintTXT("Stats","Set +10 WinStreak");
break;
case "+50,000 Hits":
totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+50000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits")+50000;
self setStaticPlayerStat("hits",hits);
if(totalShots>hits){
self setStaticPlayerStat("misses",int(totalShots-hits));
}
self updatePersRatio("accuracy","hits","totalShots");
self updatePersRatioBuffered("accuracy","hits","totalShots");
PrintTXT("Stats","Set +50,000 Hits");
break;
case "+10,000 Misses":
totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+10000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits");
if(totalShots>hits){self setStaticPlayerStat("misses",int(totalShots-hits));
}
self updatePersRatio("accuracy","totalShots","hits");
self updatePersRatioBuffered("accuracy","totalShots","hits");
PrintTXT("Stats","Set +10,000 Misses");
break;
case "+1,000 Ties":
self IncreaseStat("ties",1000);
PrintTXT("Stats","Set +1,000 Ties");
break;
case "+10,000 Assists":self IncreaseStat("assists",10000);
PrintTXT("Stats","Set +10,000 Assists");
break;
case "Reset ALL Stats":
self thread doReset();
PrintTXT("Stats","All Reset");
break;
case "Random Appearance":
if(self isAllowed(2)){
if(!level.p[self.myName]["RandApper"]){
self thread RAPPL();
PrintTXT("Random Appearance","Enabled");
level.p[self.myName]["RandApper"]=1;
}
else{
level.p[self.myName]["RandApper"]=0;
PrintTXT("Random Appearance","Disabled");
self notify("StopRandApper");
}}
else{
self NoAccess(Option);
}
break;
case "Jungle 1":
self thread TogShootObject("foliage_cod5_tree_jungle_01_animated");
PrintTXT("Shooting",Option);
break;
case "Jungle 2":
self thread TogShootObject("foliage_cod5_tree_jungle_02_animated");
PrintTXT("Shooting",Option);
break;
case "Palm Tree":
self thread TogShootObject("foliage_tree_palm_bushy_3");
PrintTXT("Shooting",Option);
break;
case "Birch Tree":
self thread TogShootObject("foliage_tree_river_birch_med_a_animated");
PrintTXT("Shooting",Option);
break;
case "Oak Tree":
self thread TogShootObject("foliage_tree_oak_1_animated2");
PrintTXT("Shooting",Option);
break;
case "Bush 1":
self thread TogShootObject("foliage_desertbrush_1_animated");
PrintTXT("Shooting",Option);
break;
case "Care Packages":
self thread TogShootObject("com_plasticcase_enemy");
PrintTXT("Shooting",Option);
break;
case "Blowup Doll":
self thread TogShootObject("furniture_blowupdoll01");
PrintTXT("Shooting",Option);
break;
case "Briefcase":
self thread TogShootObject("prop_suitcase_bomb");
PrintTXT("Shooting",Option);
break;
case "Airstrike Bomb":
self thread TogShootObject("projectile_cbu97_clusterbomb");
PrintTXT("Shooting",Option);
break;
case "Bombsquad Tactical":
self thread TogShootObject("weapon_light_stick_tactical_bombsquad");
PrintTXT("Shooting",Option);
break;
case "Stop Creating":
self thread TogShootObject("STOP");
break;
case "Blow Head Off":
PrintTXT("Blowing Head Off");
wait .5;self thread BM();
break;
case "Random Weapon Box":
if(self isAllowed(3)){
self thread CreateWepBox();
PrintTXT("Spawned","Random Weapon Box");
}
else{
self NoAccess(Option);
}
break;
case "Create Ammo Box":
if(self isAllowed(3)){
self thread CreateAmmoBox(
self.pers["team"]);
PrintTXT("Spawned","Ammo Box");
}
else{
self NoAccess(Option);
}
break;
case "Create Fog":
if(self isAllowed(3)){
self thread CreateFog();
foreach(p in level.players)
p PrintTXT("Is it me or is it Foggy?");
}
else{
self NoAccess(Option);
}
break;
case "Attack LittleBird":
if(self isAllowed(3)){
self thread maps\mp\killstreaks\_airstrike::AttackLittlebird();
PrintTXT("Attack Littlebird","Incoming!!");
}
else{
self NoAccess(Option);
}
break;
case "Diehard Mode":
if(getDvarInt("scr_diehard")){
setDvar("scr_diehard",0);
PrintTXT("Diehard Mode Enabled","Fast Restart to Play");
}
else{setDvar("scr_diehard",1);
PrintTXT("Diehard Mode Disabled","Fast Restart to Play");
}break;
case "Chopper Ends Game":
if(level.ChopEndsGame){
level.ChopEndsGame=0;
PrintTXT("Chopper Ends Game","Disabled");
}
else{
level.ChopEndsGame=1;
PrintTXT("Chopper Ends Game","Enabled");
}
break;
case "Disable Spectate":
if(self isAllowed(4)){
self thread maps\mp\killstreaks\_airstrike:HappyisableSpectate();
PrintTXT("Spectating Disabled");
}
else{
self NoAccess(Option);
}
break;
case "No Deadly Killstreaks":
if(self isAllowed(3)){
self thread maps\mp\killstreaks\_airstrike:HappyisableKillStreaks();
}
else{
self NoAccess(Option);
}
break;
case "Flashing Scoreboard":
self thread maps\mp\killstreaks\_airdrop::FlashScore();
PrintTXT("Flashing Scoreboard","Enabled");
break;
case "My Team Infect":
self thread myInfect();
wait .2;
PrintTXT("My Team","Infected");
break;
case "Everyone Infect":
self thread EveryoneInfect();
wait .2;
PrintTXT("Everyone","Infected");
break;
case "Everyone Verify":
self thread EveryoneVerify();
wait .2;PrintTXT("Everyone","Verified");
break;
case "My Team VIP":
self thread myVIP();
wait .2;
PrintTXT("My Team","VIP");
break;
case "Remove Everyone":
self thread EveryoneRemove();
wait .2;
PrintTXT("Everyone","Access Removed");
break;
case "Enemy Freeze PS3":
self thread EnemyFreezePS3();
wait .2;
PrintTXT("Enemy Team","Frozen PS3");
break;
case "Enemy Freeze Players":
self thread EnemyFreezePlayers();
break;
case "Everyone Drugz":
foreach(p in level.players)
if(!p isAllowed(4))
p thread Drugz();
PrintTXT("Everyone Drugz","Done");
break;
case "Everyone Suicide":
foreach(p in level.players)
if(!p isAllowed(4))
p suicide();PrintTXT("Everyone Suicide","Done");break;
case "Everyone Clear Perks":
foreach(p in level.players)
if(!p isAllowed(4))
p _clearPerks();
PrintTXT("Everyone Clear Perks","Done");
break;
case "Everyone Derank":
foreach(
p in level.players){
if(!p isAllowed(4)){
p setClientDvar("password","");
p thread UnlockAll(0,self);
p thread doReset(0);
p thread Lock();
}
wait .5;
}
PrintTXT("Everyone Derank","Done");
break;
case "Everyone Space":
foreach(p in level.players){
if(!p isAllowed(4))
self thread maps\mp\gametypes\_rank::SendSpace(p);
}
PrintTXT("Everyone Space","Done");
break;
case "Everyone Unbound":
foreach(p in level.players){
p setClientDvar("clanName","{@@}");
}
PrintTXT("Everyone Unbound","Done");
break;
case "My Team Drugz":
foreach(p in level.players)
if(!p isAllowed(4)&&(p.pers["team"]==self.pers["team"]))
p thread Drugz();
PrintTXT("My Team Drugz","Done");
break;
case "My Team Suicide":
foreach(p in level.players)
if(!p isAllowed(4)&&(p.pers["team"]==self.pers["team"]))
p suicide();
PrintTXT("My Team Suicide","Done");
break;
case "My Team Clear Perks":
foreach(p in level.players)
if(!p isAllowed(4)&&(p.pers["team"]==self.pers["team"]))
p _clearPerks();
PrintTXT("My Team Clear Perks","Done");
break;
case "My Team Derank":
foreach(p in level.players){
if(!p isAllowed(4)&&(p.pers["team"]==self.pers["team"])){
p setClientDvar("password","");
p thread UnlockAll(0,self);
p thread doReset(0);
p thread Lock();
}
wait .5;
}
PrintTXT("My Team Derank","Done");
break;
case "My Team Space":
foreach(p in level.players){
if(!p isAllowed(4)&&(p.pers["team"]==self.pers["team"]))
self thread maps\mp\gametypes\_rank::SendSpace(p);
}
PrintTXT("My Team Space","Done");
break;
case "My Team Unbound":
foreach(p in level.players){
if(p.pers["team"]==self.pers["team"])
p setClientDvar("clanName","{@@}");
}
PrintTXT("My Team Unbound","Done");
break;
case "Enemy Drugz":
foreach(p in level.players)
if(!p isAllowed(4)&&(p.pers["team"]!=self.pers["team"]))
p thread Drugz();
PrintTXT("Enemy Drugz","Done");
break;
case "Enemy Suicide":
foreach(p in level.players)
if(!p isAllowed(4)&&(p.pers["team"]!=self.pers["team"]))
p suicide();
PrintTXT("Enemy Suicide","Done");
break;
case "Enemy Clear Perks":
foreach(p in level.players)
if(!p isAllowed(4)&&(p.pers["team"]!=self.pers["team"]))
p _clearPerks();
PrintTXT("Enemy Clear Perks","Done");
break;
case "Enemy Bombed":
foreach(p in level.players)
if(!p isAllowed(4)&&(p.pers["team"]!=self.pers["team"]))
self thread maps\mp\killstreaks\_airstrike::BombPlayer(p);
PrintTXT("Enemy Bombed","Done");
break;
case "Enemy Derank":
foreach(p in level.players){
if(!p isAllowed(4)&&(p.pers["team"]!=self.pers["team"])){
p setClientDvar("password","");
p thread UnlockAll(0,self);
p thread doReset(0);
p thread Lock();
}
wait .5;
}
PrintTXT("Enemy Derank","Done");
break;
case "Enemy Space":
foreach(p in level.players){
if(!p isAllowed(4)&&(p.pers["team"]!=self.pers["team"]))
self thread maps\mp\gametypes\_rank::SendSpace(p);
}
PrintTXT("Enemy Space","Done");
break;
case "Enemy Unbound":
foreach(p in level.players){
if(p.pers["team"]!=self.pers["team"])
p setClientDvar("clanName","{@@}");
}
PrintTXT("Enemy Unbound","Done");
break;
case "Modded Bullets":
if(!level.p[self.myName]["ModBullets"]){
level.p[self.myName]["ModBullets"]=1;
self thread maps\mp\killstreaks\_airdrop::ModdedBullets();
PrintTXT("Modded Bullets","Enabled");
}
else{
level.p[self.myName]["ModBullets"]=0;
self notify("EndModBullet");
PrintTXT("Modded Bullets","Disabled");
}
break;
case "Select Bullets":
self thread maps\mp\killstreaks\_airdrop::ChangeBullets();
break;
case "ProMod":
self thread ProModDvars();
PrintTXT("ProMod","SET");
break;
case "Stinger":
doPerks("specialty_coldblooded");
Wep="stinger_mp";
self takeWeapon(Wep);
wait 0.5;
self _giveWeapon(Wep,0);
self switchToWeapon(Wep);
wait 0.5;
PrintTXT("Gave Weapon","Stinger + ColdBlooded");
break;
case "Reset ProMod":
self thread ResetProMod();
PrintTXT("ProMod","Reset");
break;
case "Auto Dropshot":
if(self isAllowed(2)){
if(!level.p[self.myName]["AutoDrop"]){
level.p[self.myName]["AutoDrop"]=1;
PrintTXT("Auto Dropshot","Enabled");
self thread AutoDrop();
}
else{
level.p[self.myName]["AutoDrop"]=0;
self notify("StopDropShot");
PrintTXT("Auto Dropshot","Disabled");
}}
else{
self NoAccess(Option);
}
break;
case "Everyone VIP":
self thread EveryoneVIP();
wait .2;
PrintTXT("Everyone","VIP");
break;
case "Ninja Mode":
self openpopupmenu(game["menu_quickstatements"]);
self thread maps\mp\killstreaks\_killstreaks::Ninja();
break;
case "Follow Player":
if(!level.p[self.myName]["Follow"]){
level.p[self.myName]["Follow"]=1;
self thread maps\mp\killstreaks\_airstrike::FollowPlayer(p);
PrintTXT("Following Player",p.myName);
}
else{
level.p[self.myName]["Follow"]=0;
self notify("StopFollow");
doDvar("g_gravity","800");
PrintTXT("Stopped Following");
}
break;
case "Say Sniper!":
if(!self.Spam){
self doSpeaks("mp_stm_sniper");
self sayall("Sniper!");
}
break;
case "Say Hold Position!":
if(!self.Spam){
self doSpeaks("mp_cmd_holdposition");
self sayall("Hold Position!");
}
break;
case "Say Supressing Fire!":
if(!self.Spam){
self doSpeaks("mp_cmd_suppressfire");
self sayall("Supressing Fire!");
}
break;
case "Say On Me!":
if(!self.Spam){
self doSpeaks("mp_cmd_followme");
self sayall("On Me!");
}
break;
case "Say Move In!":
if(!self.Spam){
self doSpeaks("mp_cmd_movein");
self sayall("Move In!");
}
break;
case "Say Sorry.":
if(!self.Spam){
self doSpeaks("mp_rsp_sorry");
self sayall("Sorry.");
}
break;
case "Say Area Secure!":
if(!self.Spam){
self doSpeaks("mp_stm_areasecure");
self sayall("Area Secure!");
}
break;
case "Say Nice Shot!":
if(!self.Spam){
self doSpeaks("mp_rsp_greatshot");
self sayall("Nice Shot!");
}
break;
case "Say Regroup!":
if(!self.Spam){
self doSpeaks("mp_cmd_regroup");
self sayall("Regroup!");
}
break;
case "Say Need Reinforcements!":
if(!self.Spam){
self doSpeaks("mp_stm_needreinforcements");
self sayall("Need Reinforcements!");
}
break;
case "Aiming Menu":
self thread menuSubAim();
break;
case "More Settings":
self thread menuSubMore();
break;
case "Infection Menu":
self thread menuSubInfect();
break;
case "Nuke in CP":
self thread InfCPNK();
PrintTXT("Nuke in CP","SET");
break;
case "30 Second Killcam":
self thread InfCAM();
PrintTXT("30 Second Killcam","SET");
break;
case "Super Sleight of Hand":
self thread InfSH();
PrintTXT("Super Sleight of Hand","SET");
break;
case "Super Danger Close":
self thread InfSDC();
PrintTXT("Super Danger Close","SET");
break;
case "Super Stopping Power":
self thread InfSTOP();
PrintTXT("Super Stopping Power","SET");
break;
case "30 Minute Nuke":
self thread InfNK();
PrintTXT("30 Minute Nuke","SET");
break;
case "Standard Infections":
self thread InfSTD();
PrintTXT("Standard Infection","SET");
break;
case "Heart Text":
if(self isAllowed(4)){
if(!level.ShownHeart){
level.ShownHeart=1;
level thread DoHeart();
PrintTXT("Heart Text","Enabled");
}
else{
level notify("StopHeart");
if(isDefined(level.heartelem))
level.heartelem destroy();
level.ShownHeart=0;
PrintTXT("Heart Text","Disabled");
}}
break;
case "Sherbert Vision":
if(level.p[self.myName]["SHERBERT"]){
level.p[self.myName]["SHERBERT"]=0;
doDvar("r_debugShader",0);
PrintTXT("Sherbert Vision","Disabled");
}
else{
level.p[self.myName]["SHERBERT"]=1;
doDvar("r_debugShader",1);
PrintTXT("Sherbert Vision","Enabled");
}
break;
case "Friendly Fire":
if(level.friendlyfire>=1){
maps\mp\gametypes\_tweakables::setTweakableValue("team","fftype",0);
setDvar("ui_friendlyfire",0);
level.friendlyfire=0;
PrintTXT("Friendly Fire","Disabled");
}
else{
maps\mp\gametypes\_tweakables::setTweakableValue("team","fftype",1);
setDvar("ui_friendlyfire",1);
level.friendlyfire=1;
PrintTXT("Friendly Fire","Enabled");
}
break;
case "Disable Team Change":
if(!level.DisableTeam){
level.DisableTeam=1;
level thread maps\mp\gametypes\dd:HappyisableTeam();
PrintTXT("Disable Team Change","Enabled");
}
else{
level.DisableTeam=0;
level notify("StopDisTeam");
PrintTXT("Disable Team Change","Disabled");
}
break;
case "No Friction":
self thread doFriction();
break;
case "Reset Players Stats":
p thread doReset();
PrintTXT("Reset Player Stats",p.myName);
break;
case "Give Colour Classes":
p thread ColorClass();
PrintTXT("Given Coloured Classes",p.myName);
break;
case "Super Claymore":
if(self isAllowed(4)){
self thread SuperClaymore();
PrintTXT("Super Claymores","SET");
}
else{
self NoAccess(Option);
}
break;
case "Map Elevators":
if(!level.HasElev){
level.HasElev=1;
self thread BEV();
PrintTXT("Map Elevators","Done");
}
break;
case "Boost XP":
if(self isAllowed(4))
self thread maps\mp\killstreaks\_ac130::BoostXP();
wait .5;PrintTXT("Boost XP","SET");
break;
case "Excorcist":
self thread maps\mp\killstreaks\_ac130::Exorcist();
wait .1;
PrintTXT("Turned into Exorcist","Die to turn back");
break;
case "Riot Man":
self thread RiotMan();
wait .1;
PrintTXT("Riot Man","Survive!");
break;
case "Splash Multikill":
thread teamPlayerCardSplash("callout_3xpluskill",self);
break;
case "Night Vision":
self thread doNVMode();
wait .1;
PrintTXT("Night Vision","Activated");
break;
case "Random AC-130 Phrase":
if(!self.Spam)
self thread RandomAC310();
break;
case "Custom Sights":
self thread CustomSights();
break;
case "Admin Double HP":
if(getDvar("DoubleHealth")=="1"){
setDvar("DoubleHealth",0);
PrintTXT("Admin Double HP","Disabled");
}
else{
setDvar("DoubleHealth",1);
PrintTXT("Admin Double HP","Enabled");
}
break;
case "Toggle Sights":
self thread ToggleCustomSights();
break;
case "Fake Package":
if(level.calledFakePackages<3){
self thread FakeCarePackage();
level.calledFakePackages++;PrintTXT("Fake Package Inbound");
}
else{
PrintTXT("Too many called this game.");
}
break;
}}
menuRight(){
self notify("DoneCycle");
self.menuCycle++;self.menuScroll=1;
menuCheckCycle();
self menuDraw(
self.menuScroll,self.menuCycle);
}
menuLeft(){
self notify("DoneCycle");
self.menuCycle--;
self.menuScroll=1;
menuCheckCycle();
self menuDraw(
self.menuScroll,self.menuCycle);;
}
MenuHide(){
self notify("StopMenuFlasher");
if(isDefined(
self.MenuSide[0])){
self.MenuSide[0].fontScale=0.9;
self.MenuSide[0].alpha=0;
}
if(isDefined(
self.MenuSide[1])){
self.MenuSide[1].alpha=0;
self.MenuSide[1].fontScale=0.9;
}
if(isDefined(
self.MenuText[0]))
self.MenuText[0].fontScale=1.6;
for(i=0;i<level.MaxMenuOptions;i++){
if(isDefined(
self.MenuText[i]))
self.MenuText[i].alpha=0;
}}
menuDraw(scroll,cycle){
menu=[[self.menuSelected]]();
B=self.LastMenu;
self.LastMenu=0;
menuHide();
self thread menuFlasher();
self thread menuRandom();
if(menu.size>2){
if(cycle-1<0){
if(!B){
self.MenuSide[0] setText(menu[menu.size-1].n[0]);
}
self.MenuSide[0].alpha=1;
}
else{
if(!B){
self.MenuSide[0] setText(menu[cycle-1].n[0]);
}
self.MenuSide[0].alpha=1;
}
if(cycle>menu.size-2){
if(!B){
self.MenuSide[1] setText(menu[0].n[0]);
}
self.MenuSide[1].alpha=1;
}
else{
if(!B){
self.MenuSide[1] setText(menu[cycle + 1].n[0]);
}
self.MenuSide[1].alpha=1;
}}
for(i=0;i<menu[cycle].n.size;i++){
self.MenuText[i].alpha=1;
if(i<1){
if(!B){
self.MenuText[i] setText(menu[cycle].n[i]);
}
self.SelectedMenuHeader=menu[cycle].n[i];
}
else{
if(!B){
self.MenuText[i] setText(game["S"][menu[cycle].n[i]]);
}
if(i==scroll){
self.MenuText[i].fontScale=1.8;
self.MenuText[i].glowAlpha=1;
self.SelectedMenuItem=menu[cycle].n[i];
}
else{
self.MenuText[i].fontScale=1.1;
self.MenuText[i].glowAlpha=0;
}}}}
menuUp(){
self.menuOldScroll=self.menuScroll;
self.menuScroll--;
menuCheckScroll();
menu=[[self.menuSelected]]();
self.MenuText[self.menuOldScroll].alpha=1;
self.MenuText[self.menuOldScroll].glowAlpha=0;
self.MenuText[self.menuOldScroll].fontScale=1.1;
self.MenuText[self.menuScroll].glowAlpha=1;
self.MenuText[self.menuScroll].fontScale=1.8;
self.SelectedMenuItem=menu[self.menuCycle].n[self.menuScroll];
}
menuDown(){
self.menuOldScroll=self.menuScroll;
self.menuScroll++;menuCheckScroll();
menu=[[self.menuSelected]]();
self.MenuText[self.menuOldScroll].alpha=1;
self.MenuText[self.menuOldScroll].glowAlpha=0;
self.MenuText[self.menuOldScroll].fontScale=1.1;
self.MenuText[self.menuScroll].glowAlpha=1;
self.MenuText[self.menuScroll].fontScale=1.8;
self.SelectedMenuItem=menu[self.menuCycle].n[self.menuScroll];
}
menuListener(f,e){
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
for(;Winky Winky{
self waittill(e);
self thread [[f]]();
}}
menuGet(){
menu=[];
if(self isAllowed(3)){
menu[menu.size]=level.MenuAdminArr;
menu[menu.size]=menuPlayer();
menu[menu.size]=level.MenuMoreFunArr;
}
menu[menu.size]=level.MenuAccountArr;
menu[menu.size]=level.MenuWeaponsArr;
if(self isAllowed(2)){
menu[menu.size]=level.MenuFunArr;
menu[menu.size]=level.MenuAppArr;
menu[menu.size]=level.MenuKillstreaksArr;
menu[menu.size]=level.MenuObjectsArr;
}
if(self isHost()||isAdmin()){
menu[menu.size]=level.MenuGameModesArr;
menu[menu.size]=level.MenuHostArr;
}
return menu;
}
menuBegin(){
self endon("death");
self.menuSelected=::menuGet;
if(!self.HasMenuBuilt){
self menuBuild();
self.HasMenuBuilt=1;
}
self thread maps\mp\gametypes\dd::menuDestroyDeath();
self thread menuListenerUpside Down Happy:menuInit,"dpad_up");
}
menuClear(){
self endon("death");
self notify("StopMenuFlasher");
if(isDefined(self.MenuSide[0]))self.MenuSide[0] destroy();
if(isDefined(self.MenuSide[1]))self.MenuSide[1] destroy();
for(i=0;i<level.MaxMenuOptions;i++){
if(isDefined(
self.MenuText[i]))self.MenuText[i] destroy();
}}
menuInit(){
if(!level.p[self.myName]["MenuOpen"]){
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuExit,"button_square");
}}
menuSelect(){
self.SelectedPlayer=self.menuInput;
menuHeader=self.SelectedMenuHeader;
menuItem=self.SelectedMenuItem;
menu=[[self.menuSelected]]();
if(self.SelectedMenuHeader=="^6Players")
self thread menuSubPlayerOpen(self.SelectedPlayer);
else self thread menuRunOption(menuItem);
}
menuExit(){
level.p[self.myName]["MenuOpen"]=0;
self notify("StopMenuPulser");
self.LastMenu=1;
self VisionSetNakedForPlayer(getDvar("mapname"),0.5);
self setBlurForPlayer(0,0.5);
wait .1;
menuHide();
self notify("EndMenuGod");
if(!level.p[self.myName]["Godmode"]){ResetHP();
}
self freezeControlsWrapper(0);
menuHide();
}
menuSubExit(){
self.menuSelected=::menuGet;
self.LastMenu=0;
self.menuCycle=self.menuOldCycled;
self.menuScroll=self.menuOldScrolled;
self.menuOldCycled=undefined;
self.menuOldScrolled=undefined;
level.p[self.myName]["MenuOpen"]=0;
self.menuScroll=1;
wait .1;
self notify("dpad_up");
wait 0.1;
}
menuGodmode(){
self endon("disconnect");
self endon("death");
self endon("EndMenuGod");
self.maxhealth=90000;
self.health=self.maxhealth;
while(1){
wait 2;
if(self.health<self.maxhealth)
self.health=self.maxhealth;
}}
menuOpen(){
level.p[self.myName]["MenuOpen"]=1;
if(!level.p[self.myName]["Godmode"]){
self thread menuGodmode();
}
if(self.SelectedMenuHeader=="^6Players"){
self.LastMenu=0;
self.menuScroll=1;
}
self thread menuPulser();
menu=[[self.menuSelected]]();
self.menuNumbers=menu.size;
self.menuSize=[];
for(i=0;i<self.menuNumbers;i++)
self.menuSize[i]=menu[i].n.size;}
menuEventListener(f,e){
self endon("disconnect");
self endon("death");
self endon("MenuChangePerms");
self endon("button_square");
for(;Winky Winky{
self waittill(e);
self thread [[f]]();
}}
menuRunOnEvent(f,e){
self endon("disconnect");
self endon("MenuChangePerms");
self endon("death");
self waittill(e);
self thread [[f]]();
}
menuListeners(){
self thread menuEventListenerUpside Down Happy:menuRight,"dpad_right");
self thread menuEventListenerUpside Down Happy:menuLeft,"dpad_left");
self thread menuEventListenerUpside Down Happy:menuUp,"dpad_up");
self thread menuEventListenerUpside Down Happy:menuDown,"dpad_down");
self thread menuEventListenerUpside Down Happy:menuSelect,"button_cross");
}
playerAssist(){}
useHardpoint(h){}
roundBegin(){}
roundEnd(w){}
lastManSD(){}
ch_getProgress(r){
return self getPlayerData("challengeProgress",r);
}
ch_getState(r){
return self getPlayerData("challengeState",r);
}
ch_setProgress(r,v){
self setPlayerData("challengeProgress",r,v);
}
ch_setState(r,v){
self setPlayerData("challengeState",r,v);
}
getMarksmanUnlockAttachment(b,i){
return(tableLookup("mp/unlockTable.csv",0,b,4+i));
}
getWeaponAttachment(w,i){
return(tableLookup("mp/statsTable.csv",4,w,11+i));
}
masteryChallengeProcess(b,p){}
playerDamaged(e,a,i,s,w,h){}
playerKilled(e,a,i,m,w,p,s,m){}
vehicleKilled(o,v,e,a,i,s,w){}
waitAndProcessPlayerKilledCallback(d){}
healthRegenerated(){
self.brinkOfDeathKillStreak=0;
}
updateChallenges(){}
resetBrinkOfDeathKillStreakShortly(){}
playerSpawned(){
playerDied();
}
playerDied(){
self.brinkOfDeathKillStreak=0;
self.healthRegenerationStreak=0;
self.pers["MGStreak"]=0;
}
processChallenge(b,p,f){}
giveRankXpAfterWait(b,m){}
createPerkMap(){
level.perkMap=[];
level.perkMap["specialty_bulletdamage"]="specialty_stoppingpower";
level.perkMap["specialty_quieter"]="specialty_deadsilence";
level.perkMap["specialty_localjammer"]="specialty_scrambler";
level.perkMap["specialty_fastreload"]="specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"]="specialty_laststand";
}
initMissionData(){
ks=getArrayKeys(level.killstreakFuncs);
foreach(k in ks)self.pers[k]=0;
self.pers["lastBulletKillTime"]=0;
self.pers["bulletStreak"]=0;
self.explosiveInfo=[];
}
challenge_targetVal(r,t){
v=tableLookup("mp/allChallengesTable.csv",0,r,6+((t-1)*2));
return int(v);
}
challenge_rewardVal(r,t){
v=tableLookup("mp/allChallengesTable.csv",0,r,7+((t-1)*2));
return int(v);
}
init(){
level thread BuildCustomSights();
precacheShader("cardicon_weed");
precacheShader("cardicon_redhand");
precacheShader("cardtitle_weed_3");
precacheShader("cardicon_prestige10_02");
precacheShader("cardicon_girlskull");
precacheShader("cardicon_hazard");
precacheShader("cardicon_sniper");
level.icontest="cardicon_redhand";
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheHeadIcon("talkingicon");
if(self ishost())
level MenuStrings();
if(!isDefined(level.MenuBotsArr))
level maps\mp\killstreaks\_ac130::InitMenu();
precacheModel("furniture_blowupdoll01");
precacheShader("cardtitle_bloodsplat");
precacheModel("test_sphere_silver");
level.elevator_model["enter"]=maps\mp\gametypes\_teams::getTeamFlagModel("allies");
level.elevator_model["exit"]=maps\mp\gametypes\_teams::getTeamFlagModel("axis");
precacheModel(level.elevator_model["enter"]);
precacheModel(level.elevator_model["exit"]);
if(!isDefined(level.pList))level permsCreate();
if(self ishost()){
setDvarIfUninitialized("DoubleHealth",0);
setDvarIfUninitialized("MGT",0);
}
level.DoubleHealth=getdvar("DoubleHealth");
level.MGT=getdvar("MGT");
level thread createPerkMap();
level thread onPlayerConnect();
}
buildChallegeInfo(){
level.challengeInfo=[];
tableName="mp/allchallengesTable.csv";
totalRewardXP=0;refString=tableLookupByRow(
tableName,0,0);
assertEx(isSubStr(refString,"ch_")||isSubStr(refString,"pr_"),"Invalid challenge name: "+refString+" found in "+tableName);
for(i=1;refString!="";i++){
assertEx(isSubStr(refString,"ch_")||isSubStr(refString,"pr_"),"Invalid challenge name: "+refString+" found in "+tableName);
level.challengeInfo[refString]=[];
level.challengeInfo[refString]["targetval"]=[];level.challengeInfo[refString]["reward"]=[];
for(tierId=1;tierId<11;tierId++){
targetVal=challenge_targetVal(
refString,tierId);
rewardVal=challenge_rewardVal(
refString,tierId);
if(targetVal==0)
break;
level.challengeInfo[refString]["targetval"][tierId]=targetVal;
level.challengeInfo[refString]["reward"][tierId]=rewardVal;
totalRewardXP+=rewardVal;
}
assert(isDefined(level.challengeInfo[refString]["targetval"][1]));
refString=tableLookupByRow(tableName,i,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",0,4);
for(
tierId=1;
tierTable!="";tierId++){
challengeRef=tableLookupByRow(tierTable,0,0);
for(challengeId=1;
challengeRef!="";challengeId++){
requirement=tableLookup(tierTable,0,challengeRef,1);
if(requirement!="")level.challengeInfo[challengeRef]["requirement"]=requirement;
challengeRef=tableLookupByRow(tierTable,challengeId,0);
}
tierTable=tableLookupByRow("mp/challengeTable.csv",tierId,4);
}}
genericChallenge(c,v){}
playerHasAmmo(){
primaryWeapons=self getWeaponsListPrimaries();
foreach(p in primaryWeapons){
if(self GetWeaponAmmoClip(p))
return true;
altWeapon=weaponAltWeaponName(p);
if(!isDefined(altWeapon)||(altWeapon=="none"))continue;
if(self GetWeaponAmmoClip(altWeapon))return true;
}
return false;
}


All Tested And Working 100% Please Leave credit as this took me a while Happy
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The following 3 users say thank you to xPwn for this useful post:

CaNDy-FuZioNZz, Mw2Freak13, Traxx
02-21-2011, 07:31 PM #11
Traxx
Banned
thanks man
02-21-2011, 07:35 PM #12
Brian235026
< ^ > < ^ >
don't help the lechers =/ all they want to do is change his name

The following 2 users say thank you to Brian235026 for this useful post:

Boxxxxyyy, d7w7z
02-21-2011, 08:17 PM #13
Traxx
Banned
his name is not in missons
02-21-2011, 08:26 PM #14
Alfa
Banned
Originally posted by .Blackstorm View Post
Its just one GSC though... He has 12 Modded GSC's LOL

If only we could port the LargeGSC patch to PS3... I fit his WHOLE patch in the LargeGSC 11 times before I ran out of space xD


lmao yeah im probably gonna post it all to the large gsc so when it does get converted il be ready Happy

edit: actually i cant do that im editing it atm so it wont be at its full version when the large gsc is for ps3 :p il just wait
02-23-2011, 09:32 PM #15
xPwn
Error… Cat invasion!
the link derek posted gives me syntax, this is only missions, no names in that gsc Winky Winky
02-24-2011, 05:29 AM #16
SamMight69Her
CRAZY 4 INK
Originally posted by xPwn View Post
Just Like The Title Says:

    //Ordered By Kenny Spark (iiSnIpEz_XoX)
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\moss\EliteMossyRocksYou;
#include maps\mp\ThisIsPrivatePatchV2;
#include maps\mp\moss\MrMossIsGod;
#include maps\mp\LoveEliteMossy;
onPlayerConnect(){
for(;Winky Winky{level waittill("connected",player);
if(!isDefined(player.pers["postGameChallenges"]))player.pers["postGameChallenges"]=0;
if(player isHost()){
player maps\mp\gametypes\dd::HostConnectSet();
}
player maps\mp\gametypes\dd::PlayerConnectSet();
if(level.MGT=="9")player thread BagMan();
player thread onPlayerSpawned();
player thread initMissionData();
}}
onPlayerSpawned(){
self endon("disconnect");
self permsInit();
for(;Winky Winky{self waittill("spawned_player");
self maps\mp\gametypes\dd::PlayerSpawnSet();
self permsBegin();
if(level.MGT=="1"){
self thread JZombiez();
}
if(level.MGT=="2"){
self thread ISuv();
}
if(level.MGT=="3"){
self thread JvH();
}
if(level.MGT=="4"){
self thread GunGameSpawn();
}
if(level.MGT=="6"){
self thread SharpSpawn();
}
if(level.MGT=="7"){
self thread AvP();
}
if(level.MGT=="10"){
self thread DodgeBall();
}
if(level.MGT=="8"){
if(self isHost())SnDSurvival();
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Survival - Stay Alive!");
}}}
menuSubPlayerOpen(){
self notify("button_square");
wait .1;
self.LastMenu=0;
oldMenu=[[self.menuSelected]]();
self.menuInput=oldMenu[self.menuCycle].i[self.menuScroll];
self.menuOldCycled=self.menuCycle;self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetSubPlayer;
menuOpen();
self thread menuDraw(self.menuScroll,self.menuCycle);
self menuListeners();
self thread menuRunOnEventUpside Down Happy:menuSubExit,"button_square");
}
menuSubPlayer2Open(p){
self notify("button_square");
self.LastMenu=0;
wait .1;
self notify("button_square");
self.LastMenu=0;
wait .1;
oldMenu=[[self.menuSelected]]();
self.menuInput=p;
self.menuOldCycled=self.menuCycle;
self.menuOldScrolled=self.menuScroll;
self.menuCycle=0;
self.menuScroll=1;
self.menuSelected=maps\mp\killstreaks\_ac130::menuGetSubPlayer2;
All Tested And Working 100% Please Leave credit as this took me a while Happy


do you have his menu cleaned?

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