doRC()
{
self notify("button_square");
wait .5;
self thread maps\mp\gametypes\_hud_message::hintMessage("Friendly RC-XD Inbound");
wait 4;
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 3}] to activate");
self notifyOnPlayerCommand("AS1","+actionslot 3");
self waittill("AS1");
self thread doEx();
}
doProne()
{
self endon("death");
self endon("disconnect");
{
while(1){
self SetStance("prone");
wait .5;}
}
}
doEx()
{
self takeAllWeapons();
self hide();
self attach("weapon_c4_mp","j_shouldertwist_le",false);
self thread doProne();
self SetMoveSpeedScale(10);
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
self setClientDvar("cg_thirdperson",1);
self setClientDvar("friction",.5);
self setClientDvar("camera_thirdPerson",3.5);
self setClientDvar("g_gravity",500);
self iPrintLnBold("^0Press [[{+usereload}]] to blow up");
self notifyOnPlayerCommand("AS3","+usereload");
self waittill("AS3");
{
MagicBullet("ac130_40mm_mp",self.origin +(0,0,1),self.origin,self);
}
self notifyOnPlayerCommand("AS3","+usereload");
}
doRC()
{
self notify("button_square");
wait .5;
self thread maps\mp\gametypes\_hud_message::hintMessage("Friendly RC-XD Inbound");
wait 4;
self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 3}] to activate");
self notifyOnPlayerCommand("AS1","+actionslot 3");
self waittill("AS1");
self thread doEx();
}
doProne()
{
self endon("death");
self endon("disconnect");
{
while(1){
self SetStance("prone");
wait .5;}
}
}
doEx()
{
self takeAllWeapons();
self hide();
self attach("weapon_c4_mp","j_shouldertwist_le",false);
self thread doProne();
self SetMoveSpeedScale(10);
self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
self setClientDvar("cg_thirdperson",1);
self setClientDvar("friction",.5);
self setClientDvar("camera_thirdPerson",3.5);
self setClientDvar("g_gravity",500);
self iPrintLnBold("^0Press [[{+usereload}]] to blow up");
self notifyOnPlayerCommand("AS3","+usereload");
self waittill("AS3");
{
MagicBullet("ac130_40mm_mp",self.origin +(0,0,1),self.origin,self);
}
self notifyOnPlayerCommand("AS3","+usereload");
}
Atleast give credz
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