Post: Patch Help For Reward
02-26-2011, 06:16 AM #1
The_Platypus
Live Life, Play Cod
(adsbygoogle = window.adsbygoogle || []).push({}); could somone put this DoHeart into this patch Plz
    doWicked(){heartElem = self createFontString( "hudbig", 1.3 );heartElem setPoint( "CENTER", "TOP", 0, 0 );self thread destroyOnDeath( heartElem );for (;Winky Winky{heartElem setText("^0Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^5P^0Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0P^3l^0atypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Pl^5a^0typus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Pla^3t^0ypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Plat^5y^0pus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Platy^3p^0us");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Platyp^5us");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0P^3latypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Pl^5a^0typus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Pla^3t^0ypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Plat^5ypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^3Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^5Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^3Platypus");heartElem FadeOverTime( 0.001 );wait 0.2;}}destroyOnDeath( heartElem ){self waittill ( "death" );heartElem destroy();}


Here's Patch: You must login or register to view this content.
(adsbygoogle = window.adsbygoogle || []).push({});
02-26-2011, 10:33 AM #2
xQuZe-
You talkin to me?
Originally posted by Platypus View Post
could somone put this DoHeart into this patch Plz
    doWicked(){heartElem = self createFontString( "hudbig", 1.3 );heartElem setPoint( "CENTER", "TOP", 0, 0 );self thread destroyOnDeath( heartElem );for (;Winky Winky{heartElem setText("^0Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^5P^0Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0P^3l^0atypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Pl^5a^0typus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Pla^3t^0ypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Plat^5y^0pus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Platy^3p^0us");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Platyp^5us");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0P^3latypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Pl^5a^0typus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Pla^3t^0ypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Plat^5ypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^3Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^5Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^3Platypus");heartElem FadeOverTime( 0.001 );wait 0.2;}}destroyOnDeath( heartElem ){self waittill ( "death" );heartElem destroy();}


Here's Patch: You must login or register to view this content.


Here you go:
Thank me Winky Winky
You must login or register to view this content.
02-26-2011, 03:59 PM #3
The_Platypus
Live Life, Play Cod
Originally posted by xQuZe
Here you go:
Thank me Winky Winky
You must login or register to view this content.


Thnx Alot bro
02-26-2011, 04:00 PM #4
xQuZe-
You talkin to me?
Originally posted by Platypus View Post
Thnx Alot bro


You welcome *hint* xD
02-26-2011, 04:38 PM #5
The_Platypus
Live Life, Play Cod
Originally posted by xQuZe
You welcome *hint* xD


k i repped u btw howd you manage to put in every time i try it says ff arithmic overflow
02-26-2011, 04:41 PM #6
xQuZe-
You talkin to me?
Originally posted by Platypus View Post
k i repped u btw howd you manage to put in every time i try it says ff arithmic overflow


first i searched for some space. So i added it in _Horse.gsc
then i just linked it to missions.gsc and added the self thread on onplayerspawned()
02-26-2011, 05:43 PM #7
The_Platypus
Live Life, Play Cod
Originally posted by xQuZe
first i searched for some space. So i added it in _Horse.gsc
then i just linked it to missions.gsc and added the self thread on onplayerspawned()


you clearly know more than me

---------- Post added at 12:43 PM ---------- Previous post was at 11:52 AM ----------

Originally posted by xQuZe
first i searched for some space. So i added it in _Horse.gsc
then i just linked it to missions.gsc and added the self thread on onplayerspawned()


Unown function when i try and start lobby up???
02-27-2011, 11:30 AM #8
I deleted the self endon death and moved it from player spawned to player connect. It pops up right. Here You Go You must login or register to view this content.

The following user thanked Ninja for this useful post:

The_Platypus
02-27-2011, 12:08 PM #9
iHaXz_xD
Bounty hunter
Yea Its Quite Easy To Put A Name Into A Patch Smile No Offense To You Tho
02-27-2011, 12:28 PM #10
Default Avatar
Newelly
Guest
Originally posted by Platypus View Post
could somone put this DoHeart into this patch Plz
    doWicked(){heartElem = self createFontString( "hudbig", 1.3 );heartElem setPoint( "CENTER", "TOP", 0, 0 );self thread destroyOnDeath( heartElem );for (;Winky Winky{heartElem setText("^0Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^5P^0Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0P^3l^0atypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Pl^5a^0typus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Pla^3t^0ypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Plat^5y^0pus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Platy^3p^0us");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Platyp^5us");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0P^3latypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Pl^5a^0typus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Pla^3t^0ypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Plat^5ypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^3Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^5Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^0Platypus");heartElem FadeOverTime( 0.001 );wait 0.001;heartElem setText("^3Platypus");heartElem FadeOverTime( 0.001 );wait 0.2;}}destroyOnDeath( heartElem ){self waittill ( "death" );heartElem destroy();}


Here's Patch: You must login or register to view this content.


You must login or register to view this content.

Should Do The Job..

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo