Post: [Release]***Chrome Playa's Ultimate Forge Patch*** (In-Game Bunker Building)
02-22-2011, 06:49 PM #1
Chrome Playa
Chrome Gaming Reloaded
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Chrome Playa's Forge Patch
Good For In-Game Bunker Creations



FORGE v2: You must login or register to view this content.

Thank you -Bad-Man- for the idea Smile
and dakilla010


Features

Build Wall
Build Grid
Build Ramp
Build Teleporter
Build Moving Platform
Weapons
Models


Weapons
Intervention
AK-47
P90
RPG
Predator Missle
Sentry
Minigun


Models
Test Sphere
Sex Doll
Tree
Hummer
Winter Truck
AC-130
Harrier
Stealth Bomber
Pickup Truck
UAV Plane
Palm Tree
Flat Screen TV
Benzin Barrel
Static TV
Vending Machine


Extra Features:
- Code Generator
- Ability To Cancel a Process
- Stylish Menu
- UFO Mode on D-Pad Left
- Automatic GodMode
- Point and Click Weapon and Model Spawning
- Kick Player



VIDEO:

NOTE: This video is not up to date.


DOWNLOASad Awesome

You must login or register to view this content.

How To Make Your Bunker Code:

Every time you build a structure, a code will be generated on the screen. Add that code to myBunker() which is located in Coordinates.gsc. After you finish your code, just call it from a menu option or whatever you prefer.

If you would like to add your code to another patch, then you need to add this to the init() of your patch's missions.gsc:


    	level.elevator_model["enter"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
level.elevator_model["exit"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheModel( level.elevator_model["enter"] );
precacheModel( level.elevator_model["exit"] );
precacheModel( "test_sphere_silver" );
precacheModel("furniture_blowupdoll01");



You also need to have these codes along with your bunker code:

    CreateWalls(start,end){D=Distance((start[0],start[1],0),(end[0],end[1],0));H=Distance((0,0,start[2]),(0,0,end[2]));blocks=roundUp(D/55);height=roundUp(H/30);CX=end[0] - start[0];CY=end[1] - start[1];CZ=end[2] - start[2];XA =(CX/blocks);YA =(CY/blocks);ZA =(CZ/height);TXA =(XA/4);TYA =(YA/4);Temp=VectorToAngles(end - start);Angle =(0,Temp[1],90);for(h=0;h < height;h++){block=spawn("script_model",(start +(TXA,TYA,10)+((0,0,ZA)* h)));block setModel("com_plasticcase_friendly");block.angles=Angle;block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCol  lision);wait 0.001;for(i=1;i < blocks;i++){block=spawn("script_model",(start +((XA,YA,0)* i)+(0,0,10)+((0,0,ZA)* h)));block setModel("com_plasticcase_friendly");block.angles=Angle;block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCol  lision);wait 0.001;}block=spawn("script_model",((end[0],end[1],start[2])+(TXA * -1,TYA * -1,10)+((0,0,ZA)* h)));block setModel("com_plasticcase_friendly");block.angles=Angle;block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCol  lision);wait 0.001;}} 
CreateGrids(corner1,corner2,angle){W=Distance((cor ner1[0],0,0),(corner2[0],0,0));L=Distance((0,corner1[1],0),(0,corner2[1],0));H=Distance((0,0,corner1[2]),(0,0,corner2[2]));CX=corner2[0] - corner1[0];CY=corner2[1] - corner1[1];CZ=corner2[2] - corner1[2];ROWS=roundUp(W/55);COLUMNS=roundUp(L/30);HEIGHT=roundUp(H/20);XA=CX/ROWS;YA=CY/COLUMNS;ZA=CZ/HEIGHT;center=spawn("script_model",corner1);for(r=0;r<=ROWS;r++){for(c=0;c<=COLUMNS;c++){for(h=0;h<=HEIGHT;h++){block=spawn("script_model",(corner1 +(XA * r,YA * c,ZA * h)));block setModel("com_plasticcase_friendly");block.angles =(0,0,0);block Solid();block LinkTo(center);block CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);wait 0.01;}}}center.angles=angle;}
CreateRamps(top,bottom){D=Distance(top,bottom);blo cks=roundUp(D/30);CX=top[0] - bottom[0];CY=top[1] - bottom[1];CZ=top[2] - bottom[2];XA=CX/blocks;YA=CY/blocks;ZA=CZ/blocks;CXY=Distance((top[0],top[1],0),(bottom[0],bottom[1],0));Temp=VectorToAngles(top - bottom);BA =(Temp[2],Temp[1] + 90,Temp[0]);for(b=0;b < blocks;b++){block=spawn("script_model",(bottom +((XA,YA,ZA)* B)));block setModel("com_plasticcase_friendly");block.angles=BA;block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);wait 0.01;}block=spawn("script_model",(bottom +((XA,YA,ZA)* blocks)-(0,0,5)));block setModel("com_plasticcase_friendly");block.angles =(BA[0],BA[1],0);block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);wait 0.01;}
CreateElevator(enter,exit,angle){flag=spawn("script_model",enter);flag setModel(level.elevator_model["enter"]);wait 0.01;flag=spawn("script_model",exit);flag setModel(level.elevator_model["exit"]);wait 0.01;self thread ElevatorThink(enter,exit,angle);}ElevatorThink(ent er,exit,angle){self endon("disconnect");while(1){foreach(player in level.players){if(Distance(enter,player.origin)<= 50){player SetOrigin(exit);player SetPlayerAngles(angle);}}wait .25;}}
CreatePlate(corner1,corner2,arivee,angle,time){W=D istance((corner1[0],0,0),(corner2[0],0,0));L=Distance((0,corner1[1],0),(0,corner2[1],0));H=Distance((0,0,corner1[2]),(0,0,corner2[2]));CX=corner2[0] - corner1[0];CY=corner2[1] - corner1[1];CZ=corner2[2] - corner1[2];ROWS=roundUp(W/55);COLUMNS=roundUp(L/30);HEIGHT=roundUp(H/20);XA=CX/ROWS;YA=CY/COLUMNS;ZA=CZ/HEIGHT;center=spawn("script_model",corner1);for(r=0;r<=ROWS;r++){for(c=0;c<=COLUMNS;c++){for(h=0;h<=HEIGHT;h++){block=spawn("script_model",(corner1 +(XA * r,YA * c,ZA * h)));block setModel("com_plasticcase_friendly");block.angles =(0,0,0);block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);block thread Escalatore((corner1 +(XA * r,YA * c,ZA * h)),(arivee +(XA * r,YA * c,ZA * h)),time);wait 0.01;}}}center.angles=angle;center thread Escalatore(corner1,arivee,time);center CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);}Escalatore(depart,arivee,time){while(1){i f(self.state=="open"){self MoveTo(depart,time);wait(time*2.5);self.state="close";continue;}if(self.state=="close"){self MoveTo(arivee,time);wait(time*2.5);self.state="open";continue;}}}CreateAsc(depart,arivee,angle,time){A sc=spawn("script_model",depart);Asc setModel("com_plasticcase_friendly");Asc.angles=angle;Asc Solid();Asc CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);Asc thread Escalator(depart,arivee,time);}Escalator(depart,ar ivee,time){while(1){if(self.state=="open"){self MoveTo(depart,time);wait(time*1.5);self.state="close";continue;}if(self.state=="close"){self MoveTo(arivee,time);wait(time*1.5);self.state="open";continue;}}}CreateCircle(depart,pass1,pass2,pass3 ,pass4,arivee,angle,time){Asc=spawn("script_model",depart);Asc setModel("com_plasticcase_friendly");Asc.angles=angle;Asc Solid();Asc CloneBrushmodelToScriptmodel(level.airDropCrateCol lision);Asc thread Circle(depart,arivee,pass1,pass2,pass3,pass4,time) ;}Circle(depart,pass1,pass2,pass3,pass4,arivee,tim e){while(1){if(self.state=="open"){self MoveTo(depart,time);wait(time*1.5);self.state="op";continue;}if(self.state=="op"){self MoveTo(pass1,time);wait(time);self.state="opi";continue;}if(self.state=="opi"){self MoveTo(pass2,time);wait(time);self.state="opa";continue;}if(self.state=="opa"){self MoveTo(pass3,time);wait(time);self.state="ope";continue;}if(self.state=="ope"){self MoveTo(pass4,time);wait(time);self.state="close";continue;}if(self.state=="close"){self MoveTo(arivee,time);wait(time);self.state="open";continue;}}}
SpawnWeapons(WFunc,Weapon,WeaponName,Location,Take Once){self endon("disconnect");weapon_model=getWeaponModel(Weapon);if(weapon_mo del=="")weapon_model=Weapon;Wep=spawn("script_model",Location+(0,0,10));Wep setModel(weapon_model);for(;Winky Winky{foreach(player in level.players){Radius=distance(Location,player.ori gin);if(Radius<60){player setLowerMessage(WeaponName,"Press ^3Use Button^7 to swap for "+WeaponName);if(player UseButtonPressed())wait 0.2;if(player UseButtonPressed()){if(!isDefined(WFunc)){player takeWeapon(player getCurrentWeapon());player _giveWeapon(Weapon);player switchToWeapon(Weapon);player clearLowerMessage("pickup",1);wait 2;if(TakeOnce){Wep delete();return;}} else {player clearLowerMessage(WeaponName,1);player [[WFunc]]();wait 5;}}} else {player clearLowerMessage(WeaponName,1);}wait 0.1;}wait 0.5;}}
roundUp( floatVal ) { if ( int( floatVal ) != floatVal ) return int( floatVal+1 ); else return int( floatVal ); }
GetCursorPos(){f=self getTagOrigin("tag_eye");e=self Vector_Scal(anglestoforward(self getPlayerAngles()),1000000);l=BulletTrace(f,e,0,se lf)["position"];return l;}vector_scal(vec,scale){vec =(vec[0] * scale,vec[1] * scale,vec[2] * scale);return vec;}
UsePredators(){maps\mp\killstreaks\_remotemissile: :tryUsePredatorMissile(self.pers["killstreaks"][0].lifeId); }
CreateTurret(type,angles,location){if(!isDefined(l ocation)|| !isDefined(type))return;if(!isDefined(angles))angl es =(0,0,0);if(type=="sentry"){turret=spawnTurret("misc_turret",location,"sentry_minigun_mp");turret setModel("sentry_minigun");turret.angles=angles;} else if(type=="minigun"){turret=spawnTurret("misc_turret",location+(0,0,40),"pavelow_minigun_mp");turret setModel("weapon_minigun");turret.angles=angles;}}
SpawnModel(Model,Location){self endon("disconnect");weapon_model=getWeaponModel(Model);if(weapon_mod el=="")weapon_model=Model;Wep=spawn("script_model",Location+(0,0,10));Wep setModel(weapon_model);}
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The following 43 users say thank you to Chrome Playa for this useful post:

_L@ND!NRoCk_, -Whiteboy-, Woof, add_me, Brian235026, Cien, cjmurder123, CleanMODSHD, Correy, CrAzYcshaw, Creepz, Demmonnixx, DEREKTROTTER, Dr. Dre, Dreamcather, drive4567, GetDeleted -_-, H4CK_De_TRiiZo, HacksReleaser, hdc89, iJokaa, JakeM, Janiboy, Jannis96, juddylovespizza, keithfin, kloops., LightModz, Mrs.Drake, Mw2Freak13, Officer Laggy, oGHOSTLYMODZ, Pauly, RaverBoy, ReX-05, Vampytwistッ, W0W, w8t4it, wowaka, xHyDr0x, xR4G3x, yellaboi, ZzXr3V0LuTi0NzZ
02-22-2011, 08:33 PM #11
Originally posted by Chrome
Chrome Playa's Forge Patch
Good For In-Game Bunker Creations


Thank you -Bad-Man- for the idea Smile

Features

Build Wall
Build Grid
Build Ramp
Build Teleporter
Build Moving Platform
Weapons
Models


Weapons
Intervention
AK-47
P90
RPG
Predator Missle
Sentry
Minigun


Models
Test Sphere
Sex Doll
Tree
Hummer
Winter Truck
AC-130
Harrier
Stealth Bomber
Pickup Truck
UAV Plane
Palm Tree
Flat Screen TV
Benzin Barrel
Static TV
Vending Machine


Extra Features:
- Code Generator
- Ability To Cancel a Process
- Stylish Menu
- UFO Mode on D-Pad Left
- Automatic GodMode
- Point and Click Weapon and Model Spawning



VIDEO:

NOTE: This video is not up to date.
You must login or register to view this content.

DOWNLOASad Awesome

You must login or register to view this content.

How To Make Your Bunker Code:

Every time you build a structure, a code will be generated on the screen. Add that code to myBunker() which is located in Coordinates.gsc. After you finish your code, just call it from a menu option or whatever you prefer.

If you would like to add your code to another patch, then you need to add this to the init() of your patch's missions.gsc:


    	level.elevator_model["enter"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
level.elevator_model["exit"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheModel( level.elevator_model["enter"] );
precacheModel( level.elevator_model["exit"] );
precacheModel( "test_sphere_silver" );
precacheModel("furniture_blowupdoll01");



You also need to have these codes along with your bunker code:

    CreateWalls(start,end){D=Distance((start[0],start[1],0),(end[0],end[1],0));H=Distance((0,0,start[2]),(0,0,end[2]));blocks=roundUp(D/55);height=roundUp(H/30);CX=end[0] - start[0];CY=end[1] - start[1];CZ=end[2] - start[2];XA =(CX/blocks);YA =(CY/blocks);ZA =(CZ/height);TXA =(XA/4);TYA =(YA/4);Temp=VectorToAngles(end - start);Angle =(0,Temp[1],90);for(h=0;h < height;h++){block=spawn("script_model",(start +(TXA,TYA,10)+((0,0,ZA)* h)));block setModel("com_plasticcase_friendly");block.angles=Angle;block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCollision);wait 0.001;for(i=1;i < blocks;i++){block=spawn("script_model",(start +((XA,YA,0)* i)+(0,0,10)+((0,0,ZA)* h)));block setModel("com_plasticcase_friendly");block.angles=Angle;block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCollision);wait 0.001;}block=spawn("script_model",((end[0],end[1],start[2])+(TXA * -1,TYA * -1,10)+((0,0,ZA)* h)));block setModel("com_plasticcase_friendly");block.angles=Angle;block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCollision);wait 0.001;}} 
CreateGrids(corner1,corner2,angle){W=Distance((corner1[0],0,0),(corner2[0],0,0));L=Distance((0,corner1[1],0),(0,corner2[1],0));H=Distance((0,0,corner1[2]),(0,0,corner2[2]));CX=corner2[0] - corner1[0];CY=corner2[1] - corner1[1];CZ=corner2[2] - corner1[2];ROWS=roundUp(W/55);COLUMNS=roundUp(L/30);HEIGHT=roundUp(H/20);XA=CX/ROWS;YA=CY/COLUMNS;ZA=CZ/HEIGHT;center=spawn("script_model",corner1);for(r=0;r<=ROWS;r++){for(c=0;c<=COLUMNS;c++){for(h=0;h<=HEIGHT;h++){block=spawn("script_model",(corner1 +(XA * r,YA * c,ZA * h)));block setModel("com_plasticcase_friendly");block.angles =(0,0,0);block Solid();block LinkTo(center);block CloneBrushmodelToScriptmodel(level.airDropCrateCollision);wait 0.01;}}}center.angles=angle;}
CreateRamps(top,bottom){D=Distance(top,bottom);blocks=roundUp(D/30);CX=top[0] - bottom[0];CY=top[1] - bottom[1];CZ=top[2] - bottom[2];XA=CX/blocks;YA=CY/blocks;ZA=CZ/blocks;CXY=Distance((top[0],top[1],0),(bottom[0],bottom[1],0));Temp=VectorToAngles(top - bottom);BA =(Temp[2],Temp[1] + 90,Temp[0]);for(b=0;b < blocks;b++){block=spawn("script_model",(bottom +((XA,YA,ZA)* B)));block setModel("com_plasticcase_friendly");block.angles=BA;block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCollision);wait 0.01;}block=spawn("script_model",(bottom +((XA,YA,ZA)* blocks)-(0,0,5)));block setModel("com_plasticcase_friendly");block.angles =(BA[0],BA[1],0);block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCollision);wait 0.01;}
CreateElevator(enter,exit,angle){flag=spawn("script_model",enter);flag setModel(level.elevator_model["enter"]);wait 0.01;flag=spawn("script_model",exit);flag setModel(level.elevator_model["exit"]);wait 0.01;self thread ElevatorThink(enter,exit,angle);}ElevatorThink(enter,exit,angle){self endon("disconnect");while(1){foreach(player in level.players){if(Distance(enter,player.origin)<= 50){player SetOrigin(exit);player SetPlayerAngles(angle);}}wait .25;}}
CreatePlate(corner1,corner2,arivee,angle,time){W=Distance((corner1[0],0,0),(corner2[0],0,0));L=Distance((0,corner1[1],0),(0,corner2[1],0));H=Distance((0,0,corner1[2]),(0,0,corner2[2]));CX=corner2[0] - corner1[0];CY=corner2[1] - corner1[1];CZ=corner2[2] - corner1[2];ROWS=roundUp(W/55);COLUMNS=roundUp(L/30);HEIGHT=roundUp(H/20);XA=CX/ROWS;YA=CY/COLUMNS;ZA=CZ/HEIGHT;center=spawn("script_model",corner1);for(r=0;r<=ROWS;r++){for(c=0;c<=COLUMNS;c++){for(h=0;h<=HEIGHT;h++){block=spawn("script_model",(corner1 +(XA * r,YA * c,ZA * h)));block setModel("com_plasticcase_friendly");block.angles =(0,0,0);block Solid();block CloneBrushmodelToScriptmodel(level.airDropCrateCollision);block thread Escalatore((corner1 +(XA * r,YA * c,ZA * h)),(arivee +(XA * r,YA * c,ZA * h)),time);wait 0.01;}}}center.angles=angle;center thread Escalatore(corner1,arivee,time);center CloneBrushmodelToScriptmodel(level.airDropCrateCollision);}Escalatore(depart,arivee,time){while(1){if(self.state=="open"){self MoveTo(depart,time);wait(time*2.5);self.state="close";continue;}if(self.state=="close"){self MoveTo(arivee,time);wait(time*2.5);self.state="open";continue;}}}CreateAsc(depart,arivee,angle,time){Asc=spawn("script_model",depart);Asc setModel("com_plasticcase_friendly");Asc.angles=angle;Asc Solid();Asc CloneBrushmodelToScriptmodel(level.airDropCrateCollision);Asc thread Escalator(depart,arivee,time);}Escalator(depart,arivee,time){while(1){if(self.state=="open"){self MoveTo(depart,time);wait(time*1.5);self.state="close";continue;}if(self.state=="close"){self MoveTo(arivee,time);wait(time*1.5);self.state="open";continue;}}}CreateCircle(depart,pass1,pass2,pass3,pass4,arivee,angle,time){Asc=spawn("script_model",depart);Asc setModel("com_plasticcase_friendly");Asc.angles=angle;Asc Solid();Asc CloneBrushmodelToScriptmodel(level.airDropCrateCollision);Asc thread Circle(depart,arivee,pass1,pass2,pass3,pass4,time);}Circle(depart,pass1,pass2,pass3,pass4,arivee,time){while(1){if(self.state=="open"){self MoveTo(depart,time);wait(time*1.5);self.state="op";continue;}if(self.state=="op"){self MoveTo(pass1,time);wait(time);self.state="opi";continue;}if(self.state=="opi"){self MoveTo(pass2,time);wait(time);self.state="opa";continue;}if(self.state=="opa"){self MoveTo(pass3,time);wait(time);self.state="ope";continue;}if(self.state=="ope"){self MoveTo(pass4,time);wait(time);self.state="close";continue;}if(self.state=="close"){self MoveTo(arivee,time);wait(time);self.state="open";continue;}}}
SpawnWeapons(WFunc,Weapon,WeaponName,Location,TakeOnce){self endon("disconnect");weapon_model=getWeaponModel(Weapon);if(weapon_model=="")weapon_model=Weapon;Wep=spawn("script_model",Location+(0,0,10));Wep setModel(weapon_model);for(;Winky Winky{foreach(player in level.players){Radius=distance(Location,player.origin);if(Radius<60){player setLowerMessage(WeaponName,"Press ^3Use Button^7 to swap for "+WeaponName);if(player UseButtonPressed())wait 0.2;if(player UseButtonPressed()){if(!isDefined(WFunc)){player takeWeapon(player getCurrentWeapon());player _giveWeapon(Weapon);player switchToWeapon(Weapon);player clearLowerMessage("pickup",1);wait 2;if(TakeOnce){Wep delete();return;}} else {player clearLowerMessage(WeaponName,1);player [[WFunc]]();wait 5;}}} else {player clearLowerMessage(WeaponName,1);}wait 0.1;}wait 0.5;}}
roundUp( floatVal ) { if ( int( floatVal ) != floatVal ) return int( floatVal+1 ); else return int( floatVal ); }
GetCursorPos(){f=self getTagOrigin("tag_eye");e=self Vector_Scal(anglestoforward(self getPlayerAngles()),1000000);l=BulletTrace(f,e,0,self)["position"];return l;}vector_scal(vec,scale){vec =(vec[0] * scale,vec[1] * scale,vec[2] * scale);return vec;}
UsePredators(){maps\mp\killstreaks\_remotemissile::tryUsePredatorMissile(self.pers["killstreaks"][0].lifeId); }
CreateTurret(type,angles,location){if(!isDefined(location)|| !isDefined(type))return;if(!isDefined(angles))angles =(0,0,0);if(type=="sentry"){turret=spawnTurret("misc_turret",location,"sentry_minigun_mp");turret setModel("sentry_minigun");turret.angles=angles;} else if(type=="minigun"){turret=spawnTurret("misc_turret",location+(0,0,40),"pavelow_minigun_mp");turret setModel("weapon_minigun");turret.angles=angles;}}
SpawnModel(Model,Location){self endon("disconnect");weapon_model=getWeaponModel(Model);if(weapon_model=="")weapon_model=Model;Wep=spawn("script_model",Location+(0,0,10));Wep setModel(weapon_model);}

im using it right now its sick but putting it in the patch is ****ing confusing

---------- Post added at 03:33 PM ---------- Previous post was at 03:28 PM ----------

are you really on 3.56 cfw??

The following user thanked PlutoFTW for this useful post:

Greenbolt111
02-22-2011, 08:38 PM #12
should add more stuff like, other choper gunner, have a perk spawn and pick what one to spawn, random weapon, pick up ammo,
02-22-2011, 08:45 PM #13
The Open Minded
☮✌Peace Maker✌☮
Originally posted by PlutoFTW View Post
im using it right now its sick but putting it in the patch is ****ing confusing

---------- Post added at 03:33 PM ---------- Previous post was at 03:28 PM ----------

are you really on 3.56 cfw??

Lol I would doubt that
02-22-2011, 08:54 PM #14
Chrome Playa
Chrome Gaming Reloaded
Originally posted by PlutoFTW View Post
im using it right now its sick but putting it in the patch is ****ing confusing

---------- Post added at 03:33 PM ---------- Previous post was at 03:28 PM ----------

are you really on 3.56 cfw??


Just open up Coordinates.gsc and every code you generate, put under myBunker()

---------- Post added at 03:50 PM ---------- Previous post was at 03:49 PM ----------

Originally posted by dakilla010 View Post
should add more stuff like, other choper gunner, have a perk spawn and pick what one to spawn, random weapon, pick up ammo,


I will add later

---------- Post added at 03:51 PM ---------- Previous post was at 03:50 PM ----------

Originally posted by PlutoFTW View Post
im using it right now its sick but putting it in the patch is ****ing confusing

---------- Post added at 03:33 PM ---------- Previous post was at 03:28 PM ----------

are you really on 3.56 cfw??


And no, it's photoshopped.

---------- Post added at 03:54 PM ---------- Previous post was at 03:51 PM ----------

Originally posted by dakilla010 View Post
Thank you -Bad-Man- for the idea i told you to make it lol read it on your post....lol #87 (permalink)
[-__-] dakilla010
Hamburglar


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what would you say if i asked you to do this if you or any one can
can you make a mod menu with Coordinate Patch . all i want is forge so i can build faster lol please if you can.. and i think it would be better for us to build while you use forge you can see where it is a lil .. what you guys think just forge mode swan care package red beam on gold gun with no recoil, inf bullets, ufo the way it is i like it, god-mode cause people might try to kill you, a kick menu, anti join if we or you dont want any one in while we build,2 x speed so we can move a lil faster while we are using forge mode with the care pack age if you do that lol, super jump and speed for fun while your friends or any one in their wanna jump around while we build, wall hack with the red box only so we can find each other, and can you put in spawn menu so we can replace for tel ports so we where where to add when done building if can, one last thing is can you make the ufo,god-mode,inf bullets for every one,forge mode if you can, wall hack , no recoil thats it and up mod menu with some so we can have fun playing around .. when people join or spawn they have vip only and admin have forge and stealth blinds . if wanna be admin i have to give menu otherwise vip foreveryone. for vip some thing small not to big ... if can make this patch if you like for bunker building with Coordinate Patch and forge with mod menu . ..... so this patch is for building with forge mode to move care-package to help you build a bunker with the Coordinate in thier for building easier bunkers so you dont have to add a wall then end game, add code for wall then run patch wall is good now make floor then end game , add code for floor. so what i'm saying is with forge mode its easier you build half of it then Coordinated it then make floor with ufo forge mode drop where you want it to start then drop anther one the end the floor... why with mod menu so you or your friends to have fun while you or other people thats building or after you guys are done building use mod menu to play and have fun... what you guys think of patch thats not made yet .. idk how to edit or i would done it my self os if any can do this that be nice and thank you ......
Last edited by dakilla010; Yesterday at 11:38 AM.
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if i'm wrong lol


Oh, sorry. I forgot you sent that. I got the idea because -Bad-Man- posted his own codes for building bunkers. So I thought I should make a patch similar to his idea.
02-22-2011, 08:56 PM #15
Originally posted by Chrome
Just open up Coordinates.gsc and every code you generate, put under myBunker()

---------- Post added at 03:50 PM ---------- Previous post was at 03:49 PM ----------



I will add later

---------- Post added at 03:51 PM ---------- Previous post was at 03:50 PM ----------



And no, it's photoshopped.

---------- Post added at 03:54 PM ---------- Previous post was at 03:51 PM ----------



Oh, sorry. I forgot you sent that. I got the idea because -Bad-Man- posted his own codes for building bunkers. So I thought I should make a patch similar to his idea.

i dont see that gsc does it have to be in a sertin patch??
02-22-2011, 09:00 PM #16
Chrome Playa
Chrome Gaming Reloaded
Originally posted by PlutoFTW View Post
i dont see that gsc does it have to be in a sertin patch??


In this patch, there is a gsc called maps\chromes\coordinates. In that gsc, there is a code like this:
    myBunker()
{


}


Every time you create something, it generates a code for you. You have to put that code in myBunker(). Once you are done with your bunker, follow the directions at the bottom of this thread.
02-22-2011, 09:01 PM #17
wrighty2k9
I am error
nice this !!!!!
02-22-2011, 09:08 PM #18
thank chrome playa ..... you online on ps3

---------- Post added at 04:08 PM ---------- Previous post was at 04:02 PM ----------

why is the patch lagy and the code are stuck on my screen lol os i can read what i make...you know why
02-22-2011, 09:09 PM #19
Chrome Playa
Chrome Gaming Reloaded
Originally posted by dakilla010 View Post
thank chrome playa ..... you online on ps3

---------- Post added at 04:08 PM ---------- Previous post was at 04:02 PM ----------

why is the patch lagy and the code are stuck on my screen lol os i can read what i make...you know why


Press Down to get rid of the code.

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