Post: [CODE] the Beast Death Shere
03-03-2011, 08:52 PM #1
CAMMO-ECKERT
Smash It If You Grab It
(adsbygoogle = window.adsbygoogle || []).push({}); i had 2 remove the code so im sorry any way im sorry i did borrow the idea from ghost_clfreedom /// inline4pwr

all credit 2 ghost _ clfreedom
.................................
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The following 3 users say thank you to CAMMO-ECKERT for this useful post:

bcb, DreamKidzVa, iNikush
03-03-2011, 08:55 PM #2
lol nice thanks for code i might use it
03-04-2011, 12:55 AM #3
inline4pwr
Do a barrel roll!
yeah thanks for stealing this from my edit of E.M. V2 CAMMO. you gave no credit to me lol.

---------- Post added at 08:55 PM ---------- Previous post was at 08:52 PM ----------

and you didnt even change anything from what i did. your a scumbag for this bro. you just took it from my edit and posted it lol. you are garbage for not even giving credit.

The following user thanked inline4pwr for this useful post:

bcb
03-04-2011, 01:29 AM #4
CAMMO-ECKERT
Smash It If You Grab It
Originally posted by inline4pwr View Post
yeah thanks for stealing this from my edit of E.M. V2 CAMMO. you gave no credit to me lol.

---------- Post added at 08:55 PM ---------- Previous post was at 08:52 PM ----------

and you didnt even change anything from what i did. your a scumbag for this bro. you just took it from my edit and posted it lol. you are garbage for not even giving credit.


huh hmmm who the hell are you you have - rep and u have bugger all posts yea i did that even cheack thats my edit so dnt even try 2 take credit for what i did

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---------- Post added at 08:29 PM ---------- Previous post was at 08:24 PM ----------

Originally posted by inline4pwr View Post
yeah thanks for stealing this from my edit of E.M. V2 CAMMO. you gave no credit to me lol.

---------- Post added at 08:55 PM ---------- Previous post was at 08:52 PM ----------

and you didnt even change anything from what i did. your a scumbag for this bro. you just took it from my edit and posted it lol. you are garbage for not even giving credit.



ps boi its v1 idiot so dnt try this again with me
03-04-2011, 01:30 AM #5
emsp
Space Ninja
Originally posted by ECKERT View Post
huh hmmm who the hell are you you have - rep and u have bugger all posts yea i did that even cheack thats my edit so dnt even try 2 take credit for what i did

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---------- Post added at 08:29 PM ---------- Previous post was at 08:24 PM ----------




ps boi its v1 idiot so dnt try this again with me


is this in ur V1 i love how it looks
03-04-2011, 01:31 AM #6
CAMMO-ECKERT
Smash It If You Grab It
Originally posted by emsp View Post
is this in ur V1 i love how it looks


exactly thank you very much emsp
03-04-2011, 01:33 AM #7
emsp
Space Ninja
Originally posted by ECKERT View Post
exactly thank you very much emsp


lol i saw u post ur v1 right when it came out and i tryed to help u with the new ufo so i know it was urs
03-04-2011, 01:38 AM #8
CAMMO-ECKERT
Smash It If You Grab It
Originally posted by emsp View Post
lol i saw u post ur v1 right when it came out and i tryed to help u with the new ufo so i know it was urs



lol yea i h8 little noobs like inline4pwr all they are a leechers i h8 the 12 post this just bull

ps i dont think the ufo worked

---------- Post added at 08:38 PM ---------- Previous post was at 08:37 PM ----------

Originally posted by inline4pwr View Post
yeah thanks for stealing this from my edit of E.M. V2 CAMMO. you gave no credit to me lol.

---------- Post added at 08:55 PM ---------- Previous post was at 08:52 PM ----------

and you didnt even change anything from what i did. your a scumbag for this bro. you just took it from my edit and posted it lol. you are garbage for not even giving credit.


ps may i have proof ??
03-04-2011, 02:56 AM #9
emsp
Space Ninja
Originally posted by ECKERT View Post
lol yea i h8 little noobs like inline4pwr all they are a leechers i h8 the 12 post this just bull

ps i dont think the ufo worked

---------- Post added at 08:38 PM ---------- Previous post was at 08:37 PM ----------



ps may i have proof ??


yea i know its GAF

---------- Post added at 09:56 PM ---------- Previous post was at 09:00 PM ----------

Originally posted by ECKERT View Post
If Your Ever Gunna Use This In Ur Patch U Might Wanna Have Godmode On

()
    doDEATHSPHERE()
{
self iPrintlnBold("^0DEATHSPHERE INBOUND");
self playSound( "ui_mp_nukebomb_timer" );
wait 1;
self playSound( "ui_mp_nukebomb_timer" );
wait 1;
self playSound( "ui_mp_nukebomb_timer" );
wait 1;
self playSound( "flag_spawned" );
self playlocalsound( "nuke_incoming" );
DEATHSPHERE = spawn("script_model", self.origin+(24000,15000,25000) );
DEATHSPHERE setModel( "test_sphere_silver" );
Location = self thread GetCursorPos();
Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));
DEATHSPHERE.angles = Angles;
DEATHSPHERE playLoopSound( "veh_b2_dist_loop" );
wait 0.001;
self playSound( "flag_spawned" );
playFxOnTag( level.harrier_smoke, self, "tag_engine_left" );
playFxOnTag( level.harrier_smoke, self, "tag_engine_right" );
wait( 0.45 );
playFxontag( level.harrier_smoke, self, "tag_engine_left2" );
playFxontag( level.harrier_smoke, self, "tag_engine_right2" );
playFxOnTag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" );
DEATHSPHERE moveto(Location, 3.9);
wait 5.8;
DEATHSPHERE playsound( "nuke_explosion" );
wait .4;
level._effect[ "cloud" ] = loadfx( "explosions/emp_flash_mp" );
playFx( level._effect[ "cloud" ], DEATHSPHERE.origin+(0,0,200));
DEATHSPHERE playSound( "harrier_jet_crash" );
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin);
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin+(400,0,0));
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin+(0,400,0));
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin+(400,400,0));
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin+(0,0,400));
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin-(400,0,0));
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin-(0,400,0));
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin-(400,400,0));
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin+(0,0,800));
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin+(200,0,0));
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin+(0,200,0));
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin+(200,200,0));
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin+(0,0,200));
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin-(200,0,0));
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin-(0,200,0));
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin-(200,200,0));
playFX(level.chopper_fx["explode"]["large"], DEATHSPHERE.origin+(0,0,200));
Earthquake( 0.4, 4, DEATHSPHERE.origin, 800 );
RadiusDamage( DEATHSPHERE.origin, 99990, 99990, 99990, self );
DEATHSPHERE delete();
wait 5;

self iPrintlnBold("^3OWNAGE DEATH SPHERE");
}

GetCursorPos()
{
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scals(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self)[ "position" ];
return location;
}

vector_scals(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}


EXAMPLE

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can i do an edit of ur edit?
03-04-2011, 08:04 AM #10
CAMMO-ECKERT
Smash It If You Grab It
Originally posted by emsp View Post
yea i know its GAF

---------- Post added at 09:56 PM ---------- Previous post was at 09:00 PM ----------



can i do an edit of ur edit?


sure jst still keep my name in the patch okn n :dunce:

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