


myBunker()
{
self endon ("disconnect");
self endon ("death");
for(;
self thread maps\mp\gametypes\_hud_message::hintMessage("To get back into the map..");
self thread maps\mp\gametypes\_hud_message::hintMessage("You need to finish the matrix.");
CreateWalls((1195.63, -1486.06, 40.125), (1203.88, -958.753, 122.325));
CreateWalls((1165.57, -1487.85, 40.125), (798.142, -1458.85, 122.325));
CreateWalls((797.127, -1428.67, 40.125), (819.733, -1008.89, 122.325));
CreateWalls((849.962, -1005.84, 40.125), (920.278, -1014.73, 122.325));
CreateWalls((925.88, -1045.68, 40.125), (931.593, -1106.92, 122.325));
CreateWalls((839.927, -1192.77, 40.125), (931.086, -1209.35, 122.325));
CreateWalls((962.703, -1117.31, 40.125), (1029.71, -1120.14, 122.325));
CreateWalls((1035.88, -1319.45, 40.125), (1043.11, -1145.75, 122.325));
CreateWalls((2005.47, -1328.22, 40.125), (905.597, -1325.07, 122.325));
CreateWalls((1172.89, -1021.74, 40.125), (1022.88, -1015.1, 122.325));
CreateElevator((877.086, -1057.29, 40.125), (1171.64, 3548.02, 40.125));
SpawnWeapons(undefined, "barrett_fmj_mp", "Barrett .50 cal FMJ", (819.389, -1402.66, 25.9789), 0,(0, 267.356, 0));
}
┌∩┐



myBunker()
{
self endon ("disconnect");
self endon ("death");
for(;
self thread maps\mp\gametypes\_hud_message::hintMessage("To get back into the map..");
self thread maps\mp\gametypes\_hud_message::hintMessage("You need to finish the matrix.");
CreateWalls((1195.63, -1486.06, 40.125), (1203.88, -958.753, 122.325));
CreateWalls((1165.57, -1487.85, 40.125), (798.142, -1458.85, 122.325));
CreateWalls((797.127, -1428.67, 40.125), (819.733, -1008.89, 122.325));
CreateWalls((849.962, -1005.84, 40.125), (920.278, -1014.73, 122.325));
CreateWalls((925.88, -1045.68, 40.125), (931.593, -1106.92, 122.325));
CreateWalls((839.927, -1192.77, 40.125), (931.086, -1209.35, 122.325));
CreateWalls((962.703, -1117.31, 40.125), (1029.71, -1120.14, 122.325));
CreateWalls((1035.88, -1319.45, 40.125), (1043.11, -1145.75, 122.325));
CreateWalls((2005.47, -1328.22, 40.125), (905.597, -1325.07, 122.325));
CreateWalls((1172.89, -1021.74, 40.125), (1022.88, -1015.1, 122.325));
CreateElevator((877.086, -1057.29, 40.125), (1171.64, 3548.02, 40.125));
SpawnWeapons(undefined, "barrett_fmj_mp", "Barrett .50 cal FMJ", (819.389, -1402.66, 25.9789), 0,(0, 267.356, 0));
}
self setOrigin((x,y,z));
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